The Indie Game Website's Scores

  • Games
For 582 reviews, this publication has graded:
  • 47% higher than the average critic
  • 13% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Disco Elysium
Lowest review score: 15 The Amazing American Circus
Score distribution:
  1. Negative: 34 out of 582
603 game reviews
    • 72 Metascore
    • 80 Critic Score
    Muse Games have done an excellent job with Embr, and it certainly holds promise for when it finishes development. There’s good depth to its mechanics, co-op play is great with friends, and it’s visually quite appealing. It’s a cautious recommendation at this time due to its brevity, though Muse Games are currently promising a wide feature expansion in future updates. All being said, what we’ve seen so far has been great and it’s one to watch out for.
    • 75 Metascore
    • 80 Critic Score
    It balances dark and absurd comedy with tenderness in a way that constantly surprises and delights. Sure, it’s hard to parse exactly how much every choice, alliance, and number has on the outcome, but I can overlook my bards skimming a little off the top when they tell stories this entertaining.
    • 72 Metascore
    • 80 Critic Score
    Bugsnax is a fascinating game that delights and perplex you at every given chance. It is, in this frankly astonishingly bad year, a breath of fresh air and whimsy that should help you feel a bit normal. Only in its utter absurdity have I manage to find the escapism and joy I need at the moment, and the mix of entertaining writing, brilliant premise, and wonderful gameplay are enough to keep everyone feasting for a long time to come. Everyone’s talking about Bugsnax, and it’s only right that that’s the case.
    • 70 Metascore
    • 80 Critic Score
    The combat is good, the strategy is a lot of fun, and the only real thing that lets this version of Ancestors Legacy down is the lack of multiplayer. So, it’s perfect for those who’ve no interest in playing with others, but may miss the mark if you were hoping for a more inclusive experience.
    • 77 Metascore
    • 80 Critic Score
    Still There has far more to offer than it might initially appear, moving past some obvious space-related clichés to create a genuinely touching story. It’s only let-down by its slightly hyper-masculine humour content. Prepare for dick jokes.
    • tbd Metascore
    • 80 Critic Score
    Everything in Circle Empires Rivals’ combat and circle-capture loop fits perfectly, it feels like a streamlined base-building RTS, although the absence of a campaign and staggered unit unlocks means that there is definitely some learning to be done before braving online play beyond co-op. While there’s only a finite amount of biomes and CPU enemy types, the procedural generation means that maps can feel fresh after dozens of matches.
    • 76 Metascore
    • 80 Critic Score
    By the end of the game, I felt invested in the characters to the point that I couldn’t help but get emotional when a catharsis occurs. Röki features a perfect feel-good story, with lighthearted characters that are easy to identify with and invest in. The world is so well-thought-out, and the way that the game guides the player throughout the story is an extremely welcome escape from the uncertainty of the real-world in our current pandemic times. I fully recommend getting lost in this beautiful world with Tove.
    • tbd Metascore
    • 80 Critic Score
    Q
    It’s an undeniably well-made platforming game, and both the music and the visual style help to keep this standing out in a field of platformers that want to make you cry. It’s just a really solid game, and one that you’ll enjoy a lot if you don’t mind dying constantly.
    • 75 Metascore
    • 80 Critic Score
    I found The Girl Of Glass: A Summer Bird’s Tale’s to be a rare, honest look at how complex people can be inside while appearing to be less than that on the surface, one that doesn’t shy from reminding the player that being a presumptuous person with a loud mouth might make for an amusing exchange in a game, but in reality, it will cause pointless hurt and tends to betray a lack of understanding from the joker. It touches upon societal issues like submission to authority and the place of business in the lives of common people in a way that’s absolutely not being discussed honestly in the predominantly American influenced video game scene and for that alone, if you are drawn to the power of interactive narrative, this game is worth your time and money.
    • 74 Metascore
    • 80 Critic Score
    Bullets Per Minute has an interesting foundation without bringing anything too complex, and then gives you just enough tools to mess around with it. Even if you’re not a big rhythm game player, it’ll keep you at your own pace, and you’ll get better and better as you go. This subgenre is barely starting, and whilst it is early to tell how it will evolve from here, others would do well in taking cues from this experience, where simplicity behind the premise and a set of rules is enough to hit the right notes.
