Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 66 Metascore
    • 50 Critic Score
    Despite its veneer of limitless design possibilities, players are ultimately constrained in the types of attractions they can create and pursue during the campaign. While Sandbox mode is your best bet for getting creative with all the bells and whistles Park Beyond has to offer, it too is not immune to the myriad of glitches and technical issues present throughout the game. Although you can spend hours designing and constructing your ideal park, the looming threat of crashes diminishes the incentive to do so, even in Sandbox mode. While there is an innovative theme park sim beneath all the glitches and design flaws, Park Beyond ultimately doesn’t break new ground in its genre and would benefit from taking a few pointers from its predecessors.
    • 66 Metascore
    • 70 Critic Score
    Aeolis Tournament is a fun, easy to pick up multiplayer game that pits friends against each other to determine the top spot. Players will enjoy the simple control scheme and short events. However, the lack of variety in the events will hinder the replay value of Aeolis Tournament, thus turning some players away.
    • 66 Metascore
    • 70 Critic Score
    It takes advantage of its lore, iconography, and even some of its mechanics to tell a tale that fans will undoubtedly dissect for the foreseeable future.
    • 66 Metascore
    • 80 Critic Score
    Kiln is the latest example of one of gaming’s most creative studios executing well on a fresh idea. There may be a couple of aspects that could’ve used more time in the oven, but Double Fine’s Kiln is a cool and quirky addition to Xbox’s 2026 lineup.
    • 66 Metascore
    • Critic Score
    Even the true fans will retreat to YouTube to watch the cutscenes, because there's nothing to entice players here. Re Mind is a dud and a total disappointment for any KH fan.
    • 66 Metascore
    • 80 Critic Score
    Square seems to have taken critiques of the first two games to heart and corrected them. Gone are the oppressively limited environments and the convoluted stories. In their place are a large world, clear story, and the latest refinement of what was already among the most radically inventive combat systems to hit JRPGs in years.
    • 66 Metascore
    • 80 Critic Score
    Above and Beyond’s gunplay is tight, the VR controls and interactions are vast, varied, and engaging. Moreover, the campaign itself is an extensive gallery of both history and creativity combined into a gripping World War 2 campaign that pays reverence to both the experiences of those who lived through the war and the foundation of Medal of Honor as a whole.
    • 66 Metascore
    • 70 Critic Score
    Payday 3 gets most of the important stuff right: the heists offer a nice variety and encourage players to experiment with different systems and mechanics. Customization is deep and will keep players on the hook for dozens and dozens of hours. But it’s hard to overstate the blunder that is the online foundation that this game was built on. It makes Payday 3 needlessly frustrating and was the cause of one of the most severe online game outages I’ve seen in a long time. Payday 2 was a game that grew into a co-op masterpiece in the years following its release, so I’m confident that Payday 3 will only improve as time goes on.
    • 66 Metascore
    • 70 Critic Score
    State of Decay 2 is repetitive, but fun when it works. When it doesn’t, you'd be forgiven for a few rage quits. In a game where any misstep can result in losing an important survivor for good, to have this happen not due to my own mistakes, but a bug or glitch, is frustrating.
    • 66 Metascore
    • 70 Critic Score
    Because of its simplicity, Detective Pikachu Returns is an easy recommendation for young kids and their parents. Hardcore fans will have some fun comparing and contrasting the game's story with the 2019 movie. For everyone else, there are better, more challenging adventures out there, even if none of them feature an electric rat with a children's sized Sherlock Holmes hat.
    • 66 Metascore
    • 60 Critic Score
    It's stuffed to the brim with Moto Grand Prix-related details like racers, tracks, and commentary, and includes plenty of different options that riders can use to tweak their bikes and chase a podium finish. With that said, MotoGP 18 simply feels less thrilling than it should, mostly due to its underwhelming graphics, spartan presentation, and monotonous gameplay.
