The Indie Game Website's Scores
- Games
For 582 reviews, this publication has graded:
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47% higher than the average critic
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13% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Disco Elysium | |
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| Lowest review score: | The Amazing American Circus |
Score distribution:
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Positive: 268 out of 582
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Mixed: 280 out of 582
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Negative: 34 out of 582
603
game
reviews
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- Critic Score
I’m confident that if you like the challenge that roguelikes offer then you’ll find Crown Trick to tick all of your boxes. It’s fun, beautiful, and challenging enough to keep you trying harder, but not so much that you want to delete your PC. It’s going to be a game I keep going back to, and on that note, I’m going to go and play it some more.- The Indie Game Website
- Posted Oct 15, 2020
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In other waters, the fear of the ocean is a fear of systems. Systems of the natural and artificial are spun around, submerged beneath the surface, and retrieved from the sample bay to make purpose of life and meaning from death. The last time I visited the beach was at sunrise. I dropped a friend off at an international airport, drove on a highway out of the city, took a right before the Space Center, and ended up in Cocoa as the red light of the sun breached the horizon. You’re never far from the ocean in Florida. And every day of my life here I have done more to harm the biome through natural and artificial systems than a jellyfish every could to my lone body. It’s not clear, but we don’t need an AI to tell us what we’ve done. In the reflection of other waters, I see a fear of us.- The Indie Game Website
- Posted Mar 31, 2020
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In the end, what Sunless Skies does do best is harness curiosity. I often found myself travelling to small hubs for specific quests, only to leave with a whole new set of stories, well beyond what I had expected. Each location is so lovingly crafted that even the darkest of places shines. With the combination of incredibly skilled and extensive writing and haunting and varied artwork, Sunless Skies has to be one of the most atmospheric game worlds I’ve ever played within.- The Indie Game Website
- Posted Jan 31, 2019
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It’s an awe-inspiring, calming setting brought to life with exquisite animation. Frankly, it’s perfect escapism. You’ll never want to leave.- The Indie Game Website
- Posted Sep 30, 2019
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Bury Me is a remarkable game overall. It’s tender and well-written, being amusing and endearing whilst packing some hefty emotional punches, exploring thought-provoking issues with nuance and without didacticism, all under a sleek-looking facade and with the help of tight, immersive game design. Whilst it may still be better suited to its original mobile format, it’s well worth picking up on any platform.- The Indie Game Website
- Posted Jan 13, 2019
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Void Bastards is a hyper-polished work of art. If the only complaint I have is that there should be more of it, they’re clearly doing something right. I’m very excited to see where this developer goes next.- The Indie Game Website
- Posted Jun 3, 2019
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Overall, Ori and the Will of the Wisps retains Blind Forest’s effortlessly satisfying platforming experience that defies a rage quit, while building on the central experience with a much larger map, richer combat experience, and more ways than ever to personalise your playstyle. Every grapple, slam, and triple jump builds on that unmatched flow of gently nudging you towards confidence, rewarding you when it’s there, and punishing the cocky. You’ll soon be flying through these gorgeous worlds with grace and style, and while it may look effortless on-screen, you’ll be concentrating damn hard on perfecting every move. That’s one of the best feelings in fluid platforming, and you can guarantee that Will of the Wisps oozes such sophistication.- The Indie Game Website
- Posted Mar 10, 2020
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Originally an Apple Arcade exclusive, Mini Motorways is now available on Steam for aspiring city planners. If you’re ready to tear your hair out of your follicles over the algorithm’s decision to construct a house 10 million miles away from its destination, it may very well become one of your favourite time-wasters.- The Indie Game Website
- Posted Jul 30, 2021
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Rather than dwell on how Unavowed also cleverly entangles you with unexpected developments at almost every turn—because there’s no question that it absolutely does—the idle banter and jabs traded among its cast of paranormal detectives are heartening and authentic, moving the story forward even in its quietest moments. It’s a point-and-click game destined to be an all-time classic—which is why it is one of the entries in our best point-and-clicks list.- The Indie Game Website
- Posted Jul 30, 2021
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The five campaigns give over 20 hours of content to the competent. If it is too challenging for you then there are sliders to alter enemy density/difficulty, starting fuel and starting ammo. The character skill trees are all unique. Finally, the music is amazing and sounds straight out of an Indiana Jones movie. All of my initial complaints about Pathway disappeared as I continued playing, and my only real concern now is that they might not make more campaigns or characters to add to the game.- The Indie Game Website
