Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 79 Metascore
    • 60 Critic Score
    I love parts of Mad Rat Dead. The music is incredible. It looks fresh. Even the concept and the questions it asks get you thinking in a good way. But it can really be frustrating. I think perhaps if the time limits weren’t in place, it might have felt more manageable? Maybe if I could have chosen my inputs, to create something more comfortable for extended gameplay sessions? There are lovely elements to it, but sometimes its gameplay gets in the way of really enjoying the ambiance.
    • 79 Metascore
    • 70 Critic Score
    I do wish that it gave people more changes to really connect with the larger cast and experience more side-stories. Roy, Meg, and to a lesser extent Golan are the main focuses here. There are occasional moments when a green exclamation point will appear on the map, allowing someone to pop in and briefly take part in an exchange with other NPCs. However, these tend to be quite brief and even ones with side quest elements to them, such as preparing a hamburger, don’t involve too much thought or offer any reward other than talking to other monsters for a while.
    • 79 Metascore
    • 80 Critic Score
    I had a lot of fun with Persona 5 Tactica, especially after I took the risk to crank the difficulty up on the strategy game so friendly fire would be enabled. The characters, Personas, and concept all adapted well to the genre shift. Atlus also executed it in a way that makes it easy for people new to tactical titles can wade into it without encountering too many barriers. I do wish there’d been more elemental elements to it and certain characters didn’t feel a little too perfect for every situation, but it is entertaining and I appreciated the creativity behind the design direction.
    • 79 Metascore
    • 100 Critic Score
    I knew I’d like Kirby Air Riders, since I enjoyed the GameCube original, but I didn’t expect this game to feel stronger than Mario Kart World. It’s so enjoyable and robust. There’s room for both racers on the Switch 2, of course. But if I had to pick a favorite and never touch the other game again, I’d pick Kirby Air Riders every time.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy III Pixel Remaster is an opportunity to play through a missing piece of the series’ history. Some of its concepts might be a bit antiquated, but it’s amazing to essentially have a prettier version of a video game time capsule to finally peruse and learn from. While the UI has some issues, Square Enix did a great job of restoring and bringing this game to audiences that have spent a long time waiting for it.
    • 79 Metascore
    • 80 Critic Score
    Pacific Drive is a weird game. If you want to be swept into story of science gone horribly wrong, enjoy unique twists on the survival genre or have the capacity to fall in love with a car, there’s something here for you. However, its randomness and weird difficulty spikes are likely to be off-putting for others.
    • 79 Metascore
    • 85 Critic Score
    The replay value of this game is incredible.
    • 79 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Imprisonment feels like a more niche The Legend of Zelda game, but Tears of the Kingdoms fans may appreciate its lore. It’s interesting and attempts to capture the concept of land, sky, and underground spaces from Tears of the Kingdom too. It’s effective in using campaign missions to open up areas of Hyrule, tell its story, and emphasize the importance of fights against named or major opponents. At the very least, we got to see Omega Force experiment a bit with its formula. But in short, Hyrule Warriors: Age of Imprisonment is an interesting Musou game made for a very specific audience.
    • 79 Metascore
    • 80 Critic Score
    Tengoku Struggle: Strayside is a delightful otome game. This is the one you pick up and play if you like a well-rounded world, a heroine who stands up for herself and has a personality, and a cast of heroes and villains who all feel interesting. It’s easy to get invested in its story.
    • 79 Metascore
    • 80 Critic Score
    “If it ain’t broke, don’t fix it” applies quite well to Civilization VII. In some areas, developer Firaxis crafted the most stunning and welcoming entry in the franchise by a long shot.
    • 79 Metascore
    • 70 Critic Score
    If it seems like I’m struggling to find anything to really say about No Sleep for Kaname Date – From AI: The Somnium Files, that’s because I feel like there’s really not much to say. It doesn’t make the sort of substantial, storytelling strides forward as the other two installments in the series. The new Escape gameplay works fine, but it isn’t as exciting as Kotaro Uchikoshi games that fully dedicate themselves to that kind of experience and mystery. The established Investigation and Somnia segments feel about the same as they always do and don’t really reinvent the wheel. I had some fun, but not nearly as much as I did with its predecessors. It’s there and feels like a placeholder ahead of whatever is actually next for the series. Folks who really enjoy AI: The Somnium Files and are biding time waiting for the next Uchikoshi project might like No Sleep for Kaname Date, but it isn’t really for anyone else.
    • 79 Metascore
    • 75 Critic Score
    A pretty picture to look at and a port of an excellent Super Nintendo action title. On the other hand increased slowdown and its short length will restrict Irregular Hunter X strictly to Mega Man maniacs. [JPN Import]
    • 78 Metascore
    • 70 Critic Score
    Chrono Gear: Warden of Time is exactly what you’d expect from a project like this. It’s rough around the edges but made with such obvious love that it’s hard not to find it charming. It’s far from the best in the genre, but there’s still plenty of enjoyment to be found here, especially for Hololive fans.
