Shindig's Scores
- Games
For 237 reviews, this publication has graded:
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57% higher than the average critic
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9% same as the average critic
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34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 77
| Highest review score: | Chrono Cross: The Radical Dreamers Edition | |
|---|---|---|
| Lowest review score: | Crossword City Chronicles |
Score distribution:
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Positive: 145 out of 237
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Mixed: 83 out of 237
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Negative: 9 out of 237
237
game
reviews
- By Date
- By Critic Score
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- Critic Score
Retro Bowl is, easily, one of the most downright enjoyable American football games of the last few years, and its appearance on Switch is a welcome antidote to a dearth of decent handheld gridiron. The Tecmo Bowl inspiration is abundant, and this is a loving homage to a classic full of retro charm, but it also packs a surprising amount of modern design influence under the hood. With quick, rewarding play sessions and a fine balance between ease of play, depth, authenticity, and excitement, Retro Bowl belongs on every football fan’s Switch.- Shindig
- Posted Feb 13, 2022
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Edge of Eternity is tough to recommend—which is a real shame, because the potential and ambition here is clear. There’s some entertainment to be found in its combat system and the sense of wonder in its more impressive zones, but it’s held back by a lack of substance once the sense of wonder starts to wear off and a woeful story.- Shindig
- Posted Feb 11, 2022
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It’s that charm and playfulness that keeps Grapple Dog going, through its ups and downs. Slightly unwieldy controls mean the fluidity you’d expect isn’t always there, particularly on the trickier levels that demand more precision, but it’s hard to get too frustrated at something so gosh-darn cute. And when the grapple hook mechanic and nifty level design do come together just right, which is more often than not, the exhilarating result makes the odd annoyance worthwhile. A grappling hook and a dog just go together—I don’t make the rules.- Shindig
- Posted Feb 9, 2022
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The Letter is an accomplished visual novel: a riveting tale of curses, ghosts, and tragedy, drawing on the traditions of Asian horror cinema and built upon an inconceivably complex web of branching, intertwined narrative threads. That’s a hell of a feat for anyone, let alone as the first project for a young indie studio.- Shindig
- Posted Feb 8, 2022
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Monster Hunter is a series about systems—Capcom can’t escape that, no matter how much marketing and PR they throw at it. But it isn’t a series about getting it either, as much as its staunchest adherents would have you believe. It’s about feeling it. And Monster Hunter Rise feels good—simple as that.- Shindig
- Posted Feb 4, 2022
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At the heart of all this, though, OlliOlli World is classic OlliOlli. It’s part combo-centric skating game, part momentum-driven platformer, part arcade-style score chaser that rewards mastery and experimentation. All these pieces come together wonderfully, and those moments when you’re grinding along a tree branch or the spine of some monstrous skeleton in the desert, clinging to your perfect combo and praying you nail the landing, are pure adrenaline. New tricks, new gimmicks, and an intriguing new setting add a lot to an already strong core, and there’s more room for expression and a lower skill floor, but OlliOlli World is still the absolute rush OlliOlli has always been.- Shindig
- Posted Feb 3, 2022
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I wish there was more to it—a tube-shooter-style racing game is an interesting concept, but it’s one that needs some solid design to bring depth and variety into the mix. Without that, the racing in Gravity Chase ends up being hollow: flying along a tube where normal race dynamics—cornering, braking, race lines, trying not to crash!—don’t exist and there’s nothing of note in their place. A well-made tube racer could be a lot of fun, but “go fast in what may as well be a straight line, and try to hit the blue pads while fighting deliberately unwieldy controls” is a long way off from that.- Shindig
- Posted Jan 31, 2022
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When all the pieces come together, Operation STEEL finds a nice balance between the controlled chaos of a roguelike and the precision of a shoot-’em-up. A bad draw will sometimes put those two influences at odds, but more often than not, there’s an exciting confluence of styles of play that, on paper, seem incompatible. That’s an impressive feat as it is, but even more so for a solo developer’s first project.- Shindig
- Posted Jan 30, 2022
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In true Alfa System style, Castle of Shikigami 2 sets a rock-solid shmup foundation and then builds on that with creative flair, unique character, and inventive twists–like a match-three style puzzle boss. The Steam port brings revives an arcade classic with the remixed layouts and bullet patterns of New Entry mode and a revamped translation that, if missing some of the comical nonsense of the original English script, offers a much more coherent take on a game that puts a lot of stake in its energetic, character-specific cutscenes.- Shindig
- Posted Jan 20, 2022
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People like to joke about “the power of friendship” as a trope in JRPGs, but Blue Reflection: Second Light takes that notion and, as earnestly and sincerely as possible, makes it the heart of a truly wonderful adventure. Gust’s sense of atmosphere and aesthetic is second to none, and that’s never been more apparent than it is here. With themes of friendship, love, and support at its core, and every aspect of the game’s design serving those ideas, Second Light is one of the most genuinely uplifting, heartwarming, wholesome games I’ve played in a long time.- Shindig
- Posted Jan 17, 2022
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Aspire: Ina’s Tale sets itself apart with stunning visual design and a story that, in knowing exactly when to leave things unsaid, encourages reflection just as it does adventure and excitement. It’s vivid, brimming with little details, but also leaves the door open to personal interpretation. It’s a shame that the game itself can’t reach the same heights, though, with lacklustre puzzle design and lots of little frustrations that get in the way of Ina’s inspiring tale, rather than enhancing it.- Shindig
- Posted Jan 9, 2022
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One aspect of Ghostrunner that is consistently impressive is the presentation.- Shindig
- Posted Jan 5, 2022
