The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Disco Elysium
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 81 Metascore
    • 80 Critic Score
    Ashen is one of the most approachable and well-accomplished Souls-likes we’ve seen to date. It offers a bewitching world to discover with a character all its own. It’s unfortunate that one of its best and most unique features, companions, isn’t in a very good state right now. I believe this’ll get fixed with time.
    • 76 Metascore
    • 80 Critic Score
    Fans of games like Furi and Devil May Cry may be surprised with how well Eldest Souls can produce the same sort of frantic and expressive action those games are known for. Its “soulslike” credentials don’t stem from replicating the slow and plodding experience that the subgenre is known for very much. Instead, it’s the focused and diverse boss encounters, on top of the snappy combat and clever customisation. Eldest Souls may not change the face of soulslikes just yet, but it at least demonstrates that there are still new ways to interpret them.
    • tbd Metascore
    • 80 Critic Score
    Ultimately, Moonrise Fall is a quaint journey of exploration and supernatural oddities. The central mystery is simple but effective, providing enough incentive to keep going while underscoring the whole affair with a persistent layer of tragedy and an evocative spirituality. Following along with the journal and locating the inhabitants of the forest is rewarding and engaging, and you might even find more to uncover if you dig a little deeper.
    • 68 Metascore
    • 80 Critic Score
    For the most part the combat is decent, allowing you to dash around and fire with the reticle. Although, sometimes the aim can be a bit loose and an immediate, unnecessary difficulty jump does little to quell the issue. If you want a fun roguelite, though, look no further (once you get through that long list, that is.)
    • 68 Metascore
    • 80 Critic Score
    There is pain and fear in the stories you hear, there is hope and yet a sense of overwhelming loss. There is jumping across the moon and zipping through space, but also a sombre reflection on our capabilities and inevitable corruption. Although it would have benefited from streamlining its approach and deciding on its priorities at times, Deliver Us The Moon is a game worth playing, worth keeping an eye on in the wake of any new updates, and is an experience to be savored.
    • tbd Metascore
    • 80 Critic Score
    Killer Queen Black is a game bursting with possibilities, from strategic to community. Judging its merit based on possibility is tricky but I gladly err on the side of hope for the beacon this game can be for indie multiplayer games going forward.
    • 76 Metascore
    • 80 Critic Score
    The industry may be drowning in Metroidvanias, but Sundered does enough to stand out from the crowd with flair.
    • 70 Metascore
    • 80 Critic Score
    Beatable within two hours but offering good replayability, The Solitaire Conspiracy is a short but sweet experience. Featuring some strong visual aesthetics, an engaging narrative and enjoyable gameplay, this bite-sized title proves particularly entertaining and left me wanting more. Though limited by the smaller scope, it marks another winner by Mike Bithell, making this one conspiracy we recommend investigating.
    • 76 Metascore
    • 80 Critic Score
    For those who long for another Souls-like game, Mortal Shell will scratch an itch for sure. It has core gameplay and concepts that hearken to their inspiration and do well in living up to expectations on that basis. At a surprisingly low release price of £25, those tempted by the visuals and promise of an experience to fill the gap until FROM returns to take another swing at the genre they created would do well to give Mortal Shell their time and money.
    • 80 Metascore
    • 80 Critic Score
    Above all else, Rebirth knows how to tug at the heartstrings. The parallel story that plays out in Tasi’s stunning hand drawings will destroy any cold heart. Rebirth feels an overwhelmingly pessimistic and heartbreaking play at times, but just like SOMA, it presents some chance for optimism at its end; some antidote to its horrors. That’s the part I always loved about SOMA, and I now do about Rebirth. This is storytelling done right. It’s just a shame it couldn’t quite keep The Dark Descent’s all-pervading atmosphere along for the ride.
    • 77 Metascore
    • 80 Critic Score
    I honestly wasn’t expecting much from Super Crush KO, but it turned out to be a delightful surprise. This cutesy and colourful brawler lets you lose yourself in a satisfying flow state of flashy combos as you beat its hordes of alien robots into scrap. And with a fluffy cat at stake (and all of mankind, I guess), it’s all for a good cause.
