Shacknews' Scores

  • Games
For 1,733 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Skate Story
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1760 game reviews
    • 71 Metascore
    • 80 Critic Score
    Detective Pikachu has been a solid hit through and through. From Pikachu's weirdly appropriate voice to the fun cases involving both Pokémon and humans to the interesting detective cases to solve, I had a blast getting to the end of the game.
    • 74 Metascore
    • 60 Critic Score
    The Alliance Alive is a great-looking game with an interesting premise and intriguing battle mechanics, but in the end it falters from its combat decisions.
    • 79 Metascore
    • 70 Critic Score
    A Way Out is full of heart and soul: you'll grow to love the characters, and you'll become invested in Leo's charm and curious about Vincent's problems, but it’s light and it could leave you unsatisfied.
    • 82 Metascore
    • 80 Critic Score
    The number of missions and environments, to say nothing of the different characters and classes, should provide enough content and customization to keep fans happy for the foreseeable future. As for cutting through the rising and falling ranks of the vicious Vermintide; well, it just feels good.
    • tbd Metascore
    • 70 Critic Score
    Read Only Memories: Type-M translates fantastically to mobile devices, and it's an excellent example of how to create a cyberpunk-influenced adventure game that encompasses the full spectrum of the genre. It has its own road bumps, none of which are related to its mobile status, but overall it's a point-and-click adventure that you won't want to miss, as long as you can tolerate Turing.
    • 73 Metascore
    • 80 Critic Score
    The amount of room for experimentation in regards to mixing powers, the tandem abilities, and the tried-and-true level design are enough to make this feel like one of the better Kirby games in recent memory. But it's the drop-in, drop-out co-op that makes Kirby Star Allies truly stand out, making it one of the best couch co-op games to grace the Switch in this early life cycle.
    • 75 Metascore
    • 70 Critic Score
    Hakuoki: Edo Blossoms is a great cap to Kyoto Winds, even though the two games being released so far apart and as two packages does tend to cheapen things. It's a little on the short side too, but it's got everything a great visual novel needs and then some. If you're interested in wooing samurai vampire boys or just in the mood for something a little less on the nose than other current visual novels, this should make for a great weekend play. Just make sure you enjoy those vampirism scenes in private, you hear?
    • 79 Metascore
    • 90 Critic Score
    There hasn't been a game in 2018 that's made me smile as much as Pit People. It's a weird world, where things get strange and quirky fast, but it's one that's absolutely worth exploring.
    • 90 Metascore
    • 70 Critic Score
    For the asking price ($14.99), Into the Breach is a pretty good buy if you're into strategy games. However, I don't think it'll convert anyone into falling in love with the genre. The gameplay is tight, but not sophisticated enough to warrant more than a few playthroughs. Once you've unlocked most or all of the squads and tried out the different mechs, it loses it's appeal and doesn't retain that "surviving against all odds" feel that FTL has.
    • 73 Metascore
    • 40 Critic Score
    To offer a mobile iteration that has even less value than the regular version of the game feels like a nonsensical move.
    • 64 Metascore
    • 70 Critic Score
    Way of the Passive Fist is a fun diversion for an afternoon, with the Story Mode coming in at about four hours, but there isn't much reason to keep wandering beyond that.
    • 73 Metascore
    • 70 Critic Score
    Rad Rodgers is a familiar yet satisfying platformer that doesn't always hit all the high notes, but it does so often enough to feel like a hit for anyone looking for a reminder of the way things were when it comes to these kinds of games.
    • 76 Metascore
    • 70 Critic Score
    Kingdom Come: Deliverance is a fantastic and absolutely frustrating experience. I was treated to a memorable lead character whose agency and development was largely wiped away with a twist late in the game and a collection of incredible gameplay mechanics and quests repeatedly stifled by bugs. Despite its downfalls, though, the good parts of the game are so good.
    • 79 Metascore
    • 80 Critic Score
    Subsurface Circular is one of the most unique games available for the Switch right now, and this iteration feels right at home on the console. If you're looking for something that's a little off the beaten path to add to your burgeoning Switch collection, you can't go wrong with this one, even if it is on the shorter side.
