The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 80 Metascore
    • 70 Critic Score
    Pretty. Inoffensive. Rote. Others might find the DNA of something pure that they want to pass on to someone close: a niece or nephew, son or daughter. Trine is a series that is well worth introducing to those just getting to grips with the medium. And this installment adds to that library of introductory possibilities. But it doesn’t use the platform it has to push boundaries and explore the unknown in fairytale video games.
    • 74 Metascore
    • 90 Critic Score
    Neo Cab is poignant, well-timed, and special. A perfect fit for on-the-go platforms like Switch and Apple Arcade, Neo Cab would still be great anywhere regardless of platform because it delivers on all fronts for adventure gaming fans. With a memorable story that’s full of realistic choices and nuanced writing, Neo Cab is one of the best indies of 2019.
    • 64 Metascore
    • 70 Critic Score
    FRACTER is a brief puzzle adventure that doesn’t break the mould. But it’s a well-accomplished port worth checking out at its low asking price.
    • 57 Metascore
    • 70 Critic Score
    Dark humour is used liberally throughout Little Misfortune’s exploration of bleak themes. Half of the time, you don’t know whether to laugh or recoil in horror. Either way, it’s easy to become absorbed in the plight of our little heroine. It’s pretty short for the price of admission and arguably a little too much of a cinch to play, but a loveably weird tale all the same.
    • tbd Metascore
    • 80 Critic Score
    It’s difficult to review a game of this nature, particularly to put a score on it. But if the opportunity to empathise with and show solidarity to fellow humans appeals, Kind Words is a must-play experience.
    • 84 Metascore
    • 70 Critic Score
    Don’t get me wrong, it’s not difficult. If you fail a few times in a row, it even asks if you’d like to skip that section. But it rarely feels like you’re properly in control. I can’t help but think that rhythm game mechanics would have worked better – particularly considering the musical essence of the game.
    • 80 Metascore
    • 90 Critic Score
    It’s an awe-inspiring, calming setting brought to life with exquisite animation. Frankly, it’s perfect escapism. You’ll never want to leave.
    • tbd Metascore
    • Critic Score
    Flotsam is ultimately a strong, engaging skeleton of a city builder with little meat to chew on once you understand the interactions between its major systems. That’s not to say the grind becomes easier — quite the opposite — but those not already interested in the genre may want to wait until Pajama Llama fills its seas with more interesting sights.
    • 76 Metascore
    • 70 Critic Score
    The Surge 2 nicely scratches the itch for open-world action. Its less punishing flavour of Souls-like is easier to stomach, and it’s worth checking out for the gratifying combat and clever – albeit confusing – level design. Just don’t expect it to set the genre on fire or captivate you with its narrative.
    • 69 Metascore
    • 50 Critic Score
    I’ll admit that I found Overland difficult and that it was designed to be like that, but more than that I felt it was limiting. There were some nice touches – every time you kill a monster, you attract more, which makes strategy more important than hacking and slashing – but without a sense of purpose or defiance when I overcame my challenges, it was hard to keep going back to it.
    • 81 Metascore
    • 80 Critic Score
    There’s a cheeky push and pull between stealthily making mischief and honking in someone’s face and waddling away gleefully. It’s safe to say that if you had a chuckle at Untitled Goose Game’s trailers, you’ll have several more enacting all the fowl play yourself.
    • 73 Metascore
    • 80 Critic Score
    The Sojourn’s stakes aren’t so dire, but it still has something to say if you’re ready to listen. Put on some headphones, turn off your phone, and let The Sojourn wash over you. It’s an experience you won’t soon forget.
    • 75 Metascore
    • 70 Critic Score
    Overall, Police Stories is a game I give a hearty recommendation, all the heartier should you have a buddy cop to bring along. It strikes that same high-paced, repetitive problem solving note as Hotline Miami but in it’s own way. It’s more methodical, you have to stay on your toes. That can be stressful, but very rewarding when a level is completed and done smoothly.
    • 62 Metascore
    • 50 Critic Score
    Accompanying the hideous inventory and tedious combat systems is the unforgiveable control scheme, which can’t be remapped at all. Overall, it feels like each of these are intentional choices to help solidify the ‘90s horror vibe it goes for, but just because something is purposely bad doesn’t actually make it good. Game design has progressed a lot in two decades, and Daymare is at odds with what it wants to achieve.
    • 78 Metascore
    • 80 Critic Score
    The Sojourn’s stakes aren’t so dire, but it still has something to say if you’re ready to listen. Put on some headphones, turn off your phone, and let The Sojourn wash over you. It’s an experience you won’t soon forget.
    • 47 Metascore
    • 30 Critic Score
    Devil’s Hunt is a game with obvious flaws, many of which players might excuse for a chance to tear the head off a hulking demon lord or throw unholy lances through the grotesque, glowing body of an angel. There are many more who will watch the trailer on Steam or YouTube and decide the ‘80s metal album aesthetic and combo-happy combat are worth stomaching a story with an infuriating number of dropped threads and unanswered questions. But none of it is worth a writing team that seems to believe rape can be used and excused on the altar of motivating their male protagonist.
