The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 67 Metascore
    • 75 Critic Score
    Mulaka is a traditional action adventure, ispired by Okami, that tries and tell the roots of the Tarahumara culture. The game developed by Lienzo is constrained by an all too linear gameplay, a bland level design and a boring combat system (except the boss fights). It's presented in an elegant package, it can be played peacefully, but it's not bound to leave a mark.
    • 67 Metascore
    • 80 Critic Score
    Say No! More is such a strange game it can barely be considered one: you just need to press the spacebar to get to the end (even if there’s a moment when you need to *not* press it and I almost got stuck). Despite this, it is indeed a funny game that smashes the “yes man” workaholic culture, and it does it under a beautiful SEGA-blue sky. Perfect if played after eight hours in the office.
    • 67 Metascore
    • 80 Critic Score
    Gotham Knights is a strange beast: it's the classic example of a result greater than the sum of its parts. Taken individually, the elements that make up the latest effort by WB Games Montréal are full of many small critical issues, yet a video game is the product of the meeting and fusion of these individual parts. Yes, that's right, there are a lot of problems, almost all related to open world management and bland RPG components, but overall the game works and is capable of delivering one of the best Batman and companions stories outside the world of comics.
    • 67 Metascore
    • 70 Critic Score
    Cobra Kai is an entertaining beat ‘em up, colorful and faithful to the original, and also incredibly rewarding in co-op. It does, however, suffer from some annoying technical issues.
    • 67 Metascore
    • 75 Critic Score
    Quarantine Zone: The Last Check turns the classic zombie theme on its head by putting the player in the shoes of a health inspector at a military checkpoint. The gameplay revolves around inspecting survivors, diagnosing symptoms, and making often irrevocable moral decisions, with clear references to Papers, Please. The idea is original and the immersion works, but the structure tends to become repetitive as the hours go by. The action and base-building sections break up the routine without ever being outstanding. The experience is penalized by an overly rigid evaluation system and a technical implementation that is merely functional. An interesting release, more for its concept than for its gameplay depth.
    • 67 Metascore
    • 75 Critic Score
    A survival horror with a strong stealth component, which forces you to experience the protagonists' story in absolute silence. The gameplay mechanics are well-tested and work quite well, the tense atmosphere is felt, but some questionable design choices and situations that tend to be repetitive partially undermine the player's involvement.
    • 67 Metascore
    • 60 Critic Score
    Behind a sapphic story, Nights of Azure hides a pretty standard hack'n'slash. Not too good, not too bad, definitely not something you'll remember over the years. Gust should've had the guts to try something bolder.
    • 67 Metascore
    • 65 Critic Score
    Nine Parchments could be a fun game if you can wander in its levels with a couple of friends (in no more than a couple of evenings). After that, the experience gets boring and repetitive, and you'll probably search for something else to play.
    • 67 Metascore
    • 70 Critic Score
    Outward is a survival RPG that might seem a bit chaotic at first, but it might be able to entertain those who can overcome its many flaws.
    • 67 Metascore
    • 80 Critic Score
    Gravel is welcome a return to Milestone's roots: a fun, engaging and exhilarating racing arcade, along the lines of Dirt 2 and V-Rally. The driving model is accessible but not trivial, the gameplay is challenging without being frustrating, some locations are simply unforgettable and the multiplayer has a lot of potential. Green light.
    • 67 Metascore
    • 57 Critic Score
    Dated graphics, obsolete gaming mechanics and various technical issues are only some of the problems. There's some charm in the game, within the genre, but this is not enough to allow White Day to reach a good score.
    • 67 Metascore
    • 75 Critic Score
    The Thin Silence is a charming narrative adventure filled with puzzles on the lines of Limbo and Inside. Tw PM was courage was courageous in dealing with issues such as depression and the socio-political issue, but the experience is sometimes a little repetitive and frustrating.
    • 67 Metascore
    • 83 Critic Score
    Marvel's Avengers is a strange and somehow unexpected hybrid. Considered on its own, the campaign is an excellent action adventure, able to capture the spirit of Marvel characters both in battle and in everyday demeanor with an enthusiastic cinematic approach. The forced mashup with a Destiny-like multiplayer, however, does not benefit the game as a whole: online features are just weak, to the point they partially water down the singleplayer campaign. Perhaps Avengers Initiative’s time will come, but for now the game deserves to be played mainly for Kamala Khan’s story, which is joyful and inspiring.
