The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 78 Metascore
    • 80 Critic Score
    Lost Ember is comfort solidified and crammed into your PC, waiting for you to return home like a faithful animal. It’s better than a warm cup of tea; it’s full of life, colour, and sound. It relaxes the mind but consistently stimulates, with new paths around every corner and the full glory of nature to explore. If you need a game in which to lose yourself this winter, then pick up a copy and settle in for the night.
    • 81 Metascore
    • 80 Critic Score
    Hands down, it’s the best zoo management game available, so if that’s what you’re looking for then you’ve found it. I think there’s so much more to come for Planet Zoo though. This humble beginning will no doubt grow in something much greater supported by the community. I’d love to see things such as the option for water parks in the future and have no doubt there’ll be plenty of DLC coming over the next few years. As humans, we are infinitely fascinated by nature and it’s great to finally have a digital playground to explore that.
    • 75 Metascore
    • 80 Critic Score
    Black Future ’88 may borrow ideas from all over, but it puts those ideas to good use and gives them a unique spin. As you’d expect it’s pretty challenging, but it’s worth mentioning that there’s an Assist Mode that makes it less deadly and more accessible. While you may want to hang fire on the Switch version until it’s less prone to crashing, this is otherwise an easy recommendation for roguelike-likers.
    • 50 Metascore
    • 60 Critic Score
    The lure of Rune II is largely in its atmosphere and Nordic themes. Norse mythology is a great setting for a game, packed with dense lore and fascinating stories and characters. Human Head clearly had a love for the subject matter and that does shine through here, making it worth a look for like-minded gamers. If you can find a small group of other players, it’s also a lot more fun to play cooperatively. Whether that’s enough to overcome the numerous flaws is up to you.
    • 45 Metascore
    • 40 Critic Score
    Narcos: Rise of the Cartels is not a broken game, nor is it ugly or offensive. But it is joyless. It feels cold, like a corporate cash grab, and suffers from a fundamental misunderstanding of its target audience. There are interesting elements and attractive qualities, but the game overall fails to deliver much of anything to anyone in particular.
    • tbd Metascore
    • Critic Score
    The Endless Mission gives older gamers the chance to feel like unbridled, unrestricted kids in an imaginary world full of possibilities. There are no adults to tell you what to do, and you can decide what kind of environment you want to create or destroy. It is anarchic and irreverent, crammed with quirky characters and flashes of brilliance. This game is the perfect teaching tool for younger generations also, doing away with stuffy “edutainment” game culture and creating something that truly rewards creativity in C#.
    • 73 Metascore
    • 70 Critic Score
    Bum-Bo is repetitive, childish, revolting, and gratuitous – and most importantly, it’s a stroke of genius. The team behind Bum-Bo have thrown caution to the wind with this one, revelling in the stuff we all loved about The Binding of Isaac but didn’t want to admit. We’ve no need for a story when we have the basement-dwelling combo of tabletop gaming, semi-edgy humour centering on the grotesque, and fiendishly difficult completion tasks. The game is fun, irritatingly so. It makes no sense whatsoever, but you’ll be glued to it from the first trial run.
    • 70 Metascore
    • 70 Critic Score
    I enjoyed my short time with Sparklite but I’ve been left wanting more. It will be a good fit if you’re after a game to dip in and out of over time, especially on the Switch. Red Blue Games have achieved everything they’ve set out to do. Next time, they should shoot for the stars.
    • tbd Metascore
    • Critic Score
    Spin Rhythm XD is up there with the more interesting accessory-less rhythm games of recent years, earning a spot next to the likes of Thumper and the Amplitude reboot. If you’re eager to jump in, it’s very playable now despite only just releasing into Early Access.
    • tbd Metascore
    • 80 Critic Score
    With an ecological message that cannot be ignored, some gorgeous interwoven narratives, innovative story design, and charming graphics, Some Distant Memory is a pleasure to play. It frames humanity as capable of integrity, love, compassion, and a thirst for knowledge – even in the darkest of times. I think we could all do with a heavy dose of that sentiment.
    • 65 Metascore
    • 60 Critic Score
    Fans of the graphic novels may very well be able to stomach the flaws in Blacksad: Under The Skin, but I worry curious newcomers will find the experiential cost of entry too much to stomach.
    • 73 Metascore
    • 70 Critic Score
    The challenge presented by Skybolt Zack is entertaining to a point. But there are performative barriers and embedded frustrations that can sap the motivation of players. It’s at this point where the upbeat background music ceases its arcade nostalgic tone and grinds down further upon the player. Beyond engaging with Skybolt Zack on a performative level, it was of more interest to interrogate the gaps where the meaning of the game falls through – where a lot of players might find themselves residing.
    • tbd Metascore
    • 40 Critic Score
    On the Switch, both docked and handheld play sees frequent dips in framerate and a noticeable number of low-resolution textures. Loading times are also an issue between stages and after deaths. At £34.99, it’s exorbitantly overpriced compared to other, better performing, platformers. I’ve barely managed to talk about every feature Ghost Parade offers yet fails to deliver on. Sadly, a host of ideas have been thrown into the pot, none of which have come out cooked.
    • 74 Metascore
    • 60 Critic Score
    While the puzzles make up a big part of the game, it is the terrifying side of Song of Horror that makes it stand out. Playing just before bed wasn’t my greatest idea, and everyday things like putting the bins out at night aren’t as straightforward as they were last week. Still, I always came back for more, and I’ll continue to do so.