    • 69 Metascore
    • 80 Critic Score
    Landing just a handful of months after its E3 reveal, Blair Witch stands proudly as one of my favourite indie surprises of 2019. Its ever-morphing and vastly expansive setting of the Black Hills Forrest always evokes chills and I like how the ‘found footage’ trope that defined the 1999 movie was used here in inventive ways during puzzle sequences. I did, however, find myself getting lost far too frequently and the forced moments of stealth were really a test of my patience during the final elongated chapter. That said, Blair Witch is not one that should be missed horror fans, even for those unfamiliar with the movie or Bloober Team’s previous work.
    • 77 Metascore
    • 60 Critic Score
    So, in the end, it’s easy to say if Blasphemous will appeal. Players who love intentionally difficult games will find a lot of value and horror fans who can muscle through will love the game’s visual and thematic design. Unfortunately, the game takes its masochistic themes of martyrdom too seriously, making the player feel like they’ve stepped into the retro gaming equivalent of a back alley S&M club they mistakenly took for an 80s video arcade.
    • 76 Metascore
    • 80 Critic Score
    The absence so carefully crafted by Flight School Studios invites us to fill in the narrative gaps of Creature in the Well and creates a unique relationship with the antagonist. But maybe I’m a fool and can’t read the signs before my eyes. Too ready to trust and believe in the good of all. But that’s the power of mystery.
    • tbd Metascore
    • 40 Critic Score
    A self-titled RPG roguelike, Sin Slayers takes a JRPG battle system and procedurally generated levels, mixes them together with a Darkest Dungeon-esque layer of grime and calls it a day. What results is a game lacking in fun and direction, but definitely full of sins.
    • 81 Metascore
    • 80 Critic Score
    Hunt: Showdown is a little bit DayZ, a little bit PUBG and a little bit Resident Evil. This initial release is strong, with plenty of room to expand. Eventually, new maps, weapons and enemy types will be needed to maintain interest. Hunt: Showdown may not technically be a battle royale game, but it shares enough of the genre’s DNA that I wouldn’t be surprised to see a battle pass in the near future.
    • 84 Metascore
    • 90 Critic Score
    Some may argue that Telling Lies is less of a game and more of a form of loosely interactive media. If that’s the case, well, it’s the most engrossing ‘non-game’ game I’ve played in recent memory.
    • 79 Metascore
    • 70 Critic Score
    The gameplay is similar to other hidden object games, but the stylized look and groovy vibe give it a definite leg up. You’ll do a lot of tapping on things, object manipulation puzzles, and searching each room for hidden codes, safes and other secret things across a variety of locations and missions. Puzzles range from incredibly obvious to frustratingly obscure, but in general, Agent A is a solid little puzzler.
    • 73 Metascore
    • 70 Critic Score
    The problem with AER is length. At maybe a couple of hours or so to beat, with a story that doesn’t feel entirely resolved, I wanted more. The gameplay and world are so enjoyable that AER deserves the epic treatment of a full-on adventure.
    • 62 Metascore
    • 70 Critic Score
    You start out with a sword, for instance, that allows you to turn into a fairy and briefly fly while the sword remains anchored. Press the button again and the sword zips back to you in a straight line, cutting through whatever is in the way. As Mable beats various bosses, like a giant spider and rock monster, she gets their powers, which all work in a similar way. It’s creative and distinct, and also frequently frustrating as hell.
    • 76 Metascore
    • 80 Critic Score
    Having to account for inertia when precariously hanging by one hand, as you swing to reach another wall to quickly grab with the other hand is both frantic and fun. In multiplayer, players must work together to climb on each other and world obstacles. It’s a hilarious oddity likely to get lost in the shuffle, but a party game definitely worth checking out.
    • 68 Metascore
    • 70 Critic Score
    Rad
    As you progress, you’ll earn new mutations and abilities, some of which are hilariously weird (like suddenly have a spitting cobra head with a really long neck). The downside is the unforgiving permadeath rogue-like nature of the game. Progress can become frustrating when you suddenly die and lose all your mutations and have to start again. If you can take the difficulty, though, there’s a lot of great personality and fun to be had.
    • 82 Metascore
    • 80 Critic Score
    Children of Morta doesn’t set the genre ablaze, move it in any new directions or do much to widen its reach, beyond letting more casual players grind their way through impasses. In structure and presentation it’s reminiscent of last year’s Moonlighter, but without the unique shopkeeping mechanic which set that apart. That said, there’s nothing wrong with a well-accomplished genre archetype. Do you enjoy rogue-lites? You’re pretty much guaranteed to like this.
    • 78 Metascore
    • 70 Critic Score
    Remnant: From the Ashes is fun, but it doesn’t really do anything new. A lot of what you do feels familiar, like a constant sense of deja vu is following you along. There are some cool ideas here, and the story is entertaining enough, but if it wasn’t for the boss fights, the game would feel flat. Even then, they follow a similar formula each time. Of course, not every game has to reinvent the wheel, but it would have been nice to see Remnant try a bit harder to at least change the rims or something.
    • 85 Metascore
    • 90 Critic Score
    While there are niggles to the experience, from relatively frequent frame rate drops at the start of each cycle and the AI occasionally getting confused to the game outright crashing (which is naturally quite frustrating), these issues seem like the aftermath of Early Access. With the game having a decent swell of community support and the developers just as keen to keep improving, Oxygen Not Included appears to be going onwards and upwards – or whatever direction you fancy, really.

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