RPG Site's Scores

  • Games
For 737 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Score distribution:
  1. Negative: 29 out of 737
742 game reviews
    • 90 Metascore
    • 80 Critic Score
    Considering its availability on modern platforms, The Legend of Heroes: Trails from Zero is potentially the best and easiest starting point currently for players to easily jump into this behemoth of a series. With this release, it is the easiest of the games to play while spoiling the least amount of events from other games and also having a solid and slightly more modern feel to it. I fell even more in love with the SSS after finally being able to see their beginnings and experience the start of their stories together and their home of Crossbell. I loved exploring the hills of Amorica and the mines of Maize, heading off the goons of Revache while befriending the gangs of the Downtown district. I loved reading every witty response from each treasure chest I opened (seriously, after opening a chest, check it again for some great messages and puns), and each new reveal I uncovered. Having primarily played this on my Steamdeck, it led to many late nights and hushed gasps as I tried not to wake my wife after a shocking twist, a feeling that Falcom seems to have mastered.
    • 63 Metascore
    • 60 Critic Score
    Made in Abyss: Binary Star Falling into Darkness is certainly not a game for everyone. It is a challenging balancing act between being faithful to Made in Abyss and being a “fun” video game. It does an admirable job in implementing the “systems” and “rules” of Made in Abyss’s world into a game, but the overall result just feels underwhelming in its presentation and execution. Fans of Made in Abyss will enjoy Binary Star Falling into Darkness if they are seeking the hardcore survival aspect of being a Cave Raider in that world, but it has little to offer for complete newcomers.
    • 68 Metascore
    • 70 Critic Score
    I come away from Steelrising feeling satisfied but not enamored. It's an adequate foray into the Souls-like space, and it incorporates its own traversal gimmicks well enough, but lackluster quests, boss encounters, and level design hold it back from being an exceptional entry in the genre.
    • 74 Metascore
    • 70 Critic Score
    Despite its flaws, SD Gundam Battle Alliance provides a fairly unique experience in just being a challenging game in general. This is one of the few games in Gundam that heavily encourages multiplayer co-op. I hope it finds a healthy community in all the platforms it is released on, because this is not a great experience if you are intending to play it only alone. There are certainly problems on a fundamental level besides its oddly tuned balance; the AI partners and camera often perform poorly, while some of its environments are straight up borderline visually unnavigable. Yet, I am left impressed with how technical the gameplay is and how carefully Artdink designed the game’s framework to emphasize teamwork and synergy above all throughout fun Gundam crossover stages. It’s not perfect, but I am thankful that this kind of game can still exist.
    • 70 Metascore
    • 50 Critic Score
    For a game that places so much weight on its cast and writing , Digimon Survive struggles to engage with poor characterization and weak storytelling.
    • 70 Metascore
    • 70 Critic Score
    Depending on your perspective, Soul Hackers 2 can be seen as a happy medium between dungeon crawler, RPG, and social simulation. Or it can be seen as being in a sort of no man's land, where it incorporates elements of each while not quite excelling at anything. I come away feeling more toward the latter here, where no singular element of the game really managed to excite me beyond base satisfaction. Soul Hackers 2 is an adequate, experimental Megaten entry with some bright spots, but it doesn't quite all come together as well as I hoped it would.
    • 74 Metascore
    • 70 Critic Score
    Though not a lot of the time spent felt like I was really playing an RPG, I enjoyed the slightly over seven hours I spent playing. The focus of this game is largely on style, but it’s not entirely devoid of substance. It is however held back a little by some annoying controls and Kenta’s railroading. RPG Time: The Legend of Wright is nonetheless an enjoyable journey both inside and outside of the pages.
    • tbd Metascore
    • 80 Critic Score
    Even if there isn't any real reason to continue playing the game after the credits roll, it's hard to deny that I had a wonderful time with Little Noah; and in a sea of similar games that aim to challenge players to perform their absolute best, sometimes it's nice to just sit down and play a game that aims to make the players feel powerful. Little Noah: Scion of Paradise strikes that balance without making the game feel unengaging, and that's by no means an easy feat. Perhaps Cygames' planned updates will offer something for those players that might still ache for a real challenge, but even if they don't end up delivering on that promise it's almost impossible to avoid falling for Little Noah's charms.
