The Games Machine's Scores

  • Games
For 2,655 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2657 game reviews
    • 71 Metascore
    • 70 Critic Score
    Ruffy and the Riverside is an adventure-platform that seems to have come straight out of the 64-bit golden age, but the “swap system” integrated into its gameplay manages to make it quite unique in its genre and to give life to truly unique and fun puzzle elements. The perhaps excessive “richness” of some levels makes orientation more difficult than it should be and some performance issues on Switch 2 (in backward compatibility) would require prompt intervention by the development team.
    • 82 Metascore
    • 85 Critic Score
    Tony Hawk’s Pro Skater 3 + 4 is a second round of collections that focuses entirely on fun and nostalgia. The gameplay formula is still highly satisfying, perfect in this summer period to recall a few games, two minutes of essential gameplay and dozens of tricks to perform. The new graphic coat is excellent, with the updated roster of skaters and some new maps. The usual problems persist around the use of the camera, to be left on automatic since in manual it is truly a terrible experience. Excellent longevity for those who have played them in the past, but a clever and usable package even for those who are approaching it for the first time.
    • 79 Metascore
    • 78 Critic Score
    Len's Island is a distinctive mix of survival, ARPG and dungeon crawler. It makes you feel like an explorer grappling with a world that can't wait to be discovered. There are some flaws such as a technical sector that could be improved, but as a start to the adventure it's not bad.
    • 80 Metascore
    • 83 Critic Score
    Broken Arrow is a solid RTS that can provide good fun to anyone who’s willing to spend a bit of time studying its systems, but the lack of campaign saves and an occasionally unclear UI are definitely areas where there should be improvements.
    • 63 Metascore
    • 72 Critic Score
    Gex Trilogy reintroduces the three original chapters of the famous 90s platformer, with accurate emulation and some modern features such as quick saves, rewind, trophies, widescreen support and CRT filter. The first episode, in 2D, is notable for its wall and ceiling walking mechanics, while the two sequels in 3D chase the Super Mario 64 model, losing some of the originality. The constant, dated humor may be repetitive, but the collection remains a solid product for nostalgists and completists, enhanced by extra content such as concept art or interviews with the developers.
    • 80 Metascore
    • 85 Critic Score
    If you missed out on this hidden gem from last year, now you have the chance to make up for it and enjoy a Switch 2 version that smells like a definitive edition.
    • 84 Metascore
    • 85 Critic Score
    System Shock 2: 25th Anniversary Remaster reintroduces the legendary mix of first person shooter, survival horror and role-playing game. It offers a large map to explore, full of interconnected paths and dangers to eliminate with weapons, psionic powers and hacking techniques. The research system adds tactical depth, allowing you to analyze enemies in order to increase their vulnerability. On the technical side, the remaster enhances the experience of the original with targeted refinements such as updated resolution, mod support, fifty achievements and cross-play co-op modes. The magic that made the game a cornerstone is still alive, even if some gameplay mechanics are starting to show their age.
    • 89 Metascore
    • 90 Critic Score
    Death Stranding 2: On The Beach improves on all the gameplay of the first episode and offers breathtaking views, it's a shame for a story that loses a bit of intensity in the central part.
    • 75 Metascore
    • 85 Critic Score
    Rematch is a serious candidate to be the Rocket League of this decade. Beyond the obvious similarities (more obvious once you pick up the controller) it is finally a different take on football than EA FC, closer to the real experience that a footballer can live but without forgetting the ludo thanks to the blatantly arcade approach of some gameplay ideas. Many things are missing, I think (I hope) that they will arrive, for now Fútbol is still bailado (and very danceable).
    • tbd Metascore
    • 90 Critic Score
    Deltarune Chapters 3 and 4 is the tangible explanation of why indie is beautiful, as well as being the confirmation that Toby Fox knows how to reinvent the 2D RPG with intelligence and irony like no other. A simply unmissable work, if you consider yourself a gamer.
    • tbd Metascore
    • 90 Critic Score
    Deltarune Chapters 3 and 4 is the tangible explanation of why indie is beautiful, as well as being the confirmation that Toby Fox knows how to reinvent the 2D RPG with intelligence and irony like no other. A simply unmissable work, if you consider yourself a gamer.
    • 85 Metascore
    • 87 Critic Score
    Many thought it almost impossible to bring a “heavy” game like Cyberpunk 2077 to Switch 2 with comforting results, but mission accomplished. Obviously some compromises had to be made that make this version oscillate between those of the old- and new-gen consoles, but overall the CD Projekt behemoth performs more than adequately and proves to be an experience worthy of remaining in history. Instead, the Phantom Liberty expansion suffers a little more than expected.
    • 85 Metascore
    • 90 Critic Score
    Lies of P: Overture is a valid addition to the base game, in particular because it doesn’t just add new gameplay (enemies, bosses, weapons, Legion arms) but also some very powerful story moments. Wholeheartedly recommended.
    • 39 Metascore
    • 50 Critic Score
    MindsEye intrigues with its cyber-noir atmospheres but stumbles on many, too many of its promises. Everywhere you look while walking through Redrock City, you see an ambitious action game that shoots for the stars but ends up crashing to the ground.
