Siliconera's Scores

  • Games
For 1,129 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1129 game reviews
    • tbd Metascore
    • 40 Critic Score
    At launch, HoloVillage: Our Cozy Days is too broken and limited to recommend to folks looking for a Hololive Animal Crossing and Stardew Valley sort of experience. There’s too little interaction with Vtubers. The grind is real. The game might just freeze or break on you. For a game that should be packed with personality, thanks to all the performers represented in it, it’s instead incredibly bland. Maybe in a few months, patches could improve some of the issues and you might be able to play without fear of being frozen in place. But it is not at that point right now.
    • 83 Metascore
    • 70 Critic Score
    Whereas Snufkin: Melody of Moominvalley felt like you got to experience a new story in Moomin lore, Moomintroll: Winter’s Warmth is closer to an interactive storybook game. It puts its own spin on a beloved story while maintaining the original spirit of Tove Jansson’s work, making it a delight for fans regardless of familiarity. I’m not sure if Hyper Games will continue the series, but I would be interested to see what it comes up with next.
    • tbd Metascore
    • 50 Critic Score
    The thing is, I can think of ways Dissidia Duellum Final Fantasy could be fixed. Give everyone immediate access to all characters, and make the Character Tickets unlock the additional costumes. Fine, have the Abilities on the gacha banner, but perhaps offer an option to outright buy the four unique skills for each character in the shop. Instead of making the story feel so reliant on going through multiplayer battles, instead tie them to the Challenge mode so we don’t need to wait around for a full party or invest in a competitive mode we might not enjoy. Focus on making it enjoyable and not so reliant on other people and RNG to succeed. Of course, the amount of retooling means we’ll probably see the title fail, rather than get adjusted and relaunched as something that feels far less greedy. But hey, at least we got some great music and fantastic character designs!
    • 86 Metascore
    • 80 Critic Score
    Magical Princess is an admirable daughter-raising and stat management game, and it feels like Neotro and Magi learned from the example Princess Maker set. It’s more streamlined when it comes to presenting information. The Skill and EX Skill system also can make it less daunting and easier to succeed when pursuing certain goals. Most importantly, I really appreciated how important bonds seemed to be here. It really establishes the character Alice as someone with a family and friends who care about her.
    • 78 Metascore
    • 80 Critic Score
    Essentially when you experience Opus: Prism Peak, you need to pay attention and play with a purpose. Imagine yourself as Eugene. Think about his mindset and life. Think about your own struggles and past. Do you choose optimism or pessimism? Do you attempt to connect? Do you reject? This is a game where the more you put into it, the more you get in return.
    • 70 Metascore
    • 70 Critic Score
    Darwin’s Paradox can be a lot of fun, but how much you enjoy it depends on how much you enjoy stealth games where dangerous enemies chase you. It’s short and sweet, saying all it needs to in its brief runtime. It can be exceptionally clever, especially in its first half. However, after the halfway point there are some absolutely obnoxious sequences with some real baddies chasing Darwin and a few particularly annoying stealth segments in certain chapters.
    • 76 Metascore
    • 60 Critic Score
    The idea behind Dosa Divas is sound and I like Amani and Samara as individuals, but the overall experience is so uneven. The narrative structure feels off, with poor pacing and an odd way of trying to tell the story and foster connections. The QTEs for combat and cooking can get demanding in some situations, though in others they sort of exist and always feel the same. By the end of it, I found myself wondering if maybe it would have all worked better as a graphic novel that could have better told the tale instead.
    • 81 Metascore
    • 90 Critic Score
    Vampire Crawlers offers Wizardry-like dungeon-crawling and roguelike deckbuilding without abandoning the Vampire Survivor roots.
    • tbd Metascore
    • 60 Critic Score
    I think I’d have appreciated A Storied Life: Tabitha more if it was only about packing things up and didn’t include the jumbled narrative. It being a puzzle game, rather than a simulation, is absolutely fine and not the issue. What category pieces fall into is very clear. The thing is that the story doesn’t end up feeling satisfying due to that Mad Libs element. The words you get result in some really boring takes on Kettlewell’s life. And if you do go in initially not completely committing to one direction or genre, then the ending is atrociously bad and unfulfilling.
    • 78 Metascore
    • 80 Critic Score
    Tomodachi Life: Living the Dream builds on the previous entries in the series, with Nintendo crafting a simulation that goes above and beyond with customization elements. It’s as silly and joyful as past games, while letting us basically build the Mii island of our dreams. Minigames can be a hit or miss, especially when it comes to ones that keep proposals from going smoothly. Plus the walled garden nature of it makes it so difficult to share that with others. Unless you can actually manage to meet up with people for local wireless, there’s no way to swap, and it’s a shame that there are extra steps tied to sharing moments. Still, aside from it being locked down, it’s lovely.
    • tbd Metascore
    • 60 Critic Score
    I love the idea behind Volontes and think the character designs are gorgeous, but it isn’t a strong otome game. The focus feels much more on the lore and mysteries surrounding Ombrelle and its Moon Witch. Combine that with a localization that sometimes reads a bit awkwardly, short paths, and an overall presentation that sometimes feels like it was thrown together in Ren’Py with little fanfare, and it is a bit disappointing.
