Shacknews' Scores

  • Games
For 1,736 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1763 game reviews
    • 60 Metascore
    • 40 Critic Score
    With problematic detection issues, questionable design choices, and an overwrought presentation, Kinect Sports Rivals fails to be the showcase for Kinect it should be. Xbox One's new camera may be next-generation, but you'll be hard-pressed to see that in Rivals.
    • 60 Metascore
    • 60 Critic Score
    Unfortunately, Drag x Drive just doesn’t deliver the joy and excitement that I expect from a game developed by Nintendo.
    • 60 Metascore
    • 70 Critic Score
    If you are fortunate (or unfortunate) enough to have buddies who would be into crab battles, Fight Crab offers a few different ways to get it on, including online co-op. It also supports most of the community features offered by Steamworks integration, such as achievements, leaderboards, and the ever-awesome remote play support. Objectively, this is barely a game but the events occurring within are preposterous enough that its $20 entry fee can be justified by interested parties. Equal parts fever dream and time-waster, Fight Crab may find a way to sidestep into your Steam library.
    • 60 Metascore
    • 70 Critic Score
    It's not a game for everyone, and unless you’re into the franchise or are looking for a more casual extraction shooter experience with science fiction flavor, it won’t turn you into a believer in either.
    • 60 Metascore
    • 50 Critic Score
    Ryse: Son of Rome had potential, but Crytek did too little to expand upon its repetitive combat. While I ran through the campaign in about five hours, it honestly felt like 20. And with the formula becoming more and more boring with each by-the-numbers execution, the addition of throwaway collectibles, like vistas and scrolls, couldn't save this game. Ryse doesn't come close to living up to Roman standards.
    • 60 Metascore
    • 70 Critic Score
    Freakpocalypse moves the Cyanide & Happiness universe into the gaming sphere much more effectively than its predecessor. Its main story arc of finding a prom date for its hero Coop works well as a narrative thread to hold together all manner of tasteless nonsense. The game is being advertised as the first of a trilogy and has enough to see and interact with to satisfy its core audience. The relatively low price and time investment of around ten hours are inviting, but I suspect the subject matter and confounding frustrations brought on by genre design tropes will put off the general gaming audience at large. Easy to recommend to Cyanide & Happiness fans, but all others should check out the comics before proceeding.
    • 60 Metascore
    • 60 Critic Score
    Beyond Eyes has to be commended for expressing a complicated idea so well and in such a unique way. It's almost worth experiencing just for that aspect alone. Unfortunately, as a high-concept empathy game that overrelies on the concept, it doesn't manage to move past its own cleverness.
    • 60 Metascore
    • 60 Critic Score
    I had a lot of hope going into Full Metal Schoolgirl. My pitch for the review was simply, “hello, I would like to play this because it looks insane.” It seemed like some fun silliness to indulge in, and when it got started, the promise of a cathartic, satirical takedown of our soon to be apocalyptic real-life labor structures had me ready for something special. Then the dreaded Loop kicked in, and I realized this was going to be several hours of grinding and unseasoned chicken-coded combat. So it goes.
    • 60 Metascore
    • 60 Critic Score
    If you're expecting a completely stacked, feature-laden game as you've gotten in the past, you're bound to be disappointed and on the phone with EA's customer service department, wondering where the majority of your game content has gone. However, if you're an avid hockey fan, you probably won't mind hitting the ice and taking part in a well-rounded contest of hockey, and seeing what the new visuals and audio have to deliver.
    • 60 Metascore
    • 70 Critic Score
    There’s a time and place for games like Crackdown 3. It’s not bad by any means, it’s even quantifiably good and enjoyable. However, while games can be lauded for not following trends, there’s a difference between carving your own path and simply not innovating. You will have a blast playing Crackdown 3, but it won’t stay with you after the credits roll and even the 1,000 orbs to collect might not keep you playing. Much like the old friend, perhaps our lives don’t gel as well as they used to, maybe Crackdown is better left as a cherished memory.
