The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 65 Metascore
    • 68 Critic Score
    Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.
    • 65 Metascore
    • 58 Critic Score
    Dynasty Warriors 9 is a game that can be recommended only to hardcore fans of the genre: the formula is absolutely the same, with its inherent boredom, further stressed by a subpar open-world experience. There are some new elements here and there, but the gameplay is basically the same.
    • 65 Metascore
    • 78 Critic Score
    Redout: Space Assault is an aesthetically brilliant rail shooter, with a casual-gamer oriented gameplay but a lot of sci-fi appeal. Pleasant graphics, good soundtrack and low price.
    • 65 Metascore
    • 70 Critic Score
    Birthdays the Beginning could be the love-child of Minecraft and Spore, evolution merged with sandbox in its purest form. It's an interesting idea, at least in theory, but you're gonna need plenty of patience and dedication to fully appreciate it.
    • 65 Metascore
    • 65 Critic Score
    Concord is not a bad hero shooter, but neither a good one. It has really nothing special to offer in relation to other game of the same genre that are free to play, and it lacks of a distinctive characteristic. The lore is not original, the characters are not memorable, the shooting is not very good and the gameplay modes are few and old.
    • 65 Metascore
    • 80 Critic Score
    After all the ruckus and the controversies, Star Wars: Battlefront 2 finally reveals itself for what it is: a great Star Wars experience. The new Campaign is definitely well written and thrilling (with some memorable dogfights in the space), and the multiplayer improves everything we already loved in the first Battlefront. There are still some issues with a progression system that relies a little bit too much on randomness, but the game is definitely better off without microtransactions.
    • 65 Metascore
    • 81 Critic Score
    The Switch version of Gekido Advance is a pretty good title, especially considering the price. The Italian NAPS team added a bunch of stuff and new content that will be appreciated by everyone, even by fans that played the original release.
    • 65 Metascore
    • 83 Critic Score
    An exciting video game that engages and entertains. The Kindeman Remedy is brutal, with a mature and well-written story. Absolutely must have.
    • 65 Metascore
    • 75 Critic Score
    It takes a good amount of recklessness to develop a video game similar in every way to Ratchet & Clank, knowing what kind of production you are up against. Akimbot, in no uncertain terms, comes out in stitches; not because of not being fun, actually it is, but because of the compulsive urge to be a clone of the Insomniac masterpiece. Ironically, the most interesting sections are those with their own personality, without trying at all costs to insert nods to other parties' intellectual properties. This is a pity, because technically it is well crafted and offers a good level of challenge, but it suffers in the unforgiving comparison.
    • 65 Metascore
    • 78 Critic Score
    Deliver At All Costs seems to be aware of its limitations, and by virtue of that the guys at Studio Far Out Games decided to focus their attention on the most important elements, such as the quirky and original missions, or the layout of St. Monique City. However, not everything is at the same level: the animations of the humans are quite stiff and in general everything is poorly polished, but fun still abounds and that is what matters most.
    • 65 Metascore
    • 73 Critic Score
    Dreams of Another mixes action and adventure in a dreamlike world where you destroy bokeh-like globes of light to reveal environments and objects with souls. The protagonist, Man in Pajamas, guided by Wandering Soldier, alternates between exploration, simple puzzles, and shooting sections. The mechanics revolve around the concept of “No Creation Without Destruction”: you can create only after destroying. The levels, however, are small and fragmented, interrupted by frequent returns to the main menu. Enemies and bosses are harmless, and the dialogue is slow and repetitive. Artistic and original, but suffering from a static pace and lackluster gameplay.
    • 64 Metascore
    • 70 Critic Score
    The flaws of Metroid Prime: Federation Force become almost irrelevant if you play with friends, but are impossible to ignore if you play by yourself. The missions are varied enough and offer some unexpected twists, but the level design is rather dull, and some of the most iconic features of the Metroid saga are simply missing. Not a bad game per se, but not a great one either.
    • 64 Metascore
    • 82 Critic Score
    Shadow of the Beast is a genuine tribute to a timeless classic, that manages to capture the original vision of Martin Edmondson, including some flaws here and there (like the disappointing bosses and some dull maps).
    • 64 Metascore
    • 80 Critic Score
    Storm Ground hits the mark by making the most of Warhammer Age of Sigmar’s license. The roguelite structure of the game might seem a bit bland, but the gameplay loop is solid despite the mission objective tending to be quite repetitive.
    • 64 Metascore
    • 70 Critic Score
    The Silver Case is a tough one: the first game from Suda51 has an intriguing gameplay, but it hasn't aged too well. At the end of the day, it's a must-have if you're a fan of the Japanese game designer, but most of all if you love the graphic novels.