    • 89 Metascore
    • 100 Critic Score
    Though it borrows and evolves many of its foundations from other previous titles, Xenoblade Chronicles 3 finds numerous ways to distinguish itself from the rest. Its battle system has an ocean of depth, but it is genuinely fun to experiment with all the options it provides to players. I think the title is perfectly fine as a standalone experience to newcomers, but returning Xenoblade players will certainly be rewarded in several ways. For those that have stuck with Executive Director Tetsuya Takahashi’s grand Xeno project since Xenogears, there are numerous winks and nods in store for them too. I strongly believe that Xenoblade Chronicles 3 is a modern JRPG masterpiece.
    • 81 Metascore
    • 80 Critic Score
    The game didn’t wear out its welcome with my playthrough, taking me about 23 hours to get all the endings. Live A Live brings with it some of the best qualities a game can have, a sense of discovery and adventure. With the option to play some chapters completely differently, or tackle on extra hard enemies, this is definitely a game I’ll replay, sooner than later.
    • 86 Metascore
    • 90 Critic Score
    Whereas Rise left me wholly disappointed the more I looked back on the game, it feels like the few issues that I have with Sunbreak are likely to be improved upon as the expansion continues to receive updates – and it’s not like the current state of the game is bad by any stretch of the imagination. I could nitpick about how it adds less monsters to Rise than Iceborne did to World, but that feels unfair when you look at what else the expansion brings to the table, as well as what’s ahead. That’s not to say that I’m judging Sunbreak for what it can be, but rather as some reassurance for anyone that might be heading into the expansion feeling a bit underwhelmed by what’s been shown. Sunbreak is already one of the best expansions that the series has had, and it’s only going to rise up that list from here.
    • 88 Metascore
    • 90 Critic Score
    Just like its predecessor, AI: The Somnium Files – nirvanA Initiative is full of heart, hilariously self-aware, and reflective on the style of writing that built the foundation that built the Somnium Files series. Both AI games are deeply personal, subversive, and reflective works, some of my favorite games in the genre. Now that we have one miracle sequel that ended up great, I could go for another one in a few years.
    • 76 Metascore
    • 80 Critic Score
    Star Wars: Knights of the Old Republic 2 - The Sith Lords feels and plays (mostly) great on the Switch. After revisiting the first game last year, being able to continue on with the nostalgia here was a pleasure. Aspyr has once again done a good job reintroducing classic Star Wars games to brand new audiences with these ports, and honestly, this has become my preferred way to play Knights of the Old Republic 1 and 2.
    • 73 Metascore
    • 60 Critic Score
    Coromon is a game filled with potential but past sinking sands and perplexing puzzles it starts to fall flat. Fans of the genre will be delighted by the levels of customization thanks to the potential system and easy skill switching. Though, once you beat the roughly twenty-three or so hour campaign you'll find little to do. While some elements are stated to be getting worked on, two months after release, the game is still the same. Hopefully those who are waiting on the delayed Switch and mobile release will get them at the same time as any major updates to the game. For the PC and budget gamer, however, this is still a fine choice, and there is an accessible demo letting you play the start of the game. The shake-ups do let Coromon stand on its own and create an enjoyable experience, but it could’ve evolved to be something a little more.
    • 64 Metascore
    • 60 Critic Score
    Elex II is a disappointing game that fails to build on the potential of the original. While at some moments it manages to capture some of the same strengths, it feels like a poorly implemented retread in several ways. Slight improvements to combat don't make up for a less interesting story, worse characters, weak quest design, and a stark lack of polish.