    • 76 Metascore
    • 80 Critic Score
    All in all, Wolfstride demonstrates how great a game can be when the characters in it are full of personality, and also succeeds in presenting a combat system that’s fun and challenging, without losing simplicity. Its characters are a bunch of lovely, lowly criminals that conduct themselves kind of aimlessly through life, failing upwards more than progressing, and perhaps, under all that rubbish you can find actually nice people with complex minds and even more complicated lives. But of course, Wolfstride is, first and foremost, a game about mechas demolishing each other, and the game never lets you forget it.
    • 66 Metascore
    • 80 Critic Score
    The biggest issue is just the lack of overall assistance. Sands of Salazaar opens the door, pushes you through, and says “have fun!” before running away and leaving you to figure everything out on your own. Gradually realizing how things work is part of the adventure, though when some of those things include basics such as how to use skills, it’s not quite so fun. These are all issues Han-Squirrel can resolve over time, though. Until then, Sands of Salazaar’s layers and intriguing character stories more than make up for the annoyances, especially for the asking price.
    • 86 Metascore
    • 80 Critic Score
    Desperados III is a worthy successor to the previous games in the series, and a welcome return to a genre I’d long thought dead and buried. Now, how about a new Commandos?
    • 66 Metascore
    • 80 Critic Score
    Its outlandish narrative packed plenty of thrills and we loved learning more about the mysteries surrounding the quaint Germanic town and its residents. The use of photogrammetry also delivered its own distinctive look and we found the controls to be a treat whether using a controller or mouse and keyboard. You should note that it is over in a flash, though, and suffers from a lack of an inventory system. That being said, we would still urge you to check this one out if you’re a fan of point-and-clicks and sci-fi flicks.
    • 84 Metascore
    • 80 Critic Score
    Eventually repetition can start to set in and at this point I recommend quitting while you’re ahead. But at its measly asking price, a few hours of hilarious antics make Reventure a no-brainer of an impulse buy.
    • tbd Metascore
    • 80 Critic Score
    There are many cool moments and secrets throughout Bezier that make it more special than just an ordinary shooter, not to mention the fantastic soundtrack. As addictive as it is, though, I’m not sure it’s worth £20 for what is still quite a short game, especially as the original’s on Steam for just £7. There are more difficulty modes, an Endurance mode, a Daily Challenge that’s tied into a fun fact about the date, and plenty of secrets to find, but Bezier’s not a game you’re going to play for hours upon hours. A short, memorable, replayable experience isn’t a bad thing, though, and the game’s as fun as it is weird, which is a lot.
    • tbd Metascore
    • 80 Critic Score
    Still, for those happy to get their asses handed to them, Chippy is a rock-solid shooter with a great gimmick. And over the coming months, the devs have promised new content and a level editor, which should really extend its lifespan – should you even make it past the first few levels.
    • 82 Metascore
    • 80 Critic Score
    At its core, Gloomhaven is a deep tactical experience that’s immensely satisfying once you get to grips with its layers upon layers of systems. It also includes multiple options to vary the difficulty, so newer players don’t feel overly punished by making mistakes, whilst strategy aficionados can dial up the challenge to match their ability.
    • tbd Metascore
    • 80 Critic Score
    Repetitive as My Child Lebensborn is, as a video game it falls short of what most players might consider “fun.” But as an education about Lebensborn and the poignant struggles of war children to this day, it leaves an enduring impression. Way more than any history class ever did.
    • 73 Metascore
    • 80 Critic Score
    It’s all genuinely a lot of fun. I do think there’s probably a little too much challenge for some people, and the short campaign won’t keep everyone’s attention, but for those who like to look cool and seek high scores, Severed Steel is going to be as hard to resist as an arm cannon through a flimsy window.
    • tbd Metascore
    • 80 Critic Score
    Rivals of Aether does excellently what every fighting game should achieve: being a joy to play and watch.