    • 78 Metascore
    • 90 Critic Score
    All in all, though, these are relatively minor blemishes on an impressive, bold follow-up to an acclaimed modern classic. Whether you’ve been champing at the bit for a new take on Axiom Verge or if this is your first experience with a Metroidvania, Axiom Verge 2 is a dense, beautiful game that’s easier than ever to get into and shouldn’t be missed.
    • 78 Metascore
    • 90 Critic Score
    Aokana is one of those romantic visual novels where yes, you are eventually trying to win over one of your classmates. But, it’s structured in such a way that the journey, your school life, and the Flying Circus team you help coach feel equally important. It’s a gorgeous game that looks lovely on the Switch. Its story is often uplifting, and it’s rare to have a game where everything feels so well realized.
    • 78 Metascore
    • 80 Critic Score
    It is drawing from a beloved series, as the original Hyrule Warriors did. It gives us a new way to play and, in so doing, opens up new options. It isn’t going to be for everyone, but it does a lot that some fans of The Legend of Zelda: Breath of the Wild will appreciate. It isn’t for everyone, but it is interesting.
    • 78 Metascore
    • 70 Critic Score
    The selling points of Cuddly Forest Friends are that it is cute, it is easy for someone to get into and play, and there are an array of different sorts of minigames. It succeeds on all three fronts. The pacing does force you to follow a certain sort of schedule, which might be a bit slow or restrictive for experienced players. Still, that will probably work well for beginners and younger players. For those looking for a more relaxed title or game for kids, it could feel like coming home to fluffy friends. For the sort of game that it is, it handles the concept and material very well.
    • 78 Metascore
    • 80 Critic Score
    Shin-chan: Shiro and the Coal Town is a slow life simulation game paired with an engaging adventure involving the mysterious Coal Town. It’s a really relaxed and pleasant play, as a result. You can take your time with it and enjoy the ambiance. The only thing that might get in the way of some people’s appreciation or enjoyment of the experience is the presence of Shin-chan himself, as not everyone might appreciate his humor or the series’ character design. Still, even if you are apprehensive, it’s a soothing way to savor the last bits of summer before easing into winter.
    • 78 Metascore
    • 70 Critic Score
    Ultimately, the System Shock remake doesn’t reinvent the wheel, but it doesn’t need to. The original game already revolutionized the shooter and immersive sim genre back in 1994. Nightdive Studios’ take gives one of the most influential games ever made a fresh coat of paint, tweaking the formula and pacing subtly while adding some quality of live improvements. For those that were too intimidated by the original, this is a fantastic way of playing it. While the few, but substantial, differences might be divisive among returning fans, the System Shock remake does a great job of informing new players of why the game was so impressive in 1994 and proves that it remains impressive in 2023.
    • 78 Metascore
    • 80 Critic Score
    Windjammers 2 is a safe sequel, restraining ambitions to make sure what’s delivered is fun enough. That means some might be disappointed! But it’s ultimately a fun game to play, especially with friends.
    • 78 Metascore
    • 70 Critic Score
    Ultimately, whether Star Wars Jedi: Survivor is for you will depend on how much you liked the first game. As much as it builds on the first game in terms of size and scope, it doesn’t feel like it’s going in any new direction. It’s more of what was good about the last game, a second helping of a meal you already know you like. That’s not to damn it with faint praise, it’s an enjoyable game with a lot of content, but there’s no new angle that the previous game didn’t cover already. Add to that the technical instability and it’s hard to recommend this over Fallen Order unless you’ve already beaten that and want more.
    • 78 Metascore
    • 90 Critic Score
    From the very start, GrimGrimoire was a strong game, and with GrimGrimoire OnceMore VanillaWare made a once niche title even more appealing to a wider audience. With visual novels more appreciated, I feel the story of Lillet and the loops she jumps through at Tower of Silver Star will be better appreciated. Not to mention the solid strategic elements feel like they flow better with the latest adjustments. Combine that with VanillaWare’s always stunning presentation, and GrimGrimoire OnceMore feels like a mandatory inclusion in the libraries of both strong story lovers and strategy enthusiasts.
    • 78 Metascore
    • 80 Critic Score
    I feel like Assassin’s Creed Nexus VR is one of the essential Meta Quest 3 apps now. It’s a real showcase of what the headset is capable of, and the array of accessibility options makes me feel like this is the action game that could maybe be the one anyone, even those who previously had issues with motion sickness, could easily play. The premise also makes it incredibly accessible, since you can go in with any level of familiarity with the series. It feels like a solid staple for the standalone VR headset.
    • 78 Metascore
    • 80 Critic Score
    I love how Metroid Prime 4: Beyond looks and plays, but it doesn’t feel as narratively satisfying or mentally stimulating as the original trilogy.
