Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 74 Metascore
    • 60 Critic Score
    I keep bringing up competitors like Civilization and Humankind not just for obvious comparisons or to be cruel, but because Ara: History Untold sought to position itself as big mix up for historical strategy. And I want that! I love this genre, but only having a few big games flying that banner has led to it becoming a bit stale, and more competitors and new ideas could shake things up. But unfortunately, Ara doesn’t do much to really drive things forward. Most of the new additions have been tried before and the crafting system, the one actually unique part, fails to add much more than extra busywork and spreadsheeting. It’s still totally functional as a historical 4X, easily alluring me back into the one-more-turn mindset, but it doesn’t succeed in bringing much that is really new to the table.
    • 74 Metascore
    • 80 Critic Score
    ActRaiser Renaissance is the definition of a pleasant surprise. From its sudden launch as a Nintendo Direct shadowdrop to its refreshing revival of the game, it’s the epitome of the unexpected. It respects the original game. Yet, Sonic Powered and Square Enix built it up to ensure it does even more in a way that doesn’t feel forced. Both people returning to it and those experiencing it for the first time could equally enjoy it. And one can only hope Square Enix will keep in mind what worked here and make any other SNES remakes as robust.
    • 74 Metascore
    • 80 Critic Score
    Even with the pacing problems, Emio – The Smiling Man: Famicom Detective Club is the best entry in the series yet. The puzzle-like investigative gameplay is straightforward, doing just enough to challenge the player without overwhelming or being too obscure. It all complements well with the excellent but a bit unique storytelling. This tale is not for every Switch player, being a bit too dark at times, but it is highly rewarding for those it appeals to.
    • 74 Metascore
    • 70 Critic Score
    Fortunately the world in Radiata Stories is vast, with lots of quests and people to find. It's also gorgeous in it's own artistic way and complex with a fully integrated time system.
    • 74 Metascore
    • 80 Critic Score
    I suspect I’m going to continue thinking about The Thaumaturge for a long time. The game is easy to pick up and very difficult to put down. While it might look like a very specific CRPG for a very specific type of audience, I feel like the way it combines its setting, storytelling, and mechanics makes for an extremely compelling game and a strong contender for those looking to get into CRPGs.
    • 74 Metascore
    • 70 Critic Score
    OFF
    OFF is an experience worth having if you value the creativity of independent works and RPG Maker games, and it aged relatively well. I do think that, in the years since its release, we’ve seen other games with similar sorts of messages that do what it does better. Especially when it comes to the battle system. But when you factor in its influence, I feel it possesses educational value for those who may ever consider developing their own games or appreciate what independent developers can accomplish.
    • 74 Metascore
    • 83 Critic Score
    One thing Naurto: Gekitou Ninja Taisen 2 does right is it makes good use of the Gamecube's four controller ports. Of course playing against a friend is fun, but playing against two other friends is even more fun.
    • 74 Metascore
    • 70 Critic Score
    Monster Sanctuary is a game that feels satisfying and rewarding. When you earn more skill points, get a new monster, or find a new Explore Ability, it opens up more of a sufficiently large world to explore. But this is also a challenging game that requires you to experiment with teams, learn how to build combos, and invest a lot of time battling wild monsters to make sure you have the special abilities, evolutionary items, and experience you need to survive.
    • 74 Metascore
    • 60 Critic Score
    The Star Named EOS has a fairytale vibe to it like the start of a Pixar movie, but the same breezy pace and lightness of detail can also make the story feel flat or overly sentimental. Still, there’s a pleasant and affecting time for those who can slow down and enjoy it.
    • 74 Metascore
    • 80 Critic Score
    Unlike that other game about the mushroom-y apocalypse, Void Terrarium is an optimistic game despite its dour premise. It isn’t afraid to be funny even in a sad context, and it really clings onto a sense of hope.
    • 74 Metascore
    • 70 Critic Score
    Rolling Hills: Make Sushi, Make Friends is a sweet and cute game with an easy gameplay loop that keeps me coming back for more. With all the customization options, as well as so many different recipes to max out, there’s quite a lot to do even if you’re not interested in the story. Just make sure you have the number of your local sushi shop on speed dial! You’re going to want a plate of nigiri or two while playing this game.
    • 74 Metascore
    • 60 Critic Score
    There are times when Famicom Detective Club: The Girl Who Stands Behind shows its age. It absolutely isn’t user-friendly sometimes. However, its story is surprisingly timeless, and the new presentation is stunning. It’s a gorgeous adventure with a mystery that’s more well thought out and serious than I expected. I’d even say it can be approachable in spite of itself. But more importantly, it’s an opportunity to see another side of Nintendo’s history that for years we didn’t get to see.