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Shadow Tactics: Aiko’s Choice manages to be both a welcome expansion for old fans and a surprisingly good place for a new player to jump in. It builds upon Blades of the Shogun in intriguing ways, and even though its challenge and complexity mirrors the later stages of that game, brevity and instructive level design make Aiko’s Choice uniquely placed to showcase what makes tactical stealth games as engrossing as they can be. For a niche genre that’s not exactly known to be welcoming to newcomers, that’s an impressive feat.- Shindig
- Posted Jan 3, 2022
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The idea at the heart of Memories of East Coast—a solemn reflection on guilt and grief, told through the eyes of someone reconnecting with their tragic past—is a sound one, but it’s too underdeveloped and riddled with grammatical errors to come close to delivering on its potential. I admire the effort that goes into a solo project like this, but shelling out even for just a professional proofread, if not a full edit, would have gone a long way.- Shindig
- Posted Dec 29, 2021
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Pokemon Brilliant Diamond and Shining Pearl may be the weakest entries in the series yet, and it’s a testament to the franchise’s solid foundations that I liked them at all. Their cheap graphical presentation is salvaged by a combat system that, despite its lack of innovation, has been steadily refined over twenty-five years. Thankfully, there are two other Pokemon games on the Nintendo Switch, so you can play one of those instead.- Shindig
- Posted Dec 19, 2021
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That simple sense of fun and frivolity is the spirit that runs through Big Brain Academy: Brain vs Brain, and the thing that separates it from more “serious” brain training games. It doesn’t push any boundaries, but what it lacks in a structured training regimen it makes up for in playful energy and a party game touch. Sometimes you want to meticulously practice an instrument, but sometimes you just want to jam—Brain vs Brain is the brain training version of the latter.- Shindig
- Posted Dec 17, 2021
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Death Stranding: Director’s Cut is a solid remaster with smart upgrades that build upon the original release without taking away from what made it a unique experience. The game itself has a lot to say and some of it is genuinely compelling, however, the pacing is abhorrent and the core gameplay is a deadly pill made out of tedium and boredom, that I really wish I hadn’t swallowed. Let’s hope I’m a Repatriate.- Shindig
- Posted Dec 12, 2021
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Between the monster-raising simulation reminiscent of handheld virtual pets, the relatively untouched PlayStation aesthetic, and the crucial role that CDs hold in both game design and narrative, Monster Rancher is about as quintessentially ‘90s as a game can get. Monster Rancher 1 & 2 DX does a fine job of carrying these two PS1 classics into today’s age, both preserving the originals’ charm, and reworking that core, CD-driven system for an age of digital media. And with the social media potential of the latter—the endlessly shareable fun of seeing what monsters your favourite albums create—maybe Monster Rancher is a quintessentially 2020s game, too.- Shindig
- Posted Dec 12, 2021
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Despite the apparent frivolity of its setup, it’s an honest, heartbreaking story about an extremely difficult subject, approached with utmost care and all the more confronting for it. But it’s a painful journey that needs to be taken, with a hopeful message at the end of it, and the warm embrace of close friends and treasured childhood memories to carry you there.- Shindig
- Posted Dec 7, 2021
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As enjoyable as the dungeon crawling in Undernauts is, it’s the story that it tells that’ll most grab the attention of crawler fans and newcomers alike. An incisive deconstruction of capitalism that’s thoughtful, pointed, yet deliberately blunt in its commentary, unfolding through one of the most unique and intriguing settings you’ll find in a videogame, makes Undernauts: Labyrinth of Yomi one of Experience’s best—and one that deserves attention far beyond the usual DRPG niche.- Shindig
- Posted Dec 6, 2021
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After decades collecting dust in Sega’s archives, Clockwork Aquario is finally out in the world, and what a joy it is to play! A conceptually simple action platformer done well can be a delight, and with its playful energy and comic charm, delight is exactly what you’ll find here. But as much fun as Clockwork Aquario is, the more important part is what an achievement this is as far as game preservation goes: a long-lost game, developed almost to completion but never released, finally gets to shine.- Shindig
- Posted Dec 2, 2021
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In a lot of ways, Metroid Dread is exactly the game that people who’ve been waiting 20-odd years for a new 2D Metroid could want: authentic and mostly true to its roots, but with enough new ideas thrown into the fold that it doesn’t just feel like a retread. Given the pedestal that Metroid gets put on, that’s an impressive achievement in itself. But it’s also uneven in that aim, sometimes clinging too closely to the past, and other times losing sight of what made the older games the classics that they are. Ultimately, what you get out of Metroid Dread will depend on what you expect from Metroid in the first place, but if you want an accomplished exploration platformer and can put up with a bit of frustration and narrative bloat along the way, you’re in good hands here.- Shindig
- Posted Nov 30, 2021
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The rudimentary nature of the game underneath all the moody presentation mean Gynoug’s appeal is probably going to be limited to the most die-hard shoot-’em-up fanatics, historians, and those with a nostalgic connection to it. But that’s all the more reason to preserve it in a readily available, accessible way—and with the suite of conveniences layered over the top of , that’s exactly what Ratalaika Games have achieved.- Shindig
- Posted Nov 26, 2021
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With Lunar Edition being Black Label-style remix rather than just an updated or enhanced version, it’s a bit of a shame the original Space Moth or DX version aren’t included (especially since they’re not otherwise available on Switch). But, nice as such inclusions would be, they’re far from necessary—a clever twist on classic bullet hell action and systemic interplay that’s a delight to explore make Space Moth: Lunar Edition more than capable of standing on its own.- Shindig
- Posted Nov 23, 2021
