The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 76 Metascore
    • 90 Critic Score
    This is a game that challenges the idea of how we label games. Sure, Coffee Talk is a sim, but it’s also a vital experience, a potential therapeutic tool. It’s a friend. A gorgeous, lo-fi, nostalgic, heartfelt journey into some complex lives that makes you want to believe in people. What better way to spend your evening than with a couple of vibrant souls, listening to ambient beats and sipping custom coffee? Just don’t blame me if you can’t put it to bed.
    • 76 Metascore
    • 80 Critic Score
    Journey to the Savage Planet is one of those rare times that a game is both fun and also funny. It’s a short, fast-paced adventure through alien terrain that will have you chuckling throughout and is full of charm and wonder. It might be a little short for some, and a little easy for others, but the ability to go back through the levels to collect every last item could easily double your time with the game. This is one journey you’re going to want to go on, and the ability to do so with a friend just makes it all the more enticing.
    • 77 Metascore
    • 70 Critic Score
    I would recommend this as a quick jaunt for lovers of Korean horror and all things eldritch. It doesn’t offend or do anything wrong, per se. It’s a nice choice of art style with an intriguing narrative, but it is unlikely to become a classic. I can’t say this game was made with anything less than the full passions of those behind it, and when it hits the right notes it’s definitely a lot of fun, but The Coma 2 has a tendency to feel like a bit of a slog… until it somehow finishes all too quickly.
    • 79 Metascore
    • 90 Critic Score
    The Last Autumn is doing itself a disservice by calling itself DLC. It has an entirely new world to master, with a strong human element to make it truly unique. Be prepared for some devastatingly difficult challenges, but reap the reward if you make it to the finish – enjoying every step of the journey along the way.
    • 77 Metascore
    • 80 Critic Score
    I honestly wasn’t expecting much from Super Crush KO, but it turned out to be a delightful surprise. This cutesy and colourful brawler lets you lose yourself in a satisfying flow state of flashy combos as you beat its hordes of alien robots into scrap. And with a fluffy cat at stake (and all of mankind, I guess), it’s all for a good cause.
    • 57 Metascore
    • 30 Critic Score
    I came to Orangeblood almost determined to like it. It had everything, seemingly. Gorgeous 90’s inspired art design, the promise of a funky soundtrack, JRPG style but in a more modern setting… I was so ready to fall in love. It’s only two weeks into 2020 and I’m going back to being jaded and miserable and its this game’s fault.
    • 73 Metascore
    • 70 Critic Score
    Lightmatter is a generally well-crafted experience which gently eases you into more difficult challenges and switches up the puzzles just when you’re getting irritable. Tunnel Vision Games have created a finessed puzzler with superb pacing.
    • 81 Metascore
    • 80 Critic Score
    This is an adventure that’ll likely charm your pants off with its low-fi aesthetic. There are genuine laughs to be had here too, thanks to the slapstick dialogue. My only criticism is that the very light ‘puzzles’ are completed in a chain reaction, in that once you’ve done one it solves the next, and so on. I’d have enjoyed just a little more brainteasing, even if the detective work isn’t supposed to be the star of the show.
    • 76 Metascore
    • 70 Critic Score
    Arctic Zoo isn’t the best value proposition for Planet Zoo fans, but it’s at least a good quality one. And if you’re keen to expand your menagerie, it’s your first and only opportunity.
    • 80 Metascore
    • 70 Critic Score
    There are a few quirks in Invector’s design, most notably that it forces you to play through the game on normal difficulty before it’ll let you attempt songs on hard – annoying if you’re a rhythm game veteran. I also struggled to set up the latency properly, with the in-built calibration tool setting it way off and requiring that I tweak it through trial and error. But this is otherwise an enjoyable rhythm game that gave me a new appreciation for Avicii’s music.
    • 74 Metascore
    • 60 Critic Score
    Wattam’s main problem is that it’s simple to a fault. It’s essentially a sandbox that doesn’t give you enough worthwhile stuff to do within it. Ultimately, playing Wattam is like watching a baby’s TV show as an adult: its colourful visuals and fun music may initially captivate and its heart is in the right place, but there just isn’t enough substance to hold your attention for long.
    • 73 Metascore
    • 60 Critic Score
    Dead End Job does manage to simulate that feeling of a ponderous, repetitive crappy job thanks to its grindy nature, questionable furniture placement, and not-quite-permadeath respawn system. The variety of goofy ghosts to bust and beefy amount of levels are the high points and for a cheap thrill, you could do worse—or a lot better.
    • 72 Metascore
    • 70 Critic Score
    Following the breakout success of Beat Saber, Harmonix are no longer the trendsetters in rhythm games. Audica clearly takes influence from the popular VR note-slasher while differentiating itself with shooting mechanics. Unfortunately, said mechanics don’t fit quite as well into the rhythm format. But a chunky setlist makes Audica worth checking out when you tire of its mêlée-focused rival.
    • 47 Metascore
    • 40 Critic Score
    The concept seemed safe enough, but by making the lore so vague, the dialogue and RPG elements so weak, and the combat too clumsy, Paranoia hasn’t lived up to expectations. With a name so blunt you’d be expecting to feel chills, to be looking over your shoulder, to thrive for triumph over an oppressive system that you fundamentally disagree with. Paranoia does none of this, and instead offers up a diluted, animated version of their table-top success. There’s a joke in there somewhere regarding board games/bored games, but so powerful is the ennui I’ll let you figure that one out for yourselves.