    • 78 Metascore
    • 70 Critic Score
    It’s hard to evaluate Gaiden as a standalone game. And that’s because it isn’t? Sega took what could have been a flashback chapter in Infinite Wealth and tacked on some extras. Remembering this context while you play is to the game’s benefit, too. A brief vacation into the old battle style, with some minigames along the way? Yeah, it’s fun for that. It’s not a destination to itself, and it genuinely couldn’t be with all its stale re-treads. But hey, it’s nice to see Kiryu again.
    • 78 Metascore
    • 60 Critic Score
    Lego Voyagers is a visually gorgeous game and generally pleasant, but I wish it controlled better and involved more challenging scenarios. There are some fun ideas here, and the design concepts are solid. It is absolutely cute. I’d even say it can be a relaxing way to spend an afternoon or evening. But the constant locking in while platforming, ease of difficulty, and few opportunities to really do more in the space can be discouraging.
    • 78 Metascore
    • 80 Critic Score
    Essentially when you experience Opus: Prism Peak, you need to pay attention and play with a purpose. Imagine yourself as Eugene. Think about his mindset and life. Think about your own struggles and past. Do you choose optimism or pessimism? Do you attempt to connect? Do you reject? This is a game where the more you put into it, the more you get in return.
    • 78 Metascore
    • 80 Critic Score
    Flock is a comfort blanket of a game. Its simplicity isn’t for everyone but it’s hard to deny its charm. If you’re looking for something cozy to kick back with at the end of a long day, Flock is exactly what you need.
    • 78 Metascore
    • 80 Critic Score
    The difficulty in Digital Devil Saga will certainly turn some gamers off, especially those not fond of RPGs. However, if you're a gamer into RPGs and have been waiting for something fresh check out Digital Devil Saga. Digital Devil Saga is certainly one of the best RPGs in a long time.
    • 78 Metascore
    • 90 Critic Score
    Samurai Warriors 5 gives you a sense of incredible herculean power as you play through it. Few other action games give you such an ability to cleave through crowds of foes that stand in your path, and it’s undeniably satisfying to be able to swat a few dozen people aside.
    • 78 Metascore
    • 80 Critic Score
    Anno: Mutationem is a gorgeous-looking sendup of classic cyberpunk anime, with a narrative, characters, and combat that easily backs up its stunning aesthetic and visuals.
    • 78 Metascore
    • 70 Critic Score
    The Mageseeker: A League of Legends Story is a bite-sized adventure and decent enough 2D action game that will keep players entertained during its short playtime. While it isn’t overly mechanically complex, mastering its magic system is rewarding. However, those looking for a more substantial story which remains consistent with Riot Games’ previous lore concerning Sylas may feel a bit underwhelmed or disappointed.
    • 78 Metascore
    • 80 Critic Score
    A beautiful game.
    • 78 Metascore
    • 60 Critic Score
    I appreciate the gimmick and the talent Sassy Chap pulled together for Date Everything. The character designs are inventive and look fantastic. It’s entertaining, especially when it discusses not-Amazon and AI. My issue is I really didn’t want to talk to all of these characters. At most, I wanted to see the full storylines for like 1/10th of them. But because it doesn’t feature typical visual novel quality of life features and basically forces you into conversations with cast members, you’ll be stuck getting to know folks even if you don’t want to. Especially when it gets into the evening in-game and things get to be difficult to see.
    • 78 Metascore
    • 60 Critic Score
    I love the concept behind Everdeep Aurora, as the design direction is flawless, but it can also be quite a cumbersome game. The lack of quality of life features really hurt it. If there were some tutorials or perhaps a better save system, I’d feel a lot more comfortable recommending the game. But as is, I’d really only recommend it if you enjoy savoring in-game aesthetics and really meandering through a world working out everything on your own.
    • 78 Metascore
    • 70 Critic Score
    Easy Delivery Co might not be for everyone, but it can be a surprisingly soothing and occasionally unsettling driving delivery diversion. It can be a very tedious game, for sure. And the way the story is told might not hook everyone. But some folks might find it relaxing, and the design choices are handled well. If it clicks with you, I bet you’ll spend a good week with it.
    • 78 Metascore
    • 80 Critic Score
    Tomodachi Life: Living the Dream builds on the previous entries in the series, with Nintendo crafting a simulation that goes above and beyond with customization elements. It’s as silly and joyful as past games, while letting us basically build the Mii island of our dreams. Minigames can be a hit or miss, especially when it comes to ones that keep proposals from going smoothly. Plus the walled garden nature of it makes it so difficult to share that with others. Unless you can actually manage to meet up with people for local wireless, there’s no way to swap, and it’s a shame that there are extra steps tied to sharing moments. Still, aside from it being locked down, it’s lovely.
