Softpedia's Scores

  • Games
For 1,658 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1660 game reviews
    • 77 Metascore
    • 90 Critic Score
    Crimson Desert is one of those games that manages to seamlessly combine elements from our favorite RPGs and open world games. While you can see some of its original MMO roots in the quest design and side activities, it’s clearly meant to be a wonderful, immersive and engaging action RPG focused on exploration and with a good, emotional story to boot. The game features satisfying combat that rewards mastery, but which can be very punishing, especially when it comes to bosses. And it has so many great activities and side content that, along with the main game, it will take you over 200 hours to complete everything, especially if you want 100% achievements. Crimson Desert makes the most out of its massive scope and even if a few of its parts are undercooked, it’s still one of the most impressive open world experiences released in recent years.
    • tbd Metascore
    • 85 Critic Score
    The Ratline challenges players to find Nazi criminals using nothing more than their own brainpower, limited starting information, and the ability to chat up people and search an archive. Its mysteries are inspired by history, with plenty of details that will probably lead some to learn more about World War II and the real ratline but also have plenty of solid fictional twists and turns. The investigation action is decent but limited by the genre’s core ideas. The phone conversations add a little variety, but this is still a game about reading, re-reading, and thinking while looking at photos. The Ratline is designed for fans of titles like The Roottrees Are Dead or The Golden Idol who are looking for more puzzles to crack open.
    • 67 Metascore
    • 75 Critic Score
    Investigating a 20-year-old murder wasn’t something I expected to do when playing this game, but I am impressed with the game’s intriguing premise and how it all unfolds. The fact that you get to be a detective during the 40s is a highlight too, along with some of the puzzles you encounter. It’s not meant to be a very long game, however I wish it was longer, because there are many points where the gameplay feels very satisfying and intriguing. Then again, The Last Case of John Morley is not without its faults. Its mechanics are very simple, which leads to a lack of diversity when it comes to puzzles and challenges you encounter. The use of AI assets is also a downside that me and some of the playerbase won’t appreciate, either. I also wish the game had more leeway when it comes to how you solve the case, instead of feeling so linear. So yes, it’s not perfect by any means, but it’s a satisfying detective game that doesn’t overstay its welcome.
    • tbd Metascore
    • 65 Critic Score
    Mosaica: Arboreal is one of those games that you want to try out after a challenging day at work or a serious day/night of gaming. It’s meant to be relaxing, enjoyable and a way to chill out after all the stress you had until then. And for the most part, I think it succeeds. Its puzzles vary in difficulty, and there’s always something new to uncover. Plus, elements such as loot help expand the experience, while still keeping it very rewarding. It's clear that Mosaica: Arboreal won’t appeal to everyone, especially when it comes to its use of AI art. However, the puzzle-solving side of the game carries it through, and it can become very fulfilling the more you play. Don’t expect a lot of depth and keep your expectations in check when it comes to AI usage. But as a whole, the game delivers if what you want is some great puzzle-solving, if you are willing to get past a few shortcomings.
    • 67 Metascore
    • 80 Critic Score
    Clue: Murder By Death will disappoint those looking for a direct adaptation of the very popular boardgame. It will also fail to deliver the level of humor and kitsch of the movie. But, with its simple mechanics and extensive storytelling, it does deliver a pretty cool murder mystery that starts off pretty slow and then delivers plenty of surprises. The presentation will be the biggest obstacle for detective game aficionados. Put on a crime-focused podcast and take breaks when the simple graphics start to grate. Clue: Murder By Death’s more than 100 rooms don’t all pack surprises, but they create a fictional universe with a ton of storytelling potential.
    • 74 Metascore
    • 85 Critic Score
    Reigns: The Witcher is a good, small, smart, and often funny game that remixes Geralt’s adventures in interesting ways. It’s a nice way to revisit the universe for anyone who has played at least one of the titles in the franchise and wants to experience it in a new way. But those unfamiliar with this fantasy world should stay away. It’s easy to understand the mechanics and quickly play a few sessions, pushing to meet one of the goals and trying to find new ways for the hero to die. The game is best enjoyed in short bursts. Stop when the action becomes repetitive or if the same death pops up twice. Reigns: The Witcher would have been better if it tweaked the series’ core mechanic a little to give players more control. It's still fun to see what tales Dandelion will spin.
