The Jimquisition's Scores

  • Games
For 426 reviews, this publication has graded:
  • 33% higher than the average critic
  • 5% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metal Gear Solid Delta: Snake Eater
Lowest review score: 5 The Last Hope - Dead Zone Survival
Score distribution:
  1. Negative: 83 out of 426
577 game reviews
    • 83 Metascore
    • 55 Critic Score
    Kirby and the Forgotten Land: Nintendo Switch 2 Edition is an old game with an obscene new price tag that doesn’t offer anywhere near enough to convincingly get away with it. The original game was great, but this package is a cash grab from a company intent on selling its flagships out. It's really sad to see Kirby, my favorite Nintendo series, used to normalize this exploitative new price point.
    • 91 Metascore
    • 85 Critic Score
    It doesn’t quite have the variety and spark of Mario Odyssey, though it does offer a lot of the same rewarding collectathon structure. Unlike most of the ground beneath DK’s feet, it’s really solid stuff.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country could easily have been phoned in but the effort is evident - it sincerely does its best, and its best is good enough. Will it make a huge mark on history? Unlikely. Is its “pseudopen” world a vestigial albatross? Absolutely. Did I enjoy it? Perfectly adequately.
    • tbd Metascore
    • 50 Critic Score
    An utterly ill-advised redub is just one of several puzzling disappointments. The House of the Dead Remake wasn’t perfect, but it tried a lot harder, with better controls and more features. By stark contrast, this is a wonky and flimsy followup that has no excuse for playing worse and delivering less...Oh, and the first remake’s on sale for $2.49 right now, so if you wanted just one of these games, the choice is bloody obvious.
    • 72 Metascore
    • 70 Critic Score
    Unfinished Business is pretty much a full game in an expansion’s clothing, likely not billed as one due to the single location and lack of story relevance. The premise and new toys are cool, but the brevity of touted additions like ED-209 is disappointing and OmniTower can get too samey. Lovers of Rogue City will get good mileage out of it though, even if it won’t blow anyone away.
    • tbd Metascore
    • 50 Critic Score
    It would be great if Bendy and the Dark Revival was the BioShock-inspired horror production it wants to be, but that would require more than cheap jumpscares and thoroughly awful combat alongside equally impoverished stealth. It’s not just undercooked, it’s bloody raw.
    • 85 Metascore
    • 90 Critic Score
    Ultimate Edition works as a solid showcase of the Switch 2’s capabilities, at least between the occasional crash. It generally runs great, and playing such a massive production in handheld mode is a hell of a novelty. You can use the Joy-cons to activate commands via gestures, though as usual with such things, gyro’s best used for a little refinement while aiming...Whether on the Switch 2 or not, Cyberpunk 2077 is a fantastic RPG, especially after years of bodywork, and it has some of the best storytelling you’ll get out of the “AAA” space. I’ve played it so intently that I don’t even cringe when I hear cyberslang like “choom” and “preem” anymore...Can’t think of a more nova endorsement than that, ya gonk!
    • 43 Metascore
    • 20 Critic Score
    I smiled when I first started playing this thing. I was directly controlling Unimarutchi, exploring the world with literally my favorite character, but my smile faded within seconds of realizing what Namco had dared to shovel in front of people and charge for. There’s nothing to explore, nothing to enjoy, just the grinding menial filth of a game that doesn’t give a f.ck.
    • 65 Metascore
    • 50 Critic Score
    I won’t accuse FBC: Firebreak’s developers of not caring, but I fear that may be less of an insult than suggesting they actually tried. Everything about it screams obligation, like nobody involved had their hearts in it, and I almost hope that’s the case because I'd feel truly gutted for anybody who thought they'd made something terrific. What a shame.
    • 86 Metascore
    • 70 Critic Score
    A lot of flash and some substance, it’s a very fun game in a package that doesn’t live up to its massive potential, much less the massive price tag it’s introduced to mainstream gaming.