    • 82 Metascore
    • 88 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is the perfect example of how a minor classic should be brought back to life: without distorting its identity, but updating it with intelligence, respect and a healthy dose of courage. The work done by Atlus is not limited to a coat of HD paint: it is a real redevelopment of the original game, which today can be played with pleasure even by those who have no nostalgia to redeem. The new combat system, the more balanced pace and a more modern general direction give new life to a title that, at the time, had brilliant ideas but a rough realization. It is not perfect, nor does it want to be: it is a fascinating piece of a larger story, a bridge between the old Megaten spirit and its more accessible incarnations. In short, Raidou awaits you in better shape than ever, and finally ready to be discovered by everyone.
    • 64 Metascore
    • 60 Critic Score
    FBC: Firebreak is a cooperative spin-off that seems intriguing on paper but unfortunately lacks substantial content. With only five missions—rather simplistic ones at that—unremarkable classes, a limited variety of enemies, and uninspired weapons, the investment of time and money may not be justified. On top of that, the artificially slow progression system is reminiscent of the worst live-service practices. It might have some appeal if played with a close-knit group of friends, but engagement risks being short-lived.
    • 69 Metascore
    • 68 Critic Score
    Bithell Games, what should we do with you? What is this game? As an action game, it is not very in-depth, it is not stimulating. As a narrative, the story is appreciable but does not leave any freedom to the player. Did you look for linearity so as not to alienate those who wanted to fight? Fine, but then you should have developed that part more. And instead the final result remains in a sort of limbo, far from being an excellence in the various souls that compose it. For those who see the glass half full, it remains a well-written story in a super fascinating narrative universe.
    • tbd Metascore
    • 80 Critic Score
    SCUM is an extremely technical sandbox survival game, focused on a detailed simulation of the human body and resource management. Set in a huge map, it offers advanced metabolism, thermoregulation and nutrition systems, which directly influence the character's performance and abilities. The gameplay alternates exploration, crafting, management of vital parameters and combat, both PvE and PvP. The learning curve is steep and the interface is not always intuitive, but the approach is unique in the survival panorama, offering a deep and punishing experience for the most demanding players.
    • 89 Metascore
    • 92 Critic Score
    A Way Out could have been a lucky shot but It Takes Two confirmed the talent of the team led by Josef Fares in creating very fun and mirror games characterized by true strokes of genius. Split Fiction remains on the same, very high levels of its predecessors and even on Nintendo Switch 2 it confirms itself as an unmissable experience ... unless you have already experienced it on other platforms given the lack of any type of additional bonus.
    • 78 Metascore
    • 83 Critic Score
    An immersive, immense MMO sandbox survival game that captures the fierce and mystical essence of Dune, with a merciless and seductive Arrakis. The combat system is subdued and there are technical uncertainties that limit its potential. But what fun.
    • 85 Metascore
    • 90 Critic Score
    Yakuza 0 is still one of the best action games ever made, a game with a deep narrative, an exceptional cast, and a gameplay that is as multifaceted as few others. The Director’s Cut version for Switch 2 improves on the original in every single aspect, elevating its technical element and adding more “meat” around the bone with a new multiplayer mode.
    • 84 Metascore
    • 85 Critic Score
    Bravely Default: Flying Fairy HD Remaster is more than just a nostalgia operation: it is the celebration of a precise idea of ​​role-playing game, rooted in tradition but refined by brilliant intuitions and design choices that stand the test of time. The combat system, with the Brave/Default dynamic, remains one of the most successful inventions of the genre, while the writing and the sekaikan manage to enhance even a story with initially familiar traits. Sure, some narrative passages that are too diluted and curious choices regarding unlockable content risk breaking the rhythm, but overall it is a return of class, which does not look out of place at all in today's panorama and, in particular, in the newborn Switch 2 game library.
    • 79 Metascore
    • 85 Critic Score
    Sonic X Shadow Generations was a must-play a year ago, and if you haven’t played it yet, it definitely is now that you can do so virtually anywhere without too many compromises in terms of performance. It’s a shame that SEGA didn’t think about those who decided to buy it on Switch last year, who for now are at least forced to pay full price to play what is effectively one of the best Sonic games ever released. Which is not a great compliment.
    • 85 Metascore
    • 88 Critic Score
    The Alters blends 3D survival, resource management and base building with a strong narrative component. As Jan Dolski, we must explore a hostile planet, manage a space base and create alternate versions of ourselves to survive. Each Alter has unique abilities, but also memory, personality and unresolved conflicts. Managing tensions between clones, assigning the right roles, keeping morale high and coping with extreme environmental conditions becomes the heart of the gameplay. A deep challenge, between micro management, psychology and human science fiction drama told through multiple multiple choice dialogues.
    • 84 Metascore
    • 80 Critic Score
    Stellar Blade is a good, playable title that will delight those who love spectacular combat – and who can blame you? – and that will hardly make you regret the time you spend on it (a lot, if you are a completionist). That said, however, it struggles to have real flashes of style due to gameplay that is less refined than expected and a story that develops in a rather bland and predictable way, suffering in comparison with its points of reference.
    • tbd Metascore
    • 75 Critic Score
    A fishing-themed adventure with RPG elements that brings the characters of a web-com that has become very popular worldwide to PC and consoles. The fishing mechanics are unexpectedly funny and a few small variations on the basic theme manage to keep a gameplay full of humour gags inspired by video game stereotypes, which nevertheless suffers from a certain repetitiveness in the long run.