    • tbd Metascore
    • 80 Critic Score
    Shinehill is an unexpected delight, and it offers a Resident Alien sort of twist on the farming life sim genre. Is it still cozy even when you’re infiltrating a community and carrying out not-always-moral objectives? Shockingly, yes! It is a little buggy in its current state, but it feels stronger every day and is absolutely an unusual approach to a traditional type of simulation.
    • 82 Metascore
    • 70 Critic Score
    How much you enjoy Raccoin: Coin Pusher Roguelike will depend on how you feel about luck determining the course of every run instead of skill. It is a roguelike, but the influence of RNG in so many ways can make it feel like it’s all up to chance instead. Because even though you are gradually unlocking new characters, coins, prizes, and such via hitting milestones, the very nature of it means that builds might end up feeling meaningless unless factors outside of your control align. It will still be fun, but it means accepting how little influence you can exert over each run.
    • 79 Metascore
    • 80 Critic Score
    Arcadia Fallen II feels like it tells a stronger story than its predecessor, and it’s one that feels quite relevant. The character development is handled well. Choices feel like they matter, and we can see results of certain actions. However, since this is still a story where there’s no wrong answer, the storyline will mostly follow the same path until later in the tale when those big decisions play out. Given the range of choices you can make, I could see it being with at least playthroughs to get an idea of the different outcomes.
    • tbd Metascore
    • 70 Critic Score
    Easy Delivery Co might not be for everyone, but it can be a surprisingly soothing and occasionally unsettling driving delivery diversion. It can be a very tedious game, for sure. And the way the story is told might not hook everyone. But some folks might find it relaxing, and the design choices are handled well. If it clicks with you, I bet you’ll spend a good week with it.
    • tbd Metascore
    • 70 Critic Score
    Bubblegum Galaxy is a bright delight of a game with a distinct design direction and captivating storyline. The characters all look fantastic. There’s a fun script, complete with some positive messages. I relished getting to explore the office and take in the character and environmental models. The actual tile-based planet-building is pleasant enough too, though I didn’t find it as challenging or memorable as contemporaries like Dorfromantik. It’s a solid and relaxed puzzle experience that can feel quite cozy.
    • 79 Metascore
    • 80 Critic Score
    Homura: The Crimson Warriors feels like an otome game for folks who loved Birushana and Hakuoki. The narrative and themes all follow similar courses. However, it does feel unique and like its own thing even with the whole supernatural enemy, warriors fighting back and rebelling, all while the sole female member of the group ends up being the sort of woman all of them could fall for. It’s a fun story for folks who like a little history and supernatural side to their love stories.
    • 80 Metascore
    • 80 Critic Score
    Mega Man Star Force Legacy Collection is another win for Capcom game preservation efforts. It grants us access to elements unseen outside of Japan. We get complete control over the experience, with opportunities to make it easier or more difficult. We choose exactly how it displays, making the two-screen game feel as comfortable as someone would like. I’m still a bit disappointed with some font and HD filter appearances. But if you love Mega Man, this is another lovely tribute to an enjoyable spin-off series.
    • 79 Metascore
    • 80 Critic Score
    Fishbowl is a heartfelt story about dealing with many different life changes and traumas at once, all while finding a way forward. How we do so depends on choices we make. Not just responses to people around Alo, but how she chooses to live her life and push forward. While some of that routine might feel a little boring, that too feels like a commentary on life and how difficult it might feel to keep moving forward when seeing tangible results takes time. It’s one of those games where you start to really see how important actions are once you’re a few hours into it.
    • tbd Metascore
    • 70 Critic Score
    While Otome Daoshi: Fighting for Love’s story isn’t as exciting as I expected a martial arts otome game to be, there are some romantic routes here. Playing it safe isn’t a bad thing, though it does mean it might feel a little more predictable than other titles in the genre. I wish it featured some quality of life titles from other Otomate titles. However, the way it does go with the theme and include the same sort of ambiance and elements as martial arts anime and manga is a nice touch.
    • 73 Metascore
    • 70 Critic Score
    Etrange Overlord is packed with personality, with a story and songs that show love for the shojo trope where the villainess is actually the good guy. Etrange herself is a standout, and it’s silly and over-the-top without being ridiculous. But as delightful and refreshing as the narrative and soundtrack can be, the battles get boring fast. It’s incredibly repetitive! But at least those stages tend to be short, so you can race through them and get back to the campy story.
    • 77 Metascore
    • 70 Critic Score
    In a way, there’s a charm that comes from starting a Metroidvania like Ariana and the Elder Codex, knowing it’s a fine, solid experience. It’s not earth shattering. It doesn’t redefine the genre. You’ll clearly see what you need to do and know what’s coming. Still, it’s entertaining for what it is and while it lasts, and that’s okay.
    • 67 Metascore
    • 70 Critic Score
    It’s hard for me to say this, because I like Tales of Berseria a lot, but as a remaster, it’s not bringing a lot to the table. In fact, between the censorship and the audio mixing issues, I’d go as far as to say that it’s taking away from the table. The saving grace here is that it’s ten dollars cheaper than the original (at least on Steam), despite it coming with DLC. While I do still recommend playing it if you haven’t tried it before and you like JRPGs, people who have already played Berseria might as well just boot up the copy they already own.
