The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 58 Metascore
    • 70 Critic Score
    RICO offers a very enjoyable, stress-relieving experience where players can live the adrenaline rush of busting down doors to take out drug cartel members. If you can get over the fact that at any second your death means you lose all your progress, there is much to enjoy, with every playthrough unique due to procedural generation. Grab your shotgun and let’s go.
    • 66 Metascore
    • 80 Critic Score
    Its outlandish narrative packed plenty of thrills and we loved learning more about the mysteries surrounding the quaint Germanic town and its residents. The use of photogrammetry also delivered its own distinctive look and we found the controls to be a treat whether using a controller or mouse and keyboard. You should note that it is over in a flash, though, and suffers from a lack of an inventory system. That being said, we would still urge you to check this one out if you’re a fan of point-and-clicks and sci-fi flicks.
    • 39 Metascore
    • 30 Critic Score
    Eternity: The Last Unicorn’s one redeeming quality doesn’t do much redeeming, though. The game still has some major issues, first of which is simple—it’s not fun to play. Nostalgia is a feeling video games and entertainment have been profiting off increasingly within the last few years, which is great when the end products are well-executed. But instead of pulling inspiration from the Nintendo 64 era of gaming, Void Studios just made a game that belongs in it.
    • 44 Metascore
    • 40 Critic Score
    The story itself is told through comic book panels that do inject a bit of colour and personality into the game, but it’s not enough. This is soulless, empty and unpolished – a total whiteout. In old Norse ‘fimbul’ translates as mighty or great. But this particular Fimbul is anything but.
    • 68 Metascore
    • 60 Critic Score
    The Occupation is one of the most elaborately designed games I’ve played in years, delivering heaps of atmosphere and enthralling puzzle-solving and exploration. The ambition here is palpable. Unfortunately, there are just too many moving parts at work, and they seemingly got the better of the small but clearly passionate team at White Paper Games. In time, I’d like to believe, The Occupation will be amazing. But I can’t, in good faith, recommend it in its current state.
    • 74 Metascore
    • 80 Critic Score
    Overall, Dawn of Man is a well-developed survival city-builder with the necessary tools to keep you invested and coming back for more. I rarely encountered any bugs or game-breaking issues throughout my playtime, which is always a good sign. If you want to spend time building and developing your own civilization through the ages, don’t hesitate to give Dawn of Man a try.
    • 75 Metascore
    • 70 Critic Score
    There’s plenty of fun in all the chaos, but it is, perhaps, a little too much going on at once. There’s quite a steep learning curve to this mix of genres and it’s more free-form and loose than other tower defense games, lacking the chess-like satisfaction of rigid grid-based maps. The story is minimal, merely a framework for the action, but the game looks great and runs smoothly on the Switch. It’s certainly solid enough to entertain for a good few hours.
    • 73 Metascore
    • 80 Critic Score
    There are tonnes of tower defense games out there but this, while not overly original, is well balanced and fun. It’s visually detailed, intuitive to pick up, and has plenty of levels and achievements to keep you occupied.
    • 67 Metascore
    • 60 Critic Score
    It’s in the gameplay, though, that The King’s Bird proves to be flawed. This is a precision platformer where, ironically, you don’t have precise control. Instead, you must use momentum to dip and arc between platforms. What seems initially innovative ultimately frustrates, as you find yourself fighting the controls to build necessary speed. As gorgeous as it is to look at, a simple jump would’ve been preferable to experience this world.
    • 69 Metascore
    • 80 Critic Score
    The story is of an archaeologist stranding on an alien planet who must… solve puzzles to escape? Plot and writing are not Q.U.B.E. 2’s strong points, lying deep in Portal’s shadow, but on gameplay terms this stands alone as a very gratifying experience that comes recommended.
    • 83 Metascore
    • 80 Critic Score
    The sequel ups the ante, with more stylish graphics and an ‘Olliwood’ cinema theme that sees you flicking and tricking your way through fantastical film sets and hilarious puns. More so, it introduces manuals that allow you to extend combos between jumps and grinds for more intricate – and rewarding – play. There’s even a multiplayer mode and a single trick mode to vary things up. Short levels, swift load times and addictive gameplay make this perfect for gaming on the go.
    • 84 Metascore
    • 90 Critic Score
    Even death in Ape Out is brilliant. The screen freezes and turns negative, zooming out to a marvellously stylised map revealing the path you took before your demise. Hands down, it’s one of the best death screens I’ve seen...Oh, I do wish there was a button you could press to make the ape grunt and beat his chest, though. That’d have been good.
    • 70 Metascore
    • 60 Critic Score
    For something intended to be played many times, Error Unknown has a tendency to drag on. It would have benefitted from tightening up, each ‘run’ lasting fewer days in order to maximise novelty and minimise repetition. But despite having more than a few bugs in its execution, Tech Support: Error Unknown just about qualifies as a minimum viable product. Ticket completed.
    • 86 Metascore
    • 90 Critic Score
    It’s incredibly easy for people from a western audience (like myself) to dismiss most games from mainland Asia as mobile-based and profit-driven, ignoring the potential indie gems coming from a region rich in cultural history. If you’re after captivating, slow-paced horror with a brilliantly unique cultural perspective and a story surpassing many horror flicks out there, Devotion answers your prayers.
    • 70 Metascore
    • 80 Critic Score
    In a sea of seemingly endless Metroidvanias, combat-heavy roguelikes and general run-and-gunners, the tranquil pacing and puzzle focus of Degrees of Separation feels like a welcome respite. The gameplay is easy enough to figure out with almost no prompting, the story is charming, and the presentation is lovely. So, by all means, play it with someone you love!