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Upon reaching the end of this review, I’ve come away with a revelation. Yes, Far Cry 6 is the accumulated chemical detritus from years of similar lab experiments, layered and stratified, compounded with time and pressure. But it isn’t a catalyst. I am. I played Far Cry 6 to completion: I pressed buttons to shoot guns and progress the plot; I killed an inordinate number of animals to buy upgrades; I equipped new pairs of pants to make myself stealthier. And at the end of it all, I felt nothing. I was unchanged by the experience.- Shindig
- Posted Nov 14, 2021
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In a medium that’s so happy to turn war into a frivolous entertainment, it’s rare to see a game actually engage with the realities of war in any meaningful way. You might not expect it from the cute character designs, but that’s exactly what Fuga: Melodies of Steel does, and with remarkable success: weave a harrowing but ultimately hopeful story about the destruction that war leaves in its wake and the desperate lengths people will go to to save those they care about.- Shindig
- Posted Nov 14, 2021
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Project Zero: Maiden of Black Water isn’t scary so much as haunting, and that’s an important distinction. Where plenty of horror games begin and end with trying to scare the pants off their players, this one looks for something much deeper, and turns to the long, rich history of yūrei folklore to find it. That’s what I missed when I first played it five years ago, but a remaster is a perfect opportunity to revisit and reassess—and I’m so glad I did. This is a game that deserves a far better reception than it originally got, and I just hope I’m not alone in giving it the benefit of the doubt a second time round.- Shindig
- Posted Oct 27, 2021
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The end result is a remarkable, powerful game. Life is Strange: True Colors stays true to the series’ roots, using supernatural twists and an underlying mystery as the backdrop for a story that’s focused on the quiet beauty of everyday life and the connections that form between people. Within that, it carves its own path with a moving exploration of the power of empathy and the importance of finding a place to call home.- Shindig
- Posted Oct 26, 2021
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All this makes Crisis Wing a game that will appeal to a very particular niche—there’s certainly an audience for shmups with a particularly old-school flavour like this one. But design that feels a little too constrained, a lack of features that are now standard even in retro-styled shooters, and a tedious approach to difficulty make it a tough sell, even within that space.- Shindig
- Posted Oct 22, 2021
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The Caligula Effect 2 isn’t a sequel I ever saw coming: a follow-up to one of the most overlooked, underrated games of the last few years. It follows closely in its predecessor’s footsteps, and while it could never hope to be quite as groundbreaking, it still finds ways to bring a fresh perspective to the moral philosophy and psychological exploration at the heart of the series. It still won’t be for everyone, but nor is it trying to be—and anyone who likes JRPGs that break from the mold and leave them with something to think about is in for something special.- Shindig
- Posted Oct 17, 2021
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G-Darius HD does an impressive job of what matters the most: keeping a classic arcade game alive and readily available for old hats to revisit and new generations to discover. And for something as groundbreaking as G-Darius—something that can still make an impression today, almost 25 years since it first hit arcades—that history is an important thing to hold on to.- Shindig
- Posted Oct 8, 2021
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Between stunning performances, a sharp new script, gorgeous, cinematic presentation, and the fluid action that ties everything together, it tells that story beautifully. Xuan Yuan Sword may not be a well-known name in the west, but it should be—and Xuan Yuan Sword 7 is a wonderful demonstration of why.- Shindig
- Posted Oct 6, 2021
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That playful little side-story aside, the ideas at play in Finale are ones that Mary Skelter has been running with since the beginning: of hope and despair, of fate and free will, of fetishism and transgression. Finale doesn’t try to change that; rather, as the dramatic conclusion to the trilogy, takes those ideas to new extremes that enthrall and (deliberately) repulse in equal measure. I still wish it went further, and took the opportunity given by the earlier games’ endings to truly push the boundaries, but failing that, the more-is-more approach works just fine. And with the neat twists that the multi-party setup brings to the dungeon crawler formula to tie it all together, Mary Skelter Finale is a great send-off to one of thee most unique, memorable settings in recent videogame memory.- Shindig
- Posted Oct 4, 2021
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In a genre that’s grown crowded in recent years, Patron finds a way to stand out with deep, intricate social systems that build cleverly on city builder foundations. The limited information tools and lack of any sort of scenario mode make it feel a little rudimentary, but the quirks of the social system and the way it interacts with everything else make this worth a look.- Shindig
- Posted Sep 28, 2021
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Otomate has a rare gift for weaving together enchanting, sexy romance and thoughtful, often challenging themes. Olympia Soiree is as fine an example of that as any, using its romantic themes to go down some dark, confronting roads—but roads that need to be travelled, to say things that need to be said, and ultimately ending up in a hopeful place. And with the studio’s penchant for sublime artwork, sharp writing, and absolutely gorgeous character designs, it’s an enthralling journey from start to finish.- Shindig
- Posted Sep 28, 2021
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Despite its fiddly interface and a farming side of things that’s a bit underwhelming, Staxel’s open-ended nature and creative potential make it an enjoyable outing in blocky rural life.At the very least, it shows the potential in this idea of a life sim block-building game: even if it doesn’t get the balance quite right, creative freedom and the laid-back, satisfying rhythm of farm life go hand-in-hand.- Shindig
- Posted Sep 24, 2021
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The transient nature of the microgame concept means WarioWare: Get It Together, isn’t the kind of thing you’d want to pull out for a long haul, but for short bursts of pure, chaotic delight—especially with friends—you can’t go wrong. It’s surprising that it’s taken this long for Wario and his crew to become playable characters in their own game, but their unique abilities (and flaws) are a welcome twist on the frantic nature of WarioWare‘s rapid-fire minigames.- Shindig
- Posted Sep 19, 2021