    • 74 Metascore
    • 80 Critic Score
    Gamers eager for something different and darker will eat Killer 7 up. Whereas some gamers will absolutely loathe the game because it takes time to get into and time to relearn controls. [JPN Import]
    • 74 Metascore
    • 80 Critic Score
    Terra Memoria was a wonderful way to pass the time after a long day at work. I’d curl up with it before bed, discovering new recipes to make or creating a cute pond in my town just because I wanted to. The story was also satisfying due to how wonderful the cast of characters are, and they all felt believable in spire of their individual quirks and familiar character tropes.
    • 74 Metascore
    • 80 Critic Score
    There’s a sense that Kingdom Hearts: Melody of Memory is a game that wants to repay longtime fans for their commitment. The music and cutscenes draw from a deep well of nostalgia without relying on it. That said, fans looking for a game that advances the story might be disappointed. Within the context of the franchise, Melody of Memory isn’t the next big moment for Sora, Kairi, or any other of the game’s characters. Instead, it’s a celebration of the moments that have already happened for those characters with a very strong focus on Sora.
    • 74 Metascore
    • 60 Critic Score
    It’s a shame, because SteamWorld Build has such a solid foundation, but it ends up not feeling that compelling to play. I’m usually the type to spend hours in any kind of base-building game trying to make a perfect, aesthetically pleasing layout, but this is one of the few games where I haven’t felt that urge past the first few hours. That said, there’s still a lot to love from the designs to the concept, so if you like the SteamWorld setting at all it’s likely worth checking out on Game Pass.
    • 74 Metascore
    • 60 Critic Score
    Ultimately, what hurts the most about launching in the long shadow of Balatro is the expectation of a wide possibility space and near-endless depth. Dungeons & Degenerate Gamblers is more of a diversion than a new avocation, with interesting ideas that play out fairly quickly and funnel toward a few very specific viable strategies. It’s fun! Briefly.
    • 74 Metascore
    • 70 Critic Score
    Wander Stars is interesting and tells a Dragon Ball type of tale, especially considering its novel combat system that uses words to construct every action. The aesthetics are fantastic. It’s clearly a labor of love and tribute to shonen series. The issue is there are some bugs that can hamper the experience, especially if it softlocks and you find yourself losing progress due to it only automatically saving at the outset of every map. A few patches should help things along and I think it is neat, but I do think the execution and bugs might keep it from being for everyone. I recommend checking out the demo first.
    • 74 Metascore
    • 70 Critic Score
    I admire the fact that Tribute Games embraced the River City style with Scott Pilgrim EX, as it really makes this beat’em up more of an adventure. The artistic direction and soundtrack are perfect too, and the combat flows well. I do wish the story were stronger and some of my favorite characters from the previous game had been playable, and the presence of launch bugs that can affect multiplayer is a downer. But at the very least, after a patch or two, those gameplay issues should be fixed.
    • 74 Metascore
    • 40 Critic Score
    It didn't provide a cozy experience at all.
    • Siliconera
    • 74 Metascore
    • 70 Critic Score
    WiZmans World Re;Try isn’t the most exciting JRPG, but it is great we finally get to experience it after about 16 years. The Anima Fusion system is interesting, and there’s some pretty intricate spritework involved for some characters. The game is something of a grind though, so be prepared to work for your best combinations and to take down some bosses that appear in later dungeons.
    • 74 Metascore
    • 70 Critic Score
    Soul Hackers 2 succeeds at fusing appealing character elements and story into a more traditional dungeon-crawling mode. In a lot of ways it does manage to travel that middle path between the extremes of its sibling series. But its bright spots don’t quite mask the moments where the moments where both its halves can fall short.
    • 74 Metascore
    • 90 Critic Score
    Princess Peach: Showtime is a fantastic action-adventure title with many transformations that make the game fun and replayable. While some may find the boss battles tedious and repetitive, it is offset by enjoyable combat and a plethora of collectibles, making it fun for those who love the grind. Overall, Princess Peach: Showtime manages to hold its own as a Super Mario spin-off and proves that Mario doesn’t need to be in every game in its universe in order for it to be great.
    • 74 Metascore
    • 60 Critic Score
    Hollowbody has a pretty fascinating atmosphere and really strong vibes, but fails to deliver a fleshed-out survival horror experience. The game is clearly inspired by classic PS2 titles in the genre, but this comes at the expense of the game offering unique mechanics or a thoughtful narrative. And while I have pretty strong feelings about Hollowbody, I still want to jump back into New Game+ and try to get other endings and find answers to the mystery, no matter how vague they might be.