    • 75 Metascore
    • 77 Critic Score
    A roguelite with a simple but fun premise, although the peculiar control scheme doesn't exactly work in its favor.
    • 83 Metascore
    • 80 Critic Score
    Stormteller Games' Lost in Random: The Eternal Die fights, dodges, stings and hits hard to try and knock out rival Hades. It comes close to doing so thanks to convincing and compelling gameplay, but less deep and eclectic than Supergiant Games' masterpiece. Still, it remains an excellent product that fans of the genre should seriously consider.
    • 86 Metascore
    • 80 Critic Score
    Street Fighter 6: Year 1-2 Fighters Edition arrives on Switch 2 with a surprisingly solid porting, keeping the 60fps fluidity intact and making the experience extremely enjoyable on the go. With all the characters from the first two seasons already included, and a truly convincing pad in hand experience, it proves to be a worthwhile purchase for those who want to train or have fun anywhere, albeit with a few technical stumbles in the World Tour and unsuccessful secondary features.
    • 79 Metascore
    • 80 Critic Score
    Part adventure horror, part digital representation of Tim Burton's dreams, The Midnight Walking must be played to be truly understood. Possibly wearing a VR headset, so that it can express the best of itself, involving and deeply moving, because in a flat version it loses effectiveness.
    • 86 Metascore
    • 95 Critic Score
    Mario Kart World evolves the iconic series with interconnected tracks, expanded multiplayer chaos, and a thrilling mix of exploration and competition — all while staying true to its fun, frantic roots.
    • 73 Metascore
    • 80 Critic Score
    This Nintendo Switch 2 version of Puyo Puyo Tetris 2 is as excellent as the original game and brings a few new features: support for mouse mode, which is useful in navigating menus but a little awkward in the actual game, GameShare, and an extremely chaotic and fun multiplayer mode. The offering is excellent and plentiful but not particularly appealing to those who have already played the original title.
    • 74 Metascore
    • 72 Critic Score
    Dragon is Dead is a solid, challenging, and technically well-crafted action roguelite. The combat system is responsive and rewarding, with wide room for customization thanks to an articulate skill tree and elemental builds that reward experimentation. Persistent progression between runs encourages you to improve, while well-characterized bosses offer intense challenges. However, those hoping for complex levels or deep exploration may be disappointed: maps are simple, repetitive, and structured as arenas, more functional interludes than true worlds to discover.
    • 69 Metascore
    • 65 Critic Score
    Warhammer 40,000: Space Marine – Master Crafted Edition is a superfluous remaster. While it features slightly sharper textures, revamped audio, and updated 3D models, the changes are marginal compared to the original game, which is already playable in 4K and enhanced by the 2021 Anniversary Edition. Furthermore, the renewed UI partially undermines the user experience, while the changes to the control scheme make it less flexible. Despite all that, the qualities of the original game are still there.
    • 68 Metascore
    • 78 Critic Score
    JDM: Japanese Drift Master is the result of boundless passion, and as is often the case this leads a bit to overdoing it. The driving model is very good and overall the experience is fun and evocative. However, the game could have used a bit more refinement: it is still rough in some parts. Overall, however, JDM: Japanese Drift Master is spectacular arcade racing and definitely recommended.
    • 74 Metascore
    • 80 Critic Score
    Galactic Glitch is a twin-stick shooter roguelite in which you control an AI in the form of a spaceship trapped in a corrupted simulation. The gameplay focuses on physics to grab and throw objects, enemies, and projectiles, using mass and inertia for chain attacks, even taking advantage of friendly fire from opponents. Each run allows you to upgrade weapons, ships, and perks, but only after defeating certain bosses. More difficult than average, it rewards skill and perseverance rather than simply farming resources.
    • 68 Metascore
    • 70 Critic Score
    Mobile Suit Gundam SEED Battle Destiny Remastered is an adaptation that, while remaining faithful to the original title's portable origins, offers a solid and exciting gaming experience for fans of the SEED saga. Fast and fluid gameplay, coupled with decent Mobile Suit customisation and a large roster of mechs, form the beating heart of a title capable of entertaining for hours. However, the meagre and fragmented narrative, aimed almost exclusively at long-time fans, and above all a frustrating and ill-calibrated lock-on system, severely hamper the game's potential. The good level of challenge is often unfairly constrained by unfortunate design choices, which make the experience less accessible to newcomers. All in all, a flawed but charming product that will mainly satisfy those already familiar with the Gundam SEED universe.
    • 86 Metascore
    • 83 Critic Score
    Fantasy Life I successfully expands the laid-back, colorful formula of the original, bringing it to modern platforms with a vast world, flexible class system, and tons of side content. While the story clearly targets a younger audience, the overall experience is rich and rewarding—especially in multiplayer. Combat remains simple but effective, and the excellent localization adds charm. A few camera issues pop up during fights, but nothing game-breaking. Perfect for players looking for a cozy blend of RPG and life sim with a whimsical, fairy-tale vibe.