    • tbd Metascore
    • 80 Critic Score
    It’s fun and incredibly frantic and each game presents its own challenge. It’s also cute as a cupcake and sure to be a hit with those who have children who game or just anybody that likes cute things in general. While you might be disappointed if you go in hoping for a deep and meaningful experience, those who just want to have a good time will be more than satisfied.
    • 78 Metascore
    • 80 Critic Score
    Performance issues aside, Insurgency: Sandstorm nails the fundamentals of a great shooter. Weapon handling is tight and empowering. Strategy and perception are rewarded. It electrifies the senses like a hit of amphetamines, and is just as moorish. While it may not become as big of a hit as its mainstream contemporaries, Sandstorm is a potent alternative worth checking out.
    • 75 Metascore
    • 80 Critic Score
    Are words magical? In a way, certainly. They can capture moments in time, or give birth to entire fantastical worlds. Lost Words: Beyond the Page is able to capture this sensation through skillful writing, lovely artwork, and a powerful sense of creativity. It is an affecting exploration of a child trying to create while in the midst of trauma.
    • 77 Metascore
    • 80 Critic Score
    I Am Dead is an incredibly cute little puzzle game where you get to go around an island you once lived on in order to try and prevent a volcano from erupting and destroying your home. Of course, you’re dead, but you’ll get to do all of this alongside the ghost of your dog Sparky. It’s cute, and the puzzles in the game are simple enough to not cause frustrating while still providing a satisfying challenge overall. This is definitely one to pick up if you’re hankering for something a bit different.
    • tbd Metascore
    • 80 Critic Score
    I enjoyed my time with Nimbatus, even though it’s been made for people far more capable in design than I am. If you’re one of those elusive professional Minecraft architects or someone with a penchant for computing, Nimbatus as a tool is a real achievement you should invest in. Meanwhile, I’ll stick to watching The Malcontent Orb as it drifts slowly through the universe and slowly drifting, soulless and accursed, into the abyssal nothingness of pixelated space.
    • tbd Metascore
    • 80 Critic Score
    UnderMine is a great roguelike game. It takes an awful lot from the genre’s heaviest hitters, but it manages to make it all entertaining thanks to a hefty dose of generally good vibes, and some very powerful upgrades. The difficulty will put some people off, but if you’re willing to persevere, then there’s an awful lot of game here to be played.
    • 78 Metascore
    • 80 Critic Score
    If you want a roguelike that’s punishing, satisfying and built around fun aerial combat, Everspace is a good choice. The sci-fi story tries to do something different to other run-based games out there, and while there are moments where you’ll swear you’re never going to play it again, you’ll soon be picking it back up and launching off into space once more.
    • 82 Metascore
    • 80 Critic Score
    Perhaps Eastward’s greatest strength is that it isn’t complicated—gameplay is at once deeply warm and familiar without fading into stale territory, which is surprisingly tricky for a game that presents itself as a spiritual successor to the Zelda legacy. Eastward in motion is an unstoppable force, an exquisitely-animated homage to old-school RPGs that more than compensates for its writing and narrative
    • 78 Metascore
    • 80 Critic Score
    An engaging and challenging offering that’s well worth the time you put into it. If you enjoy adventures like Wasteland or XCOM, you’ll find plenty to love here as well, which shouldn’t come as much of a surprise. With roots in the tabletop RPG kingdom, Mutant Year Zero was bound to be addictive, after all.
    • 70 Metascore
    • 80 Critic Score
    Iris.Fall only takes a few hours to complete, and this feels just right. From start to finish it’s an engaging and well-polished experience that finishes on a high, before the demands of its tricky puzzling take too much of a toll. While the easily frustrated may wish to steer clear, this is a stylish brain-teasing trip worth taking.