- Posted Apr 10, 2019
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The Council is a fantastic example of what adventure games are capable of, with tons of content, choices, and characters you won’t soon forget. If you’re looking for something to fill the void that Telltale Games’ departure from the industry is leaving behind, The Council is a worthy contender – so long as you’re ready to deal with everything that comes with it.- The Indie Game Website
- Posted Jan 13, 2019
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There is a semblance of a tale behind the goings-on of Never Yield, but it’s one that’s nebulous and difficult to grasp if you’re not paying close attention. Yet in the grand scheme of things, it doesn’t really matter; this ambiguity hardly ever holds back or reins in its dynamism. Instead, Never Yield’s strength is in replicating the rhythmic flow of funk. It’s one that pulsates intently throughout the experience, and is a beautifully composed choreography of movement and music. In perfect harmony are its liberating act of endless running and athletics and the reverberating funk soundtrack—which makes Never Yield an unmistakable display of Black empowerment.- The Indie Game Website
- Posted May 24, 2021
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For fans of the oddball 90s game aesthetic – misproportioned bodies, warped perspectives, and bold colours – visiting Heffernan’s gameworlds is like spending time with an eccentric old friend. But in addition to some really great banter, Vol. 1 primarily unfolds through revealing conversations that touch on social issues like gentrification, corporate hegemonies, collective bargaining, and the complicated business of making a living; all of these topics are painfully applicable to current events, which makes Vol. 1 both visually anachronistic and thematically accurate. It’s meta-exploration through chat and movement – a thoughtful voyage through a community going through a slowly snowballing crisis. If you’re looking for confrontation and convention, this probably isn’t the game for you.- The Indie Game Website
- Posted May 14, 2020
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Whether you’re a current owner of the original or thinking of getting the complete edition, these new chapters are superb. The new gun modes are great, the story content is fascinating, and the sheer beauty of the animation and environments of Control still shine.- The Indie Game Website
- Posted Sep 11, 2020
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Star Renegades is an excellent game, one that will keep you entertained for as long as you’ll let it. It’s pretty, the gameplay is exquisite, and ultimately, it’s just a lot of fun. The fact that it’s also got some of the most interesting systems of a roguelike I’ve played helps a lot too. The difficulty can be a bit wonky in places, and the writing doesn’t always hit, but overall, Star Renegades is a deceptively deep and really rewarding game that’ll beat you over the head just as often as it’ll reward your ingenuity.- The Indie Game Website
- Posted Sep 7, 2020
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This is a game that challenges the idea of how we label games. Sure, Coffee Talk is a sim, but it’s also a vital experience, a potential therapeutic tool. It’s a friend. A gorgeous, lo-fi, nostalgic, heartfelt journey into some complex lives that makes you want to believe in people. What better way to spend your evening than with a couple of vibrant souls, listening to ambient beats and sipping custom coffee? Just don’t blame me if you can’t put it to bed.- The Indie Game Website
- Posted Jan 28, 2020
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It must be pretty obvious by now that I love this game. I love the effort that went into it and the expansive scope of its contents. I love how easy the gameplay is to grasp and how complex its plot becomes. I love the surprises and mysteries, and how each character is so full of soul. History buffs will have hours of spotting little details and accuracies, and fans of a good old-fashioned mystery will be kept up all night by the perplexing curse that has befallen this town.- The Indie Game Website
- Posted Jul 29, 2021
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Spiritfarer is a fantastic title that runs like a dream and firmly delivers on its warm aura interlaced with emotional weight. Beautifully executed in its approach to complex subjects, players will be thoroughly engrossed and immersed in the nautical spirit world Stella and Daffodil inhabit, and the carefully built (if inevitably fleeting) friendships of unique spiritual companions. Step through the Everdoor and see what’s on the other side.- The Indie Game Website
- Posted Sep 7, 2021
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Neo Cab is poignant, well-timed, and special. A perfect fit for on-the-go platforms like Switch and Apple Arcade, Neo Cab would still be great anywhere regardless of platform because it delivers on all fronts for adventure gaming fans. With a memorable story that’s full of realistic choices and nuanced writing, Neo Cab is one of the best indies of 2019.- The Indie Game Website
- Posted Oct 2, 2019