    • 64 Metascore
    • 70 Critic Score
    The debut title from Darjeeling in an ambitious one, but somehow it misses the target. Considered as a pure homage to Philip K. Dick, it's even too didactic; as a first-person interactive adventure, it's pretty basic and repetitive. But if you're a fan of P.K.D., you'll find some interesting and fascinating stuff.
    • 64 Metascore
    • 69 Critic Score
    No Move support and just six hours of gameplay are the two main issues that prevent Robinson: The Journey from achieving a higher score. Wait for a cut price and for a patch that enables other peripherals than the DualShock.
    • 64 Metascore
    • 70 Critic Score
    Fairy Tail 2 improves the combat system, now clearly more action, but it fails to create a playful structure without depth and with few positive sides within it. It is a rather compassionate adventure, which still manages to entertain but not to upset the cards on the table.
    • 64 Metascore
    • 71 Critic Score
    Sword Art Online: Fatal Bullet is not a bad game per se, there are no real flaws or problems, but the overall experience is a little bland and generic. Things get a little (but just a little) better if you play with some friends, even in PvP. It's your typical product that will only please the hardcore fans of the original material, nothing more.
    • 64 Metascore
    • 78 Critic Score
    Star Wars: Bounty Hunter is a good and well-made remastered, It does not make who knows what changes to its game design, although we would have preferred more attention to the aspect of the TPS dynamics, however good and well made. Packed with gadgets, the work allows you to base yourself on the situations to be faced in often complete ways, and tends to be constant in the atmosphere.
    • 64 Metascore
    • 60 Critic Score
    Agatha Christie – Murder on the Orient Express is a timid attempt to modernize a classic of world literature. Aesthetically old with poorly implemented game mechanics I can't make this game shine.
    • 64 Metascore
    • 70 Critic Score
    The Franz Kafka Videogame is a delicious mix between books and videogames, resulting in a unique and visionary work. The puzzles are decent, but not always clear, and usually require a deep knowledge of the author. Considering the "gestural" gameplay, we'd recommend you wait for the mobile version.
    • 64 Metascore
    • 68 Critic Score
    God of War: Sons of Sparta attempts to delve into Kratos' past with a promising narrative, but ends up betraying much of the power expected from a title in the saga. The idea of exploring the trauma and nascent fury of the Ghost of Sparta was intriguing, and Deimos is a successful human counterpoint, but the game fails to transform this potential into a memorable experience. The predominant feeling is that of a timid title, almost fearful of its own heritage: the combat lacks bite, the two-dimensional graphics appear uninspired and lacking in character, and the mechanics — although functional — are uninspiring and constantly feel like something we've seen before. Sons of Sparta does not leave its mark, does not surprise, does not embody the epicness and brutality that made Kratos an icon; interesting for the most curious fans, but disappointing for those who expect the fury and emotional impact typical of the saga.
    • 64 Metascore
    • 75 Critic Score
    Windbound has several interesting ideas and is very nice to look at and listen to, but unfortunately the experience suffers from some flaws – for example, the procedural generation doesn’t make for particularly interesting level design. But above everything else, it lacks rhythm.
    • 64 Metascore
    • 73 Critic Score
    Elex II is your usual Piranha Bytes game. Long, classic in the RPG formula and aesthetically clean, but as always plagued with non optimized combat phases and the trademark issues with anything technical. However, it is still a step forward for the future of the franchise and for Piranha Bytes.
    • 64 Metascore
    • 76 Critic Score
    With its beautiful, challenging and procedurally generated dungeons, Underground offers a lot of new content for the Agents of the Division and, at the same time, lays the foundation for the future expansions of this unconventional online ARPG.
    • 64 Metascore
    • 68 Critic Score
    Death by Scrolling is a top-down roguelite by Ron Gilbert that combines instant action with ongoing progression: each run makes your character a little stronger, pushing you toward the classic "last playthrough." The simple yet tactical gameplay offers automatic combat and limited equipment options, with procedurally generated environments and a constant wall of flames hounding you. However, it suffers from a lack of variety, a sometimes unclear level design, and an often unfair difficulty. It's fun for short sessions, but far from the brilliance of the best casual roguelites.
    • 64 Metascore
    • 80 Critic Score
    Despite an imperfect narration and a lack of longevity, P-O-L-L-E-N provides us with astonishing scenarios (in VR, and with "normal" monitors as well) and suggestions inspired by some masterpieces of the sci-fi literature.
    • 64 Metascore
    • 75 Critic Score
    Xenon Racer is a love letter to the arcade racing genre; too bad for the many technical issues.
    • 64 Metascore
    • 75 Critic Score
    The 2016 edition of Pro Cycling Manager picks up where the previous chapters left off, for better or worse, with the complete simulation of competitive cycling and a realistic depiction of the races. If you're a fan of this sport, there's nothing not to be liked here.

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