    • 80 Metascore
    • 80 Critic Score
    The only unfortunate thing about the game is its occasionally stilted dialogue and what some may consider higher difficulty when dealing with certain parts in Classic and Stories Modes. Otherwise, This War of Mine: Complete Edition is nothing short of fantastic, and a truly wonderful addition to the Nintendo Switch’s library – despite the fact that it’s extremely depressing and a harrowing look at war.
    • 84 Metascore
    • 80 Critic Score
    Baba Is You is clever. Very, very clever. Cleverer than me, possibly cleverer than you as well. This isn’t a puzzle game for everyone. But for those with a logical mind, endless patience and thirst for a genuine challenge, it’s essential.
    • 77 Metascore
    • 80 Critic Score
    One of the most interesting and enjoyable tactics games of the last few years. Each battle is a lot of fun to play, and while it can feel bloated in some places due to the sheer amount of stuff there is to do, it’s nearly always charming enough to keep you invested. It’s also easy on both the eyes and ears and I defy anyone who has missed the golden days of tactics games not to play this with a smile on their face.
    • 77 Metascore
    • 80 Critic Score
    For the most part, though, Dodgeball Academia is an unbridled joy with a lovely cast of wholesome characters, even though the narrative isn’t always that fresh. If it was merely fun and silly writing alone, I’d still thoroughly enjoy my time with it because it reminds me fondly of excitedly waking up on a Saturday to watch daft cartoons and play video games—back to simpler times. The fact that the act of playing dodgeball is also fantastic is a warmly welcomed bonus.
    • 78 Metascore
    • 80 Critic Score
    Sarawak is a short game; its story isn’t quite as satisfying as I’d like it to be, but it kept a consistent smile on my face as it unfurled, the crumpled pieces of paper folding out into something really special, despite its creases. As a sign of what this team could achieve in the future, I’m very hopeful. As an experience itself, it’s lovely despite its flaws.
    • 85 Metascore
    • 80 Critic Score
    Anyone less discerning with their revolutionary tales might think I’m being harsh. And perhaps I shouldn’t expect so much from a game that named its city of corporate excess Byzantium. But when The Outer Worlds attempts to play with ideas like the logical conclusion of America’s market empire in 2019, I get to be disappointed when the endeavor falls short.
    • tbd Metascore
    • 80 Critic Score
    I ended up quite liking This Strange Realm of Mine, perhaps because of the blemishes rather than in spite of them. The imperfections were reminders that this game could very well be an emotional treatise of someone who is still learning and growing. It felt like something I would have made as I was first encountering ideas that rocked the foundations of my understanding. Like The Beginner’s Guide, the narrative framework sometimes feels like an excuse to admit Big Thoughts to whoever will listen, and if we cannot use our art to do that, what’s the point of it all?
    • 80 Metascore
    • 80 Critic Score
    It’s definitely on the harder end of the roguelike genre, but that only makes it all the more satisfying whenever you succeed. It helps that it’s absolutely beautiful too, because you’ll be seeing a lot of it if it sinks its hooks into you.
    • 77 Metascore
    • 80 Critic Score
    With three color-based weapons, the player must use the right gun for the right situation. Certain gun and enemy combos recharge shields, while others will energize the ship’s special weapon. There are also three somewhat different storylines for the game’s three difficulty levels, which is certainly unique. Either way, for those who love old school-styled destruction with modern tech, Pawarumi is a must-have.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 62 Metascore
    • Critic Score
    After several hours of playing Ooblets, I remain sincerely stunned by the level of attention to detail and how well polished this game looks, with an amount of content that is surprisingly large for an Early Access game. I’m curious and eager to witness where this fresh and cheerful experience will go next, and I really hope to get to meet more Ooblets along the road. [Early Access Score = 90]
    • tbd Metascore
    • Critic Score
    Finishing what was available, I found myself immersed in a sort of aesthetic meditation, with each finished platform evoking a deeply tangible sense of satisfaction. Depending on your speed, Cloud Gardens is a great contemplative puzzle with little pressure to stay stuck if you don’t want to be. I’d like to think that much of its charm is a reflection of the way we’re conditioned to respond to processes of growth, decay, and rehabilitation. Perhaps the secret ingredient to its appeal is buried in the psychogeography between environmental guilt and our relationship to abandoned spaces. Perhaps it’s our lizard-brain drive to help things grow and flourish in unlikely surroundings. Or perhaps, Cloud Gardens is simply a very good deconstructed variation of Katamari, albeit one that refuses to hold your hand. [Early Access Score = 90]
    • 76 Metascore
    • Critic Score
    What is the current state of Scourgebringer as it enters Early Access? It’s more than playable, and fans of Metroidvania or pixel-perfect platformers (or, heck, both) will definitely enjoy what they find here. Personally, I think the music is great, and I’m definitely going to keep playing it as it journeys through toward its final release. [Early Access Score = 80]
    • 80 Metascore
    • Critic Score
    It’s a really interesting idea, and it’s very well executed. The flow of the game is never too fast either, even the more intense battles have a little more space than in most roguelikes, and it leads to a more relaxed game overall. I really like Dreamscaper and I hope that a lot more people will play it.