    • tbd Metascore
    • 70 Critic Score
    I have a couple of minor gripes, including iffy collision detection with pickups and irritating vocal sound effects. But otherwise, despite it not exactly breaking any new ground, Yuri is a chilled, atmospheric platformer worth a look.
    • 69 Metascore
    • 60 Critic Score
    Adding insult to injury is the somewhat uncooperative camera and the din of discordant sound effects every time you try to make an illegal move (hint: frequently). While those with a penchant for the punishing should check out Kine, less adept puzzlers may wish to stay away.
    • 73 Metascore
    • 60 Critic Score
    Spirit Hunter: NG is an adequately playable visual novel overall, but the standards of its writing and presentation are sub-par for the hefty price of admission.
    • 70 Metascore
    • 70 Critic Score
    A fairly tight and enjoyable sim. The campaign scenarios introduce you to all of its systems very gradually, and there’s plenty of freedom to customise your aquariums exactly how you please – even if they’re arguably not as interesting to build and look at as theme parks and cities. But each to their own.
    • 85 Metascore
    • 90 Critic Score
    Manifold Garden isn’t a particularly challenging puzzle experience, but it’s an awe-inspiring and memorable one. I can’t recommend it enough.
    • 75 Metascore
    • 90 Critic Score
    Afterparty doesn’t vary much mechanically from its predecessor, but the unique worldbuilding, characters, setting and heart gave me some of my biggest chuckles of the year. What could have been a cringe-worthy meme-fest of drinking gags and vomit jokes (ok, so there is some vomit) ended up being one hell of a party.
    • 62 Metascore
    • 50 Critic Score
    There are a few great ideas in this game to take Darkest Dungeon’s format and improve upon it but instead, Mistover flounders in its wake, trying desperately to grasp at a market which will find it lacklustre.
    • 85 Metascore
    • 80 Critic Score
    Anyone less discerning with their revolutionary tales might think I’m being harsh. And perhaps I shouldn’t expect so much from a game that named its city of corporate excess Byzantium. But when The Outer Worlds attempts to play with ideas like the logical conclusion of America’s market empire in 2019, I get to be disappointed when the endeavor falls short.
    • 91 Metascore
    • 100 Critic Score
    Disco Elysium blew my mind with its radically simple but deep approach to roleplaying. Its world and characterisation are brought to life by artistry and writing that are nothing short of astounding. Somehow, the stars aligned with absurd ambition, sheer fledgling talent and a decade of pen and paper storytelling in the Elysium universe to create something truly special. Is Disco Elysium the best RPG of all time? I can’t make that call. Is it the best game I’ve played all year? Absolutely.
    • tbd Metascore
    • 80 Critic Score
    Overall, Stranded Sails – Explorers of the Cursed Islands delivered everything I wanted from a farming simulator while also nailing the “open world adventure” section of their description salad. The main narrative isn’t complex, but its characters provide enough verve and earnest emotion to make up the difference. If you want a relaxing game that takes a clever approach to delivering a gradually unfurling world of beautiful polygons, it is well worth looking past the few rough edges.
    • 65 Metascore
    • 70 Critic Score
    Its fair to say that TBC touches on a lot of timely concerns but doesn’t have the wiggle room to delve further. As far as I’m concerned, the game is a parable on the arrogance of exploiting heritage sites. Back in the early 20th century, Stonehenge was actually bought from the Antrobus family and ‘gifted’ to the nation by Cecil Chubb. Let’s hope that life won’t imitate art and the great lithic monument doesn’t end up as an expensive ornament for a rich family.
    • tbd Metascore
    • 80 Critic Score
    Killer Queen Black is a game bursting with possibilities, from strategic to community. Judging its merit based on possibility is tricky but I gladly err on the side of hope for the beacon this game can be for indie multiplayer games going forward.
    • 68 Metascore
    • 80 Critic Score
    There is pain and fear in the stories you hear, there is hope and yet a sense of overwhelming loss. There is jumping across the moon and zipping through space, but also a sombre reflection on our capabilities and inevitable corruption. Although it would have benefited from streamlining its approach and deciding on its priorities at times, Deliver Us The Moon is a game worth playing, worth keeping an eye on in the wake of any new updates, and is an experience to be savored.
    • 79 Metascore
    • 60 Critic Score
    Valfaris will likely drive gamers to distraction and frustration with its series of brutal and difficult bosses and villains, crazy chase sequences, and general sadist design. Yet, the game’s pristine devotion to emulating a classic 16-bit side-scrolling shooter has a distinct charm. The weapons and enemies are diverse and fun, the world is twisted, and the sheer over-the-top action and storyline prove entertaining enough to work through the pain and still end up having fun. Mostly. When the game isn’t making you want to twist your controller in half.
    • 68 Metascore
    • 70 Critic Score
    If you’re itching for a character-focused story set against the grime and rot of cyberpunk dystopia, Rain of Reflections checks all the boxes. It’s a bit of a rough introduction, but I’m hopeful Lionbite can sand down the edges for Chapter 2.
    • 78 Metascore
    • 80 Critic Score
    Indivisible is a fresh RPG hybrid with a lot of heart and new ideas. Its original combat is bolstered by a frankly brilliant variety of characters, and the high-quality animation welcomes you into its world. It’s not without its lulls and frustrating moments, but Lab Zero have a crowdfunded success on their hands here.

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