    • 85 Metascore
    • 90 Critic Score
    I still feel Super Mario Bros Wonder – Switch 2 Edition + Meetup in Bellabel Park is a 9 out of 10 game, but the upgrade is really geared toward the multiplayer experience. Especially if you have folks who can play with you locally for the new Luma co-star, Toad Brigade Training Camp, or Bellabel Park stages that highlight co-op and versus elements. If you don’t have that kind of community around you, then I think the base version of the game would meet your needs.
    • tbd Metascore
    • 60 Critic Score
    I applaud the fact that Voltage does preserve its mobile otome games with Switch ports like Court of Darkness: Temptation’s Kiss, but wish there was more to this one. It’s a really fun story involving magic and school life, and the heroine actually has a personality and speaks up so she isn’t a total blank slate. The love interests included are interesting too. Unfortunate, we aren’t even halfway into each of the routes for the characters who are present, and people need to head to another source and potentially spend more money to find out what happens next.
    • tbd Metascore
    • 90 Critic Score
    Bonnie Bear Saves Frogtime features the same heart and humor as other Bonte Avond games. Even better, it pairs that with a strategy game that might seem simple, but gets more involved as you find frogs. It’s incredibly charming, and Bonte Avond proves adept at making someone smile and tear up within the span of a few hours.
    • 74 Metascore
    • 70 Critic Score
    WiZmans World Re;Try isn’t the most exciting JRPG, but it is great we finally get to experience it after about 16 years. The Anima Fusion system is interesting, and there’s some pretty intricate spritework involved for some characters. The game is something of a grind though, so be prepared to work for your best combinations and to take down some bosses that appear in later dungeons.
    • 72 Metascore
    • 80 Critic Score
    Ratcheteer felt really impressive when it debuted on the Playdate, and the DX version is just as enjoyable on the Switch. I do think it felt a little more special when bound to the limitations of Panic’s handheld. It still looks and runs quite well, and this short, top-down action-RPG can be a pleasant way to enjoy an afternoon.
    • 85 Metascore
    • 80 Critic Score
    Planet of Lana II is quite a successful sequel that builds on the original in pretty much every way. Wishfully also tells its story in a fascinating way that still leaves every intention and action crystal clear. It might take some time to adjust to inputs, but it’s a brief adventure with interesting puzzles and a promising cliffhanger.
    • tbd Metascore
    • 70 Critic Score
    Cupiclaw turned out to be the type of roguelike you can pick away at in 15-30 minute intervals as a palate cleanser. It’s not too deep. It’s pretty easy to figure out the path to success. Admittedly, it can feel frustrating when many of your runs end because luck wasn’t on your side and you did everything right otherwise. But playthroughs of it tend to be quite pleasant.
    • 80 Metascore
    • 90 Critic Score
    I’m usually a sceptic about remaking influential video games. However, I think Fatal Frame II: Crimson Butterfly Remake walks a fine line between revamping an old title, with its improved systems and added side stories, and keeping everything that made the original PS2 game a special and deeply influential experience at the time. It remains a very special game, and there’s more to chew on for fans.
    • tbd Metascore
    • 80 Critic Score
    Path of Mystery: A Brush with Death ranges from dramatic to comedic as we watch college students attempt to solve a cold case, and Imagineer and Toybox handled its execution and presentation well. It looks great, with dynamic scenes, vivid character portraits, and clear visual distinctions between the past and present. It also manages to balance the tone well, hitting the right sorts of beats with appropriate emotions. It definitely reminded me of the Ace Attorney series, and I think folks who liked one would enjoy the other.
    • 81 Metascore
    • 80 Critic Score
    Monster Hunter Stories 3: Twisted Reflection feels like it prioritizes story, characters, and combat in a way that makes the game feel even more like a JRPG. It’s another strong entry in a series of great Monster Hunter spin-offs for certain. I do wish there was a bit more diversity when it came to den design. And while combat is fun, it can drag on a bit. Still, it’s quite enjoyable and well worth your time.
    • 85 Metascore
    • 90 Critic Score
    Esoteric Ebb is an unexpected delight that pairs elements of D&D campaigns with Disco Elysium, which turns out to be a perfect fit. There’s an absurdist element that’s delightful, but the social commentary also feels quite apt and deep at the same time. The execution of the RPG elements also means that feels like there’s always more to explore, which I appreciated.
    • 63 Metascore
    • 60 Critic Score
    Calamity Angels: Special Delivery isn’t bad, but it can be a tedious game and the sugoroku don’t enhance the JRPG. Instead, it can feel like it drags it out more in a way that doesn’t add anything to the experience. It’s not bad, but quickly falls into a somewhat boring and unexpectedly bland routine even with the board game and inventory management elements.
    • 74 Metascore
    • 70 Critic Score
    I admire the fact that Tribute Games embraced the River City style with Scott Pilgrim EX, as it really makes this beat’em up more of an adventure. The artistic direction and soundtrack are perfect too, and the combat flows well. I do wish the story were stronger and some of my favorite characters from the previous game had been playable, and the presence of launch bugs that can affect multiplayer is a downer. But at the very least, after a patch or two, those gameplay issues should be fixed.
