RPG Site's Scores

  • Games
For 737 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Score distribution:
  1. Negative: 29 out of 737
742 game reviews
    • 82 Metascore
    • 90 Critic Score
    Paranormasight: The Seven Mysteries of Honjo is definitely one of the biggest surprises for me this year. I wasn’t sure what to expect out of its very brief announcement, and I’m glad I didn’t look too deeply into what was shared. I urge people to go into this knowing as little as possible, though I guess if you’ve read this far, I did ruin a tiny bit of its surprises in order to review it. Hey, I did repeatedly give you a spoiler warning before laying everything out...If you bear the slightest bit of interest in what you just read or what you’ve seen from this game, I heavily recommend playing through it. Luckily, it isn’t a full-priced title either and I think it’s absolutely worth the asking price.
    • 86 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails to Azure is an incredible example of the RPG genre; with its rich world and lore paired with a loveable cast of characters, this duology of games deserves to be recognized in the same breath as the other titans of the genre. Titans that I think the Crossbell games surpass even. I adore the Trails games and Azure has further cemented this series as one of my favorite RPG franchises of all time. I can’t wait to join back up with the Special Support Section later this year with Trails Into Reverie. Trails fans, we’re eating good this year, and Trails to Azure is one hell of a starting course.
    • 79 Metascore
    • 80 Critic Score
    Ultimately, when I finished Nioh 2, I was more than ready to head into New Game+ after the lengthy campaign. Yet with Wo Long, clocking around half the playtime to reach the credits I had already had my fill. Other aspects, like the state of the game's PC port - unfortunately, this is yet another game plagued by what appears to be the now dreaded shader compilation stutter - certainly contributed to matters, but while Wo Long was certainly worth the time spent finishing it, and a great game in its own right, somehow I doubt I'll be returning to it in the same way as Nioh 2 in the months and years ahead.
    • 61 Metascore
    • 70 Critic Score
    Redemption Reapers is a strange, sometimes interesting, and sometimes frustrating tactical RPG. It has several intriguing components conceptually, both in its narrative and mechanics. But, in places, it falters in execution, leaving behind an uneven though interesting experience.
    • 85 Metascore
    • 90 Critic Score
    Octopath Traveler II is a very confident sequel, knowing what worked with the original game and polishing those aspects. I love the cast, combat, and exploration. It's bigger and better. Simple as that. It doesn’t really take much explaining to sum up why this game is so good, and trust me I’ve tried. It takes a flawed yet enjoyable premise and improves on it so well that it's one of the better Square Enix games they’ve released in recent memory. Check out the demo, there’s really not much more I can say. It also offers one of my favorite open worlds I’ve explored in a game, a true achievement that is found in the intersection of retro throwback and a modern innovation.
    • 63 Metascore
    • 50 Critic Score
    I will never not love Tales of Symphonia and appreciate that it introduced this wonderful series to me. I will forever love Raine’s manic professor mode, Colette’s clumsiness, and the fact that Lloyd is voiced by Robin from Teen Titans. That said, Tales of Symphonia Remastered has made me realize that unless Bandai Namco deems it worthwhile to do a ground-up remake of the game, I think I’m fine sunsetting Symphonia and letting other worthwhile Tales shine in the spotlight for a while.
    • 80 Metascore
    • 80 Critic Score
    Like a Dragon: Ishin is an excellent revitalization of an already solid entry in the Like a Dragon series. It has a compelling story that somewhat falls apart in the last stretch, but the journey that leads to it is captivating. Adding in new likenesses from recent Like a Dragon / Yakuza series from several iconic characters was a change I welcomed, because I loved so many of those characters. The gameplay feels refreshing thanks to Ryoma’s unique arsenal and there is just a sheer amount of optional side content to dive into that all feel fun, partially due to the Bakumatsu time period it’s set in. I ultimately finished my playthrough in 34 hours, but I still have a ton of optional content left that will easily consume dozens of more hours.
    • 75 Metascore
    • 70 Critic Score
    At its best, Wild Hearts feels like it's poised to give Monster Hunter a proper run for its money; but as it stands, it feels like the game is being held back from its true potential. What Wild Hearts does deliver is promise; in spades, and then some. It's already a great game, but with just enough improvements it could be something truly special.
    • 87 Metascore
    • 100 Critic Score
    I was always a fan of Theatrhythm, but returning to the franchise on the Switch I was struck by how little I could find to complain about this most recent release. As both a Square Enix fan, as well as a rhythm game junkie, it's hard to argue against the idea that this is almost a perfect game. While much of the experience of playing Theatrhythm obviously pulls on the nostalgia that players have for these games, it's far from a title that feels like it only exists solely for that nostalgia. When playing it the love and care that the developers have for the franchise and its history is infectious, and even in the short period I've had with the game thus far, I can already see myself returning to it again and again whenever the mood strikes me. Final Bar Line is a triumph in every sense of the word.