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Ultimately, that’s what How Buddy’s Parents Met is: an enjoyable collection of jigsaws that come together to form a sweet little picture book tale of two people falling in love (and the cute cat who gets to bask in that love). It’s simple, relaxing fun—nothing more, nothing less. Sometimes, that heartwarming comfort food is all you really need.- Shindig
- Posted Sep 17, 2021
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Deathloop is a rewarding and ambitious experience that smartly combines Arkane’s immersive sim bedrock with a fluid nonlinear structure. Its smooth gameplay and naturalistic narrative stylings are interrupted by lacklustre PC performance, though it fulfils a puzzle-box Groundhog Day fantasy few other games have been ambitious enough to touch.- Shindig
- Posted Sep 13, 2021
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Tales of Arise is a phenomenal game: an engrossing story, the best combat the Tales series has seen to date, and art direction that's nigh unmatched in its sheer beauty. But, impressive as those things are, what really sets this game apart—what really marks this as a bold new vision for the series—is how cleverly it twists JRPG conventions to unpack that well-worn "evil empire" trope. Tales of Arise is more than just a brilliant game; it's a nuanced, insightful thesis on the mechanisms of oppression and liberation.- Shindig
- Posted Sep 8, 2021
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There’s a definite appeal in its cozy atmosphere and oddball characters, and the story about a community banding together to save what’s important to them is a heartfelt one. The minigames are a lot of fun, and what they lack in the precision you’d expect of a full-fledged arcade game, they make up for in sheer charm. But it’s also a game that leans a little too heavily into the quirky style of the “wholesome game” meme at the expense of substance and depth.- Shindig
- Posted Sep 7, 2021
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But even if it doesn’t always hit that mark, Arietta of Spirits still shows how well a short-form Zelda-like game can work, and with so many games competing for time and attention, that’s an exciting prospect that I’d love to see explored further. More importantly, this is a game that has a poignant story to tell about coping with loss and treasuring what’s dear to you—the kind of intimate tale that benefits from a less-is-more approach, and in daring to go small in a genre you’d normally associate with grand, world-saving adventures, Arietta of Spirits carves a memorable, heartfelt journey.- Shindig
- Posted Sep 4, 2021
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If you want to play something that scratches that life sim itch while also breaking away from the Harvest Moon mold just a little bit, you can’t go too far wrong with My Time At Portia. It suffers here and there from the simple fact that it’s an adaptation of a game that wasn’t designed around touchscreens to begin with, but this is still a more than serviceable port of a very enjoyable game.- Shindig
- Posted Sep 3, 2021
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Fans of the original can now rest easy, knowing that the sequel they wanted, for the best part of two decades, has finally come to fruition, and it’s everything they could have wanted, and more. Psychonauts 2‘s story is deeper, more heartfelt, and wonderfully compelling. The mechanics and concepts in the original have greatly improved (although not without its minor issues), and the characters and their personalities exude bucketloads of charm. Without a doubt, this game will be on a number of game of the year nominations. Better sixteen years late than never.- Shindig
- Posted Aug 31, 2021
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Cotton Reboot is the way to do a remake. It’s a bold reimagining of a cult classic, one that remains authentic to the cheeky, playful energy of the original game, but isn’t afraid to rework it to a significant degree and introduce an inventive new scoring system, creating an exciting new shmup outing in the process. But by including the original game, faithfully preserved and presented on equal footing, the remake never tries to replace the original. They’re different sides of the same coin, each serving a different purpose but providing the perfect complement to one another—and also laying the groundwork for when Cotton Rock ‘n’ Roll: Superlative Night Dreams lands later this year.- Shindig
- Posted Aug 28, 2021
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There really isn’t anything bad to say about Unavowed. It’s one of the most confident adventure games released in a long while. It shows that developer Wadjet Eye have a keen understanding of not only narrative structure, but of the adventure genre as a whole. If you’re looking for an earnest, fully-realised adventure game that harkens back to the genre’s roots, while also putting deftly-written, three-dimensional characters at its forefront, then look no further.- Shindig
- Posted Aug 28, 2021
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At times, Where the Heart Leads crafts an interesting narrative on the complexities of family relationships, and how the decisions one makes can have consequences. I enjoyed the plots between Whit and his immediate family members, and the possibilities his decisions can create that might benefit everyone—but much like real life, the game also reinforces the concept that you can’t please everyone, and the story plays out as such. But being inundated with other characters that I felt I had to talk to, and text that felt needlessly drawn out, evolved the dialogue-heavy game from a customised narrative into a bit of a chore. Where the Heart Leads is a game with its pros and cons, so it’s hard for me to veer my review of this game from middling.- Shindig
- Posted Aug 27, 2021
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Technical struggles in the open world aside, No More Heroes III proves its worth as a brutally satisfying and subversive action game with magnificent boss fights and hilarity in spades.- Shindig
- Posted Aug 26, 2021
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Samurai Warriors has long been a vessel for an exciting delve into the Sengoku era—one that, despite its extravagances, always puts authenticity at its core. That’s truer than ever in Samurai Warriors 5, with a new, more dramatic approach to storytelling and a singular focus on the legacy of Nobunaga Oda, and the way it balances an extremely divisive historical reputation is nothing short of remarkable. With some welcome refinements to the endlessly enjoyable action-strategy game at the Warriors series’ core to round out the package, this is a fantastic new direction for Samurai Warriors.- Shindig
- Posted Aug 22, 2021
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The Great Ace Attorney Chronicles is an outstanding entry for existing fans and a great starting point for new ones. If you're prepared to read through hours of text, this entry provides a collection of supremely well-written cases populated by fascinating characters with no prior series investment required. While its portable origins are plain to see, these newly translated games are a well-earned triumph brought about by a dedicated fanbase.- Shindig