    • 29 Metascore
    • 20 Critic Score
    Poorly made and ineptly designed, MindsEye cosplays as an open world game to its own detriment. The lifeless cardboard realm we could generously label a "world" is aggressively closed off, its sandbox appearance nothing more than desperately shallow dressing for a cover shooter so bereft of features it’s bloody embarrassing.
    • 77 Metascore
    • 75 Critic Score
    Elden Ring Nightreign is worth taking out for a few runs, but the incentives to keep on running aren't quite there yet. The prospect of ending another forty minute expedition empty handed after an anticlimactic wipeout isn't quite coaxing enough.
    • 54 Metascore
    • 10 Critic Score
    This appalling paid-for tutorial is inexcusably lazy on top of being just plain inexcusable to begin with...The only thing Welcome Tour has welcomed us to a brand new breed of garbageware.
    • 80 Metascore
    • 60 Critic Score
    Fantasy Life’s biggest problem is a complete lack of ambition, being interested only in replicating what was done ten years ago despite how much should have been done to update the gameplay and make something truly worthy of a promising concept. It’s definitely got its enjoyable side, and its aping of Nintendo games gives it some longevity, but otherwise this is a so-so retread of an archaic game that was always far too limited compared to what it claimed to be. And its NPCs need to just glue their mouths shut. Stop. F.cking. Talking.
    • 81 Metascore
    • 85 Critic Score
    What a lovely game it is. Onimusha 2: Samurai’s Destiny has its faults, but it aged really well and it’s been a blast replaying a PS2 title I truly loved back in the day. A welcome throwback to a time where publishers would put out some genuine curios, ones that stayed with me for life.
    • 75 Metascore
    • 70 Critic Score
    Tainted Grail: The Fall of Avalon is doing its little best, and if Skyrim is a hallmark of roleplaying quality, then Tainted Grail’s best has to be good enough.
    • 92 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 is the epitome of an instant classic. Its premise alone had something special to it, but no elevator pitch could have prepared me for how the thing blossoms and blossoms and blossoms. Exciting battles and beautiful writing unfold in a world that looks and sounds sublime, all of it pulled off with unbelievable style. I’m in genuine awe of the accomplishment.
    • 78 Metascore
    • 65 Critic Score
    Days Gone Remastered is an entirely basic upgrade that feels every bit like an attempt to shake some loose change from a dormant product. I’m sure the original has fans who are less ironic about it than me, but they’re the only people this’ll really speak to. If Days Gone didn’t win over enough people for Sony’s liking the first time, a slightly better looking reproduction probably won’t change matters much.
    • 69 Metascore
    • 50 Critic Score
    Croc: Legend of the Gobbos needed much more than the veneer it’s received. It was dated out of the gate and aged like milk thereafter. With visual upgrades that inadvertently make it look worse, and no improvements to the clumsy gameplay beyond fixing its abysmal controls, this is the definition of an unnecessary product...Some retro games require a little work to bring them up to standard, and Croc required far more than that. Without the extra effort, we’re left with a reminder that, honestly, Legend of the Gobbos just wasn’t a good game.
    • 74 Metascore
    • 65 Critic Score
    As an accessible alternative to radioactive shooters with an endearing British flavor, Atomfall provides a good deal of fun. Sadly, it offers self-defeating design choices and literal eye pain alongside it. All the elements of a truly great FPS are here, all the potential in the world is waiting to be realized, and if not for a pile of dropped balls, it wouldn’t have tripped and fallen off that course...Plus, again, actual f.cking eye aches.
    • 87 Metascore
    • 75 Critic Score
    It’s a delightful adventure, dripping in imagination. It’s a saturated mess, prone to tedium. It has a knack for redefining itself in truly engrossing ways. It has a mean spirit that facilitates truly vulgar environmental design. Its world is breathtaking and vast. Its world is hateful and myopic. It sounds incredible. It sounds unbearable. It’s intensely absorbing. It’s offputtingly self-indulgent.