    • 87 Metascore
    • 85 Critic Score
    Pipistrello and the Cursed Yoyo is a metroidvania with art direction reminiscent of 1990s handheld games and a huge map packed with puzzles, secrets, and backtracking. The system of upgrading via contracts is original and introduces significant strategic choices, while yoyo tricks offer a variety of approaches to exploration and combat. The level design is precise and the badges allow you to deeply customize your play style. A brilliant game, with attention to detail and full of nerdy humor, it doesn’t revolutionize the genre, but enhances its features.
    • 79 Metascore
    • 80 Critic Score
    Nightreign offers hours of entertainment, frenetic battles, and spectacular boss fights to all players who are lucky enough to visit Limveld with two friends by their side, as well as the experienced Elden Ring veterans looking for a good challenge. The same cannot be said for those who have to find their allies through online matchmaking, due to an in-game communication system particularly inadequate for such a complex and punishing game.
    • 81 Metascore
    • 80 Critic Score
    F1 25 marks an improvement over the previous installment, featuring new content and a more in-depth My Team mode. The LIDAR scanning has made some tracks much more realistic, though the disparity with those that haven't been updated is noticeable. As for Braking Point, once again, the developers have opted for a highly dramatized approach to Formula 1, resulting in a simplistic and somewhat unrealistic narrative. The driving model remains largely unchanged, offering a good balance between arcade and simulation.
    • 73 Metascore
    • 75 Critic Score
    Deck of Haunts is fun for its mechanics and the reversal of perspective, but it lacks a real narrative bite and a crescendo of tension: it is interesting from a conceptual point of view, but it lacks that extra spark that makes the difference.
    • tbd Metascore
    • 85 Critic Score
    The peculiar gameplay of Into The Restless Ruins combines familiar but only seemingly incompatible game elements. Dungeon crawling, deck-building and roguelike blend to perfection in Ant Workshop's title, which rewards skill as much as daring and curiosity. Longevity is not its strong suit, but the experience is undoubtedly worth it.
    • 80 Metascore
    • 85 Critic Score
    The developers of Tainted Grail: The Fall of Avalon define it as a love letter to open world RPGs as if the game were just a tribute to the cornerstones of the genre such as Skyrim or Oblivion, when in reality we are faced with a production with great personality, spectacular from an artistic point of view and with a plot intricate enough to glue us to the monitor for a long time. The gameplay does not aim to revolutionize the genre, but offers everything you could want from a modern RPG, reinterpreting the story of King Arthur in a dark key and full of exciting combat.
    • 70 Metascore
    • 76 Critic Score
    A faithful remaster of a PS2 classic, Onimusha 2: Samurai’s Destiny brings back the brooding atmosphere and layered storytelling fans remember. The improved resolution and new QoL features are welcome, but the lack of real enhancements or modern refinements holds it back. While Jubei’s journey remains compelling and replayability is high thanks to branching paths, the dated combat and stiff controls may deter newcomers. Longtime fans will appreciate the nostalgia, but this feels more like preservation than revival.
    • 87 Metascore
    • 85 Critic Score
    Monster Train 2 builds upon the winning formula of its predecessor, enriching it with new factions, mechanics, and game modes that expand the content of the original title. Without radically changing anything, it delivers a deep and highly replayable experience, featuring a rewarding progression system and a steadily increasing difficulty curve that encourages dedication, learning, and experimentation. Unfortunately, the random element plays a significant role in high-difficulty matches, but that's both the charm and the challenge of roguelite deckbuilders.
    • 65 Metascore
    • 78 Critic Score
    Deliver At All Costs seems to be aware of its limitations, and by virtue of that the guys at Studio Far Out Games decided to focus their attention on the most important elements, such as the quirky and original missions, or the layout of St. Monique City. However, not everything is at the same level: the animations of the humans are quite stiff and in general everything is poorly polished, but fun still abounds and that is what matters most.
    • 71 Metascore
    • 75 Critic Score
    Blades of Fire is a bit of a wasted opportunity in the management of the game resources and in the way it alternates excellent ideas, such as the entire management of the forge and its combat system, which are accompanied by equally less successful things, the management of exploration, the confused and fast narration and anonymous characters. The possibility and freedom of fun is not denied, but often, when you enter into full synergy with the entire grammar of the game, something arrives promptly that clashes with everything else, something put there without context, some poorly considered choice, all in a world that is excellently realized, but generally dull.
    • 66 Metascore
    • 65 Critic Score
    Once the initial enthusiasm for the dual wielding weapon and the three warriors has waned, run after run the flaws of Yasha: Legends of the Demon Blade become more and more evident and allow excessive repetitiveness to take over.
    • 70 Metascore
    • 75 Critic Score
    The Siege and the Sandfox is an interesting but raw metroidvania, with good stealth mechanics and a checkpoint issue.
    • 78 Metascore
    • 85 Critic Score
    RoadCraft sets out to do one very specific thing and it does it very well: it’s amazing how quickly the hours fly by when you’re busy paving roads, moving heavy loads, finding creative uses for mobile cranes, and cursing the mud. Sure, it could use some tweaking to some of the minor things, like the interface or audio issues. But otherwise, it’s hard not to be satisfied. Bringing a few friends along isn’t a bad idea, though: some tasks can seem downright daunting for a single operator of heavy machinery.