    • 74 Metascore
    • 70 Critic Score
    Winter’s Wish: Spirit of Edo is one of those Switch otome games that covers a lot of different topics well. Do you like period pieces? It’s got that. Enjoy stories with supernatural elements? Each route features blightfall hazards to overcome. There for the romance? I really recommend going through Yoichi’s route! Due to playing so many routes one after another, the sense of progression felt a bit similar to me, but I think someone playing it in a more measured way as intended would have a good time.
    • 74 Metascore
    • 70 Critic Score
    Pocket Bravery is an impressive fighter that shows some wonderful detail with its combat motions. The varied characters and their vast movelists give you many options on how to mangle foes, and you’ll need to use them skillfully if you’re to hope to win. An Accessible mode goes a long way to making that possible, although it unfortunately does not do much for the empty online modes at this time. It’s a great game that is finding its feet right now, so if you can get past the character art style (or if it doesn’t bug you), then you’ll want to get in on the ground floor with this sharp title.
    • 74 Metascore
    • 70 Critic Score
    I’m glad Shantae Advance: Risky Revolution is accessible after everything it went through, but you can see its struggles. It’s a fine adventure. It helps build up the timeline and backstory. I feel like it’s just a tad short and features some pacing issues that really highlight that this was a game that ended up being picked up, canceled, returned to, and had these halts in development.
    • 74 Metascore
    • 70 Critic Score
    Ultra Kaiju Monster Rancher does a good job of infusing Ultraman essence into an established series, all without potentially putting people off of it. Things are handled well, and the kaiju are fun to collect and train even if you aren’t aware of their backstories.
    • 74 Metascore
    • 70 Critic Score
    Atelier Iris Eternal Mana relives the glory days of 16-bit RPGs with a fine polish to it. Although, many RPG gamers are into the genre for the story, which is Atelier Iris Eternal Mana's weakness.
    • 74 Metascore
    • 80 Critic Score
    In short, Sonic Colors Ultimate remains one of the better Sonic the Hedgehog games to appear over the last 11 years.
    • 74 Metascore
    • 80 Critic Score
    Phantom Brave: The Lost Hero continues the series’ strong strategy game tradition while also telling a story where the heroine isn’t a pariah, but the new entry is also incredibly predictable.
    • 74 Metascore
    • 80 Critic Score
    RPG Time: The Legend of Wright is a solid and charming adventure game. It is sure to captivate point-and-click adventure game and JRPG fans alike. Its stress-free, easy-to-pick-up nature makes it the perfect game to play with kids or by yourself. Most of all, it reminds players of what it truly means to think outside of the box. If you’ve ever daydreamed about entire worlds, scenarios, and characters during class, why not help Kenta do the same?
    • 74 Metascore
    • 70 Critic Score
    Tokoyo: The Tower of Perpetuity is a novel challenge. It forces you to get creative, consider timing and patterns, and push yourself to improve. There’s also a sense of urgency, both due to the fact that the tower layout changes daily and karma encourages you to not loiter around. Yet at the same time, there isn’t too much pressure. Tomorrow is another day. You might be better another day of the week or when using a different character. Not to mention there’s no real penalty for not being the best. It feels like the kind of game someone could devote a few weeks or months to, gradually getting better or enjoying for a brief part of every day.
    • 74 Metascore
    • 70 Critic Score
    Flutter Away is a short, guided trip through the rainforest to spend a little time chasing after and photographing butterflies. It’s good at what it does. It’s brief, letting you enjoy the moment, then head off to go into the more stressful real world. I do wish it offered a little more freedom or excuse to return to it, but it’s good at what it does.
    • 74 Metascore
    • 80 Critic Score
    A better hero shooter for remaining unbalanced, prioritizing fun over competitive play which allows it to shine.
    • 74 Metascore
    • 60 Critic Score
    You also need to feel invested in the mystery. This is a narrative, through and through. You’re not going to be able to ride out the campaign with gameplay fun or cute character moments. If you’re so wrapped up in the story that you’re okay with just trying a bunch of menu items for a while? Or when you’re stuck because the language quirks aren’t so easily fixed with localization? You’ll be fine.
    • 74 Metascore
    • 70 Critic Score
    While Silent Hope does rely in a very specific sort of routine that may (or may not) click with a player, I had a lot more fun with it than I expected. It was really satisfying to go on excursions into the Abyss. So much so that I got caught up in making sure my Caster and Farmer felt “right” to use, rather than focused on progression and heading deeper for a while. That said, it is a very repetitive game that relies on a certain kind of feedback loop, and those who don’t get invested probably won’t learn all of the game’s secrets.