    • 75 Metascore
    • 70 Critic Score
    BlazBlue Entropy Effect X is a generally sound roguelike with lots of references to the fighting game series. The story could be better, but at least this time around it feels more directly tied to BlazBlue. I did encounter some issues on the Switch, but they also seemed like problems that could be patched out along the way. If you’re into games like Dead Cells and Astral Ascent, it’s certainly worth a look.
    • 89 Metascore
    • 100 Critic Score
    Pokemon Pokopia invites us to discover, explore, rebuild, and reconnect, rewarding us for every action along the way.
    • tbd Metascore
    • 70 Critic Score
    Gumball in Trick-or-Treat Land succeeds at keeping the Game Boy Color RPG vibe alive. It offers a lot to do while staying within certain limitations. However, those boundaries also mean it can sometimes be difficult to discern your next steps or running into fights you just can’t win at that point. Still, it’s a cute game and Exquisite Laundry Pet embraces that Halloween and GBC aesthetic.
    • 91 Metascore
    • 100 Critic Score
    Between Slay the Princess and Scarlet Hollow, Black Tabby Games is fast turning into a developer whose titles you can’t afford to ignore. The creativity, character development, and world-building are excellent in this latest visual novel, and the degree to which our experiences can change based on our choices is astonishing. It’s so well-thought out and impressive, and a perfect example of “your choices matter.”
    • 90 Metascore
    • 80 Critic Score
    Resident Evil Requiem feels like if Capcom took parts from 2R, 4R, 6, 7, and 8, then sanded them all down to fit together. As a game, it might be the most fun installment I’ve played in a very long time. It combines both classic survival horror and fast-paced action-horror without feeling completely incongruent or like it’s compromising something. Its strong level design is a promising step in the new direction the series is taking, yet it’s dragged down only by a weak and forgettable story.
    • 83 Metascore
    • 80 Critic Score
    Reanimal is an ominous, tense adventure that puts you in unsettling situations and leaves you to draw your own conclusions about what’s going on. So much so that it almost feels like the end is only the beginning of analyzing what’s happened here. While short, there are some interesting puzzles and encounters, the pacing is good, the NPC intelligence in single-player is competent, and there’s some great character and environmental design elements at play. A few bugs that will likely be patched out in a few weeks aside, it’s a great horror game.
    • 42 Metascore
    • 30 Critic Score
    Tokyo Scramble is a mess of a game, and it’s not even a situation where it is so bad that some element of it is in some way enjoyable. The story is bad. The script is terrible. The stages can involve areas that are poorly designed or feature massive difficulty spikes. The multiplayer basically makes it impossible to survive. I wasted about five hours on this game that I will never get back.
    • 83 Metascore
    • 90 Critic Score
    A gem of a game with quirky characters and an intriguing plot that's hard to put down, Paranormasight: The Mermaid's Curse is a game that I believe everyone should experience.
    • tbd Metascore
    • 70 Critic Score
    Pleasant and fluffy are great ways to describe Hakuoki SSL: Sweet School Life, as it is a light otome building on the characters we know and love. This does mean that Otomate and Idea Factory go in assuming you know everyone, so some character and relationship development is omitted. But if you do know about this series, it is absolutely worth it to get this missing piece of the puzzle and get to enjoy romances with love interests knowing it isn’t going to go as tragically as the historical Shinsengumi tale did.
    • 76 Metascore
    • 80 Critic Score
    While I’m a bit disappointed in the Adventure campaign, Mario Tennis Fever feels generally strong thanks to its Fever Rackets and range of modes. There are a lot of different ways to play tennis packed into this Super Mario sports game spin-off, and they often play with the idea of using special abilities to make things more exciting. Which can mean things like Mix It Up and Trial Towers modes can feel a little extra entertaining. I appreciate what Camelot and Nintendo did here and how it built on Mario Tennis Aces.
    • tbd Metascore
    • 70 Critic Score
    Decollate Decoration exemplifies the idea of style and substance, though it isn’t the most meaty horror story. It tells its tale in a brief, effective manner. That’s coupled with some lovely pixel art that uses effective color choices. KANEKODO’s tale is quite short, however, and people might want more interactions or details out of their unsettling stories.
    • 77 Metascore
    • 70 Critic Score
    Yakuza Kiwami 3 & Dark Ties is generally fine, but I found it a less exciting remake than the ones for Yakuza 1 and 2. There are certain narrative and design decision elements that left me feeling the remaster of this could be more enjoyable sometimes. And while the Yoshitaka Mine storyline does offer some insights, the enjoyment someone would get out of it is really dependent on how much the player likes that particular character. In short, it’s a situation in which the remake does offer some benefits like quality of life combat adjustments and greater reach, but doesn’t totally replace the original game or remaster.
    • 88 Metascore
    • 90 Critic Score
    Mewgenics is satisfying, and I think the development team isn’t exaggerating when they say the campaign can last over 200 hours. Review copy provided by company for testing purposes.
    • 85 Metascore
    • 90 Critic Score
    Team Ninja has leveraged the studio’s years of experience to make Nioh 3 feel the most interesting out of any game in the series. Being accessible doesn’t mean that the game makes compromises with its intended audience. Nioh 3 can also be the studio’s most devilish endeavor. The inclusion of so many options and flexibility, both in combat and exploration, means that frustration is kept at a minimum in a genre known for its challenge, while maintaining the friction necessary for triumph to taste oh so sweet.