- Posted Jul 26, 2021
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While not every design choice has aged as gracefully as its gorgeous art style and incredible dungeons, the implementation of a wide range of improvements ensures The Legend of Zelda: Skyward Sword HD remains a memorable adventure worth experiencing on the Nintendo Switch.- Shindig
- Posted Jul 22, 2021
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Mini Motorways is a surprisingly ambitious game for its scope. It executes a simple yet remarkably thoughtful premise and largely achieves great results. In everything from its visual style to its gameplay, Mini Motorways is broadly accessible, and smartly introduces the player to increasingly complex scenarios. Even though it doesn’t quite match the design perfection of something like Tetris, that’s still a pretty remarkable comparison to inspire.- Shindig
- Posted Jul 19, 2021
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On balance, I’m still glad that Adventure Mode is there, giving something with at least a little bit of substance for solo players, but Mario Golf is a party game first and foremost, and Super Rush is no exception. But as a party game, it’s great: the sheer frivolity of Super Mario’s more playful spin on golf makes playing with friends a joy, with plenty of creative courses and neat modes like Speed Golf and Battle Golf to really dial up the fun.- Shindig
- Posted Jul 15, 2021
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Packed with technical improvements and a superb single player expansion, Final Fantasy VII Remake Intergrade further cements its spot as one of the greatest remakes in gaming history.- Shindig
- Posted Jul 5, 2021
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Though the circumstances that made a whole new release necessary are disappointing (for Christophe Galati more than anyone, I’d imagine), Save me Mr Tako: Definitive Edition really does live up to the “Definitive” part of its name. It keeps intact everything that made Save me Mr Tako so great back in 2018—the authentic Game Boy look and feel, the vibrant world, the nifty platforming, the surprisingly deep and heartfelt story—but with a bunch of welcome tweaks, balance improvements, and new features that really bring out the best of a delightful, if overlooked, indie gem.- Shindig
- Posted Jun 29, 2021
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Scarlet Nexus reminds me a little of The Caligula Effect, in a way. Not in theme or style, but in tone, in energy, and the way it uses the JRPG format to go down some fascinating, thought-provoking paths. But where such games are not unusual from smaller developers, it’s a rare joy to see a publisher like Bandai Namco take the same risks, and to see those experimental ideas get the budget they need to truly shine. In a world where the “punk” suffix is often just a shallow aesthetic choice, Scarlet Nexus truly lives up to its “brainpunk” vision.- Shindig
- Posted Jun 24, 2021
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Ever since its announcement, there have been concerns about Guilty Gear Strive and the new direction it’s going: concerns that it would try too hard to make the game approachable at the cost of depth, that it would oversimplify things, that it’d lose what makes Guilty Gear Guilty Gear. And sure, Strive is a different beast, with a different tempo and a different focus, but it’s still got all the quintessential pieces of Guilty Gear in place: the tactical depth, the interplay between systems that creates fascinating strategic opportunities, the rich characters, the hype, the big juicy combos. It’s a little lacking in bells and whistles and the lobby system leaves a lot to be desired, but the core of the game is rock solid—and, really, that’s what’s most important.- Shindig
- Posted Jun 22, 2021
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Disco Elysium – The Final Cut is something rare. It’s a re-issued version of an already-beloved game, that manages to eclipse the source material through clever and thoughtful additions that maximise one of the game’s most beautiful assets: its prose. But more than that, it’s the only CRPG that can truly claim to emulate the tabletop experience—not through adherence to statistics or rules or character sheets, but through the simple act of asking questions, and thoughtfully incorporating the answers.- Shindig
- Posted Jun 18, 2021
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Despite those technical shortcomings and the lacklustre experience that is Ninja Gaiden 3, Ninja Gaiden: Master Collection is an impressive collection that shows why this series is so lauded. From the ambitions of Ninja Gaiden Sigma to the way Ninja Gaiden Sigma 2 refined those ideas to near-perfection, these are some of the best action games you’ll play—and they hold up surprisingly well today. I guess I like Ninja Gaiden now.- Shindig
- Posted Jun 14, 2021
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As the first entirely new Ratchet & Clank in almost eight years, and the latest entry in one of the defining franchises of the PS2, Rift Apart had a big legacy to live up to. But boy, does it manage to step into those magneboots, delivering a decidedly modern game that creatively pushes technical boundaries, while also being grounded firmly in the joyful, playful design philosophy of that golden age of 3D platformers. Ratchet and Clank: Rift Apart feels like something from an alternate dimension where that early 2000s style of platformer design never went out of vogue.- Shindig
- Posted Jun 8, 2021
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Sumire isn’t quite like anything else out there, because that’s the nature of grief—it’s deeply personal stuff, despite being such a universal thing to deal with. It’s heartbreaking, in the way that losing a loved one can only be, but it’s also a bittersweet story of hope: of keeping the memory of loved ones alive in our actions, about living each day to the fullest, and cherishing all the little moments that we’re blessed with. It’s beautiful.- Shindig
- Posted Jun 6, 2021
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How much you get out of Kingdoms of Amalur: Re-Reckoning is really going to depend on what you expect from it. It’s a familiar fantasy action RPG, but comforting in that familiarity and easy to just lose yourself in. It may have been overshadowed by the games that have followed in its footsteps in the decade since Reckoning first came out, and Open World: The Game has well overstayed its welcome by now, but Kingdoms of Amalur finds the right balance of simple fun and routine yet satisfying RPG loops to make that format work, even today.- Shindig
- Posted May 27, 2021
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The very nature of what Strangeland is means it’s not going to be for everyone—there’s something inherently alienating in its bleak premise and puzzles that make the odd dose of frustration a thematic design conceit. But if you’re on the same page, this haunting, uncanny, strange adventure is one that will sit with you.- Shindig