    • 73 Metascore
    • 85 Critic Score
    The good mix of action, planning and jaw dropping visuals in Kessen 3 will please the majority of gamers out there. [JPN Import]
    • 73 Metascore
    • 80 Critic Score
    You can’t go into Harvestella thinking, “So is Square Enix’s Rune Factory/Story of Seasons game?” It isn’t fair to the developers or the game itself. Yes, this is an action-RPG with farming and life-sim elements. But it’s also very much trying to be its own thing. It needs time to grow. A think a few patches would help to act as stakes to help bolster the game would do a world of good. If Square Enix tends to it well, I could see a successful successor spawn.
    • 73 Metascore
    • 70 Critic Score
    If you always wanted to join the Straw Hat Pirates, then One Piece Odyssey is the adventure for you regardless of your proficiency with video games. However, it wouldn’t necessarily be the best game for everyone else. Those who love Tales titles or are experienced with turn-based RPGs would do better with a different, more challenging title that doesn’t expect you to be familiar with the source material. It is a very easy adventure that expects a certain degree of knowledge about One Piece, even with Lim using the memory cubes to offer brief asides during chapters. But if you are a fan and are up for an effortless, nostalgic, and pretty stroll, this will leave you satisfied.
    • 73 Metascore
    • 70 Critic Score
    Coromon is a game with a lot of promise that builds on the Pokemon formula. Is it perfect? Not quite yet. I’d say the balance is slightly off in many ways. But it is still a lot of fun. It also feels like a solid first step. I’d love to see a sequel that incorporates new types, dual types, and adds more creatures.
    • 73 Metascore
    • 55 Critic Score
    I have to hand it to Nintendo for making another creative product, but it's more like a mini game than a complete DS title.
    • 73 Metascore
    • 70 Critic Score
    Ikenfell is definitely a game worth experiencing if someone appreciates any of its parts. Like RPGs with unusual battle systems? It has that. Love chiptune soundtracks or the music from Steven Universe? Stop on by. Appreciate the idea of a life as a student at a magical academy where things are surprisingly hazardous? This is a good alternative! Not to mention, it’s a very inclusive game that can be comedic, dramatic, and heartfelt. There are some hiccups, sure, but it’s generally satisfying.
    • 73 Metascore
    • 70 Critic Score
    There are ways in which Princess Maker 2 Regeneration does feel like a valued, fresh start and approach to the game, partially because of it also being on systems like the Switch. However, there are also times when it feels like it also isn’t quite there yet and Princess Maker 2 Refinemay be a better bet. There are some definite bugs present and in need of squashing. I also wish the localization was stronger. However, the core game is a lot of fun, especially if you appreciate stat management simulations such as this. I think it is worth the time even if it isn’t the best version of the game available, and I hope Bliss Brain fixes some of the more glaring problems after launch.
    • 73 Metascore
    • 60 Critic Score
    An experience that is as frustrating as it is engaging.
    • 73 Metascore
    • 50 Critic Score
    Atelier Resleriana: The Red Alchemist & the White Guardian feels like a more simple entry, and it sadly looks bad on the Switch.
    • 73 Metascore
    • 80 Critic Score
    Even with these problems, I had an absolute blast in Enoch, and I still am. The game doesn’t end when the credits roll, and there’s still so much left I can do. Not to mention, I could always re-roll another class. With all that though, I somehow don’t think People Can Fly is done with Enoch just yet. There is so much potential in this world, and it will be exciting to see what comes next.
    • 73 Metascore
    • 82 Critic Score
    The most noticeable and welcome addition to the series is the possibility of 2 versus 2 fighting. Fights now take place on two lines, one in the foreground and the other in the background.
    • 73 Metascore
    • 70 Critic Score
    Fairy Fencer F: Refrain Chord was a great time. The gameplay was very entertaining, every battle felt like a fair challenge and I ended up taking on almost every quest both for the rewards and just for the sheer fun of it. The story has its ups and downs but nothing that made me abandon the game completely, on the contrary, it felt the high points mattered the most. And finally, the characters made it all worthwhile, it was refreshing to follow the adventures of friends that don’t feel heroic in a standard way, yet still completely endearing all the time.
    • 73 Metascore
    • 70 Critic Score
    Specific to the Switch version, it plays at a fine pace, but its blurry characters can be hard on the eyes. That, and the lack of rollback netcode, make it the clearly inferior release out of all the platforms it’s on. It’s a solid release if you have no other choice, but if you DO have a choice, get it on anything but the Switch.
    • 73 Metascore
    • 60 Critic Score
    Cold Winter is sort of like the "C" student of FPS games. It's good in almost all areas, but doesn't excel in any. If you can't get enough shooting action, its worth a pick up.