    • tbd Metascore
    • 80 Critic Score
    Rogue Star Rescue is undeniably fun. It’s quirky and self-aware, has great control, clever weapons, and adorable retro graphics. The focus on character progression and general friendly coop multiplayer give it a lovely classic coin-op air, and there’s plenty here to keep players coming back again and again.
    • 81 Metascore
    • 80 Critic Score
    It’s just exhilarating to play, and despite sometimes being a little slow, is often a perfect game to settle into with some friends for a good night of raucous laughter, and the occasional guttural squeak of fear as a monster warps behind you or sends a swarm of locusts after you. It’s unlike most of what you can play out there, and it holds up just as well on consoles.
    • 66 Metascore
    • 80 Critic Score
    It’s another Early Access game, but one that already feels like a full release. There are loads of things to unlock, the natural replayability that comes with being a roguelike, and the “one more go” that comes from a card game. It’s just really good, and I can’t wait to see what else the game has in store for me.
    • 81 Metascore
    • 80 Critic Score
    It’s likely Wunderling will get lost in the endless noise that is the Switch (and Steam) store, which is a shame. Wunderling combines intentionally familiar elements in a charming and clever way and the presentation is clearly devoted to emulating the charm of the 16-bit era and it succeeds. The gameplay itself is clever, challenging, and fun, and there’s a commendably large variety of levels to keep players occupied for some time.
    • 78 Metascore
    • 80 Critic Score
    Indivisible is a fresh RPG hybrid with a lot of heart and new ideas. Its original combat is bolstered by a frankly brilliant variety of characters, and the high-quality animation welcomes you into its world. It’s not without its lulls and frustrating moments, but Lab Zero have a crowdfunded success on their hands here.
    • tbd Metascore
    • 80 Critic Score
    It’s a little janky in places, but the overall tone of Dwarrows is so wonderfully whimsical that you’ll struggle not to fall in love with it. It’s also a good option for those who like the idea of Animal Crossing but are either impatient or don’t own a Nintendo Switch. It scratches a similar itch, and it does so in a very satisfying manner. The third-person perspective and little puzzles and mini-games make for an intimate and warm game, and I can honestly see myself playing it every Sunday night for the rest of the year, it’s just so damn cosy.
    • 71 Metascore
    • 80 Critic Score
    Most importantly, the key feature that the game hinges on – being a parasite – is superb. You can always come back from failure by simply body-snatching a new character (when they’re unlocked, at least). It’s a fascinating precedent for a rogue-lite in which you can die twenty times yet still continue your run – but don’t think that means HyperParasite is easy, because it’s not. On the other hand, if you’re struggling, you can grind enough cash to possess sub-bosses which tip the odds more in your favour.
    • tbd Metascore
    • 80 Critic Score
    Overall, Warborn is a colourful and fun tactics game. It takes a little bit from a few places and does good things with them. The gameplay is good, the tactical options are varied, and the soundtrack will drill its way into your brain and never leave. It feels a lot like this will do very well if there are a lot of people keeping the multiplayer alive, but it’s a great game regardless.