- Posted May 25, 2021
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It’s clear that the developers at TripWire put sincere effort into the presentation and mood of Maneater, and far be it from me to dictate how they make games, but I can’t help feeling like the gameplay should’ve been a higher priority. The failures of Maneater are most heartbreaking to me because it’s so clear that the developers were in love with this premise. The tone here is pitch-perfect, but the realities of being a shark are pretty miserable.- Shindig
- Posted May 25, 2021
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Preservationist gripes aside, Wonder Boy: Asha in Monster World is a great remake of a delightful, if flawed, Mega Drive classic. The new art style is gorgeous, capturing the vibrant beauty of the original wonderfully, and the modern tweaks are welcome, though a few more wouldn’t go amiss. But most importantly, it stays true to what made Monster World IV so unique, which, for a game that Sega seems to have largely forgotten about, is lovely to see.- Shindig
- Posted May 24, 2021
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In short, Experiment 101 delivers an ambitious experience in Biomutant. Repetitive mission design and shoddy pacing at disparate points in the story hold it back from being a true masterpiece in its genre, but exhilarating combat and meaningful incentive for exploration make this an entertaining open-world game.- Shindig
- Posted May 24, 2021
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I just wish it did a better job of fully realising the possibilities of virtual reality. Layers of Fear VR manages to ramp up the terror and intensity thanks to the sensory overload and isolation inherent in the medium, but it’s held back by awkward controls that serve as a constant distraction and detract from the atmosphere that the original game did such a good job of creating. Layers of Fear is a riveting piece of psychological horror, but the VR version falls short.- Shindig
- Posted May 20, 2021
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Even with some minor technical concessions, Layers of Fear 2 is every bit as impactful on Switch as it was on beefier platforms, full of the unsettling atmosphere and disturbing yet insightful psychological horror that Bloober Team is so good at crafting. Only now, there’s the added convenience of handheld play—and the option of playing under the covers with lights turned off for maximum effect.- Shindig
- Posted May 19, 2021
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De Tres al Cuarto is just the right note to close Essays on Empathy with, because it so perfectly encapsulates everything that the collection aims to achieve. This is so much more than an anthology of games; it’s a journey through Deconstructeam’s history, their game design philosophy, their struggles and motivations. It’s a peek behind the curtain at the groundwork that was laid for The Red Strings Club (and beyond), but more than that, a candid look into the lives, creative process, and growth of a team of developers telling some of the most emotive and thought-provoking stories you’ll find.- Shindig
- Posted May 18, 2021
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Beneath all the new technical capabilities and extra DLC features, the core of Days Gone on PC is still Days Gone, for better and worse. It’s a game that can be a lot of fun to play in the moment, with a good balance between stealth, action, and exploration and the exhilaration that comes with fighting its zombie hordes. But it’s also a game that struggles to stand out from a very crowded room; that despite its story-driven focus and early signs of promise, ends up tracing all the same cliches as every other zombie outing before it.- Shindig
- Posted May 17, 2021
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New Pokemon Snap is, well, a new Pokemon Snap—nothing more and nothing less, but that’s exactly what it should be. It captures everything that made the original such a beloved game two decades ago, building on that with some new features and a bigger pool of Pokemon to snap, but not messing too much with a formula that works well. The arcade fun of a rail shooter, the joy of photography, and all the personality of these adorable pocket monsters is a combination that never gets old.- Shindig
- Posted May 17, 2021
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The fact that Nintendo would remake Famicom Detective Club at all might be one of the most welcome and unexpected surprises of this year, and they’ve turned out remarkably well—dated puzzle design notwithstanding. An art style that combines the best parts of visual novel stills and fluid animation helps to lay the groundwork for a pair of truly engrossing detective stories. The way each mystery unfolds as you piece together the clues is nothing short of masterful, with the atmosphere, nuanced storytelling, and emotional underpinnings to tie it all together beautifully.- Shindig
- Posted May 12, 2021
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The fact that Nintendo would remake Famicom Detective Club at all might be one of the most welcome and unexpected surprises of this year, and they’ve turned out remarkably well—dated puzzle design notwithstanding. An art style that combines the best parts of visual novel stills and fluid animation helps to lay the groundwork for a pair of truly engrossing detective stories. The way each mystery unfolds as you piece together the clues is nothing short of masterful, with the atmosphere, nuanced storytelling, and emotional underpinnings to tie it all together beautifully.- Shindig
- Posted May 12, 2021
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But those are minor complaints, really. Before We Leave is an intriguing, enjoyable game—one that puts its own twist on a Settlers-style civilisation-building game with a heavy environmental focus and a reframing of the colonialist implications that tend to underpin the genre. It’s a relaxed, chilled-out city-building experience, but within the premise of reclaiming your own land instead of colonising someone else’s, it’s also a thought-provoking one.- Shindig
- Posted May 12, 2021
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This isn’t to say it’s not a fun game, it’s just a very generic one, with a standard premise (kid gets sucked into a videogame) and a basic fantasy world. It’s a stock-standard action platformer—nothing more, nothing less—and if you enjoy the genre’s no-nonsense fun and you’re not concerned at a lack of bells and whistles, you’ll like this one too. On the other hand, if you’re coming in expecting a metroidvania because the game’s own description calls it such, prepare to be a little disappointed.- Shindig
- Posted May 9, 2021
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R-Type Final 2 is a worthy revival of an iconic shoot-’em-up series, with plenty of ships to unlock and exciting new levels to explore. But with performance struggles that can create unfair, unexpected failures in a game that’s already pretty challenging to begin with, Switch isn’t the way to play this one.- Shindig