    • 66 Metascore
    • 70 Critic Score
    Anyone that has a previous installment of the game (including any of the ones currently available on the Wii Virtual Console) may find it tough to make the case for an upgrade. Bowser Party is worth a look, though, and is great for playing with kids or adults alike.
    • 66 Metascore
    • 60 Critic Score
    While Ventura Bay looks good and the game has plenty of missions and side missions to complete, the constant distractions I felt while playing it kept me away from enjoying it as much as I have previous iterations of the franchise.
    • 66 Metascore
    • 80 Critic Score
    The Magnificent Trufflepigs is a very condensed story, only taking about a few hours to reach the credits. Because of this, the narrative feels concise and free of filler. Despite spending such little time with them, I felt like I had a good understanding of these characters and the relationship forming between them, thanks to two exceptional voice performances. The game’s metal-detecting segments also make for some relaxing times as well. Although some design choices make certain moments more tedious than they need to be, The Magnificent Trufflepigs is a pleasant little experience.
    • 66 Metascore
    • 70 Critic Score
    Soundfall does quite a few things right. Its loot and shoot design set to a lot of good music is commendable. The tracks included in the game are of a wide variety and even if you get through the entire game, the ability to play levels to your own favorite music is pretty great (on PC). The problem is… Soundfall’s gear and enemies just aren’t all that compelling. The music and rhythmic gameplay are good enough to carry a lot of this game, but I can’t help but wish it had a more rewarding variety of gear to look forward to and enemies that didn’t quickly end up feeling like repetitive drones. Even so, if you can get down with a good rhythm action game alone or with friends, Soundfall might be worth it whether you play to its soundtrack or bring your own.
    • 66 Metascore
    • 70 Critic Score
    Although Citizens of Earth has its fun moments, I can't say that any part had me rolling in laughter. Its cast of characters may be cute and entertaining for a while, but relying on stereotypes and characters makes them forgettable. As a consequence, the entire game ends up being forgettable.
    • 65 Metascore
    • 70 Critic Score
    If 2022’s Saints Row had been an open-world game with fewer pawns on the board when it comes to enemy factions, a bit more time to bake in the development oven to iron out the assorted bugs and issues, and a story that doesn’t end up feeling forced and confused in regards to who it’s for, it would have ended up being far more likeable and worth recommending.
    • 65 Metascore
    • 50 Critic Score
    While Kirby Fighters 2 is fun for a night with a co-op partner, there's little entertainment beyond that. There are better Kirby games out there. Try those instead.
    • 65 Metascore
    • 80 Critic Score
    Legend of Legacy was fun and intriguing on the 3DS, but on the Switch it feels like a no-brainer. The frame rate issues and visual imperfections are gone, making the art and character designs stand out even more. The music, composed by Masashi Hamauzu for all you Final Fantasy XIII degenerates out there, is a home run. If this is the kind of game you can gel with, a hardcore dungeon-crawler with strange rules and light storytelling, don’t miss it. If some of these ideas sound neat, but other parts are scary, try out Alliance Alive instead. This team had something special going for sure, and it brings me hope for these kinds of passion projects to see them reappear on different platforms.
    • 65 Metascore
    • 50 Critic Score
    If you're a fan of the anime, you're going to enjoy this and you might even come to enjoy the flawed fighting mechanics. For anybody else, My Hero One's Justice 2 is just another aggressively mediocre anime fighter, the latest in a long line of them.
    • 65 Metascore
    • 70 Critic Score
    Though the experience is hampered by bugs, glitches, and a few design issues, the snappy and moreish combat, the treasure trove of stats and skills, and the delightfully chaotic co-op play make Torchlight 3 a must-have for anyone looking for more ARPG goodness.