    • 78 Metascore
    • 80 Critic Score
    Big Hops is a really pleasant platformer that gives players many ways to approach its challenges. It’s versatile, and the controls feel pitch perfect. The nature of it also means we get to see some pretty varied biomes. Some worlds do feel more interesting than others, sadly, and and the story could be stronger. Still, it’s quite enjoyable and worth someone’s time if they enjoyed titles like Yooka Laylee and Super Mario 64.
    • 78 Metascore
    • 80 Critic Score
    Slightly lumpy pacing aside, though, Eastward feels like a bright, beautifully rendered action-RPG, with a uniquely positive atmosphere. Those looking for a lighthearted experience would do well to take the trip.
    • 78 Metascore
    • 80 Critic Score
    Void Terrarium 2 is a solid rogue-like. The dungeon dives are plenty of fun even if there are a few underwhelming aspects, and it offers some nice side content to wind down with between runs. It’s certainly not perfect, and some parts feel more optional or redundant than anything else, but it more than kept my interest throughout.
    • 78 Metascore
    • 80 Critic Score
    Basically, it feels like Doinksoft really went as far as possible to ensure it makes Gunbrella feel like it is taking part in a cohesive, connected world filled with ambiance, rather than some loose arrangement of levels. It made me feel like paying attention to different characters and exploring every possible house and area mattered. Especially since it often rewarded me for doing so. It’s a novel game that seems well-supported.
    • 78 Metascore
    • 70 Critic Score
    Since I tossed my scale ages ago for mental health reasons, I don’t know the effect Fitness Boxing feat Hatsune Miku has on my weight or my waist line. I certainly feel better though! Compared to Ring Fit, it’s way easier to boot up, so I’m less tempted to skip a day or two out of sheer laziness. Though my review ends here, my fitness journey has only just begun.
    • 78 Metascore
    • 70 Critic Score
    I really think if Sympathy Kiss had given us an actual protagonist, instead of a blank slate (literally) with no lines (or face), we’d be kicking off 2024 with possibly my pick for Best Otome Game of the Year. I really like the premise. The characters are good and look amazing. The idea of picking between love or your job is novel as well. But I had trouble connecting with it, and I suspect others might too.
    • 78 Metascore
    • 70 Critic Score
    Mortal Kombat: Legacy Kollection feels like an educational preservation effort, but one that isn’t 100% ready at launch. The fundamentals are here. The insightful elements acting as a documentary offering insight into the series is ready. Some of the extra features work well, and there’s an admirable number of games. However online isn’t really ready yet and there are some bugs that need to be stomped out.
    • 78 Metascore
    • 70 Critic Score
    Blue Reflection: Second Light is pretty much exactly what I expected Blue Reflection 2 to be. It’s a very relaxed sort of RPG. Even though there are mysteries to solve and danger, I didn’t feel pressured. Rather, I felt encouraged to talk with people around me and take my time as I crafted, explored, and fought through its world. But also, I feel like I came into it with the best mindset. I played the original game and watched Blue Reflection Ray. People who aren’t as into Gust games and everything they entail—which can involve crafting, gathering, and perhaps sometimes a slower pace than other RPGs—might not be as into it. But those familiar with Gust’s work or perhaps looking for a new adventure after Atelier Ryza might want to, at the very least, check out the demo.
    • 78 Metascore
    • 70 Critic Score
    Mary Skelter as a series is good at surprising players. In many ways, Mary Skelter Finale is something of a grand finale that takes time to review what worked for the series. It can be difficult, punishingly so if you happen across a Nightmare as multiple characters are about to lose control. It can be incredibly dark, albeit with glimmers of hope. At the same time, it can also go overboard. The pacing issues and story direction resulted in times when Mary Skelter Finale made me believe the series peaked at Mary Skelter 2. Still, its Jail is a dungeon worth diving into.
    • 78 Metascore
    • 90 Critic Score
    Pokemon Legends: Z-A is a follow-up to Arceus that feels both similar and different due to its focus on living alongside Pokemon in a modern city. The two themes are Mega Evolution and embracing life alongside Pokemon, and Game Freak and Nintendo are constantly showing and telling how that works. Admittedly, I miss the more varied biomes and locations from Arceus. But I do appreciate the story, the ambiance, the attention paid to characters, and how much it feels like a real city. After over 35 hours with it, I’m quite pleased.
    • 78 Metascore
    • 80 Critic Score
    If otome games are your jam, then you’ll pick this one up regardless. However, this isn’t your typical otome, and you’re in for a real treat with these characters, the setting, the art (look at her dress up there!), and story full of twists and turns. Highly recommended to friends and family.
    • 78 Metascore
    • 60 Critic Score
    Cats may enjoy leaping into boxes, but solving this game requires you to jump out. Flexible thinking and imaginative creativity are the keys to success in Nine Noir Lives.