    • 73 Metascore
    • 80 Critic Score
    Harvestella is the type of game that’ll just simmer in your brain the further you get from it, I’m convinced this will be a beloved cult classic for years to come. There’s so much here that feels like an experiment, and it’s surprising how much of it comes together into a great package despite its shortcomings. When your greatest sin is being maybe a tad too simple, I call that a success.I think there’s a lot of room for growth in a hypothetical follow-up with a larger budget, and, hopefully, Square Enix agrees with me.
    • 73 Metascore
    • 60 Critic Score
    Through the animations alone I can see there was a lot of care put into creating this game, with some serious attention to detail (even down to Sanji refusing to damage the sole female enemy in the game). But there are some very basic design decisions, especially regarding game progression that hamper the experience greatly. The backtracking continues throughout even all the way to the very end, to the point that I really wondered what the extra padding was for. I’m not even interested in the post-game quest of fighting tougher opponents since all the boss fights prior were so basic. The great cast just isn’t enough to not make certain parts of the game feel like a chore. For the One Piece fan who can handle a bit of tedium and lackluster bosses, I can recommend it, for anyone else I wouldn’t suggest it.
    • tbd Metascore
    • 90 Critic Score
    Romancing SaGa is not for everyone, and nor should it be. But if you want to try something new and different from typical JRPGs, give it a shot, and maybe you'll end up addicted to it.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Engage is a good tactical RPG with a paper-thin story, shallow characters, and a kitchen-sink approach to far too many subsystems that don't synergize well. If you come to Fire Emblem primarily for its tactical elements, you may have an absolute blast building your perfect team of colorful combatants and their Emblem counterparts. I come away from Fire Emblem Engage satisfied with its tried-and-true gameplay and unique Emblem twist, but I wish the narrative elements made more of an impact on me.
    • 64 Metascore
    • 50 Critic Score
    I wanted to enjoy Monochrome Mobius more than how things turned out. I think I still enjoyed my time with it as a whole, but the best thing I can say about the experience is that it’s a promising first attempt at Aquaplus expanding their development capabilities and that many of my issues with the title can easily be fixed with the eventual follow-up. I want to hope that the next title can be something truly special; Aquaplus is a company with a storied history, and I want nothing more than to see them successfully take that next step in expanding. Monochrome Mobius just wasn’t quite the game I’d hoped it could be.
    • 72 Metascore
    • 70 Critic Score
    I managed to get through the campaign in twenty hours, even though I went out of my way to complete some quest chains. Thankfully there’s a decent post-game with more quest lines, and an endless dungeon you can challenge. While there are performance issues and lackluster bosses, I always treasure a game that encourages exploration and gives me plenty to do. Dragon Quest Treasures has some trash in the hoard but is a quality addition to the series.
    • 69 Metascore
    • 70 Critic Score
    Front Mission 1st: Remake is a good time, if not quite a great one. For all its bumps in the road, and in a strange way, perhaps in part because of them, there is immense satisfaction in clearing each stage. Regardless, I’m glad the series is getting some love again, and I’m pretty pleased with Forever Entertainment’s crack at things overall. If their quality of work is maintained going forward, I suspect we’re in for some real treats with the second and third installments.
    • 78 Metascore
    • 80 Critic Score
    Crisis Core - Final Fantasy VII Reunion is one of Square Enix’s better remaster offerings and is generally a pleasure to play. The responsiveness and tight controls, along with the new quality-of-life additions, make combat a thrill to take part in. The visuals breathe extra life into an already interesting world, and I never got sick of watching the redone summon attacks. The story of Zack, while tragic, is still filled with moments of some brevity and intrigue, thanks in new small part to Zack simply being a wonderful character. My gripes aside, I am thrilled that whole new generations of players can once again enjoy this prequel and see Zack’s story again after such a long time. Crisis Core - Final Fantasy VII Reunion is a must-play for anyone that loves Final Fantasy VII.
    • 83 Metascore
    • 80 Critic Score
    Marvel’s Midnight Suns is an awesome tactical RPG experience. There are some aspects that have dampened my experience here and there, yet its most important element kept me enthralled throughout my entire playthrough. This is a game that shouldn’t be missed by strategy game fans, though I admit that the appeal of Midnight Suns depends on if your palate is open to card-based games. There is no denying that a significant chunk of Midnight Suns revolves around unpacking, upgrading, and unleashing cards to wreak havoc on foes and if that’s something that doesn’t make you turn away immediately, then this is certainly worth your time.
    • 71 Metascore
    • 60 Critic Score
    These are games that anyone that has ever considered themselves a Pokemon fan deserves to play; but not today, and not in this state. One can only hope that a day will come when that recommendation can come easily; I’d like nothing more than to be able to do so.
    • 72 Metascore
    • 60 Critic Score
    These are games that anyone that has ever considered themselves a Pokemon fan deserves to play; but not today, and not in this state. One can only hope that a day will come when that recommendation can come easily; I’d like nothing more than to be able to do so.