    • 80 Metascore
    • 80 Critic Score
    Dragon Quest VII Reimagined smooths out a lot of rough edges, but it loses some of the flavor of the original in the process.
    • 83 Metascore
    • 80 Critic Score
    TR-49 is a perfect type of puzzle for people who love reading through tons of data to complete intricate investigations.
    • tbd Metascore
    • 80 Critic Score
    Tales of Xillia Remastered is another totally fine remaster, with Bandai Namco ensuring all of the original’s content is paired with some QOL additions on the Switch. It’s a totally serviceable way to play the game. Especially since it only first appeared on the PS3, limiting its scope. There are some instances on the original Switch where it is noticeably not hitting the same marks as other platforms, but it does run better on a Switch 2 if you’ve got one. It’s definitely worth revisiting if you love the series.
    • tbd Metascore
    • 80 Critic Score
    If you enjoy Dominion, Tanto Cuore, and other kinds of strategic deck-building games, then Heart of Crown Online should be in your library. If the genre is new to you, it’s a good place to start! The concept is entertaining, and the single-player Scenario Mode is a helpful way to learn how to play. Since it also spent time in Steam Early Access, it feels really solid at launch too.
    • 79 Metascore
    • 80 Critic Score
    Big Hops is a really pleasant platformer that gives players many ways to approach its challenges. It’s versatile, and the controls feel pitch perfect. The nature of it also means we get to see some pretty varied biomes. Some worlds do feel more interesting than others, sadly, and and the story could be stronger. Still, it’s quite enjoyable and worth someone’s time if they enjoyed titles like Yooka Laylee and Super Mario 64.
    • 73 Metascore
    • 90 Critic Score
    Cassette Boy is at its best when challenging you to rethink your perspective to solve puzzles in this The Legend of Zelda and Fez style adventure. There are times when it can really test you and make you think! The minimalistic design direction is also a highlight. However, some combat elements can occasionally feel finicky, especially when the bow is involved. It definitely can be quite clever, and it’s well worth at the very least trying the demo if you also enjoyed games like Fez.
    • 81 Metascore
    • 80 Critic Score
    Temirana: The Lucky Princess and the Tragic Knights ended up being a fantastic otome game that blended romantic comedy with drama. The cast is wonderful. The story it tells is captivating. It avoids the traps of falling into archetypes. There are all the quality of life features we expect from a visual novel. It’s a sound game, and I even think people who aren’t into otomes may enjoy it.
    • 81 Metascore
    • 80 Critic Score
    Inazuma Eleven: Victory Road is a lot, and it feels like an installment that attempts to cover almost every possible aspect of the series. It doesn’t top the earliest Mamoru Endo DS entries for me. However, there’s so much here that it feels like a mode exists for every possible player. Not to mention that it is admirable to see it not only released, but is genuinely good. There are some minor issues, such as balancing and NPC intelligence in matches. The CPU isn’t great about making decisions. However, the fact that we are seeing rebalancing and substantial updates like Re-Story make me wonder if this could eventually turn into a 9 out of 10 game in a few weeks or months with additional patches and fixes to things like online multiplayer.
    • 88 Metascore
    • 90 Critic Score
    The gameplay in Angeline Era is challenging and entertaining, reminiscent of Ys games, but its story feels even more important.
    • tbd Metascore
    • 70 Critic Score
    La Storia Della Arcana Famiglia Rinato is such a dynamic, thrilling, and even funny otome game from HuneX and Dramatic Create.
    • tbd Metascore
    • 80 Critic Score
    The Good Old Days captures the same sort of spirit as The Goonies, while also feeling like a unique Metroidvania. There are many ways to approach it and solve Sean’s money problems. All of them can be interesting. Can it get a little clunky? Yes. However, the nature of it and way it encourages replays does mean subsequent runs feel a little more manageable.
    • 82 Metascore
    • 80 Critic Score
    The struggle in Death Howl is real, both in terms of its story and challenge. It’s meaningful and haunting. While it can mean going through quite a bit of grinding and dealing with major foes and a bit of unfair RNG, it is a battle worth fighting.
    • tbd Metascore
    • 60 Critic Score
    Little Corners is like an opportunity to return to the times of playing with Colorforms and sticker books to decorate a room. There aren’t customization features, in terms of things like resizing or recoloring. There aren’t tons of interactions. But it is very relaxing to go through the eight different areas and arrange things to your liking. And when you do happen upon a special combination of stickers to unlock something, it can feel pretty special. I just wish there was a little bit more to it.
    • 84 Metascore
    • 80 Critic Score
    News Tower is a satisfying business management simulation that involves optimizing offices and reporting procedures to ensure success. It feels like there’s are opportunities to keep investing and growing. It can even be so satisfying that it stays compelling for hours. There are some minor issues and sometimes it might feel a bit too easy or routine when you get used to things, but I still very much recommend it.
    • 77 Metascore
    • 80 Critic Score
    Dogpile combines the Suika Game formula with deck-building, and I really like the results. It’s quite clever and incredibly cute. I loved playing around with certain builds and trying to capitalize on putting together decks that involved certain mechanics. Did I see myself getting near the endgame? Eliminate all smaller dogs to prioritize minimized versions of larger ones in the deck! Did I want to make things easier for myself and not worry about placements? Try and add friendly and pack traits to as many dogs as possible. I really loved challenging myself and working things out.