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When you perform an inaccurate jump and fall to the void, you won’t be terminated until you reach the bottom, which means you can be free-falling for about ten seconds before the round concludes. However, these problems are secondary to the mixed, complicated emotions I experienced–from the pure joy and satisfaction when finishing a challenging area, to more complex and bitter thoughts about our humanity–and our efforts to be better. Hypervisor provokes conversations not only about our daily dependence on technology, our increasing levels of anxiety around it, or the isolation bubbles created through social media, but how our imminent future could be made even worse. Hopefully, we can change this trajectory before it’s too late–if it isn’t already too late.- The Indie Game Website
- Posted Sep 7, 2021
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Even death in Ape Out is brilliant. The screen freezes and turns negative, zooming out to a marvellously stylised map revealing the path you took before your demise. Hands down, it’s one of the best death screens I’ve seen...Oh, I do wish there was a button you could press to make the ape grunt and beat his chest, though. That’d have been good.- The Indie Game Website
- Posted Feb 28, 2019
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While there are niggles to the experience, from relatively frequent frame rate drops at the start of each cycle and the AI occasionally getting confused to the game outright crashing (which is naturally quite frustrating), these issues seem like the aftermath of Early Access. With the game having a decent swell of community support and the developers just as keen to keep improving, Oxygen Not Included appears to be going onwards and upwards – or whatever direction you fancy, really.- The Indie Game Website
- Posted Aug 16, 2019
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Yuppie Psycho gives us a glimpse into the neo-corporate future depicted in science fiction films like Robocop and The Matrix, where normal people try to navigate the corporate dystopian workspaces they’ve found themselves in. It’s a highly polished look at what we once imagined as the reality of the corporatised future, and still could be. It’s entertaining and engaging with its poke at modern life and the flimsy social systems we cling to. It argues that you are not defined by your job – and, on occasion, that’s something everyone needs to hear.- The Indie Game Website
- Posted Apr 26, 2019
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It’s rare that a game fully explores the weight of choice and consequence, but it’s even rarer that a debut game does it so well. Lacuna is that game: an intricately crafted, perfectly paced and engrossing experience that places the story front and centre. Players will be on the edge of their seats, pouring over every detail and—quite literally—reflecting on the choices that led them there.- The Indie Game Website
- Posted May 27, 2021
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Simply playing through all four of Macro’s new levels probably takes just a single brief sitting, but doing everything in them took me around four hours. The middle two levels are probably more complex and multi-layered than anything in the base game. This DLC’s additions successfully round out and elevate the core gameplay and themes.- The Indie Game Website
- Posted Nov 30, 2020
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On the whole I’m incredibly impressed with Wildermyth. While I was skeptical at first about whether its procedurally-generated narrative events and choices would allow for cohesive character development, its stories are so well-written, funny, and relatable that it’s hard not to be invested in the lives of your motley crew of heroes. Wildermyth is the kind of game that moves seamlessly between heroes making bad jokes one second and reflecting on the nature of existence the next. This tapestry of moments feels appropriate in a game about what it means to be human, both in terms of battling against mortality and the end of the world, but also in the quiet moments of beauty that life is filled with.- The Indie Game Website
- Posted Jun 24, 2021
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Simply put, Monster Train is really good. It’s fun, there are a nigh-on-infinite number of things you can change and mess around with for each run, and it’s difficult, but not soul-crushingly so. It’s got a nice look to it, some very good music, and the card-customisation and cloning is an excellent idea. I’m really looking forward to seeing more people with their hands on it, and I think Monster Train deserves to be huge.- The Indie Game Website
- Posted May 20, 2020
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A Plague Tale: Innocence left me awestruck. This gothic adventure seemingly came out of nowhere and eviscerated my expectations like rats on flesh. I loved its refreshing approach to difficulty, and the story made me truly care about its characters – and I don’t even like children. Looking for another grim story of survival to tide you over until The Last of Us 2? Lack of zombies aside, A Plague Tale: Innocence is it.- The Indie Game Website
- Posted May 13, 2019
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By the time the final credits roll on The Artful Escape, it’s a challenge to succinctly summarise what you’ve just experienced. It’s a game without a genre, one composed of familiar elements blended in an unfamiliar way, creating something that is uniquely its own. It’s been a long time coming since The Artful Escape was given its initial glimpse of what was in store, but when it’s all said and done, it leaves the audience satisfied but still wanting just a little more. Like any good concert.- The Indie Game Website
- Posted Oct 4, 2021
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The escalating panic of the automated guide over the tannoy system adds some narrative cohesion to the puzzles and environments that keep getting stranger. But, in all honesty, if Superliminal had no narrative, I’d still love it.- The Indie Game Website
- Posted Dec 2, 2019