    • 60 Metascore
    • 50 Critic Score
    It’s tough to recommend Flint, though. While I did enjoy combat well enough, there was no real payoff for it. I didn’t care for why I’d win in battle or what that meant for the characters and the overall story. If you’re looking for a deep narrative adventure, this is probably not the game for you right now, but if you’re really itching for more strategic turn-based combat, or just really love the pirate setting, maybe consider giving Flint a try.
    • 60 Metascore
    • 70 Critic Score
    While Endless Ocean Luminous feels limited as a single player game, it works far better as a communal activity. Whether it's with friends or random players, Luminous is at its best when there are more fish (figuratively and literally) in the sea. There are a few things that hold it back from being truly transcendent, like the limited ocean life animations and the story's overall structure, which is told through all-too-short individual chapters. With that said, Endless Ocean Luminous doesn't make a big splash, but it does feel like a relaxing swim.
    • 60 Metascore
    • 50 Critic Score
    Had 'Russia' stuck to some of the roots of the main AC series, this could have been an interesting departure from the 3D games. But making the main characters feel paper thin while stacking the deck with inconsistent stealth mechanics, fussy controls, and timed objectives starts to make 'Russia' feel like a weekend in Siberia.
    • 60 Metascore
    • 80 Critic Score
    As it is, it's an interesting and wholly engrossing exercise in survival that I enjoyed more with every hour that passed. Don't go into the game looking for any sort of Metal Gear gratification, and you'll come out relatively pleased with what's on offer.
    • 60 Metascore
    • 50 Critic Score
    I feel sad more than anything, because buried underneath the live service slop, there's real potential for a good Suicide Squad game in here. The boss battles show the game's potential. Now imagine more varied missions, different enemy types, and a more interesting gameplay loop that makes the most of this license. Above all else, imagine a better Rocksteady game. Instead of being trendsetters, like with the Arkham series, this studio is now reduced to being trend followers. And I thought the DCEU was bad.
    • 59 Metascore
    • 60 Critic Score
    The game works decently, in terms of mechanics. I can just think of plenty of other games you'd probably rather play more than this one. If you're in the mood for a relatively quick cyberpunk-tinged romp, though, Liberated isn't the worst you could do.
    • 59 Metascore
    • 40 Critic Score
    This is an awful lot of complaining, but once I stockpiled enough stuff, I did enjoy actually building with it. Return to Moria makes putting things together simple and enjoyable, as long as you meet a few basic requirements. Free Range uses logic in the best possible ways. It’s important if you’re building something top-heavy that would and should collapse without the right supports. It’s out the window completely for other things. Wanna stick a tiny wooden platform in a sheer stone wall so you can climb around? Do it! Does it make physical sense? No! But it does make exploring and building more fun.
    • 59 Metascore
    • 70 Critic Score
    I love The Dark Crystal, Age of Resistance, and Final Fantasy Tactics, but I can’t help but feel like it falls just slightly short of all of those things. Even so, as a combination of them, it feels like much more than a cash-in on names or styles. There’s definite dedication here, and in the end it comes out feeling far more genuine than dastardly.
    • 59 Metascore
    • 70 Critic Score
    It's a testament to its stage design, though, that I came away feeling utterly satisfied despite the game so constantly getting in its own way. Chibi-Robo may not be destined for Nintendo stardom, but Zip Lash shows how the tiny robot still has plenty of room to grow, experiment, and find what works for him.
    • 59 Metascore
    • 60 Critic Score
    Playing through Unknown 9: Awakening left me with a cocktail of emotions when I finally rolled credits after 13 hours. I usually pride myself in my ability to see eye to eye with a game’s vision and try to find even footing even if I didn’t have a good time with it, but this is different. The experience of playing Reflector Entertainment's debut title is akin to watching a bunch of trailers for those Phase 1 Marvel movies alongside the opening act of the first Avengers flick. It felt like proof of concept for a multimedia franchise that doesn’t want to give away too much but hasn’t figured yet out what it’s even about. All of this is skinned onto the early 2010s cinematic video game experience which aside from a few fun, if janky combat encounters doesn’t know how to set itself apart. It's heartbreaking because there is a much better experience in between the in-between that didn’t work.