    • 77 Metascore
    • 60 Critic Score
    Stellaris is a good 4X strategy game, but its port suffers from the basic differences between console and PC gaming. It would be unfair to blame Tantalus Media, as it’s hard to think how these mechanics could have been improved with the tools at hand. For patient and true lovers of the genre, being able to play Stellaris on their PS4 or Xbox One might be enough to please them, but for newcomers to the franchise or the genre, the clunky and cumbersome controls will prove to be a big turn-off.
    • 78 Metascore
    • 90 Critic Score
    I am so excited by Eastshade. It was almost a privilege to play it. The whole experience is enriching in a way that too many games overlook, it is subtle and witty, and rewards intelligent choices and genuine immersion. Its design is incredible, both in physical terms and in terms of narrative and music. It is a secret space for the calm and quiet in us to reign supreme, and I am thrilled by the prospect of the games in years to come that will no doubt pay tribute to Eastshade.
    • 70 Metascore
    • 70 Critic Score
    Hyper Jam is a great game, but it’s a shame that more creative game modes aren’t included here. The one mode that is included is quite robust, but it’s almost as if Bit Dragon put all their eggs into one basket. I can’t wait to play Hyper Jam at our next game night, but there’s perhaps not enough here to keep me coming back beyond that.
    • 75 Metascore
    • 80 Critic Score
    Observer might be a niche game, mixing walking, adventure, and puzzle elements together in its dingy and desperate 80’s William Gibson-themed world. For those into the aesthetic, this game is a must-play. While we can’t wholeheartedly recommend the Switch port past being a great way to play it on the go, Observer itself is terrific.
    • 82 Metascore
    • 90 Critic Score
    If you’ve been itching for something suitable to return to after waiting for a new, addictive strategy RPG in the past, you absolutely must get your hands on Chucklefish’s latest. Despite its strict adherence to classic mechanics, it’s a brilliant overall package that has just about everything you could want out of a spiritual successor to your favorite tactical RPG. It’s perfect for on-the-go play on Switch and feels right at home on PC. If you’re not convinced yet, we’re not sure you’re a true strategy RPG fan anyway.
    • 66 Metascore
    • 60 Critic Score
    The Stillness of the Wind is tough to recommend. While struggling to survive on the farm does effectively portray Talma’s circumstances, it doesn’t make for a fun experience. And the story of its world, while unique in concept, is too obtuse and disengaging in how it’s told. While there’s artistic merit in what’s been accomplished here, you should probably stick to a more traditional farming sim.
    • 71 Metascore
    • 70 Critic Score
    In short, Astroneer is a calming, vibrant, genuinely enjoyable experience until you start to set goals for yourself. At this point it becomes a bit of a chore and strays into frustrating grind territory that has no real guarantee of tangible results – and suddenly the buggy menu system, tangled controls, and lack of resources culminate in an inevitable fit of rage. Luckily, if you need a bit of post-anger stress relief, we have just the game for you… have you played Astroneer yet?
    • 46 Metascore
    • 40 Critic Score
    Away: Journey To The Unexpected is a game with charming moments, but they aren’t enough to save a dull experience. The highlights are the interactions with your family, but those are at the beginning, then the end of the game. Even the end boss is incredibly easy. It’s an interesting idea, but it feels like a massive letdown in a game that is full of them. The end boss of letdowns, I guess. The only thing I can say in favour of Away is that you should take its advice: stay away.
    • 48 Metascore
    • 70 Critic Score
    Riot: Civil Unrest is strange and unique, with a strong social conscience. The material covered here is important and highly relevant to our times, lending a decidedly edutainment feel to the game as a whole. So, while the game certainly won’t appeal to everyone, its original premise and gameplay make it worth checking out.
    • 71 Metascore
    • 80 Critic Score
    Everything is a rough marvel of a game. It’s something you cannot take seriously yet absolutely must. You could have your worldview permanently changed. Or, like me, you could spawn a torrent of giant pigs upon the landscape and rule over them as an even larger pig king, bellowing to your disciples as they retort a thunderous chorus of oinks. The world is your oyster. Or teapot, or trombone.
    • tbd Metascore
    • 70 Critic Score
    Bombfest is a decent, well-presented, local multiplayer game which will sit well in circuit alongside the likes of Samurai Gunn, Super Treasure Adventure and Gang Beasts. Its greatest lack is content, which massively reduces the session time of the game when others are available.
    • 87 Metascore
    • 90 Critic Score
    In the end, what Sunless Skies does do best is harness curiosity. I often found myself travelling to small hubs for specific quests, only to leave with a whole new set of stories, well beyond what I had expected. Each location is so lovingly crafted that even the darkest of places shines. With the combination of incredibly skilled and extensive writing and haunting and varied artwork, Sunless Skies has to be one of the most atmospheric game worlds I’ve ever played within.
    • 78 Metascore
    • 70 Critic Score
    The level progression works particularly well, getting you used to the current mechanics and obstacles, and then just throwing brand news ones at you. Respawn points are generally conveniently placed, so constantly dying just figuring out what to do isn’t a particularly frustrating affair. The game is quirky, challenging, and clever enough to warrant a look.
    • 73 Metascore
    • 70 Critic Score
    The simplistic gameplay comes to life thanks to vivid, heavily retro geometric graphics (think Atari 2600-stylings and you’re close). HoPiKo is oddly fun and even though it can get quite challenging, has a nice zen-like flow to the levels.
    • 67 Metascore
    • 70 Critic Score
    All in all, while the lack of online play is annoying, if you’ve got the players, this is a retro blast.

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