- Posted May 9, 2021
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With the latest re-release of Shantae, the entire series is now readily available on Nintendo Switch. It’s a delightful franchise that’s gone from strength to strength over the past 20 years, and to have the game that started it all easily accessible, with the convenience of save states to help work around some of its more dated elements, is a true joy.- Shindig
- Posted May 9, 2021
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That’s not to say Breathedge doesn’t have its moments. It can be genuinely funny when it lets itself, and once you reach the point where the survival aspects start to open up and oxygen management becomes less of a pain, it even starts to get a little fun. But the journey to that point is too long and too laborious, and as soon as Breathedge finds its groove, it cuts away to a particularly unsatisfying end.- Shindig
- Posted May 6, 2021
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A Resident Evil that moves away from zombies in favour of gothic horror and European folklore was always going to be something unique and impressive, and Village certainly delivers. But it's so much more than that, too; not just a new take on Resident Evil, but a reflection on the series' genre-defining history. And with its anthology-like structure that so effortlessly traverses so many different horror subgenres and styles of storytelling, it goes one further: it's a reflection on horror itself. In that, Resident Evil Village is magnificent.- Shindig
- Posted May 5, 2021
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Tasomachi: Behind the Twilight may be an “unpolished” game, but that lack of polish is exactly what makes it such an interesting and enjoyable game to explore. The lack of finesse doesn’t break the game or detract from the experience, but it does add so much to the atmosphere and character of the world. It’s a nice, relaxing way to enjoy the collect-them-all nature of classic 3D platformers, but more than that, it’s a wonderful, mysterious place that’s easy to get lost in—not in spite of its rough edges, but because of them.- Shindig
- Posted May 3, 2021
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That’s the running theme through Don’t Forget Me: fantastic ideas that never get taken to their fullest. It’s a cyberpunk story that dives deep into the timeless question about whether freedom is worth sacrificing for peace and happiness, about whether freedom without peace is truly peace at all, and vice versa. A puzzle system built around navigating people’s memories using keywords turns the storytelling itself into part of the game in a fascinating way. But the full potential of gets lost in the brevity and abruptness of the experience; Don’t Forget Me is a compelling game full of unique ideas, but one that feels a little incomplete.- Shindig
- Posted May 1, 2021
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Sublime writing, beautiful artwork, and a haunting soundtrack combine to undertake one most nuanced and thoughtful explorations of all the best and worst of the human condition—disturbing and intense, but ultimately hopeful, and with a level of care and humanity that’s rare to see in a game that goes to the dark places this one does. Perhaps most of all, it’s a perfect example of how much visual novels can push the boundaries of videogames as a medium and as an art form, both because and in spite of their “gameplay” constraints. The House in Fata Morgana is, quite simply, a masterpiece on every level.- Shindig
- Posted Apr 30, 2021
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I'm torn. On the one hand, Returnal is one of the best third-person shooters you'll find, full of the kind of frantic, precise action that's so satisfying to master, but on a scale and with a sense of atmosphere that's far beyond anything Housemarque has done before. On the other, the ill-conceived idea to make it a roguelike sits at odds with everything the game does best, undermining its greatest strengths and turning an exciting game into a tedious and frustrating one. If you've got the patience for it, this is an adventure that's absolutely worth taking, but I can't help but wonder how incredible Returnal could be if it didn't keep getting in its own way.- Shindig
- Posted Apr 29, 2021
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Online troubles notwithstanding, MLB The Show 21 is a fantastic game that keeps the series in place as the best baseball sim you can play. It’s not quite the visual jump you’d expect from a new console generation, but the revamped Road to the Show, fun new features like Stadium Creator, and plenty of little tweaks across the board make it a far more substantial step forward than last year’s outing, and something that belongs in every baseball fan’s collection.- Shindig
- Posted Apr 28, 2021
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All three games in the Atelier Mysterious Trilogy Deluxe Pack are a joy to dive into, whether you’re exploring them for the first time or revisiting some not-to-old friends. The new additions bring a lot to what were already delightful games to begin with, and to finally have all three games on Switch makes for a nice, convenient way to visit (or revisit) some real gems. And hey—now that Mysterious Trilogy is done, maybe Koei Tecmo will turn its eyes to the PS2 games? I sure could go for some Atelier Iris on my Switch…- Shindig
- Posted Apr 26, 2021
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The original NieR was a masterpiece, even if a middling critical reception and commercial struggles meant too few people got to enjoy and appreciate it. With NieR Replicant ver.1.22474487139…, it finally gets a second chance at the acclaim it deserves, at a time when the world's much more receptive to Yoko Taro's particular style, and with all the improvements that this version upgrade brings. NieR Automata will always have a special place in my heart as the game that introduced me to NieR, but Replicant—with its narrower focus, with its raw energy, with its humanity, with Kainé—might just have taken the crown.- Shindig
- Posted Apr 22, 2021
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Cozy Grove isn’t shy about its Animal Crossing inspirations, and while it may not have the sheer expanse of Nintendo’s island paradise, it brings some fresh ideas and plenty of its own spooky-cute personality into the mix. Most of all, it’s a game that knows how soothing a familiar slice of routine can be, and builds itself around those little daily bursts of comfort—never overstaying its welcome, but always there to ease you into a new day or to help you drift away at night.- Shindig
- Posted Apr 20, 2021
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How much you get out of Where’s Samantha? is going to depend on your tolerance for its clever but unyielding approach to puzzle design. It’s got some clever ideas, and if you find satisfaction in finding cryptic solutions, you’ll enjoy what’s on offer here. But little annoyances and a general lack of variety—despite the creative potential of the fabric-world theme—make it a less than satisfying experience for all but the most dedicated puzzle solvers.- Shindig