    • 69 Metascore
    • 80 Critic Score
    Landing just a handful of months after its E3 reveal, Blair Witch stands proudly as one of my favourite indie surprises of 2019. Its ever-morphing and vastly expansive setting of the Black Hills Forrest always evokes chills and I like how the ‘found footage’ trope that defined the 1999 movie was used here in inventive ways during puzzle sequences. I did, however, find myself getting lost far too frequently and the forced moments of stealth were really a test of my patience during the final elongated chapter. That said, Blair Witch is not one that should be missed horror fans, even for those unfamiliar with the movie or Bloober Team’s previous work.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 62 Metascore
    • Critic Score
    After several hours of playing Ooblets, I remain sincerely stunned by the level of attention to detail and how well polished this game looks, with an amount of content that is surprisingly large for an Early Access game. I’m curious and eager to witness where this fresh and cheerful experience will go next, and I really hope to get to meet more Ooblets along the road. [Early Access Score = 90]
    • tbd Metascore
    • Critic Score
    Finishing what was available, I found myself immersed in a sort of aesthetic meditation, with each finished platform evoking a deeply tangible sense of satisfaction. Depending on your speed, Cloud Gardens is a great contemplative puzzle with little pressure to stay stuck if you don’t want to be. I’d like to think that much of its charm is a reflection of the way we’re conditioned to respond to processes of growth, decay, and rehabilitation. Perhaps the secret ingredient to its appeal is buried in the psychogeography between environmental guilt and our relationship to abandoned spaces. Perhaps it’s our lizard-brain drive to help things grow and flourish in unlikely surroundings. Or perhaps, Cloud Gardens is simply a very good deconstructed variation of Katamari, albeit one that refuses to hold your hand. [Early Access Score = 90]
    • 76 Metascore
    • Critic Score
    What is the current state of Scourgebringer as it enters Early Access? It’s more than playable, and fans of Metroidvania or pixel-perfect platformers (or, heck, both) will definitely enjoy what they find here. Personally, I think the music is great, and I’m definitely going to keep playing it as it journeys through toward its final release. [Early Access Score = 80]
    • 80 Metascore
    • Critic Score
    It’s a really interesting idea, and it’s very well executed. The flow of the game is never too fast either, even the more intense battles have a little more space than in most roguelikes, and it leads to a more relaxed game overall. I really like Dreamscaper and I hope that a lot more people will play it.
    • 78 Metascore
    • Critic Score
    Passtech Games have established solid groundwork within Curse of the Dead Gods, but right now, it’s a game best viewed as an investment whilst in early access. It’s highly rewarding and features great combat mechanics but there just isn’t enough content within the current development build, though what is available presents a high degree of polish. With two further temples on the way and a March update promising new weapons, room variations, relics, curses and more, it’s certainly one to keep an eye out for. [Early Access Score = 80]
    • 84 Metascore
    • Critic Score
    Mixed Realms have done a fine job with Gordian Quest. It may borrow a lot from D&D and Slay The Spire, so it’s hardly a unique experience, but it holds its own and proves highly engaging. Whilst combat was slightly limited by the randomised card system, it’s addictive and provides tactical fun, with the randomised maps keeping the experience fresh in additional playthroughs. It’s got a lot on offer, and with further updates to come, it’s one to look out for. [Early Access Score = 80]
    • 61 Metascore
    • Critic Score
    The game as a whole feels a little sparse. What there is to do is fun, but it loses its sheen rather rapidly as you discover there’s little point in replaying the missions. Of course, it’s in Early Access, so this is likely to change, but it’s still kind of annoying. A good shout if you want to get in at the ground level of something that’ll be fun in a few months, but waiting a few months is perfectly understandable too. [Early Access Score = 70]
    • 81 Metascore
    • Critic Score
    Thankfully, walking around The Terminal a lot is not required to see the main plot to its conclusion, which is the star of the game. So don’t let what is ultimately an inconvenience keep you away from Necrobarista. This is a visual novel worth your time, not that it’ll ask for much of it in the first place.
    • tbd Metascore
    • Critic Score
    Overcrowd is extremely fast-paced, even considering the fact that you can play it at normal speed and pause it whenever you want. It’s all about split-second decision making and prioritizing. Sometimes there are multiple issues that need to be addressed, but not enough people on staff to take care of them. It’s all about looking into what needs attention the most and going down the list from there, and that can be tough to grasp on your first, second or even fifteenth try.
    • tbd Metascore
    • Critic Score
    Flotsam is ultimately a strong, engaging skeleton of a city builder with little meat to chew on once you understand the interactions between its major systems. That’s not to say the grind becomes easier — quite the opposite — but those not already interested in the genre may want to wait until Pajama Llama fills its seas with more interesting sights.
    • 73 Metascore
    • Critic Score
    No Straight Roads won’t impress punk fans with its devotion to palatability and conventions; it’s not wont to hollering “F*ck off nazi punks“ and pointing a middle finger to the authority and the Man. Instead, it’s content with embodying the irreverent goofiness of pop-punk bands, with the dynamic duo of Zuko and Mayday making loud, emotional proclamations about saving rock music against the tyranny of EDM without a sliver of irony. It’s all the more charming for its lack of pretension, and the polished veneer of its absolutely heady soundtrack, which is perfectly in sync with the intoxicating rhythm of its boss battles, makes this a game worth headbanging to.