    • tbd Metascore
    • 80 Critic Score
    Railroad Corporation 2 has a lot of interesting ideas, and as a package, I think it delivers on its promise. As a tycoon game, it has enough content to satisfy players in the long run, along with the scenario editor that can give you endless different maps to go through. The mechanics are solid, and while the tasks you’ll do become repetitive pretty fast, the game always throws some new ideas and mechanics in front of you, and you have to figure out how to make the most out of them. What’s interesting is that Railroad Corporation 2 has a great coop/multiplayer experience, and one where your allies can use your own tracks, which I found quite different to many other games in the genre. Playing multiplayer was fun, but single-player is just as engaging, albeit rather buggy a lot of the time. It’s a viable option for those that have already played Railway Tycoon 3 or Transport Fever and want a different style of gameplay, which is just as satisfying and focused on management and innovation.
    • tbd Metascore
    • 65 Critic Score
    When you play a game like Banished Stone with its rather old school graphics and style, you either love it or you hate it. As someone who enjoys the old school visuals, I still think that Banished Stone could look better, especially when it comes to animations and backgrounds. However, if you get accustomed to the gameplay loop, it’s pretty solid, it just takes some getting used to. Banished Stone was an interesting game for me, but I found it very repetitive and the lack of enemy variation on each level ended up leading to boredom at times. However, I appreciate the fact that they went with the side scrolling approach, the music is quite good, and the gameplay gets better as you play. I think the game’s beginning is a bit of a rough patch, but if you get past the first hour and its shortcomings, you’ll have over 20 hours worth of fun here.
    • 79 Metascore
    • 90 Critic Score
    Planet of Lana II is designed to improve on the original’s ideas and give fans more of what they loved. The game’s core, both in terms of story and gameplay, still lies in the connection between Lana, adventurous as ever, and Mui, now capable of engaging with puzzles in new ways. The game is well-balanced, with only a few situations where it was hard to intuit how to advance. The title’s voice acting is impressive, and I appreciate the effort to offer more biome variety, even if Lana’s animations aren’t always great. Anyone who loves the protagonists and the immersive use of an alien language should play the sequel. Planet of Lana II: Children of the Leaf is a good sequel that still impresses with its atmosphere, even as some of its new gameplay ideas don’t fully deliver.
    • 73 Metascore
    • 80 Critic Score
    I was excited to see how a port management and simulation game would look like, and I think that Docked successfully manages to balance both sides of the experience. Adding a narrative into the mix made things even better, because it’s all glued together extremely well, and the experience feels more organic this way. They also manage to add lots of tasks and varied missions for you, so there’s always something to do...Naturally, some tasks will be repetitive, but that’s by design when you play a simulator like this. I was happy to see that you can also manage your port’s finances, upgrade the port and do all kinds of things that other games in the genre don’t cover. There are tons of menus, lots of machines for you to own and use, but also plenty of managerial tasks that you need to check out.
    • tbd Metascore
    • 85 Critic Score
    The Perfect Pencil is a great video game for anyone who likes the mechanical mix of the Metroidvania genre. The balance tilts toward exploration, which is a good choice given the weirdness of the universe and the beauty of its biomes. Scanning is a nice little additional idea that feels a little underused. The ability to heal through combat is solid, even if the more complex set-pieces and the boss battles move too fast for it. A balance pass for checkpoints is also needed. I like The Perfect Pencil’s originality and found it best enjoyed in sessions just long enough to get to a new save point.
    • 73 Metascore
    • 75 Critic Score
    Legacy of Kain: Defiance Remastered is the definitive edition of a seminal platformer, and my personal favorite from this series. Seeing this game’s new HD graphics, refined controls and great camera update made me very happy, because this is the best way to play an amazing classic. It’s also great that they added photo mode, alternative skins and lost levels from the original. As a complete package, Legacy of Kain: Defiance Remastered is worth considering for everyone who enjoys 3D platformers or who played the originals. Newcomers to the series will find some elements like platforming or swimming to be a tad difficult. Then again, the game is backed by an amazing story and exceptional lore, so it’s worth enduring those mishaps.
    • 86 Metascore
    • 90 Critic Score
    Cairn is a game that came out of nowhere and immediately grabbed my attention with its gripping story, engaging climbing and numerous threats or challenges found along the way. It’s the type of game that you think of the entire day, trying to figure out what to do next and what route you need to take. It’s a climbing game, as it is a puzzle and exploration-focused experience. It’s nice that the game runs smoothly, there’s no pressure and it’s more about your skills and determination. Cairn mimics real life when it comes to climbing, but it also keeps some interesting ideas, and it continues to be incredibly fun. Yes, it will take a while to get used to the controls, but once you get past that, you will see it’s a very solid, albeit challenging experience. It will give you around 10-15 hours of excitement and fun, along with a reason to always come back and see all the side content or secrets.