    • tbd Metascore
    • 80 Critic Score
    I really love PancitoMerge and feel like it’s a more stylish and thoughtful approach to the Suika Game style matching and merging puzzle. The different pan dulce desserts all look fantastic. The themes are great. I loved being able to serve customers in the name of more points and bag management. Even something so similar as a little bag shake helped a lot. It means longer game sessions, which I saw as a plus, as well. It’s just a lovely little puzzle game.
    • 83 Metascore
    • 80 Critic Score
    Goodnight Universe features a wonderful story with great performances and a unique, competent control scheme. Said method even works pretty well, considering it’s relying only on eye-tracking! I will say part of the experience is lacking without that, so you should make sure you can play under optimal conditions. But even if you can’t, the narrative and performances from its stacked cast are pretty great.
    • 74 Metascore
    • 70 Critic Score
    Forestrike features an interesting concept and aesthetic I appreciate, but can feel unbalanced. I happened upon many situations where I felt like I couldn’t win, which was even why it took longer to prepare this review. I like the story and the way some of the martial arts movesets work. I just wish it didn’t often feel like chance so heavily affected my odds of success.
    • 58 Metascore
    • 70 Critic Score
    Bubble Bobble Sugar Dungeons has its moments, but the inclusion of Bubble Symphony helps it feel worth the try. The base game itself is fine, and I had fun with the castle portions. The repetitious colors and stage layouts coupled with the dungeon difficulty is a bit much.
    • tbd Metascore
    • 70 Critic Score
    While Bits and Bops is far shorter than Nintendo’s Rhythm Heaven games, it absolutely captures the same spirit. It’s a clear tribute that looks and plays well. Some of the minigames might feel even a little too similar, perhaps due to the premise, appearance, or song. As long as that doesn’t bother you, you’ll likely have a good time with this homage.
    • 72 Metascore
    • 70 Critic Score
    UNBEATABLE absolutely offers tons of style and an exceptional soundtrack, but sometimes I felt a bit let down by the execution of the story and its rhythm game elements. The idea behind the narrative is amazing and I love the plot, but I hated the sharp transitions that sometimes made it feel choppy. The traditional rhythm game moments are fantastic, especially in the arcade mode when you can savor all the tracks and take on challenges, but sometimes the rhythm minigames missed the mark for me. It very much feels like a title where, while it’s quite enjoyable now, I think it will be even better in a few weeks after some patches.
    • tbd Metascore
    • 70 Critic Score
    Milano’s Odd Job Collection is absolutely adorable and an example of an inventive import PS1 game, though it shows its age at times. It’s absolutely fantastic to see it more accessible everywhere. There are some elements that can feel a little tedious, as working at the jobs every day can blend together a bit. Especially since there are no scripted events or interactions with other characters. But the some of the minigames can be entertaining and even challenging at higher difficulty levels, and the items we can buy for her temporary home are quite cute.
    • tbd Metascore
    • 70 Critic Score
    I enjoyed Aeruta quite a bit, with both the battling and bakery management often feeling equally satisfying. Somehow, I feel the repetition that stemmed from handling the shop became less of an issue than facing the similar sorts of hordes over and over again when heading out to fight for ingredients. The difficulty spikes for a few bosses is also frustrating. But each part of the experience is generally solid, and the charming premise and cute characters add to its appeal.
    • tbd Metascore
    • 70 Critic Score
    Still, there’s something soothing about being an observer decorating in Sumikkogurashi Create a Wonderful Sumikko Island. The San-X mascots are adorable, and it’s easy to check in the in-game index to learn about them or jump to focus on them. There are a substantial number of decorations, and we’re encouraged to use a variety due to requests. There are some frustrations here, especially when it comes to gathering or needing to suit the seasons. Still, it’s quite a pleasant, relaxing, and cozy little decorating game that I think fans of the characters or cute mascots in general will appreciate.
    • tbd Metascore
    • 40 Critic Score
    There are so many great farming games, and you should play one of them instead of Harvest Moon: Home Sweet Home Special Edition. Hell, off the top of my head I could recommend Story of Seasons: Grand Bazaar, Rune Factory: Guardians of Azuma, Dinkum, Fantasy Life i, Tales of Seikyu, and Fields of Mistria. Even Winter Burrow could qualify, since we grow mushrooms in the basement. This game doesn’t control well, has poor pacing, features a lifeless story, and looks so generic. Unless you’re 100% dedicated to playing every game with Harvest Moon in the game, I promise you that you can do better.
    • 82 Metascore
    • 70 Critic Score
    While Octopath Traveler 0 scratches the JRPG itch in some satisfying ways, I found it often never feels as captivating as the first two games. Our protagonist doesn’t feel as connected to events as the companions for the campaign quests, even with what happened to Wishvale. The heroes from Octopath Traveler 1 and 2 get stronger stories. I miss being able to play around with character builds like I did in past games too. The town building element is fantastic, constant access to all Path Actions is handy, and the eight-character party in battles allows for some fun strategic options. But I do hope the next entry in the series is more like Octopath Traveler 1 and 2 than 0.