    • 78 Metascore
    • 70 Critic Score
    Minami Lane is the sort of game that is perfect for people-watchers. It’s leisurely. Meeting criteria for missions is never taxing. There are no penalties for taking your time. It’s just a short, relaxing experience that lets you feel like you’re helping to make a small town better.
    • 78 Metascore
    • 85 Critic Score
    Love, Ghostie is basically a game for folks who play games like Fire Emblem or The Sims because they want to pair characters up in relationships. It’s incredibly compelling! I beat it in a single sitting over the course of a few hours. It’s relaxing! There’s no pressure. It’s also got a ton of replay value, even though there are only 12 characters, since they can all get together.
    • 78 Metascore
    • 90 Critic Score
    Overall, S4U: Citypunk 2011 and Love Punch is a fantastic exploration of our lives online and in chat and how we try to shape ourselves into different beings to one another.
    • 77 Metascore
    • 80 Critic Score
    Story of Seasons: Friends of Mineral Town’s Switch port is a means of preserving the past while gradually adjusting it so it is slightly more in tune with modern sensibilities. There aren’t drastic changes here. It will definitely feel a bit dated and difficult, due to the way stamina and a player’s inventory were handled back in the day. But there are plenty of positive changes, from new additions that range from characters to crops, changes that do make it easier to take care of your homestead, and more opportunities to fall in love with (all) of your favorite characters. It’s a welcome opportunity to sample a try a change of pace.
    • 77 Metascore
    • 80 Critic Score
    Mega Man Battle Network felt so different when it debuted in 2001, and it still manages to feel unique in 2023. The concepts and ideas are still fun, and the ambiance and art direction are timeless too. Yes, there might not always be earth-shattering improvements between entries, but every game is built on a solid foundation and enjoyable. Especially if you really get into deck-building and care about the characters and their world.
    • 77 Metascore
    • 88 Critic Score
    Plays like a homage to the entire series. Everything from the old school characters to the classic songs makes DDR fans reminisce.
    • 77 Metascore
    • 80 Critic Score
    Super Monkey Ball: Banana Rumble is a welcome return to new ideas for the franchise, and does manage to avoid inferior minigame replication disappointment by… not replicating the old minigames at all! The choice to ape (pun intended, pun always intended, you know us) Fall Guys’ multiplayer formula isn’t the best, but there’s some fun here. And the main mode is enjoyable too.
    • 77 Metascore
    • 80 Critic Score
    Lover Pretend ended up being a real surprise, as I didn’t expect to enjoy this Switch otome game as I did. It seemed like it could perhaps rely too heavily on its taboo theme. But it snuck up on me with its earnest nature. Not to mention the way it handles certain topics lent a level of respect I didn’t expect from it. It’s just a lovely little love story.
    • 77 Metascore
    • 80 Critic Score
    Amnesia: The Bunker exists for one purpose and one purpose only: to terrify you. It isn’t here to be groundbreaking, it isn’t here to flip any scripts, it’s just here to instill fear. And it does an incredible job of that. The stage is set from the second you’re left to your own devices, and it only gets worse as you progress. It’s the kind of game that makes you want to put on a pair of nice headphones and turn off the lights to immerse yourself, then make you regret that decision for all the right reasons. There’s definitely room to improve on certain things, particularly when it comes to the story and controls, but it’s a very solid game that any horror fan should play. If you’re looking for something that’ll scare you, you will absolutely find it here.
    • 77 Metascore
    • 70 Critic Score
    It took us some real adjustment to accept Mario & Luigi: Brothership for what it is, but once you do, there’s genuine enjoyment to be found here. You have to learn to follow its pace and accept its shortcomings, because it won’t change its ways and blossom into a top-tier Mario RPG. Still, the ride will be worth it for some to experience its bright points.
    • 77 Metascore
    • 80 Critic Score
    Donkey Kong Country Returns HD is a pretty straightforward remaster.
    • 77 Metascore
    • 80 Critic Score
    Touhou Spell Bubble is something special. I’d call it the best Touhou Project spin-off to be localized and one of the best Puzzle Bubble games in years. I do wish it included some Side Stories at the outset and some elements are intimidating. However, it’s so unusual and unique. I can’t say I’ve played any puzzle game like it. It definitely is the sort of title a person might have to see to understand and the price could be off-putting, but I’ve been lowkey obsessed with it and its formula for a week and love how it works.
    • 77 Metascore
    • 70 Critic Score
    A nice diversion from other taxing games. It also makes a great mini game for the road, but if you're looking for something that will last for over 20 hours look for another game. [JPN Import]
    • 77 Metascore
    • 80 Critic Score
    I suppose what really hurts Luigi’s Mansion 2 HD is that Luigi’s Mansion 3 is on the Switch and feels like the definitive entry in the series. It’s great to be able to go back to the earlier installment on the system. Especially since it is fun for what it is. It’s still enjoyable, and it looks great. I suppose my only regret is that the format of it felt better on the 3DS, and the limits of the more mission-based approach are more strongly felt on this console.