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| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
In Progress & Unscored
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- Critic Score
After several hours of playing Ooblets, I remain sincerely stunned by the level of attention to detail and how well polished this game looks, with an amount of content that is surprisingly large for an Early Access game. I’m curious and eager to witness where this fresh and cheerful experience will go next, and I really hope to get to meet more Ooblets along the road. [Early Access Score = 90]- The Indie Game Website
- Posted Jul 16, 2020
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Finishing what was available, I found myself immersed in a sort of aesthetic meditation, with each finished platform evoking a deeply tangible sense of satisfaction. Depending on your speed, Cloud Gardens is a great contemplative puzzle with little pressure to stay stuck if you don’t want to be. I’d like to think that much of its charm is a reflection of the way we’re conditioned to respond to processes of growth, decay, and rehabilitation. Perhaps the secret ingredient to its appeal is buried in the psychogeography between environmental guilt and our relationship to abandoned spaces. Perhaps it’s our lizard-brain drive to help things grow and flourish in unlikely surroundings. Or perhaps, Cloud Gardens is simply a very good deconstructed variation of Katamari, albeit one that refuses to hold your hand. [Early Access Score = 90]- The Indie Game Website
- Posted Sep 9, 2020
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What is the current state of Scourgebringer as it enters Early Access? It’s more than playable, and fans of Metroidvania or pixel-perfect platformers (or, heck, both) will definitely enjoy what they find here. Personally, I think the music is great, and I’m definitely going to keep playing it as it journeys through toward its final release. [Early Access Score = 80]- The Indie Game Website
- Posted Feb 6, 2020
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It’s a really interesting idea, and it’s very well executed. The flow of the game is never too fast either, even the more intense battles have a little more space than in most roguelikes, and it leads to a more relaxed game overall. I really like Dreamscaper and I hope that a lot more people will play it.- The Indie Game Website
- Posted Aug 31, 2020
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Passtech Games have established solid groundwork within Curse of the Dead Gods, but right now, it’s a game best viewed as an investment whilst in early access. It’s highly rewarding and features great combat mechanics but there just isn’t enough content within the current development build, though what is available presents a high degree of polish. With two further temples on the way and a March update promising new weapons, room variations, relics, curses and more, it’s certainly one to keep an eye out for. [Early Access Score = 80]- The Indie Game Website
- Posted Mar 3, 2020
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Mixed Realms have done a fine job with Gordian Quest. It may borrow a lot from D&D and Slay The Spire, so it’s hardly a unique experience, but it holds its own and proves highly engaging. Whilst combat was slightly limited by the randomised card system, it’s addictive and provides tactical fun, with the randomised maps keeping the experience fresh in additional playthroughs. It’s got a lot on offer, and with further updates to come, it’s one to look out for. [Early Access Score = 80]- The Indie Game Website
- Posted Mar 27, 2020
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The game as a whole feels a little sparse. What there is to do is fun, but it loses its sheen rather rapidly as you discover there’s little point in replaying the missions. Of course, it’s in Early Access, so this is likely to change, but it’s still kind of annoying. A good shout if you want to get in at the ground level of something that’ll be fun in a few months, but waiting a few months is perfectly understandable too. [Early Access Score = 70]- The Indie Game Website
- Posted Feb 28, 2020
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Thankfully, walking around The Terminal a lot is not required to see the main plot to its conclusion, which is the star of the game. So don’t let what is ultimately an inconvenience keep you away from Necrobarista. This is a visual novel worth your time, not that it’ll ask for much of it in the first place.- The Indie Game Website
- Posted Jul 22, 2020
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Overcrowd is extremely fast-paced, even considering the fact that you can play it at normal speed and pause it whenever you want. It’s all about split-second decision making and prioritizing. Sometimes there are multiple issues that need to be addressed, but not enough people on staff to take care of them. It’s all about looking into what needs attention the most and going down the list from there, and that can be tough to grasp on your first, second or even fifteenth try.- The Indie Game Website
- Posted Jun 7, 2019
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Flotsam is ultimately a strong, engaging skeleton of a city builder with little meat to chew on once you understand the interactions between its major systems. That’s not to say the grind becomes easier — quite the opposite — but those not already interested in the genre may want to wait until Pajama Llama fills its seas with more interesting sights.- The Indie Game Website
- Posted Sep 27, 2019