    • 84 Metascore
    • 80 Critic Score
    Tactics Ogre: Reborn is largely an excellent modern version of the classic strategy RPG. There are a myriad of improvements and enhancements to make it the most user-friendly version yet without compromising its difficulty. It is sometimes a delightfully brutal experience that pushed me to think carefully about my every move, though a lot of the gameplay alterations introduced in Tactics Ogre: Reborn didn’t jive with me for the most part. The primary suspects are the universally inflated stat values across the board and the new temporary stat increase cards among other nitpicks. Everything that I love about Tactics Ogre outside of its battle system remains intact with the branching narrative system, the ways you can recruit characters, and the overall presentation of one of the most interesting narratives in video game history.
    • 69 Metascore
    • 70 Critic Score
    Star Ocean: The Divine Force impressed me far more than I was expecting it to. I was hoping for an experience that wasn’t as dull as the previous game, and I came away with fond memories and hope for the series again. It doesn’t quite reach the highs of the first few Star Ocean games, but it easily is my favorite of the more modern entries of the franchise. I once again look forward to sailing through the ocean of stars.
    • 69 Metascore
    • 40 Critic Score
    I come away from Batora: Lost Haven greatly disappointed. With tedious dialogue, a mediocre narrative, and thin gameplay structure, Batora is only salvaged by its adequate combat, respectable art, and a mercifully short runtime.
    • 71 Metascore
    • 70 Critic Score
    Asterigos: Curse of the Stars is a better experience than I expected it to be. Despite its shortcomings, such as excessive dialogue, translation oddities, quest issues, and some awkward area design, for those looking for a comfortable action RPG with a satisfying story & competent combat, Asterigos deserves a chance.
    • tbd Metascore
    • Critic Score
    In my preview from PAX West, I described Lost Eidolons as “if Dragon Age and Fire Emblem had a child” and after sinking a lot more time into it, I still stand by that remark. It’s an impressive first foray for indie Ocean Drive Studio that has resulted in a title that will speak to SRPG fans and intrigue those who are more allured by more gear and stat-forward RPGs. While it may not land all the time with too many loading screens, a weaker narrative, and character models lacking emotion, thanks to the richness of its mechanics and solid tactical experience, the experience is still one that will appeal to tactical diehards. [Early Access Provisional Score = 70]
    • 65 Metascore
    • 40 Critic Score
    I really wanted to like The Outbound Ghost. Usually, even with disappointing games, I find one feature or facet to rally behind even if the whole package is ultimately underwhelming. However, in this case I struggle to find a single thing to highlight. The Outbound Ghost is a pale imitation that I don't recommend playing.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Warriors: Three Hopes is a great piece of expanded lore for people who loved Fire Emblem: Three Houses. It has a new and interesting take on the story of Fire Emblem: Three Houses, and it expands on the relationships of these established characters. It also makes a number of improvements regarding performance and graphics, which is a promising sign as Koei Tecmo continues to improve how well their games run on the console. Whether it's just for reuniting with your favourite house for 40 hours or taking on the entire three-route adventure, Fire Emblem Warriors: Three Hopes should satisfy your journey back to Fodlan.
    • 63 Metascore
    • 70 Critic Score
    Despite its various shortcomings, I came away from The DioField Chronicle satisfied with its uniquely refreshing take on strategy RPGs. DioField's storytelling style was specifically a highlight for me, and its take on tactical combat offers something different from its contemporaries. While its mission design, sidequest variety, and some skill systems hold it back, DioField is worth a try for anyone looking for something just a bit different in their tactical RPGs.
    • 65 Metascore
    • 70 Critic Score
    Valkyrie Elysium is an okay game with a fun battle system. Its biggest strength is that it’s fun to play when there are enemies on-screen. Everything else about it is relatively lackluster. This new take on the Valkyrie series is a solid gameplay foundation while leaving a lot of room for improvement in many other areas. Still, I think the developers at Soleil have done a decent job as newcomers taking their own interpretation of the series. I don’t think I’d want Valkyrie Elysium to completely overtake the Valkyrie Profile series moving forward, though I’d be happy with a peaceful co-existence as each strives to improve themselves - given that Square Enix greenlights more Valkyrie titles, of course.
    • 76 Metascore
    • 60 Critic Score
    Voice of Cards: The Beasts of Burden is an overall more streamlined experience than the other entries. With the frequency of releases in the series compared to the number of improvements made, the cards are starting to wear a bit thin. My playtime sat at around eleven hours, including filling in the whole map, clearing every difficulty in the mini-game, and doing half a quest line. This could perhaps be the shortest of the (so far) three games, and I feel if you’re going to make three entries in less than a year, paring things down is probably not the best approach. While I’m a fan of these games, I do hope there’s a bit more of a break before they go fish another one out. It’s still an enjoyable game but this third entry sits distinctly in third place to me.

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