    • 92 Metascore
    • 95 Critic Score
    Having 2 main protagonists with such a different game style was a bold choice, but Capcom nailed it. Resident Evil Requiem feels not only a refreshing take on the Resident Evil series, but it also manages to add some interesting lore, along with offering us a great blend of horror and action. There are plenty of jaw-dropping moments, along with fan service and two endings that will certainly make you think what will happen next. And although I played every Resident Evil until Requiem, I didn’t know how Grace would fit in, considering how expansive the series had become. She is a stellar addition to the series, and having Leon back was definitely a blast. All in all, Resident Evil Requiem is an excellent game, a stunning entry for the series and it will keep you glued to the screen no matter if you’re killing enemies as Leon or experiencing true survival horror as Grace.
    • 79 Metascore
    • 85 Critic Score
    Cozy Caravan offers a very fun time, especially if you like slower, cozy gameplay. Not only is the experience charming and very cute, but the gameplay is deep enough and interesting to keep you going for hours. You can easily spend 10-15 hours in the game, exploring the world and crafting stuff or upgrading your caravan. However, Cozy Caravan’s gameplay is not meant to be very complex or too challenging. That makes it great for kids or people who just want to unwind and relax. The downside is that any player who wants a challenge might find the game too easy. It’s one of those games that you can easily get back to, spend a few hours chilling and relaxing, and then move on to more complex games. But rest assured, every minute is going to be worth it.
    • tbd Metascore
    • 85 Critic Score
    Fate’s Theater has rock-solid, yet simple to understand, mechanics and one unique narrative twist. While Fortune and Misfortune are battling using humans as pawns, small stories emerge directly from the player’s actions. Each duel between the two forces of destiny, livened by the direct intervention of Fate itself, becomes a sort of slightly absurd, disjointed improv show. Play the game with another human, if possible, and try to only communicate using the generated stories. Against the computer, the repetitive nature of the rounds can be annoying. Fate’s Theater is a unique experience, and the developers need to find a way to evolve its mix of gameplay and narrative for a sequel or spiritual successor.
    • 70 Metascore
    • 75 Critic Score
    I’ve always wanted to play a tactical Viking-focused game, and NORSE: Oath of Blood manages to bring that idea to life. Creating a Viking settlement, embarking on missions and slowly expanding the story are all things that the game does very well. The same thing is valid when it comes to combat. The battles are engaging, there’s plenty of tactical depth, and you also have enemy variety as well. It’s not as long as many other turn-based titles, and it’s more story-focused, which can be a great upside for many players. Unfortunately, at least at launch, NORSE: Oath of Blood suffers from performance problems, including cutscene stuttering and issues like pop-in. Hopefully, these issues will be fixed soon, because the game shows a lot of promise.
    • tbd Metascore
    • 80 Critic Score
    Anima Gate of Memories: I & II Remastered is the ultimate way of experiencing these 2 games, and it’s definitely a great idea to get them, especially if you enjoy anime content and RPGs. The highlight of these games is certainly their combat, but the story is also serviceable, and the RPG elements enrich the overall experience. It’s also great to see that the game doesn’t require a lot of resources on PC either, so even if you have an older computer, you should be more than ok playing it. If you’re into Nier-style games and want an excuse to spend a few dozen hours in a wonderful fantasy world with quirky bosses and enemies, this is definitely something to consider. It’s more of an indie action RPG, but one with a lot of heart, excellent combat and engaging RPG elements. I enjoyed the game world, the characters, interactions, but also enemy encounters and bosses. Yes, it has some caveats, but if you want to experience these now-classics, the remastered pack is the best way to do it.
    • 76 Metascore
    • 85 Critic Score
    Star Trek: Voyager - Across the Unknown was a positive surprise for me. Few of the latest Star Trek games were great, but this one is very exciting to play, and it uses the sense of exploration to its benefit. It remains faithful to the source material, while also allowing you to nurture, level up characters and manage the ship to your liking. The gameplay doesn’t get stale, and exploring planets always feels very satisfying. It's also nice to see that the story has some great, unexpected twists and turns. Star Trek: Voyager - Across the Unknown also encourages you to make different choices, and those will affect your gameplay. The combat is engaging, the ship management part of the game is rewarding, and you always feel that you’re progressing in some way. The developers are also committed to solving core issues like saving problems, so that’s a good sign. Star Trek: Voyager - Across the Unknown is a hidden gem for sci-fi fans, and you will find yourself pouring a few dozen hours into this, as you explore planets, follow the story and embark on treacherous missions.