    • 73 Metascore
    • 60 Critic Score
    There’s absolutely nothing wrong with a game with dating sim elements focusing on other elements and letting the lovey-dovey stuff gradually build in the background. The thing is that Paradigm Paradox can be an interesting visual novel, but isn’t the best if you’re looking for a really romantic Switch otome game. The majority of the routes feel clipped and rush, “telling” you there’s suddenly a meaningful relationship between the heroine and other characters without “showing” you how it happened. The game is stylish and the localization is fun, but it left me wanting more substance.
    • 73 Metascore
    • 50 Critic Score
    Earth Defense Force 6 is a joke that outstays its welcome. The writing definitely has its moments of brilliance, but it tries so hard to be “so bad it’s good” that it just ends up bad.
    • 73 Metascore
    • 70 Critic Score
    Disney Illusion Island is a game where I can remember specific quips from characters and story beats, but actual adventuring runs together. It entertaining and well-paced, but doesn’t stick with me in the way something like Rayman Origins or Kirby Star Allies did. It is clever in its way though, and someone who runs through it alone or with friends will definitely have a pleasant time being a “hero” with Mickey and his friends. Especially since it’s more challenging than I expected in a good way, even if some enemies do get in some cheap hits in certain situations.
    • 73 Metascore
    • 60 Critic Score
    It’s a dancing game designed for hardcore dancers that are willing to spend the time to relearn their footing.
    • 73 Metascore
    • 60 Critic Score
    So much of Fatal Frame: Maiden of Black Water holds promise. Ultimately, its execution and lackluster story lets it down. Just like how I wanted to love this game upon its initial release, I want to love it now. But there is just so much that prevents it from being a great entry in the series. And it’s a shame that the future of the series hinges on what remains ultimately one of the worst Fatal Frame titles to date.
    • 73 Metascore
    • 80 Critic Score
    TMNT: Tactically Takedown is a delightfully challenging game, once you get settled and accustomed to the pace. It does involve quite a bit of adjustment as the story gets started. I wish there was perhaps a bit more of an opportunity to be introduced to movesets or experiment as a result.
    • 73 Metascore
    • 80 Critic Score
    Many of these flaws can be overlooked simply because of how charming the game is. #BLUD has a fun story, genuine laughs and a brilliant cartoony aesthetic. While it does have some rough edges, this is a fun little adventure that’s worth looking into if you think you’d click with its tone. I still think it could have had a better title though.
    • 73 Metascore
    • 86 Critic Score
    Xenosaga Episode 2 seems to top Episode 1 in almost all aspects of gameplay, graphics and sound...If you liked Episode 1, you'll like Episode 2. Speaking more generally, if you like RPGs you'll like Episode 2.
    • 73 Metascore
    • 70 Critic Score
    Despite some rough edges and some undercooked mechanics, Idol Manager remains a unique game and a fascinatingly novel take on the idol industry. If you’re a fan of business sims with a taste for interpersonal affairs? Get ready to become producers.
    • 73 Metascore
    • 80 Critic Score
    Listen. Fatal Frame: Mask of the Lunar Eclipse is so scary that one night after I played it for about five hours straight, I couldn’t sleep properly as I live in an apartment building. Whenever I’d hear a neighbor shuffling down the hall or someone slam a door too hard, it would jar me awake. I was certain one of these ghosts was going to get me. This is the kind of game it is. It wrecked me in a way past Fatal Frame entries didn’t, and I’m sure once I’m able to rest without seeing some of these ghosts in my mind’s eye, I’ll appreciate that.
    • 73 Metascore
    • 60 Critic Score
    The Gunvolt series has fantastic music, and GUNVOLT RECORDS: Cychronicle feels like a natural spin-off. It also plays pretty well. I’m just disappointed in Inti Creates excluding so many tracks to sell separately and the final 3D model designs for the three heroines. If you enjoy the series’ songs, it’s probably a good idea to check the tracklist to see if ones you enjoy are in the base game and maybe pick it up if they are.
    • 73 Metascore
    • 70 Critic Score
    The most heart-wrenching aspect of Towa and the Guardians of the Sacred Tree comes when you successfully complete a run. You’ll have to sacrifice whichever character you designated as your Kagura, and seeing your eight dear friends slowly disappear one by one actually hits hard. The theme of sacrifice is strongly woven into the narrative of this game, and it’s probably the most powerful thing about it. If more of the game’s beats hits as hard as this one, it would be easier to recommend. Ultimately, this is just another decent roguelite action game, albeit one with a couple of interesting ideas and a lot of personality.
    • 73 Metascore
    • 60 Critic Score
    The idea behind Dosa Divas is sound and I like Amani and Samara as individuals, but the overall experience is so uneven. The narrative structure feels off, with poor pacing and an odd way of trying to tell the story and foster connections. The QTEs for combat and cooking can get demanding in some situations, though in others they sort of exist and always feel the same. By the end of it, I found myself wondering if maybe it would have all worked better as a graphic novel that could have better told the tale instead.