    • 78 Metascore
    • 80 Critic Score
    I love how Metroid Prime 4: Beyond looks and plays, but it doesn’t feel as narratively satisfying or mentally stimulating as the original trilogy.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Marvel Cosmic Invasion is a solid brawler that continues Dotemu’s streak of great games. If you’re a hardcore Marvel fan, add a point to the score, since you’ll have a great time, but if you’re like me and have never found these heroes particularly compelling, this won’t change your mind.
    • tbd Metascore
    • 70 Critic Score
    Windswept is a demanding platformer that can feel Nintendo Hard at times, but it could prove quite satisfying if you put the time into it. It looks great and the moves can let you speed through levels once you get used to the execution and timing. I do wish that there were some elements to perhaps remove unreasonable segments that seem to only be passable with constant stage replays or that the checkpoint system worked a bit differently. If you’re looking for a challenge though, this offers it.
    • tbd Metascore
    • 70 Critic Score
    The idea behind A Better World is interesting and the morals make sense, but the game’s execution could be improved. A little more time could have been spent building up to the choices and better explaining and sitting with the repercussions so our ensuing decisions carried more weight. A few quality of life adjustments that would make it easier to go through when replaying or move things along at a better pace would be appreciated too. The ideas explored and way of handling situations is thought-provoking, at the very least, and the free demo should help someone see if it is for them.
    • 80 Metascore
    • 80 Critic Score
    While getting the D&D license for this VR strategy game is nice, Demeo x Dungeons & Dragons: Battlemarked’s appeal lies in it being an enjoyable multiplayer tactical adventure. There are a few cumbersome elements, like the hireling assigning issue, that I’d love to see worked out in later patches. But what’s here works well and is enjoyable, especially if you have at least one other person to play with.
    • tbd Metascore
    • 80 Critic Score
    Galaxy Princess Zorana is a worthy successor to Long Live the Queen and a stat-management sim Princess Maker fans shouldn’t ignore. Is it harrowing? Absolutely. Will you need to keep notes and a slew of save files? Definitely. Is it worth all the trouble? I think so! However, if you’re unfamiliar with the Hanako Games’ previous entry or the genre, I’d recommend going with something more forgiving like a version of Princess Maker 2or Mushroom Musumebefore attempting to help Zorana take the throne.
    • 85 Metascore
    • 80 Critic Score
    I really appreciate how Videoverse does capture the spirit of older online gaming communities like Miiverse. It definitely feels like exploring online in the 2000s, when we needed to embrace limitations and do all we could to work within them. The ambiance is impeccable and really does recreate the atmosphere of a waning console community in that time period. There are some times when the UI and progression system can be a little user-unfriendly. But aside from those instances, it’s a bit like playing through a game designed to feel like a time capsule from an internet era.
    • 87 Metascore
    • 80 Critic Score
    Dispatch is a fun and exciting adventure set in a world full of characters and factions I’d love to see more of. It’s hard not to get attached to this ragtag team of misfits and their exhausted work dad. I didn’t even realize how much I’d grown to like them until the more hard-hitting scenes. Here’s hoping that we’ll get a second season and that Phenomaman and Royd—the best boys, second only to Beef the fat dog—get more screentime then.
    • 79 Metascore
    • 100 Critic Score
    I knew I’d like Kirby Air Riders, since I enjoyed the GameCube original, but I didn’t expect this game to feel stronger than Mario Kart World. It’s so enjoyable and robust. There’s room for both racers on the Switch 2, of course. But if I had to pick a favorite and never touch the other game again, I’d pick Kirby Air Riders every time.
    • 76 Metascore
    • 60 Critic Score
    Demonschool is definitely going to be a “your mileage may vary” kind of game, and I suspect fans of classic Persona games or Necrosoft titles may end up appreciating it most. The art direction and design looks gorgeous. The concept is good, and handling demons each week leading up to a possible apocalypse is interesting. But it does feel more like the script takes more cues from sitcoms than dramas with occasional comedic moments, which may not appeal to everyone. This take on a tactical combat system also involves some design choices that might be off-putting and not appeal to everyone. It’s an interesting concept for a game, but also quite niche.
    • 77 Metascore
    • 70 Critic Score
    The concept behind Million Depth and its approach to runs and different timelines is fascinating. It feels really different than other roguelikes. The downside is that the experience sometimes doesn’t feel polished. Some elements aren’t explained well, the UI isn’t the best in its complex situations, and there are still some bugs here. But I feel like it is worth it even when it isn’t at its best just yet, and after a few patches it should be in a great place.
    • 71 Metascore
    • 70 Critic Score
    Possessor(s) isn’t short on heart and style, but sometimes the gameplay doesn’t seem as innovative and tight as the concept. I desperately wanted to find out what would happen to Luca and Rhem, and seeing what happened to the demons and the world as a result of corporate greed.
    • 83 Metascore
    • 80 Critic Score
    The Switch 2 port of Yakuza Kiwami 2 is an absolutely fine option for a newcomer to go with when picking up entries in the series. The story offers its own complexities and can go a little deeper into some nuances now that we’re familiar with Kazuma Kiryu and yakuza clans in general. The combat flows and includes upgrades from later entries and Kiwami releases. We’re able to go to Kamurocho and Sotenbori. Goro Majima gets his own campaign. While the appearance and performance is closer to the PS4 version of Yakuza Kiwami 2 than the PS5 one, it still runs fairly well and looks good on the Switch 2. It’s a handy way to catch up.