    • 73 Metascore
    • 75 Critic Score
    Yakuza Kiwami 3 & Dark Ties manages to revitalize one of the weaker entries in the franchise. It brings transformative improvements to combat, which leads to more fluid battles. There are also excellent visual upgrades, along with restructured segments that help deepen the emotional investment you have in these characters. Granted, some of the pacing issues and story habits are retained, but the main campaign feels stronger than the original, thanks to these updates. However, additions like Bad Boy Dragon feel repetitive, whereas Dark Ties is short and rather limited in scope. Survival Hell was a surprise for me, because it adds to the innovative aspect we know and love in the Yakuza world. It has its shortcomings, sure, but Yakuza Kiwami 3 & Dark Ties is a good entry in this franchise, with a very engaging story and interesting additions that help boost your play time. It’s not as great as the newer, turn-based focused games from the franchise, but if you want to experience the older story with some innovative ideas, it’s certainly worth your time.
    • 65 Metascore
    • 75 Critic Score
    Sanatorium is a very compelling, easy-to-play game that puts you in a very distinct role. It’s definitely unlike a lot of other games I played, but also an interesting experience that you will find yourself coming back to quite often. Granted, the gameplay can feel repetitive, but the freshness brought by each patient and their situation will make things feel more interesting as you play. It also helps that the staff and the institution as a whole have their own weirdness and quirkiness, which you will try to navigate as you reach your goal. Although Sanatorium might not be the most complex or the longest game out there, I think this is a worthwhile experience. The charming graphics, disturbing location, art deco visuals and odd staff all add up to creating a very compelling, yet exciting and beautiful game world for you to explore. Yes, the game does have a few bugs, and its core loop might feel unappealing at times, but the more you play, the more compelling the story becomes. And for me, this is a game I will gladly go back to dozens of times, just trying to help more patients and figure out how to treat them. It’s very engaging and treating people feels satisfying.
    • tbd Metascore
    • 60 Critic Score
    As someone who loves tinkering with car parts in real life, I had a fun time with this part of Underground Garage. You have multiple cars to work on, and they did manage to provide a great level of detail for these vehicles and their parts. With that in mind, the game doesn’t feel ready for a 1.0 release, because it still has a lot of bugs and some of the title’s features feel undercooked. I encountered a lot of small bugs, but also some progress-breaking bugs that ended up being quite frustrating. Additionally, Underground Garage relies quite a lot on the use of AI-generated assets and tools, which might end up rubbing some players the wrong way. It’s clear that the game’s scope was grandiose, and some shortcuts like using AI had to be used in order to achieve that goal. Was it worth it? It depends on what you expect from Underground Garage. I like the work you do in the garage, when you tinker with vehicles and parts. However, the racing side and performance need heavy improvements, which hopefully the game will get, eventually.
    • 65 Metascore
    • 65 Critic Score
    Code Vein II is the best example of a game that looks amazing on paper but in reality, fails to be stellar in any aspect. This isn’t necessarily a bad game, but it’s strange to have a sequel that has a lot more mechanics, characters, and story bits than the original, and fail to surpass it. The open-world aspect should have helped Code Vein II elevate it from the typical corridor-like soulslike, but it doesn’t. It’s nice to freely roam a world like the one Bandai Namco built for Code Vein, but not if it’s completely empty. One other major issue with Code Vein II is performance, which is, once again, all over the place. When it rains outside, your frames drop considerably, so combat is a nightmare. Things look good in dungeons, but the moment you step outside, everything seems half-baked. If you’re itching for a soulslike and consider Code Vein II, I would recommend playing the first one instead. Even if that would mean playing it a second time.
    • 80 Metascore
    • 90 Critic Score
    When I started playing Reanimal, I was unsure where this experience would go. However, I found the game to be very surprising, not only when it comes to its story, but also the overall presentation and great sense of immersion. It retains Tarsier’s signature style, while adding some clever, new elements into the mix. Reanimal doesn’t rely on jumpscares, instead its focus is on psychological horror and a sense of uneasiness that follows you from beginning until the end. It's also nice to see that the game’s performance is outstanding, and the co-op aspect is one of the highlights. Yes, it’s not a very long game, but it tells a very refreshing story that we can easily connect with challenging moments in our lives. Plus, mechanics like scuba diving or driving break the mold, while offering yet another way to experience this troublesome, yet beautiful world they created.