    • 59 Metascore
    • 70 Critic Score
    Unfortunately, what might have looked like a fine jewel in the glint from your flashlight is really just a shiny piece of glass that leaves a lot to be desired. If you want a fairly mindless RPG experience that offers some different weapons and gear to mess around with, then Godfall will give you at least a few hours of fun.
    • 59 Metascore
    • 40 Critic Score
    Now I'm wondering what anybody saw in the original in the first place. The controls and the combat are bad. The story elements are dull. The load times are excruciatingly long and frequent. And visually, it doesn't look very polished, which makes me wonder how this is a remaster. The menus, especially, are an eyesore to look at with giant glaring fonts and ugly textures. The horrible online experience isn't just the icing on the cake, it's like someone took a cake and threw it in a blender without putting the lid on. Final Fantasy Crystal Chronicles Remastered is a lot of things, but a classic is not one of them.
    • 59 Metascore
    • 60 Critic Score
    Hello Neighbor 2 feels more like an updated version of the first game. It’s considerably larger than the first game, and the expansion of the AI technology to additional characters is a welcomed decision. Outside of that, there is very little separating the two games. Hello Neighbor 2 still has a clunky UI, unsatisfying controls, and problems being consistent with its own rules. Where there was a real opportunity to take the franchise to the next level, this sequel just feels like more of the same.
    • 59 Metascore
    • 40 Critic Score
    Given its feature film length, one can't help but wonder if the game would've been better served in that format. While there are some interesting puzzles, the overall lack of polish makes it more frustrating than fun to play through. Like the shadows that inspire the game, Contrast just doesn't have much substance.
    • 59 Metascore
    • 50 Critic Score
    Drug Dealer Simulator isn’t an altogether terrible game, but it fails to reach its true potential. The world feels empty most of the time and the game's basic systems get in their own way quite a bit. At the end of the day, what is meant to be a full-fledged simulator experience ends up feeling like a half-finished early access title with plenty of room to improve.
    • 59 Metascore
    • 30 Critic Score
    Warlander is a disappointing experience that fails to capture the pleasures of a roguelike game. The combat is unpolished and sluggish and it is rife with poor animations and unfinished assets and elements. Outside of the dismemberment, there’s little here worth seeing.
    • 59 Metascore
    • 60 Critic Score
    The Academy has the kind of premise that should make it feel more special than it is. It certainly shines with its different array of puzzles. But the game's characters and their dialogue make this feel as exciting as Algebra class. I should feel more excited about the extracurriculars, but instead, The Academy's shortcomings had me watching the clock and waiting for the bell to ring.
    • 59 Metascore
    • 80 Critic Score
    South Park: Snow Day! does a great job at delivering a new type of genre in the South Park setting while nailing everything we’ve come to love about the franchise. As vulgar and hilariously uncouth as it can be, there’s a charm to it that takes me back to my childhood, enjoying a day off and playing with friends, even if I’ve never had a snow day. If you’re looking for a roguelike you can play with a few pals, South Park: Snow Day! will have you laughing and yelling as you hack, slash, and cast spells at kids, and of course, fart on Cartman whenever possible.
    • 59 Metascore
    • 60 Critic Score
    I hope this doesn’t read too negatively, but the build I played had all the makings of a great game but was held back by small technical issues here and there that just kept piling up. If you’re intro Metroidvanias with tight combat, there is a lot to love here but unless you can forgive some jank, I recommend at least waiting for a couple more patches before you dive into this one.
    • 59 Metascore
    • 60 Critic Score
    The richness of the atmosphere and charismatic lead performances pulled me through the story. That paired with a solid, no-frills investigation mechanic helped mitigate some of the technical problems and the sadly tacked-on demon hunting sequences. It's a distinctly average experience, but it has enough going for it that I'm glad I was able to conquer the bugs and see it through.

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