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No Straight Roads won’t impress punk fans with its devotion to palatability and conventions; it’s not wont to hollering “F*ck off nazi punks“ and pointing a middle finger to the authority and the Man. Instead, it’s content with embodying the irreverent goofiness of pop-punk bands, with the dynamic duo of Zuko and Mayday making loud, emotional proclamations about saving rock music against the tyranny of EDM without a sliver of irony. It’s all the more charming for its lack of pretension, and the polished veneer of its absolutely heady soundtrack, which is perfectly in sync with the intoxicating rhythm of its boss battles, makes this a game worth headbanging to.- The Indie Game Website
- Posted Aug 25, 2020
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All in all, Hell Let Loose is another typical World War II first-person shooter in the sea of the genre. Although there is nothing special about the title to make it stand out, it offers hectic 100-man battles on historically accurate locations with tremendous attention to visual and audio detail. Does it deliver all this without flaw? No, not exactly.- The Indie Game Website
- Posted Jun 11, 2019
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As is, SpaceEngine is a robust and fun toy chest for anyone even slightly interested in astronomy.- The Indie Game Website
- Posted Jun 11, 2019
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The Endless Mission gives older gamers the chance to feel like unbridled, unrestricted kids in an imaginary world full of possibilities. There are no adults to tell you what to do, and you can decide what kind of environment you want to create or destroy. It is anarchic and irreverent, crammed with quirky characters and flashes of brilliance. This game is the perfect teaching tool for younger generations also, doing away with stuffy “edutainment” game culture and creating something that truly rewards creativity in C#.- The Indie Game Website
- Posted Nov 14, 2019
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Spin Rhythm XD is up there with the more interesting accessory-less rhythm games of recent years, earning a spot next to the likes of Thumper and the Amplitude reboot. If you’re eager to jump in, it’s very playable now despite only just releasing into Early Access.- The Indie Game Website
- Posted Nov 13, 2019
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While what’s there is a lot of fun, and all of it is incredibly stylish, I can’t really recommend you pick it up in its current form. That being said, if you’re in the market for an incredibly stylish game with some very fun power-ups and combat, then maybe HAAK will keep you entertained for a few hours. [Early Access Provisional Score = 70]- The Indie Game Website
- Posted Sep 30, 2020
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The often severe frame drops and occasional bugs that led me to restart a level aren’t that big of an issue, and they can be always be fixed after launch. But the specific tone around the game, and the message it leaves as it neglects to listen to the learned lessons in the past few years from similar experiences in the indie sphere, can’t be solved with a patch.- The Indie Game Website
- Posted Aug 4, 2020
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As an Early Access title, Death Trash is still incomplete, with a few more chapters still in development and waiting to be unveiled. But even then, it’s a game that’s incredibly easy to sink your teeth into. Its backdrop of debauchery, monster flesh and body horror, while not altogether foreign, conjures a compelling image of humankind in a parasitic relationship with our post-apocalyptic host. We often hear of hostile worlds that want to kill us, but not so much of civilisations that are slowly and literally devouring the planet, as they rip apart the still-breathing planet muscle by muscle. Death Trash shows us that our insatiable hunger makes us the biggest threat, even as the world is in the throes of death. [Early Access Review = 85]- The Indie Game Website
- Posted Aug 28, 2021
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For those that want an in-depth city builder, Per Aspera is perhaps not the right game, especially as it constantly battles with the ethicality and morality of its very conceit. For those who want a rich sci-fi experience, the clash between the complexity of the problem and the simplicity of the mechanics may cause players to find themselves stuck in a progress bottleneck. Regardless of these criticisms, it’s impossible to write off Per Aspera because it attempts something novel and is so close to sticking the landing that its namesakes seem incredibly fitting – “through adversity to the stars” -there are plenty of hardships here, but in the end, it reaches an unlikely, dazzling goal via its storytelling.- The Indie Game Website
- Posted Dec 8, 2020
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It’s been seven years since we first saw Ys: Memories Of Celceta but this PS4 remaster proves a welcome return for Nihon Falcom’s juggernaut franchise. Bringing us real-time combat, an enjoyable storyline packed with humour and appealing visuals, Ys is a must-have for JRPG fans. Whilst there’s no new content for those who previously beat it, MOC remains a thoroughly enjoyable title and, old fan or new, comes strongly recommended.- The Indie Game Website
- Posted Jun 10, 2020
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Haven is a game about taking time out – it’s about staring into the endless mesh of rust and stars and considering where you are, who you’re with and where the both of you want to be. Some of the mechanics are a little rough around the edges, and the overall experience doesn’t quite feel perfect. But neither are relationships – Haven explores one that’s really special, and I’m beyond grateful to have spent time with it.- The Indie Game Website
- Posted Dec 7, 2020
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