    • 85 Metascore
    • 80 Critic Score
    Moss is a fantastic game with a story that will draw players into its world and it has some great visuals to back it up. While there is some death and darkness to the title, I would still consider it a family friendly title, but maybe not something for the young, young kiddies.
    • 63 Metascore
    • 40 Critic Score
    Sadly, while the original Secret of Mana was by no means a flawless experience, the remake's attempt to improve upon the formula has resulted in a game that's markedly inferior by comparison.
    • 60 Metascore
    • 80 Critic Score
    As it is, it's an interesting and wholly engrossing exercise in survival that I enjoyed more with every hour that passed. Don't go into the game looking for any sort of Metal Gear gratification, and you'll come out relatively pleased with what's on offer.
    • 79 Metascore
    • 90 Critic Score
    Some of the most fun I’ve ever had with a game based on a popular franchise tailor-made for smartphones.
    • 70 Metascore
    • 60 Critic Score
    Fe
    Fe's charm is in its concept and its songs, as I learned new songs with different pitches and tones, and learned to communicate with new wildlife. It also has flashes of visual brilliance, thanks to its use of soothing water color landscapes. But a humdrum story, lack of direction, and inconsistent controls didn't leave me wanting an encore.
    • 81 Metascore
    • 80 Critic Score
    It's hard not to be charmed by Dragon Quest Builders.
    • 65 Metascore
    • 60 Critic Score
    Admittedly, many of the flaws or problems I have with Dynasty Warriors 9 are nothing entirely new to the series. It’s just that now there’s a whole new layer of problems that have been put on top of them that make the original issues that much more apparent. For almost every aspect of the game's features that I felt were on par with the quality of past titles, there is a contradiction.
    • 70 Metascore
    • 60 Critic Score
    On one hand, Dandara is a perfectly serviceable romp through a series of well-designed and attractive environments; on the other, it's a deliberate yet confusing sidestep of well-established gameplay conventions.
    • 90 Metascore
    • 80 Critic Score
    Even though Monster Hunter: World does have events, it falls short of what it would take to keep me invested for the long haul, but that’s okay. As a first-time player of the series, Monster Hunter: World has given me unique experiences and memories that, for better or worse, other games will be measured against for years to come. That has to be a win.
    • 84 Metascore
    • 80 Critic Score
    The Sprint Vector experience serves the VR platform in a couple different ways. It fits into your home as a competitive romp among friends or online and as one of a growing number of virtual reality games that can be worked into a fitness program. It also supplies a combination of competition and match length that fits into VR arcades. Either way you slice it, Sprint Vector is a pretty great value that deserves a spot in the VR ecosystem's upper tier of games.
    • 67 Metascore
    • 80 Critic Score
    Dissidia Final Fantasy NT is an amalgam of both positive and negative design choices, but overall it’s an excellent combination of interesting fights, varied characters, and entertaining fan service. It’s a worthy successor to the last home Dissidia release, and while it’s not perfect, it’s certainly a slick and stylish way to spend a few hours unlocking new costumes and moves.
    • 63 Metascore
    • 60 Critic Score
    It's fast, frantic, and quite fun overall, but the surprisingly steep challenge and general lack of variety might have players moving on after only a matter of hours.
    • 91 Metascore
    • 80 Critic Score
    It can be both profoundly beautiful and anxiety-inducing at the same time. Just realize that while the looks are on par with modern releases, the controls and camera are still stuck in the past. But they are not so dated as to truly deter from the game’s overall quality. Just maybe make sure there’s someone around to give you a hug after it’s all over.
    • 57 Metascore
    • 60 Critic Score
    The short Story Mode and the repetitive nature of the mini games available make for a game that you probably won’t come back to after you’ve exhausted what it has to offer.
    • 88 Metascore
    • 80 Critic Score
    Those who are looking for one of the year's first true single-player challenges should look no further than Celeste. The team at Matt Makes Games has crafted a tough, yet not entirely unfair platformer, one wrapped in a touching narrative with some memorable characters.
    • 87 Metascore
    • 90 Critic Score
    This is truly the best Dragon Ball fighter I’ve played since the Super Famicom imports. It’s pure fighting bliss that makes you feel as OP as the characters on the show by adding so much style and flare. Longtime fans and newer fans who may just be familiar with Dragon Ball Super will find something to enjoy here if they’re fans of fighters.

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