    • 77 Metascore
    • 80 Critic Score
    The Etrian Odyssey games have always been a triumph, and Etrian Odyssey Origins Collection is the sort of loving proof of concept to convince Switch and PC owners that yes, it’s still just as good on a platform that doesn’t feature two screens. Etrian Odyssey I, II, and III remain fantastic, challenging, and engaging games that will drive players to explore. Even better is that the auto-mapping and difficulty options increase the ease of entry, making them even more appealing. It’s wonderful to see all three games again, and I hope this is a precursor to a seventh installment.
    • 77 Metascore
    • 70 Critic Score
    The problem with the game isn't the level design or the gameplay both are brilliant. It is just that the game is too much of the same. [JPN Import]
    • 77 Metascore
    • 80 Critic Score
    Promise Mascot Agency is still a strange game. Its repetitive gameplay loop, limited management aspects and refusal to be serious at any point may be off-putting to some. But if you enjoy surreal humor and are seeking a cozy life sim with a vaguely threatening aura, you’ll be able to find a home in Kaso-Michi.
    • 77 Metascore
    • 70 Critic Score
    Its unique combination of action RPG with puzzle solving works to provide a really fun and mentally stimulating experience. However, it being in between these two genres can be unsatisfying for certain players.
    • 77 Metascore
    • 70 Critic Score
    I wish I could recommend Bo: Path of the Teal Lotus more. Its presentation is immaculate and when the game is focused on combat, it’s incredibly satisfying. But the inconsistencies that drag down the platforming segments sour the whole experience.
    • 77 Metascore
    • 60 Critic Score
    Yeo created a beautiful and meaningful game in Fading Afternoon. It’s an interesting experience, and it can feel different from one run to another depending on your decisions. The problem is that some decision directions get in the way of it all, making it occasionally uncomfortable or inconvenient. Still, I’d say it is worth the trouble.
    • 77 Metascore
    • 70 Critic Score
    In a way, there’s a charm that comes from starting a Metroidvania like Ariana and the Elder Codex, knowing it’s a fine, solid experience. It’s not earth shattering. It doesn’t redefine the genre. You’ll clearly see what you need to do and know what’s coming. Still, it’s entertaining for what it is and while it lasts, and that’s okay.
    • 77 Metascore
    • 80 Critic Score
    The Baten Kaitos series is JRPG royalty. Both are experimental, engaging, and rich games that explore a gorgeous world carefully crafted by veterans at Monolith Soft. While the Baten Kaitos I & II HD Remaster leaves a lot to desire in terms of its QoL features, and makes the fatal mistake of not including the original English dub, the new HD visuals are stunning, and packaging both games for $50 is a great deal. I can understand that the aforementioned problems can be a dealbreaker to some. However, I have a hard time not recommending the HD Remaster, as it makes two incredible cult classics easily available and more gorgeous than ever.
    • 77 Metascore
    • 80 Critic Score
    Solo Leveling: Arise is one of the most impressive mobile games I’ve ever played. Unlike most anime mobile games, it adapts the series smartly in a welcome way. The action RPG combat is lightning fast, requires immense skill, and, most importantly, feels fun to use. Though the story moves a little too fast and it plays awkwardly with a touchscreen, the stellar presentation is leaps and bounds above most mobile games these days. Any fan of the series needs to give this a shot on mobile or PC.
    • 77 Metascore
    • 80 Critic Score
    The Switch version of Yakuza Kiwami might not be the absolutely ideal way to play the first game in the Like a Dragon series, but it runs quite well on the system and remains an absolute delight. The port is quite capable and runs better than I expected to. It would probably look better on another console or PC, but the joy that comes from actually playing an entry on a Nintendo system and see it go so well more than makes up for that.
    • 77 Metascore
    • 60 Critic Score
    Like its predecessor, The Caligula Effect 2’s greatest sin is that it is entirely average. The soundtrack is incredible, to be certain. Progress is clear, given that the dungeons work so much better. The general story feels stronger as well. But the supplemental elements, generic enemies, and need to only take advantage of the tactical parts of battle when facing bosses leave it feeling a bit lackluster. It’s fine and even has its moments, but I suspect only FuRyu fans or people who loved other games in the series will really connect with it.
    • 77 Metascore
    • 90 Critic Score
    Between Tales of Graces f Remastered‘s challenging endgame dungeon and collectibles, completionists can easily sink over a hundred hours into this game. Its palatable story and fast-paced combat also make it a good introduction to the series if you’ve never played Tales before.
    • 77 Metascore
    • 80 Critic Score
    Battlefield Waltz is one of those Switch otome games that I feel is a good option for folks who want a strong protagonist, fun love interests with fascinating backstories, great art, and an opportunity to get to know supporting characters. There’s so much to this game. Plus, it includes some mature elements and topics and tends to handle them pretty well, all without being depressing. I’m a fan, and I think it’ll end up being one of the strongest Switch otome games in 2025.