    • 74 Metascore
    • 80 Critic Score
    Dino Path Trail takes dinosaurs and puts them at the center of a survival roguelike that seems cute and cuddly, but it is not: the Wild West is full of dangers, in Dino Path you die repeatedly between lead and dust. But it is fun, if you plan your moves well.
    • 83 Metascore
    • 90 Critic Score
    The Hundred Line: Last Defense Academy cements Kazutaka Kodaka and Kotaro Uchikoshi as masters of narrative ambition. This visual novel/RPG hybrid delivers a gripping, twist-laden tale spanning 100 days, 15 protagonists, and 100 endings, bolstered by tactical combat and a sandbox structure. While pacing stumbles during exploration segments, its razor-sharp script—packed with meta-humor, genre subversions, and emotional gut-punches—excels. Vibrant art, Masafumi Takada’s electrifying score, and streamlined timeline-hopping mechanics elevate its 100+ hour journey. Though its sheer scale may daunt, the available demo eases newcomers in; for fans, it’s a triumphant evolution of Danganronpa’s legacy, proving visual novels can still push boundaries. A flawed, unforgettable odyssey.
    • 83 Metascore
    • 83 Critic Score
    Capcom Fighting Collection 2 is a collection of obvious historical value, shining the spotlight on a selection of lesser-known but significant titles within the long tradition of Capcom fighting games. Technically well realised, with netcode rollback and unlocked content right out of the box, it represents an excellent rediscovery opportunity for fans and the curious alike. However, some controversial choices - such as a Capcom Fighting Jam that no one asked for, or the requirement of the EO version of Capcom vs. SNK 2 in ranked matches - reduce its competitive potential and risk alienating veterans. At the moment, it feels more like a collection for nostalgics and collectors than a platform on which to build a new online scene, but Capcom has shown it knows how to listen to fans' complaints and who knows, maybe Capcom vs SNK 2 could break free of the shackles of that unfortunate revision very soon.
    • 89 Metascore
    • 82 Critic Score
    Despelote is an emotional leap into childhood, among soccer balls, dreams and nostalgia. As little Julián, we relive the excitement of 2001 in Quito as Ecuador, in the midst of an economic crisis, dreams of World Cup qualification. The game blends deliberately retro digital photography, hand drawings, and ambient sound design to render a touching and well-directed autobiographical tale. Part of the gameplay includes Tino Tini's Soccer 99, a purposefully crude remake of Kick Off that perfectly reflects the nostalgic and messy tone of childhood. It lasts a bare couple of hours, but will stay with you much longer.
    • 66 Metascore
    • 70 Critic Score
    An action cop game that winks at Miami Vice, Hill Street and other historical detective series from the 80s. The game structure is interesting, the chases intense and challenging and the tasks to be performed quite varied, but in the long run repetitiveness makes itself felt and a few technical glitches break the magic. Technically we are close to average, but a few corrections are needed to put right the less than perfect fluidity and a few too many glitches.
    • 85 Metascore
    • 90 Critic Score
    Doom: The Dark Ages is an exciting evolution of the franchise, capable of impressing with its more structured narrative approach and gameplay innovations, without losing the brutal, metallic identity that has always distinguished the saga. The new multifunctional shield and the redesign of the fights give the combat considerable depth, while exploration is finally rewarded with huge areas overflowing with secrets. However, some of the more spectacular sections (such as those aboard the mecha) feel isolated and unimpressive, and the absence of a multiplayer mode - though perhaps justified - remains a missed opportunity to extend the longevity beyond the solid campaign.
    • 79 Metascore
    • 75 Critic Score
    Lushfoil Photography Sim is a very interesting photo-camping simulator. Well done in the mechanics related to the reflex parameters, as in the creation of the game maps.
    • 70 Metascore
    • 80 Critic Score
    Spirit of the North 2 takes the contemplative experience of the first chapter, expanding it into a larger open world, full of biomes and secrets. Combat, quests and inventory are excellently replaced by exploration, environmental puzzles and an extraordinary artistic direction. The main novelty is the introduction of the crow, able to give wings to the fox, just like a famous drink. Unique flaws: an automatic jump system that is sometimes unpredictable and a camera that is not always precise. A poetic title, visually splendid, but with some oversights in the gameplay.
    • 70 Metascore
    • 80 Critic Score
    More solid, more varied and sillier than ever, GORN 2 is the sequel that anyone who loved the first chapter must play. It doesn't invent anything new, it simply perfects and enriches every ingredient of the recipe that made its predecessor a cult. And that's fine.
    • 83 Metascore
    • 85 Critic Score
    Drop Duchy mixes Tetris, deckbuilding and roguelite in a hybrid that is surprising for the fluidity of its gameplay. You build a duchy by fitting together building and terrain tiles on a grid, exploring rows to obtain resources and troops with which to face tactical battles. Progression is marked by challenges that unlock new cards and factions, a gem that guarantees replayability. With attention to detail and the right amount of originality, it is an idea that is very difficult to abandon even after achieving the first, hard-earned victory.
    • 80 Metascore
    • 85 Critic Score
    A sci-fi adventure characterized by light tones and fresh gameplay, capable of giving satisfaction… as long as you are a curious player. Curiosity is essential to better appreciate the multifaceted exploratory component of Revenge of the Savage Planet and discover all its secrets. If No Man’s Sky and Outer Wilds had a relationship, this would have been their legitimate child.