    • 73 Metascore
    • 40 Critic Score
    Nintendo World Championships: NES Edition is a release held together by sentiment and atmosphere, partly because that aspect of the game is so good and partly because the remainder of the game is so devoid of merit. Like NES Remix before it, it lives in a liminal space between viable gameplay ideas. If it were supposed to be a punishing speedrunning challenge, it would give players one try in the weekly championship and offer more long events. If it were a WarioWare-like fun time, it’d have a faster pace and a lot more variety. If it were a weekly Nintendo Switch Online diversion, it’d be a lower-commitment free download built around a real-time experience. And, well, it’s none of those.
    • 73 Metascore
    • 60 Critic Score
    And I think this is largely reflective of what the Disgaea series is now, underdeveloped and lackluster when compared to previous entries. It feels like a lot of the production costs were cut for Disgaea 6, as the game only features voice acting during specific moments and largely isn’t present for even a bulk of the story events. Disgaea 6 isn’t a bad game, but it has definitely suffered due to the waning popularity of the series.
    • 73 Metascore
    • 85 Critic Score
    This game features one of the best single player modes for a Dragonball Z game ever. The mode also has enough depth that you will get a decent amount of gameplay playing through it. Future developers take note, this is how a Dragonball Z game should be made. [JPN Import]
    • 73 Metascore
    • 70 Critic Score
    Over a decade after its release, Freedom Wars Remastered is a competent action RPG with a surprisingly engaging gameplay loop and combat system.
    • 73 Metascore
    • 60 Critic Score
    I wanted to like Biomorph more than I did. Despite good visuals and a strong start, it eventually neglects its most interesting mechanic and becomes tedious. In the end, despite its best efforts, it ends up being just an average attempt at an already crowded genre.
    • 73 Metascore
    • 90 Critic Score
    Cassette Boy is at its best when challenging you to rethink your perspective to solve puzzles in this The Legend of Zelda and Fez style adventure. There are times when it can really test you and make you think! The minimalistic design direction is also a highlight. However, some combat elements can occasionally feel finicky, especially when the bow is involved. It definitely can be quite clever, and it’s well worth at the very least trying the demo if you also enjoyed games like Fez.
    • 73 Metascore
    • 77 Critic Score
    A lot of fun to play. The game captures the spirit of the Dynasty Warriors series and improves on them. Although, the game does suffer from the same technical problems that many old NES games suffer from slowdown and lack of graphical detail.
    • 73 Metascore
    • 70 Critic Score
    Etrange Overlord is packed with personality, with a story and songs that show love for the shojo trope where the villainess is actually the good guy. Etrange herself is a standout, and it’s silly and over-the-top without being ridiculous. But as delightful and refreshing as the narrative and soundtrack can be, the battles get boring fast. It’s incredibly repetitive! But at least those stages tend to be short, so you can race through them and get back to the campy story.
    • 73 Metascore
    • 70 Critic Score
    The Crush House is an interesting game that combines FPS elements with exploration, time management, and strategy, all with a narrative that makes you want to marathon the game all the way to the season finale. It’s a game that can only ever be a game, as the impact of the story wouldn’t be the same in another format. While enjoyable, I do suggest having something else to do on hand. Once the audience gets what they want, the drama of reality TV loses its luster, leaving nothing but vapid and repetitive content behind.
    • 73 Metascore
    • 80 Critic Score
    Another Code: Recollection doesn’t make huge changes to the overall formula of the games, as they’re still very introductory and in one case short adventures. However, these Switch remakes look fantastic and are quite impressive in terms of how well they adapt the titles. If someone is looking for games with solid stories or is looking for a first adventure game for someone, this collection is a good fit.
    • 73 Metascore
    • 50 Critic Score
    Haven is a game that tries and sometimes succeeds. Its gameplay loop allows for ease of access when picking up and putting the game down. However, it doesn’t break any kind of mold or improve on any story that hasn’t already been told. While the narrative may resonate with some, others may bounce off of it hard. The artstyle will please those who have an eye for cel-shaded character models and environments, and the combat will be satisfying for those interested in something a little more interactive. If you’re looking for something to fill the space between upcoming releases, Haven might just be what you’re looking for.
    • 73 Metascore
    • 80 Critic Score
    Garden Story feels like the game you get when you’re aiming for a relaxing action-RPG. People need your help, and they’d like to assist you too if they can. There’s a colorful, arboreal world that needs restoring. It will take time to recover and set things right. But as long as you go at your own pace and make time for people, you can help people in this game.