- Posted Apr 17, 2021
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But if you can deal with that, Deiland: Pocket Planet Edition is a fun little farm sim, one that lacks depth but makes up for in charm and the uniqueness of its setting. Put your favourite comfort show on TV and play this while you’re half-watching, and you’ve got a nice way to unwind and turn your mind off for a spell.- Shindig
- Posted Apr 15, 2021
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It would have been easy to take this remaster too far, to polish it too much in search of broader appeal. But its messiness, its scrappy nature, and the surreal atmosphere that stems from that are precisely what make SaGa Frontier as memorable and beloved as it is among its cult of fans. Restored content, revamped visuals, and new conveniences are great to have, but SaGa Frontier Remastered‘s greatest achievement is how it keeps the maverick soul of the original alive for a new generation to enjoy.- Shindig
- Posted Apr 14, 2021
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It takes just a couple of hours to play through Adios, but it’s an experience that’ll sit with you for far longer. It’s a haunting story about redemption and finding meaning in life, but one that eschews the bombast with which videogames typically approach such themes in favour of something far more grounded—and far more impactful, as a result. Going through your daily routine one last time, when you know you’re not going to see the sun rise the next morning, can be a powerful source of reflection, and Adios does an impressive job of capturing that.- Shindig
- Posted Apr 12, 2021
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Gensou SkyDrift is easily one of the more unique kart racers I’ve played, if a little rough around the edges. Unbalanced spells, aggressive rubber-banding, and a relative lack of game modes are frequent sources of frustration, but it’s also so full of clever ideas and the inherent charm of the Touhou property that it’s hard to get too mad at it. And hey, if it’s a choice between a polished game and an interesting one, I’ll choose the latter every time.- Shindig
- Posted Apr 11, 2021
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Barrage Fantasia may be a bit no-frills as an overall package, but the core game is rock solid: a retro-styled bullet hell that knows what makes the genre work and leans into that. It doesn’t try to reinvent the wheel, but packs enough of its own ideas to feel unique, with stylish pixel art and cute, eccentric character designs to top it all off.- Shindig
- Posted Apr 7, 2021
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The idea of a unique blend of word puzzles and detective investigation is an intriguing one, but that’s not what you’ll find here. Crossword City Chronicles is a no-frills port of a free-to-play, microtransaction-laden mobile game that ditched everything enjoyable about Scrabble in favour of a mind-numbing grind. The microtransactions may be gone, but the tedium remains, and without any hint of the promised “use [of]your detective skills” and the most lacklustre cases imaginable, tedium is all there is.- Shindig
- Posted Apr 5, 2021
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It’s an intriguing game in concept, with an abundance of eerie atmosphere and some clever ideas at play, but it struggles to reach its true potential. If you like the sort of moody puzzle games that Darq follows in the footsteps of, the couple of hours you’ll spend in Lloyd’s dreamworld are certainly worthwhile, but this is a nightmare that, strangely enough, feels like it’s over too soon.- Shindig
- Posted Apr 2, 2021
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Grief is a familiar theme in art, but in being both so universal and so personal, it’s something that will always resonate. Lost Words: Beyond the Page is an poignant, original approach to a common idea—both an abstract metaphor for grief in its fantasy world and a moving exploration of the creative catharsis behind it. Most of all, it’s a game about the power of words to make sense of a world turned upside town, and to cherish forever the memories of those we’ve lost.- Shindig
- Posted Mar 31, 2021
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There’s an enjoyable game somewhere in Derelict Void. The concept of a space survival roguelike with light city-building and heavy resource management is intriguing enough, as is the premise of a whole galaxy just suddenly being dumped on the other side of space and its inhabitants left to figure out what’s going on. But that potential is lost amid lacklustre writing and an arbitrary approach to difficulty that revolves almost entirely around luck, making each outing—win or lose—feel pointless.- Shindig
- Posted Mar 29, 2021
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All the Miku-ness in Logic Paint S is obviously going to appeal most to Hatsune Miku fans, but even if you don’t count yourself among them, there’s plenty to enjoy. The unlockable artworks are impressive and worth a look, and they ensure a wide variety of interesting puzzles. The vocaloid-inspired visual design and unlockable music bring so much personality and a sense of cheerful energy to the whole game. That’s one of the strongest things about Hatsune Miku Logic Paint S: it’s a game ostensibly made primarily for an existing Miku fanbase, but the sheer quality of the whole package makes it something that can transcend that. Miku fan or not, if you like picross, this is one of the best puzzle collections you’ll find on Switch.- Shindig
- Posted Mar 28, 2021
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Monster Hunter has gone from strength to strength over the years, and Monster Hunter World in particular felt like a high point for the series. But Monster Hunter Rise manages to one-up even that ambitious game. A renewed focus on vertical level design and mobility take everything that makes Monster Hunter work to new heights (pun absolutely intended), and the Japanese inspiration gives this latest outing a very different, very impressive new sense of style, but without forgetting the series’ roots. Truly, Rise is Monster Hunter at its absolute best.- Shindig
- Posted Mar 24, 2021
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While Story of Seasons: Pioneers of Olive Town has its shortcomings, they're minor frustrations in the scheme of things. For the most part, this is exactly what you'd want from the latest addition to the original farm life sim: a relaxing, cheerful game that lets you get lost in the simple joys of an idealised rural life, taking each day as it comes and working towards different goals at your own pace, with some welcome new additions to the genre's formula. A wilderness to tame, a space to call your own, some crops to grow and chickens to raise—there are far worse ways to relax and unwind.- Shindig
- Posted Mar 23, 2021
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