    • 71 Metascore
    • 80 Critic Score
    The Centennial Case: A Shijima Story is an exceptional game in almost every way. I want to sing the praises of this game far and wide, yet its “gameplay” sections largely hold it back from being an absolute masterpiece. The story it presents is gripping and tragic. Its cast is marvelous in delivering their performances, even when faced with the monumental task to play entirely separate characters in different time periods. Everything about its music is stunning. There are so many amazing aspects to this high-budget FMV mystery adventure, but its execution on what it has players do to solve its various mysteries is truly its biggest Achilles’ heel.
    • 79 Metascore
    • 70 Critic Score
    Voice of Cards: The Forsaken Maiden does do enough to stand out on its own, mostly due to the narrative. If you weren’t impressed with the first faux tabletop experience, the minor combat changes won’t be enough to persuade you. Likely, due to the closeness to its antecedent, there aren’t enough improvements in this entry to really qualify it as being notably better than the first. Nonetheless, it is a complementary experience that fans of the first are likely to enjoy just as much.
    • 71 Metascore
    • 70 Critic Score
    If Eiyuden Chronicle: Rising had to stand on its own, it would probably only be a forgettable, average RPG at best. Fortunately it doesn't have to, nor was it designed to, as it explicitly places itself as merely an introduction to a hopefully more fully-fledged adventure - one that a certain group of RPG fans has been waiting for for a long time. Considering Rising's more glaring flaws are with its gameplay and not with its characters or writing, I find it still ultimately works well enough as a respectable introduction it set itself to be. Hundred Heroes can't get here soon enough.
    • 76 Metascore
    • 60 Critic Score
    By the conclusion of Weird West, I thought that the experience was interesting and original enough to not have felt as though my time had been wasted on an unfun experience, but only just barely. The five character stories do manage to build up to a largely satisfying conclusion, and there is enough persistence from character to character to make at least some of the experience feel meaningful and sometimes even poignant. However, I also often found myself ignoring locations and battles and just main-lining toward the next story beat to the finish line because I simply wanted to see how the threads ended up wrapping together, looking for some sort of payoff. Weird West is a creative game full of neat ideas that just didn't quite come together in the end.
    • 88 Metascore
    • 100 Critic Score
    Vanillaware has handled 13 Sentinels: Aegis Rim's Switch port with the utmost care and, with some of the changes, may even be better than the PS4 version. While I was hoping that Vanillaware would go back and add in a couple of new scenes that they had previously cut out of the game, I will also happily take the changes to Destruction mode. Now that a Switch version is available, I am hoping more people will get to experience this masterpiece of modern gaming. 13 Sentinels flew under the radar on PS4, so now I'm hoping the spotlight will be on this excellent game after word of mouth has spread. If you love RPGs, have an affinity for excellent stories, are in the mood for some good brain exercise, or just looking for a nice 30-hour experience in gaming, look no further than 13 Sentinels: Aegis Rim.
    • 77 Metascore
    • 70 Critic Score
    Chrono Cross: The Radical Dreamers Edition is a wonderful remaster marred by an unoptimized Switch port. While you could argue that they could have gone further in places, like maybe offering players the ability to further customize which parts of the experience they wanted to be presented with old or new graphics, it feels nice that one of my favorite PS1 era JRPGs got so much love. I adore both of the games in this collection from the bottom of my heart, and I’m glad they’re more accessible than ever. I hope the Switch version can be an easier recommendation in the future, especially since the only way to own it physically seems to be on that platform.
    • 76 Metascore
    • 80 Critic Score
    Lost Judgment’s The Kaito Files story expansion DLC is well worth a playthrough, especially for players who already like Kaito. He is such a fun character all-around and his time away from Yagami here shows a man that has grown significantly from our initial introduction to him in the first Judgment. Of course, I would love nothing more than to see both Yagami and Kaito back as the main focuses in a future installment of Judgment, but if the Judgment series has to go on somehow without Yagami, I think The Kaito Files demonstrates that Kaito can muster up the strength to take over as the main character, despite how divisive it would be.