    • 73 Metascore
    • 60 Critic Score
    While Let’s School is a lot of fun and has a lot of cute ideas, its implementation can sometimes be rough. It definitely feels more for people who want to play a business simulator, rather than a more hands-on one. Though easy to pick up, it can turn monotonous fairly quickly, even after you unlock new mechanics such as talking to other schools or exploring the regions around you. There are victory conditions you can work towards. However, you can go about it passively since all three of them are so linked to the way the game naturally encourages you to play. Let’s School does not feel like a game you can enjoy for hours on end, but you’ll certainly have a good time while you’re in the early stages. In that sense, it feels more like being a student than being a headmaster.
    • 72 Metascore
    • 87 Critic Score
    An engaging action game from start to finish that is a blast to play. [JPN Import]
    • 72 Metascore
    • 80 Critic Score
    Dragon Quest Treasures is a lot! It offers tons to do. Players get diverse islands to explore, many quests to complete, and an ample assortment of monsters to collect. It is clearly the sort of game someone is supposed to pick at for weeks. The downside is, it can almost be too overwhelming when it comes to how many tasks fall into your to-do list. As long as you take your time (and regular breaks to rest your thumbs after all the digging), it’s a manageable and sometimes even memorable experience.
    • 72 Metascore
    • 86 Critic Score
    The best part is the fever mode, which adds a fresh element of counterattacking to the puzzle fighting genre.
    • 72 Metascore
    • 70 Critic Score
    UNBEATABLE absolutely offers tons of style and an exceptional soundtrack, but sometimes I felt a bit let down by the execution of the story and its rhythm game elements. The idea behind the narrative is amazing and I love the plot, but I hated the sharp transitions that sometimes made it feel choppy. The traditional rhythm game moments are fantastic, especially in the arcade mode when you can savor all the tracks and take on challenges, but sometimes the rhythm minigames missed the mark for me. It very much feels like a title where, while it’s quite enjoyable now, I think it will be even better in a few weeks after some patches.
    • 72 Metascore
    • 70 Critic Score
    If you already own and like "Samurai Warriors," Xtreme Legends is something you will love. However, if you're expecting it to be a solid stand alone title, it doesn't have that much to offer.
    • 72 Metascore
    • 90 Critic Score
    I was still incredibly impressed with Atomfall. Dense maps filled to the brim with things to discover. A strong delivery of world-building and storytelling. Engaging gameplay that wasn’t afraid to ask more of me. Not to mention impeccable sound design! It kept me on my toes as much as it convinced me of the spaces I was travelling through. In the end, I was thoroughly happy. I wanted more of this world and its secrets. If that phone ever starts ringing again, I will definitely answer.
    • 72 Metascore
    • 70 Critic Score
    Boyfriend Dungeon is satisfying and very good at making you care about its weapon-people (and cat). The gameplay loop is among the most addictive I’ve seen, especially since it is constantly rewarding you with more scenes with its characters and opportunities to get stronger. Which does put a damper on the elements that aren’t quite perfect. Jesse and Olivia could have been handled better as NPCs, only having two dungeons right away makes it feels like things end too quickly, and I hated having to be the bigger person and keep dealing with an antagonist. That said, when the heavily teased additional characters and dungeon come out, I absolutely can’t wait to return to Verona Beach.
    • 72 Metascore
    • 96 Critic Score
    With two different quests, multiplayer support, awesome graphics, and rock solid gameplay this game is a hands down winner. [JPN Import]
    • 72 Metascore
    • 80 Critic Score
    Kingdom of Paradise has a solid combat system, which makes it an entertaining diversion from meatier RPGs. [JPN Import]
    • 72 Metascore
    • 70 Critic Score
    Generally, it is easy to dig into Ground Divers. Yes, it gets very difficult very quickly. Sweltering Sand Wasteland is a wake-up call after Secret Bamboo Springs. However, the game is manageable if you pay attention and wisely direct Tsuruhashi. There’s a charm to it. Not to mention the different difficulty levels and additional challenges for each region offer a reason to go back and get the three stars to fully “complete” them.
    • 72 Metascore
    • 70 Critic Score
    Darwin’s Paradox can be a lot of fun, but how much you enjoy it depends on how much you enjoy stealth games where dangerous enemies chase you. It’s short and sweet, saying all it needs to in its brief runtime. It can be exceptionally clever, especially in its first half. However, after the halfway point there are some absolutely obnoxious sequences with some real baddies chasing Darwin and a few particularly annoying stealth segments in certain chapters.
    • 72 Metascore
    • 80 Critic Score
    It’s not a radical reimagining of the original Wii Sports, but Nintendo Switch Sports does a good job of translating a lot of the fun to a modern system. But the fun is largely about playing with friends. The three same-y court sports drag the collection down a bit, but we’re hopeful that the good parts will be augmented by further development support in the future.