    • 80 Metascore
    • 80 Critic Score
    While Winter Burrow doesn’t shy away from the darker sides of survival games, it’s also a charming and calming anthropomorphic mouse life sim. Yes, trying to get by in a big, cold world when you’re a teeny, tiny mouse with very little is tough! But if you take your time, plot out a reliable routine, and keep pushing forward, you might be okay.
    • 87 Metascore
    • 90 Critic Score
    I feel like the nature of the Atelier Ryza Secret Trilogy DX Pack makes it easier to appreciate the story that’s told. The first Atelier Ryza game debuted back in Fall 2019. The second showed up in late 2020/early 2021, depending on where you lived, so it didn’t feel like too large of a gap between continuing things. But the third was a March 2023 release. A lot can be forgotten in the span between 2019 and 2023. Since we’re getting them as a whole now, I found it easier to appreciate the nuances and development of all the characters and notice all the connections and influences in the story.
    • 87 Metascore
    • 80 Critic Score
    With Lumines Arise, the Tetris Effect developers delivered another puzzle game that is gorgeous to look at and works well. I do feel it isn’t as approachable as their previous effort. But this is a very capable Lumines game that offers a range of single-player options that left me quite impressed.
    • tbd Metascore
    • 80 Critic Score
    I really like when the Otomate otome games from Idea Factory aren’t predictable, and combining revenge with accidentally falling in love in Mistonia’s Hope: The Lost Delight is a fantastic pairing. I loved most of the routes, even on odd occasions where the romantic element felt a bit forced into scenes. The story is strong, Rose is a really capable heroine, and the way that you can pursue betrayal as an option for your endgame can be quite a twist. I think it’s my favorite Aksys otome in 2025.
    • 84 Metascore
    • 80 Critic Score
    It is usually obvious what moves you need to make in MotionRec, and the fun comes from figuring out how to do it. The level design is executed well, so it gradually ramps up the challenge while also ensuring like the resulting solutions aren’t obtuse or popping up out of nowhere. The design is also quite unique, and the pixelated aesthetic suits the situation and allows you to more clearly pinpoint opportunities. Those who love platformers that make you think would probably be able to spend a few fun afternoons with this one.
    • tbd Metascore
    • 90 Critic Score
    Stray Children is a unique and special JRPG from developers known for PS1 obscure gems and aren’t afraid to embrace every element of that era. Every frustration even feels like it is there for a reason, just like every joyful, poignant, or dark moment does. It’s so unusual and does feel like it belongs alongside games like Moon: Remix RPG Adventure and Undertale, while also possessing its own unique message and fostering an individual atmosphere. It’s a special game, albeit a niche one, and I hope people accept it.
    • 78 Metascore
    • 70 Critic Score
    Mortal Kombat: Legacy Kollection feels like an educational preservation effort, but one that isn’t 100% ready at launch. The fundamentals are here. The insightful elements acting as a documentary offering insight into the series is ready. Some of the extra features work well, and there’s an admirable number of games. However online isn’t really ready yet and there are some bugs that need to be stomped out.
    • 79 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Imprisonment feels like a more niche The Legend of Zelda game, but Tears of the Kingdoms fans may appreciate its lore. It’s interesting and attempts to capture the concept of land, sky, and underground spaces from Tears of the Kingdom too. It’s effective in using campaign missions to open up areas of Hyrule, tell its story, and emphasize the importance of fights against named or major opponents. At the very least, we got to see Omega Force experiment a bit with its formula. But in short, Hyrule Warriors: Age of Imprisonment is an interesting Musou game made for a very specific audience.
    • 76 Metascore
    • 70 Critic Score
    Majogami feels like a game where you need to “work smarter, not harder” in order to best Craft Witches with Shiroha’s katana. I appreciate it, since it means thinking critically and paying attention to your opponents and surroundings. I also liked the papercraft approach to some design elements. I do wish some different choices had been made with some characterizations, but that’s more of a personal gripe and I could see other players adoring the design direction for every member of the cast. In general, I’d say it’s another solid Inti Creates action game.
    • 88 Metascore
    • 90 Critic Score
    Square Enix has honored its intention to make the new release order work in a narrative sense. Dragon Quest III served as the original climax of the trilogy, with an exciting conclusion that tied the three games together. It’s now Dragon Quest II‘s job to see the trilogy’s story off, and things have been reworked to make it the grand conclusion it needs to be. Some of the original identity of the game is lost in that process, but I think it makes sense for this project. In a lot of ways, Dragon Quest I & II HD-2D Remake is an ideal outcome for a remake. The original games are still out there, but this release offers such different takes on both that it’s more than worthy to stand alongside them.
    • 75 Metascore
    • 80 Critic Score
    Cronos: The New Dawn is a really respectable Switch 2 horror game and early addition to its launch library. While it leans more toward a survival title with horror elements, it’s still unnerving enough to suit someone’s needs. Plus the post-launch patches left it in a strong position. Sure, there are a few elements that aren’t quite perfect, but it’s really fascinating.

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