    • 73 Metascore
    • 78 Critic Score
    Best Served Cold is a graphic novel set in a speakeasy with decadent charm, located in a city in an alternative Eastern Europe. With a strong narrative and investigative component, the game places us behind the bar, mixing cocktails and confidences. Twenty-two characters each with their own personality, branching dialogues, noir atmosphere and inspired art direction make for a deep and engaging experience. The approach is slow, thoughtful and entirely based on listening, intuition and careful reading of details. For those who enjoy complex stories, subtle moral choices and conversations that can change the course of events.
    • 66 Metascore
    • 58 Critic Score
    A ‘puzzle platformer’ with a strong personality, an excellent cast and an intriguing story. In terms of gameplay, there is no shortage of ideas, but the game's potential is almost totally destroyed by a large number of bugs and glitches that ‘dirty’ the gaming experience, making it MUCH more complicated than it should have been.
    • 85 Metascore
    • 85 Critic Score
    Out of Hands is imperfect and perfect at the same time, uncomfortable on purpose, but above all deeply fascinating. It is a narrative experiment disguised as a deck-builder, which finds in surreal exposition and dreamlike narration a very strong identity and, for this reason, is not suitable for everyone. It does not revolutionize the deck-builder game genre, but it can be unforgettable for those who love unique experiences that leave a strange feeling, like those disturbing dreams of which in the morning you only remember a few fragments.
    • 80 Metascore
    • 86 Critic Score
    Shotgun Cop Man is an atypical twin stick action shooter platformer, which does not include traditional jumps and you fly through the air exclusively using the recoil of the weapons. The Super Shotgun projects with powerful shots, while the pistol allows you to glide and correct the trajectory. Infinite ammo, reload only on contact with the ground and short but intense levels require precision and planning. The gameplay blends creative movement and tense combat, with additional challenges to eliminate all enemies, avoid damage and complete the levels within time limits. Minimalist graphics, an adrenaline-filled soundtrack and an integrated level editor complete an experience designed for fans of technical and hardcore platformers.
    • 78 Metascore
    • 82 Critic Score
    Keeping the original structure intact, Days Gone returns to PlayStation 5 in a version that — thanks also to an appealing price tag — stands out as a purchase well worth considering for open-world enthusiasts. Visually polished, lengthy without becoming tiresome, and quite entertaining, it also features a range of new game modes alongside the main adventure that add variety. The epic tale of Deacon St. John still fully deserves high praise today.
    • 78 Metascore
    • 86 Critic Score
    MotoGP 25 continues its streak of victories in the motorcycle simulation genre, presenting itself as very solid in its Pro mode and fresh in the new Arcade, which simplifies without trivializing a riding model that is now refined, physical, exhilarating from the start until you take it to the limit, getting the best out of it.
    • 85 Metascore
    • 83 Critic Score
    StarVaders is a really fun and solid deckbuilder, it is well made from many points of view. Even if it has room for improvement, it deserves to sit at the same table as the best "videodrugames".
    • tbd Metascore
    • 84 Critic Score
    Viscerafest is a frantic boomer shooter set in a retro sci-fi universe painted with big pixels with a neon palette reminiscent of the vicious color schemes of the 1980s. The mercenary protagonist is a love letter to Duke Nukem, engaging in ultra-violent shooting and impossible jumps along labyrinthine levels overflowing with aliens and bosses to be riddled with bullets until they turn to pulp. The option of collecting skulls to use as currency at stores to buy cheats invites replaying maps already completed in search of secret areas or simply for revenge once you get stronger.
    • 81 Metascore
    • 70 Critic Score
    A teen drama adventure with a lot of nostalgia and a good atmosphere, but with a lazy script and boring gameplay.
    • 80 Metascore
    • 75 Critic Score
    The Elder Scrolls IV: Oblivion Remastered updates the technical aspects of the renowned RPG through the use of Unreal Engine 5, enhancing lighting, animations, and sound. However, it suffers from instability, with frequent crashes and significant drops in frame rate, particularly in open environments. The original issues persist, including the notorious auto-leveling system and an outdated combat system. Additionally, some changes made to the character progression risk amplifying the problems already present in the original version.
    • 81 Metascore
    • 80 Critic Score
    Haste: Broken Worlds is the answer to the question "what would happen if Sonic the Hedgehog had sex with Tiny Wings"? And the answer is a must play arcade/roguelike game.
    • 83 Metascore
    • 82 Critic Score
    Level Devil is a toxic love letter to games that don't want us to have fun, but to suffer with style. It is a minimalist, unforgiving 2D platformer with nearly 200 short, unpredictable levels in which every obstacle can suddenly change: moving holes, treacherous walls, collapsing floors, and invisible traps. New mechanics are constantly being added, including teleports, reverse gravity and transformations of the protagonist. No need for extreme skill, but memory, intuition and steady nerves. Sadistic but refined, Level Devil knows what it wants to be, and never apologizes. All for playing and giving unsuspecting friends a try.