    • 72 Metascore
    • 70 Critic Score
    I feel like there is a lot to love about Avatar: Frontiers of Pandora. There truly is an amazing world to get lost in and forget about the rest of the game. However, it seems like that may be what the developers did. The team went full tilt on aesthetics and worldbuilding, and nailed it. However, the monotony of the combat and many quests takes away from the overall experience. So no, Avatar: Frontiers of Pandora isn’t a soulless Far Cry clone. There is love and care put into recreating James Cameron’s world. However, once the awe of wandering Pandora eventually wears off, you’re left with a game that doesn’t have as much going on as it should in a world this vast and alive.
    • 72 Metascore
    • 80 Critic Score
    Ratcheteer felt really impressive when it debuted on the Playdate, and the DX version is just as enjoyable on the Switch. I do think it felt a little more special when bound to the limitations of Panic’s handheld. It still looks and runs quite well, and this short, top-down action-RPG can be a pleasant way to enjoy an afternoon.
    • 72 Metascore
    • 70 Critic Score
    Ultimately, Stranger of Paradise: Final Fantasy Origin will please those who are willing to buy into the ideas it presents wholesale and is a solid action game. However, despite all of the praises I have to sing for it, it’s obvious that this game was made for a very specific audience in mind and won’t be for everyone.
    • 72 Metascore
    • 70 Critic Score
    The systems are tightly interwoven in ways that make all of its items and unlocks feel relevant even if they’re not exactly what you want, and it can feel quite satisfying as a playful diversion to pick at here and there. Once you know what it is and what to expect from the game, it’s a genuinely compelling experience.
    • 72 Metascore
    • 70 Critic Score
    Sticky Business is genuinely a perfect outlet. While the sticker part options are a bit restricted and I hope DLC or updates add to the library, it’s such a relaxing time sink. I had so much fun setting things up just so, knowing that no matter how it looked my virtual customers would love it. It’s quite a relaxing and validating experience.
    • 72 Metascore
    • 60 Critic Score
    The potential is there for The Bridge Curse 2: The Extrication. It could have been an amazing horror game between its beautiful graphics, interesting use of Chinese beliefs, and its memorable monster designs. Unfortunately, its overly long story and poor enemy AI weigh it down. That’s not to say the game isn’t scary, of course. It certainly took me much longer than necessary to beat it just because I needed to work up the nerve sometimes to enter certain rooms. If you want a scare and The Bridge Curse 2: The Extrication sounds up your alley, then I recommend playing until the end of the third chapter.
    • 72 Metascore
    • 80 Critic Score
    I’m not sure whether to think of Yurukill as a decent shmup with a good adventure game attached, or a good adventure game with a decent shmup minigame inserted into it. Perhaps it doesn’t matter, as the two disparate flavors taste great together all the same.
    • 72 Metascore
    • 70 Critic Score
    I’ve got to tell you, Story of Seasons: A Wonderful Life feels like a game that arrived right when I needed it most. This is a game about redefining what matters to you. First, it’s about settling into a new community and forming bonds with your new neighbors. One of them being romantic. Then it’s about supporting your growing family both emotionally and via working hard on the farm. As time passes, you get to see how that influences things. It’s like you are building a life while farming, rather than working a farm and taking “you” time to be social when you can.
    • 72 Metascore
    • 60 Critic Score
    Everybody’s Golf Hot Shots seems like it should include everything we expect from the series, but it falls short of Clap Hanz’s work. Characters come across as annoying, rather than charming, and it’s a lot of work to unlock them and build them up. The general selection of modes available are fine. However, some technical issues and design choices keep it from running and looking like it should. It’s okay and might be better after a few patches, but past entries were more enjoyable.
    • 72 Metascore
    • 70 Critic Score
    Both MySims and MySims Kingdom are pleasant, upbeat games that let you be creative, and MySims Cozy Bundle lets you take your time with both.
    • 72 Metascore
    • 80 Critic Score
    Other than a few small quibbles, Wizard with a Gun is remarkably successful at creating a lean but compelling gameplay cycle, with a lot of experimentation to be done between all your options for bullets, guns and special effects. The presentation has a moody edge to it, without being too dark, while the mix of 2D and 3D never rarely becomes difficult to navigate like I feared it might. Even the story, while mostly an unobtrusive backdrop to the gameplay, still contains plenty of interesting little nuggets that help build up the broken world you are exploring. If you and a friend both like crafting and shooting, Wizard with a Gun is an immediate recommendation. But if you’re solo, honestly that recommendation doesn’t become any less glowing.

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