    • tbd Metascore
    • 80 Critic Score
    Abra-Cooking-Dabra is a fantastic deckbuilder with a wonderful spin on the genre. If you enjoy cooking, you’ll find this game quite therapeutic. It’s easy to learn how to play, and while some tasks can get tedious, it certainly feels fulfilling to help customers, complete recipes and so on. Yes, it can get quite challenging at times, but overall, it’s one of those games that will keep you happy for a long time. While there were some minor bugs here and there, Abra-Cooking-Dabra had great performance overall, it looks great, and it truly makes you think like a chef in a major restaurant. There will be times when you forget about ingredients, but also times when you’re pressured by multiple clients to prepare all kinds of dishes. It mimics real life, while also adding some interesting twists and a cute, albeit judgmental cat to sweeten the experience. As a whole, I think it brings some great ideas to the table, it encapsulates what we all love in deckbuilders, but in a new, fresh package.
    • 76 Metascore
    • 85 Critic Score
    ANTHEM#9’s combat innovates in some interesting ways, taking some cues from match-3 and some from turn-based role-playing battles to create something new, fast, and mostly fun. I like how the two decks, their skills, the blessings, and unique character traits interact to allow players to deal huge amounts of damage and cancel out incoming attacks, if everything goes right. The world-building is limited, and there’s not much in the way of story to uncover as players push through the mission. And the presentation seems to be directly aimed at bringing in gamers who like the Persona franchise. Players who pick ANTHEM#9 looking for good tactical puzzles and strong core mechanics, will not be disappointed.
    • tbd Metascore
    • 80 Critic Score
    UFOPHILIA is a good experience for players who like the wider investigation genre and have grown bored with its focus on the supernatural. Sure, the alien types might as well be types of ghosts or other spirits. But at least there’s an attempt to make the player feel like a veteran alien hunter, with a unique set of tools. The main gameplay loop is good, with plenty of ways for players to identify the extraterrestrial they have to photograph and some decent scares. Unfortunately, the narrative elements are pretty limited, and the presentation does not impress. UFOPHILIA is recommended for hardcore fans of first-person horror with a touch of detective work, but will struggle to bring in newcomers.
    • 85 Metascore
    • 95 Critic Score
    There’s no doubt that Nioh 3 is the best game in the series. Even though everything has been streamlined and made easier and more fun, it’s hard to make a Nioh game easy for a newcomer to the series. There are two things that will help new players from having an easier time in Nioh 3. One of them is reading each of the dedicated tutorials in the game. The second one is simply practicing everything that the game teaches you. If you’re on the fence about the game’s difficulty, don’t be. Nioh 3 offers so many ways of defeating every challenge in the game that it would be a pity to lose on so much fun just because of a misconception. Nioh 3 has everything that a fan of the franchise had dreamed of and more. I don’t think I need to recommend this to those who loved the previous titles, but as fan who developed an obsession for the series, let me just say that Nioh 3 absolutely blew my mind.
    • 82 Metascore
    • 85 Critic Score
    Escape from Ever After is colorful, traditional, and provides surprisingly interesting commentary on the power of stories. Flynt isn’t the most interesting protagonist, but he has cool companions, and his story of battling a corporation is relatable. The combat system and the presentation are both heavily inspired by Paper Mario. Players unfamiliar with that series might find it hard to love the turn-based combat, mainly because of the repetition. Exploration and environmental puzzles only partially compensate for it. Escape from Ever After has a strong core narrative idea that should be paired with more innovative gameplay for wider appeal.
    • 74 Metascore
    • 85 Critic Score
    Earth Must Die is dedicated to fans of classic adventure video games. It is also accessible enough for players who want to see what the genre has to offer. The story feels like a fun and weird science fiction short story, more focused on launching joke salvos than being entirely coherent. The characters and the associated voice work make it worth seeing through. The mechanics are easy to pick up, while the puzzles aren’t egregiously illogical. This is an experience best enjoyed in sessions of around two hours, or shorter if the puzzles become annoying. Earth Must Die is proof that decent writing paired with classic gameplay is still a good combination for modern adventure games.

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