    • 77 Metascore
    • 70 Critic Score
    The concept behind Million Depth and its approach to runs and different timelines is fascinating. It feels really different than other roguelikes. The downside is that the experience sometimes doesn’t feel polished. Some elements aren’t explained well, the UI isn’t the best in its complex situations, and there are still some bugs here. But I feel like it is worth it even when it isn’t at its best just yet, and after a few patches it should be in a great place.
    • 77 Metascore
    • 100 Critic Score
    Chrono Cross has always been an essential JRPG, and this The Radical Dreamers Edition remaster makes it feel even more important. The story, the design direction, the way it handles its parallel worlds and characters, its battle system, and its precursor game that shows how it grew? They’re all extraordinary. Like Chrono Trigger before it, it is historically important and an example of exemplary game design.
    • 77 Metascore
    • 80 Critic Score
    There are times I loved Moon. I really enjoyed training Tao and adore my Gramby. I liked talking to and reviving flowers. There were also times when I felt completely lost and flummoxed, wondering what it is I was supposed to do. I admire what Moon does and think Onion Games should be commended for bringing it to a wider audience. It’s an important piece of history. Though, while time spent with it won’t be a waste and I think even people who don’t “get” it could find things to appreciate and love about it, it is admittedly not for everyone. Still, those curious should absolutely investigate it, spend a lot of time learning about it from its manual, and maybe give it a chance.
    • 77 Metascore
    • 70 Critic Score
    Is it fair to compare indie project Melatonin to the big-studio polish of Rhythm Heaven? Perhaps not. It doesn’t quite reach those heights, but what it manages is well-executed. And, well, it’s not exactly like we’re getting flooded with games in the genre right now! So we’ll appreciate the oasis in the desert.
    • 77 Metascore
    • 70 Critic Score
    Yakuza Kiwami 3 & Dark Ties is generally fine, but I found it a less exciting remake than the ones for Yakuza 1 and 2. There are certain narrative and design decision elements that left me feeling the remaster of this could be more enjoyable sometimes. And while the Yoshitaka Mine storyline does offer some insights, the enjoyment someone would get out of it is really dependent on how much the player likes that particular character. In short, it’s a situation in which the remake does offer some benefits like quality of life combat adjustments and greater reach, but doesn’t totally replace the original game or remaster.
    • 77 Metascore
    • 80 Critic Score
    Rockman Zero 4 isn't going to score huge on the originality scale or alter anyone's mind about the state of Mega Man games. Yet, it's probably the best portable action oriented Mega Man title to date. [JPN Import]
    • 77 Metascore
    • 80 Critic Score
    Megaton Musashi W: Wired is much more enjoyable than I expected, and I’m genuinely surprised more people aren’t excited about it. The story is interesting and really goes some places. The execution is a bit sound, though it plays it easy at times with the difficulty. The remaining remnants from its free-to-play roots aren’t too pervasive or invasive. Plus the gameplay loop of going through the story, running and rerunning missions for parts, and taking on fights so you can learn and see more is fulfilling. It makes me hopeful for the future of Level-5 games.
    • 77 Metascore
    • 90 Critic Score
    While the horror in World of Horror wasn’t frightening to me, I really loved the vibes of this game. Everything from the visuals to the story to the music all come together to create this wonderfully crafted tale that intrigues you and makes you want to keep learning more about this doomed seaside town and the bizarre people who live in it. It is astounding that Panstasz hand drew the art of this game in MS Paint and made this game all on his own because it accomplishes so much through its simplistic design and presentation. World of Horror is absolutely an instant cult classic, making it perfect for people who love adventure games or have an appreciation for grotesque, Eldritch horrors.
    • 77 Metascore
    • 90 Critic Score
    Little Kitty, Big City makes me happy. It isn’t the most addictive game I played in 2024. (That’s Balatro.) It isn’t the one I spent the most time exploring. (FFVII Rebirthtakes that title.) What it did do is bring me a sense of solace and joy as I savored the antics of an extremely personable cat and their friends. So much so that my greatest wish is an expansion that opens up even more of the city to explore and additional animal encounters.
    • 77 Metascore
    • 60 Critic Score
    We really like the premise of Wilmot Works It Out, and don’t mind a shorter experience! But the game really only hits its stride in the final chapters, leaving us wishing it expanded its later offerings at least a bit. Still, it’s charming, and if you want to really dig into the Marathon post-game, it could be worth checking out.
    • 77 Metascore
    • 82 Critic Score
    Enough content for die hard gamers and an easy learning curve for casual gamers. [JPN Import]
    • 77 Metascore
    • 80 Critic Score
    Dark Deity 2 is far from perfect, and it could use a few rounds of post-launch polish. But it’s a strong step forward from the first game’s base, adding and refining smartly to make something within their means that’s still engaging to play. We hope they’re able to keep delivering games like this in the future.