    • 91 Metascore
    • 94 Critic Score
    I know I'm going out on a limb, but Clair Obscur: Expedition 33 may not be a masterpiece for everyone, but it comes close without fear. A superfine narrative, a galvanized and well-optimized combat system, a dedicated soundtrack that hits all the most tense moments. I entered the sacrificial tunnel of Expedition 33 and came out with tears of joy for how much I savored throughout the adventure. About thirty hours of gameplay that have been a continuous joy and I am fully aware that I will play just as many to finish all the things left pending.
    • 79 Metascore
    • 84 Critic Score
    A forgotten land shrouded in myth, a sacred egg holding the fate of a species, and a dying explorer’s last wish — Amerzone: The Explorer’s Legacy returns as a visually rich, emotionally charged journey. Rebuilt from the ground up in full 3D, it enhances the original with modern gameplay mechanics, an integrated journal system, reimagined puzzles, and dual difficulty modes. A classic adventure reimagined for today’s hardware and sensibilities.
    • 82 Metascore
    • 75 Critic Score
    Synergy will mesmerise you with its art and setting, however there’s not too much innovation in it, and its user interface doesn’t do a great job at making the game complexity digestible and manageable.
    • 65 Metascore
    • 78 Critic Score
    Steel Seed is definitely not a perfect title: it suffers, in particular, from a combat that is not very clean, from occasional glitches, and from a story that has very few high points. It remains, however, a game of average quality characterized by spectacular settings and a soundtrack with some nice moments. If in the future Storm in a Teacup manages to fix the feel pad in the hand of its games, it is not impossible that in five years from now the Roman group will be able to surprise us with some nice things.
    • 80 Metascore
    • 88 Critic Score
    Fatal Fury: City of the Wolves is not only a successful return: it is a love letter to long-time fans and, at the same time, a great entry point for newcomers. Thanks to a deep but accessible gameplay, an inspired artistic direction and an avalanche of content for all modes, SNK signs one of its most convincing works of the modern era. The resistance of the online sector and the weight of certain unpopular choices in the initial roster still need to be verified, but the heart is there, and it beats strong. South Town is alive again.
    • 80 Metascore
    • 86 Critic Score
    EA has been keeping us on a shoestring for too long now, so it's a good thing that someone fills this huge gap that has been plaguing our lives for years now. Tempest Rising takes all the elements that work in Command & Conquer and offers them to us on the 2025 hardware, without trying to invent anything special. The result is a complete success, and it wasn't a given, because doing simple things is always more complicated than it seems, as demonstrated by the latest spaghetti aglio olio e peperoncino that I prepared.
    • 68 Metascore
    • 80 Critic Score
    Chains of Freedom is a turn-based strategy with action elements and simplified tactical management that sits somewhere between XCOM and Jagged Alliance, while renouncing elements such as targeted headshots, stance and reaction fire. Alien crystals to equip offer variety, customization and a touch of build strategy. Missions are linear but packed with optional areas, and the post-apocalyptic aesthetic feels polished, believable and well-directed. Suitable for those seeking accessible combat with near-infinite resurrection options, less for purists who demand depth and control of every action point.
    • 88 Metascore
    • 93 Critic Score
    A cinematic blockbuster playable and enjoyable from start to finish, with very few pauses, a rare attention to detail and an almost touching gameplay expertise. Indiana Jones fans will live a dream lasting 20 hours or more but even those who have never particularly loved the famous archaeologist have the opportunity to enjoy one of the best action-adventures of recent years.
    • 82 Metascore
    • 83 Critic Score
    Cataclysm makes you feel like a medieval architect with performance anxiety: every mistake is set in stone and paid for in blood. It may not be a title for the masses and it has some areas that could be improved, but it can be rewarding and is certainly original.
    • 66 Metascore
    • 72 Critic Score
    Hoverboards and rock music made the fortune of Back to the Future and the formula works quite well also in Star Overdrive. The game developed by the Italian team Caracal presents an aesthetically pleasing sci-fi adventure, with a setting that is not particularly original but fascinating and full of activities. Some ‘stiffness’ problems in the walking phases, small technical stumbles and a bit of repetitiveness in situations, however, prevent it from taking off.
    • 83 Metascore
    • 85 Critic Score
    It's not without its flaws, but The First Berserker: Khazan is ferociously capable of instilling first hatred and then love in the most determined player to tame it, and this makes it a must-have for any hardcore action game fan.
    • 71 Metascore
    • 80 Critic Score
    Monster Energy Supercross 25 represents a step forward from previous titles. The progress due to the adoption of UE5 is evident and has brought the series even closer to a true simulation. Some adjustments are still necessary to better balance the difficulty level, correct sporadic problems with the opponent AI, and improve the navigability of the UI.
    • 73 Metascore
    • 77 Critic Score
    Croc: Legend of the Gobbos Remastered is a faithful re-release of the original 1997 3D platformer, with more user-friendly controls and slightly - just slightly - more modern graphics. The retro charm remains intact with levels full of secrets, funny enemies, and simple but rewarding gameplay. While not shining in technical innovation, it includes extra content such as the Crocipedia and the original game. A nostalgic remastered, more conservative than revolutionary, designed for historical and curious fans of digital vintage, proving that even lesser known video games can deserve a second chance.