    • 82 Metascore
    • 75 Critic Score
    As much as the games industry doesn’t want to acknowledge it, the existence of those alternative routes is an inevitable consideration, and that’s especially true for Suikoden.
    • 83 Metascore
    • 85 Critic Score
    Centum is a gripping point-and-click trip, drawing players in with disturbing imagery and a disquieting atmosphere before laying on a terrific critique of generative AI - as well as the kind of people who want to exploit it. Striking a nice balance between enigma and clarity, it presents a world you can’t fully trust contrasted against sincere messaging. It’s so much more than freaky rat men drooling everywhere. It’s evocative and heartfelt, and has freaky rat men drooling everywhere! An algorithm couldn’t pull it off half as well.
    • 88 Metascore
    • 80 Critic Score
    A great game that would have been almost perfect if Capcom had gouged out the first thirty hours and put a plug in the pernicious verbal diarrhoea of a quest board masquerading as an NPC.
    • 80 Metascore
    • 60 Critic Score
    Avowed ought to have been a more linear action game. Combat is good enough that a streamlined and direct experience could serve it well, but as an RPG there’s simply not enough of anything. It feels like vast chunks are missing, with an initial promise of adventure that rapidly shaves off expectations until you’re left with a toothless story and a frustrating dearth of material...It’s fun to create a snowstorm and jab lizard men with spears, but the shallow trudgery between fights is consistently disappointing. I don’t think it’s unfair to have expected far more from Obsidian. Thanks to Avowed, I know I can expect far less.
    • 68 Metascore
    • 50 Critic Score
    WARRIORS: Abyss wants to be a Warriors game and a Hades game at once. The best way of doing that is not to duct tape the disparate elements together and hope it all works in the end. That’s what this thing does though, and the result is a visually stressful, mechanically conflicted mess...It can be enjoyable at times, but only in two cases - when a run starts and it feels like a Musou game, or when the thing’s nearly over and you have a power rating in the millions so the chaos becomes hilarious. Even then, however, the sheer tedium and frustration that characterizes the majority of the experience makes those fun bits simply not worth the effort.
    • 79 Metascore
    • 65 Critic Score
    Dynasty Warriors: Origins is one of the best disappointments I’ve ever played. The groundwork it lays could’ve been the basis of a genuinely amazing Dynasty Warriors game, but this one is so obvious about its corner cutting, and conflates “realism” with a lack of personality. The huge battles are impressive, general combat’s rather fun, and the parrying system works way better than I thought it would, so there’s a good wad of stuff to enjoy. I just wish Origins was an actual Dynasty Warriors game and not something so flavorless.
    • 88 Metascore
    • 100 Critic Score
    Mouthwashing is a psychological horror game that, without a doubt, earns the “psychological” part of its designation. Within a futuristic setting is a contemporary story containing multiple themes of ghastly relatability. I cannot think of another game that upset me to this degree. It spoke so intimately to my personal trauma that playing it felt awful - and I mean that as a compliment, I truly do...It hurts. And it’s beautiful.
    • 78 Metascore
    • 70 Critic Score
    Marvel Rivals is a good time. Its large cast of characters has something for almost everyone, and they play quite differently outside of a few redundancies. Despite this, gameplay is fundamentally standardized, and things become routine once you’ve found your main picks. It’s not a game I can see myself sticking with for a very long time, but that doesn’t mean it’s not worth a go - indeed, for a way to spend a few hours at a time, it’s a fine enough choice.
    • tbd Metascore
    • 80 Critic Score
    “Vampire Survivors but it’s an FPS” is a solid idea with so much potential to wind up as an ill-advised mess. Vampire Hunters does the concept justice with a thoughtfully produced game that not only serves Survive ‘em Up gameplay in a fresh format but pops a ton of clever little touches on top. Despite its name sounding like that of a videogame mockbuster, this is the kind of fresh flavor any overly saturated genre sorely needs.

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