    • 77 Metascore
    • 90 Critic Score
    It's a love letter to fans.
    • 77 Metascore
    • 70 Critic Score
    It’s not like there aren’t any genuinely emotional moments in Grandia 3, but they’re balanced out by all of the cornball cheesiness. Still, if you can forgive this, and are up to the challenge of the battle system, then Grandia 3’s sprawling worlds are well worth adventuring through. [JPN Import]
    • 77 Metascore
    • 80 Critic Score
    Despite quibbles, though, Relayer is a solid entry into the canon of mecha-based strategy titles. Kadokawa Games developed an original, endearing sci-fi RPG with a strong character focus. It may be held back by its rougher edges, but anyone with a love of sci-fi anime should give it a look.
    • 77 Metascore
    • 70 Critic Score
    If I wasn’t reviewing South of Midnight, I would probably just watch it on YouTube. The gameplay is fine, but nothing special. The linearity of the experience also holds it back at times. As such, the real star of the show is the writing, characters, and incredible art style. The cutscenes are some of the most elaborate and well-animated I have seen in a long time. South of Midnight begs to be an animated movie at some point, so I hope it happens.
    • 77 Metascore
    • 80 Critic Score
    With an oversaturated market for open-world games, Star Wars Outlaws keeps things varied, fast-paced, and constantly rewarding. Developers at Massive Entertainment focused on variety and quality over quantity, and didn’t skimp on visual spectacle. There is always something for Kay Vess and her Trailblazer crew to do, whether it be treasure to find, some gang territory to sneak into and rob, an Imperial space base to assault, or even some card games to play. For a true space scoundrel there is no limit in the galaxy.
    • 77 Metascore
    • 70 Critic Score
    MakeRoom is one of the better room decoration diorama options out there, offering more and looking better than something like My Cozy Room. The bargain price paired with the diversity of items is quite nice. I also appreciated that, for those who might draw a mental block for their next creation or want to get a grasp on things, there are levels with certain goals and restrictions. I do wish it was a bit more precise or offered more UI features. But if someone plays on a PC, then they might be okay since the mouse controls will be on their side.
    • 77 Metascore
    • 80 Critic Score
    Dogpile combines the Suika Game formula with deck-building, and I really like the results. It’s quite clever and incredibly cute. I loved playing around with certain builds and trying to capitalize on putting together decks that involved certain mechanics. Did I see myself getting near the endgame? Eliminate all smaller dogs to prioritize minimized versions of larger ones in the deck! Did I want to make things easier for myself and not worry about placements? Try and add friendly and pack traits to as many dogs as possible. I really loved challenging myself and working things out.
    • 77 Metascore
    • 70 Critic Score
    Zenless Zone Zero is a snappy action game that feels rewarding to master. Though the story can fall flat at times, the characters are so fun that it’s fun to see their reactions. The presentation of the plot—the comic book format and the colorful animations—keeps it entertaining and fresh. Instead of appealing to everyone, it feels like it’s striving to hit a particular audience and I personally am one of those people. Hopefully the dailies won’t be too hard to manage on top of everything else in the market.
    • 77 Metascore
    • 60 Critic Score
    KarmaZoo has a noble goal, but the situational nature of things means the stars essentially need to align for things to work perfectly. You need to either get a good group of friends who all own the game together or hope your random session is filled with people who both are serious about working together and unlocked helpful characters. It’s too easy for things to not be exactly ideal, and I’d say about two thirds of all my gameplay sessions were fine as a result.
    • 77 Metascore
    • 80 Critic Score
    Baby Steps is yet another example of a Bennett Foddy game that can test you, frustrate you, and make you laugh at the silliest situations.. The controls are fantastic, so it feels like they never fail you. The types of terrain and situations can be goofy and challenging. At the same time, there’s a message about growth and development that comes through that made me feel like I wasn’t just having an absolute ball flailing my way through strange spaces, but learning more about Nate and rooting for him in the process.
    • 77 Metascore
    • 70 Critic Score
    Monster Hunter Stories remains a vibrant anime romp through a world that fuses Monster Hunter elements with Pokemon-esque creature collection and training. It can feel a bit dated compared to the sequel, and the direction may make it more welcome to younger gamers. However, it’s a colorful, entertaining romp and this iteration feels like the definitive release.
    • 77 Metascore
    • 70 Critic Score
    There’s a lot to like about Final Fantasy II Pixel Remaster. It was an entry that dared to be different. Even now, when you look at the series as a whole, it stands out. And with this version, it looks good, runs rather well, and is pretty widely accessible. The as-is font situation isn’t great, but the rest of the game is quite pretty and fun to play.

Top Trailers