    • 67 Metascore
    • 80 Critic Score
    This second DLC is not at all bad, expecially considering that the content is rather varied, original and challenging. There's something for everyone, for people who appreciate a good, tense story and for players who long for a speedrun. Combined together, the two Banned Footage DLC are a great addendum to an amazing horror game.
    • 67 Metascore
    • 67 Critic Score
    Source of Madness is a roguelite with a brilliant potential, which unfortunately feels mostly squandered. It’s a fun game mechanically, but repetition kicks in after just a few hours.
    • 67 Metascore
    • 60 Critic Score
    Death Noodle Delivery is a fascinating project in theory but the magic ends after a couple of hours of completing the game. Few mechanics, a constant vulgarity in the script and a general feeling of having an incomplete game in your hands.
    • 67 Metascore
    • 58 Critic Score
    Aliens, armored knights, mechs, mutants and dinosaurs with laser beams, spells and machine guns: whatever you saw or played in a videogame, just name it, and you'll probably find it in ELEX. A potpourri so weird it could have been amazing, ruined by an uninspired main quest and the usual, flawed combat system by Piranha Bytes.
    • 67 Metascore
    • 65 Critic Score
    Technically robust but not that impressive, Fate/Extella: The Umbral Star is a decent representative of the musou genre, with sixteen characters to take care of and a lot of battles to fight. If you truly love the original material, this game could be worthy of your time; otherwise, keep in mind that Berserk and the Band of the Hawk is on its way.
    • 67 Metascore
    • 55 Critic Score
    Mount and Blade is a game we loved (and still love nowadays), and that's exactly why we mourn for this console version, that adds absolutely nothing to the PC version, and lacks important stuff like Mods and 64-player multiplayer.
    • 67 Metascore
    • 65 Critic Score
    Neocore offers a fascinating story based on the universe of Warhammer 40,000, but wastes his chance with a heavily imperfect technical system.
    • 67 Metascore
    • 72 Critic Score
    On one hand, Call of Cthulhu is able to drag the player into an adventure with a dark and oppressive atmosphere, in which nobody really seems to be on our side, and curiosity can turn out to be our worst enemy. On the other hand, the little care given to some aspects of the game and the implementation of certain mechanics transform this game into a missed opportunity to celebrate the works of H.P. Lovecraft.
    • 67 Metascore
    • 64 Critic Score
    Mini-Mech Mayhem takes an interesting basic idea and develops it into nothing, resulting in a shallow experience with very limited content. The mini-robots are the cutest, though.
    • 67 Metascore
    • 75 Critic Score
    Weedcraft Inc. is a good business sim for a weed empire and speaks to the prejudices and the contradictions around this world.
    • 67 Metascore
    • 75 Critic Score
    Genesis Alpha One is a nice mix of roguelite, base building and FPS elements. It’s a bit rough around the edges, but the game can only improve with future updates.
    • 67 Metascore
    • 75 Critic Score
    Shenmue III is a game true to the past, perhaps too much. Yu Suzuki manages to attract die-hard fans of the original game, but will hardly conquest the heart of the new generation.
    • 67 Metascore
    • 80 Critic Score
    Despite an aged graphic style, Ride 2 is an enjoyable racing game that corrects most of the issues of the first episode. If you love motorcycles in their essence, this is the game to buy.
    • 67 Metascore
    • 80 Critic Score
    Travis Strikes Again: No More Heroes is colorful, crazy and unpredictable, representing a perfect appetizer while we wait for an official third game in the series.
    • 67 Metascore
    • 48 Critic Score
    Boring, repetitive and strategically negligible, Champions of Anteria is a way too simplicistic mixture of real-time-strategy and management. The five champions are blatantly unbalanced, the core of the gameplay requires you to repeat the same identical missions until the end credits, and the only hint of variety comes from the boss battles.
    • 67 Metascore
    • 70 Critic Score
    The combat system of Dissidia Final Fantasy NT is the natural evolution of what we played on PSP: exhilarating, impressive to see and fun to play, and it reminds us of how good is Team Ninja in developing action games. All we miss out on is everything else: few interesting game modes, cosmetic-only customisation options, and a truly messy online framework. Our honest advice? Wait and see how things will evolve in the near future.
    • 67 Metascore
    • 73 Critic Score
    Red Faction: Guerrilla Re-Mars-tered shows a lot of contradictions: we can find the same amazing and never equaled free approach, but also a very old-fashioned game world that results too much empty for today's standards.

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