    • 90 Metascore
    • 93 Critic Score
    Nixxes Software raises the bar once more with The Last of Us Part II Remastered, a technical, narrative and action masterpiece. The physics engine gives combat a vicious realism, while textures and models elevate environments and actors' expressions to cinematic levels. The story, to be experienced through the different points of view of the two protagonists, will keep you on your toes until the credits roll, while the roguelike mode No Return offers new challenges to the most demanding players. Various graphical and accessibility configurations will allow everyone to experience the adventures of Ellie and Abby. The best version of the saga conceived by Naughty Dog is undoubtedly this one.
    • 81 Metascore
    • 80 Critic Score
    25 years have passed since the release of this JRPG by Square, which proves, however, that it still has something to give thanks to an intriguing combat system, a ‘dual-track’ story, and restorations and enhancements that include new game modes, novel narrative elements, and streamlined gameplay that is very enjoyable to play.
    • 77 Metascore
    • 75 Critic Score
    South of Midnight is a decent single player action-adventure, overall and without giving too much weight to the linear gameplay or to some technical and structural limitations. Narratively and artistically it is really intriguing, too bad that from a gameplay perspective it shows much less courage.
    • 80 Metascore
    • 80 Critic Score
    Koira is a narrative adventure without text or dialogue, delicately depicting the bond between a mysterious being and a lost puppy in an enchanted forest. Through a language composed of gestures, sounds and images, the game offers an emotional and immersive experience, characterized by accessible environmental puzzles and a minimalist but highly evocative visual style. An interactive fairy tale in which the light of friendship guides the way through the darkness. Aside from its enchanting atmosphere, however, the short overall duration and low level of challenge may not satisfy players looking for a more challenging experience.
    • 71 Metascore
    • 78 Critic Score
    Bleach Rebirth of Souls is a solid fighting game based on Tite Kubo's manga, perhaps the best production related to the franchise. It's not a perfect fighting game and there are some problems with online matches, but it's a solid base to start from.
    • 72 Metascore
    • 76 Critic Score
    A horror adventure with a strong cinematic flavor, with aesthetics and themes that bring to mind the works of Lynch, Cronenberg and Nolan. The gameplay is reduced to the bare minimum and there are a few too many bugs, which however do not compromise the enjoyment of an extremely "atmospheric" experience with adult content.
    • 75 Metascore
    • 70 Critic Score
    If like me you really have a hard time saying no to a soulslike, and you are out of candidates, and the idea of ​​playing with an attractive maiden is a bit unnerving, your best option is to take another look at Elden Ring and look for some templates for the character editor. But if the Interregnum has really really bored you, then I guess AI Limit is not the worst choice you can make, just don't expect a memorable experience.
    • 83 Metascore
    • 85 Critic Score
    While MLB The Show 25 closely follows the aesthetics and gameplay structure of the previous edition, albeit with some pleasant refinements, it is the new game modes that bring a breath of fresh air and elevate the level of excitement. From the single-player career mode to the collectible card system known as Diamond Dynasty, passing through the management of an entire franchise, the implemented changes are particularly well-thought-out. They inject vital energy, intensifying the passion of fans and compelling them to take the field daily in an endless cycle of pitches and hits.
    • 72 Metascore
    • 85 Critic Score
    Atomfall is a simplified immersive sim that transports the player into a Quarantine Zone filled with mysteries, where moral decisions shape the course of the adventure and its conclusion. Featuring a retrofuturistic sci-fi setting that is distinctly "British", Rebellion’s game offers non-linear progression and a fair degree of freedom. The survival and combat mechanics are solid as well, although the final stages suffer from a sudden and unjustified spike in difficulty.
    • 66 Metascore
    • 62 Critic Score
    Beyond the Ice Palace 2 attempts to resurrect a forgotten action platformer from 1988, turning it into a Castlevania-like. The gameplay introduces chains used for both combat and platforming, but imprecise controls and questionable physics detract from the experience. Uninspired level design, repetitive bestiary, and badly distributed checkpoints make the game frustrating. While having a good atmosphere and an interesting combat system, this sequel ranks below the average of modern indie productions and will therefore be appealing only to hardcore fans of the genre.
    • 80 Metascore
    • 80 Critic Score
    Wanderstop is a game about escaping the characters people project on us, finding a way out to our freedom. Freedom to be who we are, to let down expectations we never wanted. Sometimes life it's only about slowing down and making some tea.
    • 79 Metascore
    • 78 Critic Score
    After many years of waiting, Assassin’s Creed finally lands in feudal Japan. However, although Shadows’ gameplay is engaging and the setting visually satisfying, Ubisoft Quebec’s work is penalized by a particularly invasive live service structure and a plot that gradually loses its bite, until it reaches an unsatisfactory conclusion. Despite everything, the experience remains enjoyable, thanks to an open world full of activities without ever being oppressive and a combat system that fully enhances the peculiarities of both protagonists.
    • 81 Metascore
    • 77 Critic Score
    Head Over Heels Deluxe is the re-release, executed with some laziness since it is taken heavily from the Spectrum Next version, of a 1987 isometric classic renowned for innovative gameplay and platform-puzzle challenges. Players control two agents, Head and Heels, each with unique abilities, who must work together to defeat the Blacktooth Empire. This new version introduces an additional world, 32 collectibles and technical improvements while maintaining the difficulty of the original. While fidelity to the past is to be admired, some historical issues remain unchanged.

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