    • 78 Metascore
    • Critic Score
    Passtech Games have established solid groundwork within Curse of the Dead Gods, but right now, it’s a game best viewed as an investment whilst in early access. It’s highly rewarding and features great combat mechanics but there just isn’t enough content within the current development build, though what is available presents a high degree of polish. With two further temples on the way and a March update promising new weapons, room variations, relics, curses and more, it’s certainly one to keep an eye out for. [Early Access Score = 80]
    • 84 Metascore
    • Critic Score
    Mixed Realms have done a fine job with Gordian Quest. It may borrow a lot from D&D and Slay The Spire, so it’s hardly a unique experience, but it holds its own and proves highly engaging. Whilst combat was slightly limited by the randomised card system, it’s addictive and provides tactical fun, with the randomised maps keeping the experience fresh in additional playthroughs. It’s got a lot on offer, and with further updates to come, it’s one to look out for. [Early Access Score = 80]
    • 61 Metascore
    • Critic Score
    The game as a whole feels a little sparse. What there is to do is fun, but it loses its sheen rather rapidly as you discover there’s little point in replaying the missions. Of course, it’s in Early Access, so this is likely to change, but it’s still kind of annoying. A good shout if you want to get in at the ground level of something that’ll be fun in a few months, but waiting a few months is perfectly understandable too. [Early Access Score = 70]
    • 81 Metascore
    • Critic Score
    Thankfully, walking around The Terminal a lot is not required to see the main plot to its conclusion, which is the star of the game. So don’t let what is ultimately an inconvenience keep you away from Necrobarista. This is a visual novel worth your time, not that it’ll ask for much of it in the first place.
    • tbd Metascore
    • Critic Score
    Overcrowd is extremely fast-paced, even considering the fact that you can play it at normal speed and pause it whenever you want. It’s all about split-second decision making and prioritizing. Sometimes there are multiple issues that need to be addressed, but not enough people on staff to take care of them. It’s all about looking into what needs attention the most and going down the list from there, and that can be tough to grasp on your first, second or even fifteenth try.
    • tbd Metascore
    • Critic Score
    Flotsam is ultimately a strong, engaging skeleton of a city builder with little meat to chew on once you understand the interactions between its major systems. That’s not to say the grind becomes easier — quite the opposite — but those not already interested in the genre may want to wait until Pajama Llama fills its seas with more interesting sights.
    • 73 Metascore
    • Critic Score
    No Straight Roads won’t impress punk fans with its devotion to palatability and conventions; it’s not wont to hollering “F*ck off nazi punks“ and pointing a middle finger to the authority and the Man. Instead, it’s content with embodying the irreverent goofiness of pop-punk bands, with the dynamic duo of Zuko and Mayday making loud, emotional proclamations about saving rock music against the tyranny of EDM without a sliver of irony. It’s all the more charming for its lack of pretension, and the polished veneer of its absolutely heady soundtrack, which is perfectly in sync with the intoxicating rhythm of its boss battles, makes this a game worth headbanging to.