    • 66 Metascore
    • 50 Critic Score
    I did genuinely find a lot to love in some of the disparate aspects of The Cruel King and the Great Hero, but games can only ever be a sum of their parts. While there have absolutely been games in the past where I was able to overlook poor gameplay due to the strength of everything else in the package, it feels at least a little bit different when said gameplay is an active detriment to everything around it. Likewise, while plenty of games have had localization issues in the past, this feels like a game whose identity is so closely tied to being a fairy tale – to the point that NIS America sent us a literal “Storybook Edition” for the game – probably could have, and indeed should have had another editing pass done. At least the soundtrack is worthy of praise without any stipulations, but it’s hard to recommend the full package with all of its flaws.
    • 77 Metascore
    • 70 Critic Score
    Relayer has the building blocks of a promising new IP with a compelling ensemble of characters and an intriguing world to build off of. There are too many key flaws with its English localization, its design decisions, and its UI that holds it back from being truly great, but all of those can easily be improved upon in a sequel. I hope Relayer does well enough to encourage the development team to make more because I am so interested in where they take it next, especially with the way the main story ended.
    • 68 Metascore
    • 70 Critic Score
    For all of its good and bad, Rune Factory 5 still manages to capture bits from the series that keep it enchanting. It’s rough around the edges in ways that are hard to ignore, but for those who can push through the occasional chugging, there’s a lot to love. Hakama’s latest vision for the series bodes well for future iterations, offering some much-needed change while remembering the pieces that make the series so beloved.
    • 83 Metascore
    • 80 Critic Score
    Atelier Sophie 2 manages to synthesise old and new in a way befitting improvements to the franchise while leaving it comfortably with the rest of the Mysterious games. It doesn’t quite reach the heights of Atelier Ryza 2, but will still definitely keep most Atelier fans quite happy.
    • 63 Metascore
    • 60 Critic Score
    Chocobo GP is a wonderful controlling Final Fantasy-themed kart racer held back by a lack of content and uncomfortable monetization. When you’re in the zone, playing a race, you’ll be sure to have a great time. However, it’s hard to give the game an outright recommendation when all the fun is locked behind a story mode that is easy to bounce off of. There’s also a strange lack of QoL in vital areas and a menu that presents its modes in an unintuitive way. It’d be nice to see Chocobo GP make a comeback from its messy launch. There’s potential here, and a brilliant Kart Racer underneath the monetization. Your mileage will vary on how much they impede enjoyment in the short term.
    • 72 Metascore
    • 80 Critic Score
    Stranger of Paradise Final Fantasy Origin is undoubtedly a fun chaotic romp that will delight number crunchers and action RPG aficionados. Even though I found the characters and some of the story lacking, I still had a really good time testing out new jobs, exploring the various levels, seeing all the easter eggs, and devising strategies to tackle the level bosses. I’m looking forward to grinding gear with friends and finding out what the future holds with this new spinoff series of Final Fantasy.
    • 83 Metascore
    • 70 Critic Score
    It may seem that I’m cold on Triangle Strategy, but that's really just because I think it lands just shy of greatness. Hardcore strategy fans may not truly enjoy this unless they keep their expectations in check, but otherwise, Triangle Strategy does a great job repackaging a classic genre for a modern generation. The narrative lacks the tact and nuance to be remembered alongside the greats, but it still offers an engaging war drama that kept me invested. It sacrifices complexity for approachability in both the story and gameplay, which works even if I have some reservations. If you’re looking for a great introduction SRPG or are desperate to get your fill on the Switch, Triangle Strategy should be on your radar.
    • 94 Metascore
    • 90 Critic Score
    After having finished my first playthrough of Elden Ring. I immediately want to play it again. I have never experienced that with an open-world game before - usually, I find myself thankful such behemoth games are over. FromSoftware has managed to nimbly incorporate its deliberate and challenging action RPG gameplay into an open world with a huge sense of freedom. The fact that they accomplished this feat without compromising on difficulty or narrative is a true marvel. Managing to also avoid almost all of the pitfalls of conventional open-world design is a step beyond even that. Even if you're fatigued over the familiar trappings of dark fantasy soulslike games in particular, Elden Ring is a masterful refinement of the formula that is the current zenith of its form - and it deserves glowing recognition.

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