    • 74 Metascore
    • 80 Critic Score
    While Phoenix Point has flaws, technical hiccups, needs a bit of polish and some of its systems feel dated, there are some genuinely exciting mechanics and world-building to this experience. The monster evolution system isn’t as revolutionary as you might want/be expecting but it’s executed to a point where it does force you to change your playstyle and gives a nice sense of thematic presence. Overall, if you like Julian Gollop-designed experiences, experimental strategy games and gun-infused crabs, Phoenix Point is a must.
    • 70 Metascore
    • 60 Critic Score
    Coteries of New York does offer a glimpse into intriguing lore, and I can envision it as a companion to the Bloodlines 2 release for new players if it adds some much-needed basic features seen in most visual novels. It introduces the ideas, societies and cultures of World of Darkness adequately but its short length might leave fledglings and die-hard fans hungry for blood.
    • 76 Metascore
    • 80 Critic Score
    For fans of the series, this is a truly exciting development. It’s smoother and richer than its predecessor and has enough unique features to leave you pleasantly surprised with every upgrade and chapter. The campaign is long and varied, and the difficulty curve gives enough scope to appeal to all levels of interest. I’m going to waste a lot of time on this game. And I’m probably going to miss my train.
    • 62 Metascore
    • 60 Critic Score
    Tools Up! has a ton of potential. It just needs a bit of tweaking and user-friendliness, but still offers a solidly absurd cooperative multiplayer experience. The game is frustrating and hilarious in nearly equal measure, which has a certain appeal for these kinds of shared experiences. Just, you know, maybe not with the children.
    • 84 Metascore
    • 90 Critic Score
    Rather than rest on their well-deserved laurels, Yacht Club Games have crafted a celebration of everything Shovel Knight, and shown us all why they’re indie royalty. The fact that owners of Shovel Knight: Treasure Trove get King of Cards for free is the icing on the cake.
    • 65 Metascore
    • 90 Critic Score
    Shovel Knight Showdown is exactly what it should be: a fun, fast-paced take on the Smash Bros. version of a fighting game, but with all of the Shovel Knight you could ever want stuffed into it. The fact that it balances itself so perfectly between new players and those who have spent more time on it makes it excellent as a party game too. Expect to lose many hours (and lives) to this shovel-tastic fighting game. Yes, writing shovel-tastic hurt, but it’s just that good.
    • 76 Metascore
    • 70 Critic Score
    Even if SuperEpic isn’t the most coherent game, the whole package still works well. With so many different challenges, puzzles and secrets to discover, it’s a worthy evolution of the Metroidvania formula. Using your smartphone is a clever addition, provided you want to use it, while the exploration and combat feels fluid and responsive to where you’re itching to see what awaits you in the next room.
    • 70 Metascore
    • 90 Critic Score
    Mosaic is a cold game in which you strive to find even a shred of warmth. It fills you with a desire to be better, to talk deeply to yourself and reassess your values. It doesn’t feel like a game, exactly, but more of an experience in empathy. Full of quirky dark humour that for once doesn’t come in the form of cringy dialogue, and enriched with concepts that could make even the most steeled among us weep, Mosaic does the heart some good.
    • 77 Metascore
    • 80 Critic Score
    In a year where we’ve had no shortage of hefty experiences demanding an endless endurance to enjoy them, it’s nice to play something that reigns it in a little. Darksiders Genesis isn’t reinventing the wheel, but it’s the kind of refreshing hack-and-slash game that could reinvent the series and should be a breath of fresh air if you’re feeling a little overwhelmed by most games these days.
    • 79 Metascore
    • 80 Critic Score
    Arise: A Simple Story is one of the stronger ‘Journey-like’ experiences I’ve played. Its awe-inspiring levels that morph with the flow of time are only hampered slightly by a few design problems. What’s more, the titular ‘simple story’ is heartfelt and elegantly told. Minor frustrations aside, this is a lovely little tale that’s easy to recommend.
    • 70 Metascore
    • 70 Critic Score
    EarthNight is a resolutely non-conformist auto-runner. Its artistry is second-to-none, with creativity and soul that are worth the price of admission alone. Sometimes its eagerness to cram as much as possible into a typically simple genre can frustrate and overwhelm, but its boldness should be celebrated.
    • tbd Metascore
    • 60 Critic Score
    Widget Satchel is such a nice game that it feels a little mean to criticise it, but alas, the platforming in each of its levels did leave a little to be desired. With robot encounters making me lose more widgets than I gained, I was left feeling mostly frustrated, which is a shame when there is such good writing and environment styling on offer.
    • 58 Metascore
    • 50 Critic Score
    Its one massive redeeming feature is its soundtrack, an orchestral theme that elevates the whole experience and almost saves the whole thing. It’s worth checking out for its sound work alone, but perhaps not at full price.
    • tbd Metascore
    • 70 Critic Score
    Ritual: Crown of Horns is pretty metal, surprisingly precise and entertaining, but it probably won’t knock your socks off.
    • 77 Metascore
    • 80 Critic Score
    Still There has far more to offer than it might initially appear, moving past some obvious space-related clichés to create a genuinely touching story. It’s only let-down by its slightly hyper-masculine humour content. Prepare for dick jokes.
    • 74 Metascore
    • 90 Critic Score
    The escalating panic of the automated guide over the tannoy system adds some narrative cohesion to the puzzles and environments that keep getting stranger. But, in all honesty, if Superliminal had no narrative, I’d still love it.

Top Trailers