    • 79 Metascore
    • Critic Score
    All in all, Hell Let Loose is another typical World War II first-person shooter in the sea of the genre. Although there is nothing special about the title to make it stand out, it offers hectic 100-man battles on historically accurate locations with tremendous attention to visual and audio detail. Does it deliver all this without flaw? No, not exactly.
    • tbd Metascore
    • Critic Score
    As is, SpaceEngine is a robust and fun toy chest for anyone even slightly interested in astronomy.
    • tbd Metascore
    • Critic Score
    The Endless Mission gives older gamers the chance to feel like unbridled, unrestricted kids in an imaginary world full of possibilities. There are no adults to tell you what to do, and you can decide what kind of environment you want to create or destroy. It is anarchic and irreverent, crammed with quirky characters and flashes of brilliance. This game is the perfect teaching tool for younger generations also, doing away with stuffy “edutainment” game culture and creating something that truly rewards creativity in C#.
    • tbd Metascore
    • Critic Score
    Spin Rhythm XD is up there with the more interesting accessory-less rhythm games of recent years, earning a spot next to the likes of Thumper and the Amplitude reboot. If you’re eager to jump in, it’s very playable now despite only just releasing into Early Access.
    • tbd Metascore
    • Critic Score
    While what’s there is a lot of fun, and all of it is incredibly stylish, I can’t really recommend you pick it up in its current form. That being said, if you’re in the market for an incredibly stylish game with some very fun power-ups and combat, then maybe HAAK will keep you entertained for a few hours. [Early Access Provisional Score = 70]
    • 61 Metascore
    • Critic Score
    The often severe frame drops and occasional bugs that led me to restart a level aren’t that big of an issue, and they can be always be fixed after launch. But the specific tone around the game, and the message it leaves as it neglects to listen to the learned lessons in the past few years from similar experiences in the indie sphere, can’t be solved with a patch.
    • tbd Metascore
    • Critic Score
    As an Early Access title, Death Trash is still incomplete, with a few more chapters still in development and waiting to be unveiled. But even then, it’s a game that’s incredibly easy to sink your teeth into. Its backdrop of debauchery, monster flesh and body horror, while not altogether foreign, conjures a compelling image of humankind in a parasitic relationship with our post-apocalyptic host. We often hear of hostile worlds that want to kill us, but not so much of civilisations that are slowly and literally devouring the planet, as they rip apart the still-breathing planet muscle by muscle. Death Trash shows us that our insatiable hunger makes us the biggest threat, even as the world is in the throes of death. [Early Access Review = 85]
    • 78 Metascore
    • Critic Score
    For those that want an in-depth city builder, Per Aspera is perhaps not the right game, especially as it constantly battles with the ethicality and morality of its very conceit. For those who want a rich sci-fi experience, the clash between the complexity of the problem and the simplicity of the mechanics may cause players to find themselves stuck in a progress bottleneck. Regardless of these criticisms, it’s impossible to write off Per Aspera because it attempts something novel and is so close to sticking the landing that its namesakes seem incredibly fitting – “through adversity to the stars” -there are plenty of hardships here, but in the end, it reaches an unlikely, dazzling goal via its storytelling.
    • 75 Metascore
    • Critic Score
    It’s been seven years since we first saw Ys: Memories Of Celceta but this PS4 remaster proves a welcome return for Nihon Falcom’s juggernaut franchise. Bringing us real-time combat, an enjoyable storyline packed with humour and appealing visuals, Ys is a must-have for JRPG fans. Whilst there’s no new content for those who previously beat it, MOC remains a thoroughly enjoyable title and, old fan or new, comes strongly recommended.
    • 73 Metascore
    • Critic Score
    Haven is a game about taking time out – it’s about staring into the endless mesh of rust and stars and considering where you are, who you’re with and where the both of you want to be. Some of the mechanics are a little rough around the edges, and the overall experience doesn’t quite feel perfect. But neither are relationships – Haven explores one that’s really special, and I’m beyond grateful to have spent time with it.

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