    • 79 Metascore
    • Critic Score
    All in all, Hell Let Loose is another typical World War II first-person shooter in the sea of the genre. Although there is nothing special about the title to make it stand out, it offers hectic 100-man battles on historically accurate locations with tremendous attention to visual and audio detail. Does it deliver all this without flaw? No, not exactly.
    • tbd Metascore
    • Critic Score
    As is, SpaceEngine is a robust and fun toy chest for anyone even slightly interested in astronomy.
    • tbd Metascore
    • Critic Score
    The Endless Mission gives older gamers the chance to feel like unbridled, unrestricted kids in an imaginary world full of possibilities. There are no adults to tell you what to do, and you can decide what kind of environment you want to create or destroy. It is anarchic and irreverent, crammed with quirky characters and flashes of brilliance. This game is the perfect teaching tool for younger generations also, doing away with stuffy “edutainment” game culture and creating something that truly rewards creativity in C#.
    • tbd Metascore
    • Critic Score
    Spin Rhythm XD is up there with the more interesting accessory-less rhythm games of recent years, earning a spot next to the likes of Thumper and the Amplitude reboot. If you’re eager to jump in, it’s very playable now despite only just releasing into Early Access.
    • tbd Metascore
    • Critic Score
    While what’s there is a lot of fun, and all of it is incredibly stylish, I can’t really recommend you pick it up in its current form. That being said, if you’re in the market for an incredibly stylish game with some very fun power-ups and combat, then maybe HAAK will keep you entertained for a few hours. [Early Access Provisional Score = 70]
    • 61 Metascore
    • Critic Score
    The often severe frame drops and occasional bugs that led me to restart a level aren’t that big of an issue, and they can be always be fixed after launch. But the specific tone around the game, and the message it leaves as it neglects to listen to the learned lessons in the past few years from similar experiences in the indie sphere, can’t be solved with a patch.
    • tbd Metascore
    • Critic Score
    As an Early Access title, Death Trash is still incomplete, with a few more chapters still in development and waiting to be unveiled. But even then, it’s a game that’s incredibly easy to sink your teeth into. Its backdrop of debauchery, monster flesh and body horror, while not altogether foreign, conjures a compelling image of humankind in a parasitic relationship with our post-apocalyptic host. We often hear of hostile worlds that want to kill us, but not so much of civilisations that are slowly and literally devouring the planet, as they rip apart the still-breathing planet muscle by muscle. Death Trash shows us that our insatiable hunger makes us the biggest threat, even as the world is in the throes of death. [Early Access Review = 85]
    • 78 Metascore
    • Critic Score
    For those that want an in-depth city builder, Per Aspera is perhaps not the right game, especially as it constantly battles with the ethicality and morality of its very conceit. For those who want a rich sci-fi experience, the clash between the complexity of the problem and the simplicity of the mechanics may cause players to find themselves stuck in a progress bottleneck. Regardless of these criticisms, it’s impossible to write off Per Aspera because it attempts something novel and is so close to sticking the landing that its namesakes seem incredibly fitting – “through adversity to the stars” -there are plenty of hardships here, but in the end, it reaches an unlikely, dazzling goal via its storytelling.
    • 75 Metascore
    • Critic Score
    It’s been seven years since we first saw Ys: Memories Of Celceta but this PS4 remaster proves a welcome return for Nihon Falcom’s juggernaut franchise. Bringing us real-time combat, an enjoyable storyline packed with humour and appealing visuals, Ys is a must-have for JRPG fans. Whilst there’s no new content for those who previously beat it, MOC remains a thoroughly enjoyable title and, old fan or new, comes strongly recommended.
    • 73 Metascore
    • Critic Score
    Haven is a game about taking time out – it’s about staring into the endless mesh of rust and stars and considering where you are, who you’re with and where the both of you want to be. Some of the mechanics are a little rough around the edges, and the overall experience doesn’t quite feel perfect. But neither are relationships – Haven explores one that’s really special, and I’m beyond grateful to have spent time with it.

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