    • 65 Metascore
    • 60 Critic Score
    There's a lot about The Jackbox Naughty Pack that feels less like a full-blown annual release and more like an experiment. There are positives to be found here, especially when it comes to the presentation and committing to the adult theme. The art for all three games is inspired and moments like the Faker dropping trou got some good laughs. The number of games and the way the games are structured feel like Jackbox Games didn't have a lot of confidence in what it was putting forward. That's not to say this isn't fun because Fakin' It All Night Long was a good time, and Dirty Drawful had its moments. With that said, the rest of the package feels, to put a bow on the M-rated theme... flaccid.
    • 65 Metascore
    • 70 Critic Score
    Road 96: Mile 0 presents a predictable yet relatable tale about teens pushed to the brink under an oppressive system. The energetic soundtrack, quality voice acting, and comedic moments help balance the heavier themes and darker undertones of the story. The newly added Rides serve to amplify Mile 0’s catchy tunes while adding another means of gameplay interaction beyond dialogue choices and minigames. Despite its shortcomings, the prequel does a decent job at laying the narrative foundation for the events of Road 96 while introducing new gameplay mechanics that cater to a new audience of players.
    • 65 Metascore
    • 80 Critic Score
    DONTNOD’s self-publishing debut is a worthwhile experience. Twin Mirror is anchored by a fascinating, unraveling mystery and its complex relationships between characters. Though our protagonist feels a bit generic, his unique abilities add a solid spice to gameplay. DONTNOD continues to be an expert at crafting unique and engaging stories.
    • 65 Metascore
    • 70 Critic Score
    Tomb Raider Reloaded has a fun gameplay loop thanks to its intuitive mobile design. The roguelike elements create genuinely challenging combat encounters, and I was a fan of the auto-fire combat design. That said, I was a bit annoyed with how shamelessly the game tries to sway you to spend time and money on it, and the sheer amount of non-gameplay features and mechanics felt like overkill. If you’re someone that can look past the stereotypical mobile game shenanigans, Tomb Raider Reloaded is a solid addition to your mobile gaming library.
    • 65 Metascore
    • 50 Critic Score
    Call of Duty: Black Ops 7 feels more like Black Ops 6.5. Everything from the in-game UI, to the gameplay feel of the core modes, are hardly different from last year’s game. There are a few meaningful changes to Multiplayer and Zombies, but they don’t overcome some baffling design decisions, which are tied together by the worst Black Ops storyline to date. Treyarch, for my money, is still the best studio making Call of Duty games, but Black Ops 7 is clear evidence that Activision and Microsoft need to give them more time to cook.
    • 65 Metascore
    • 60 Critic Score
    The minimalist design gives it a distinct, futuristic style but doesn’t excite.
    • 65 Metascore
    • 50 Critic Score
    Ebenezer and the Invisible World is a run-of-the-mill Metroidvania with the wrong story and outdated design. Except for the beautiful background art and an interesting variety of enemies, the adventure is a short, stodgy, rudimentary affair with weakly executed ideas. On the Christmas table, it’s the dry and underbaked fruitcake that is still technically edible but is surrounded by far too many better options.
    • 65 Metascore
    • 50 Critic Score
    It feels like there were some very specific ideas the creators of Graven wanted to communicate. But while those ideas sometimes weave together with the game’s dark fantasy, old-school shooter style to form some immaculate vibes, that’s about as deep as it gets. The game seems confused about whether or not it wants to be an awesome action game, a thoughtful explorative puzzler, or some kind of mutant Soulslike gimmick. It sputters across the finish line not really achieving anything but a cool look, undermined constantly by boredom. It’s a shame, because Graven has a hell of a vibe. But there’s simply too much bonkin’ and not enough bangin’.
    • 65 Metascore
    • 60 Critic Score
    Deathbound, like many other Soulslike games before it, brings a few neat ideas to the table. While they are certainly nice to sample and play around with, a lot of the surrounding elements are sluggish and bland. It’s still great to see developers have a go at joining the pantheon of games in the genre, but Deathbound didn’t leave me wanting to come back for more.

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