RPG Site's Scores

  • Games
For 738 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Best Friend Forever
Score distribution:
  1. Negative: 29 out of 738
743 game reviews
    • 70 Metascore
    • 70 Critic Score
    Starbites is a simple, yet solid turn-based RPG. Though its first few hours did not leave a strong impression on me, the game got much better the more I played. Despite a few bugs, frequent backtracking, and the disparity over its 2D and 3D visuals, I can certainly tell that Ikinagames tried their best with this game as a small studio with ambitious goals. They succeeded in providing a satisfying gameplay loop, because Starbites is at its best when it comes to customizing party synergies to push through tougher fights. If you’re willing to give Starbites some time to blossom, I think you will walk away with a satisfying RPG experience.
    • 70 Metascore
    • 50 Critic Score
    As it is, it’s hard for Code Vein to stand out in a group of games that have attempted to be more than just a Soulslike. With good ideas in terms of gameplay that are poorly executed and interesting themes that go completely unexplored, Code Vein ends up being unfortunately just another average Dark Souls clone with a slightly different flavor that it doesn’t even try to offer in spades.
    • 70 Metascore
    • 70 Critic Score
    Flintlock: The Siege of Dawn is an approachable action RPG with satisfying combat but a narrative that unfortunately left little impression on me. While combat itself is enjoyable, battle variety is somewhat lacking, quests feel typical, and the narrative is forgettable.
    • 70 Metascore
    • 70 Critic Score
    If you're able to put those narrative shortcomings aside, there's a fair bit to like about Darksiders III. When compared to some of the most critically and commercially acclaimed video games of all time, it seems to fall well short, but perhaps that bar was never in reach. Judged on its own merits, Darksiders III combines interesting combat, clever map design, and engaging progression, though you may have to look past a lot of bland environments and go in with expectations in check in order to fully appreciate it.
    • 70 Metascore
    • 70 Critic Score
    I found my time with Regalia to be mostly enjoyable, despite some glaring issues that presented themselves to me in what felt like an oversight on the developer’s part. However, knowing this game was kickstarted, it’s an impressive title that gave me hours of enjoyment and things to do. If you’re looking for a game that rings similar to the titles Regalia has drawn inspiration from, or are looking for a hammy homage to the JRPG Regalia might just be for you.
    • 70 Metascore
    • 70 Critic Score
    Beast of Winter has a lot of beautiful locations alongisde great artwork, and expands on interesting lore threads that had previously been relegated to text dumps and exposition, as well as a couple interesting boss encounters -- It's a solid afternoon's worth of more Deadfire, but it feels piecemeal and diversionary.
    • 70 Metascore
    • 70 Critic Score
    Enotria: The Last Song, is ultimately another serviceable entry in the genre that can be embraced by Soulslike fans with a colorful aesthetic and original storyline. The clunky combat should annoy me more, but the game’s commitment to the bit won me over by the end. It may not always sing, but Enotria: The Last Song deserves credit for at least being able to carry a tune.
    • 70 Metascore
    • 60 Critic Score
    While individually Card-en-Ciel's decks offer a fun and engaging time as you learn to play around them, if anything Grand Battle dungeons seem emblematic of the game's own worst flaws. Inti-Creates had a great idea for a gameplay system, and it's charming to see them use their own IPs as fodder for the cards to populate these systems - but at the end of the day, it feels like they simply didn't know how to design a full game around the system they'd envisioned. Card-en-Ciel isn't a bad game by any means, but you can very much feel the limits of what the team could deliver; maybe the gameplay will be enough to make it worth your while, but it's hard to give a strong recommendation when so much of the experience feels disjointed and threadbare.
    • 70 Metascore
    • 70 Critic Score
    Experience has the dungeon crawler formula down, and their gradual incline in quality is a promise of great potential for reinvigorating the genre.
    • 70 Metascore
    • 70 Critic Score
    As of right now, Kingdoms of Amalur is a good introduction to a universe that doesn't have any other entries. The fluid combat is brought down a bit by overstuffed quest design and repetitive dungeon areas, and the front-to-back storyline is a little basic, but it offers a solid foundation to a world whose fate is once again uncertain.
    • 70 Metascore
    • 70 Critic Score
    While Warriors All-Stars won’t convert anyone who isn’t already into the Dynasty Warriors formula, it’s a wonderful love letter to fans. Whether it was the appearance of some of my most-beloved franchises or the smattering of familiar references, I found a lot to appreciate during my time in this world.
    • 70 Metascore
    • 70 Critic Score
    At the end of the day, Rhythmic Adventure Pack more or less succeeds at what it sets out to do - but the complete lack of ambition from the package is hard to ignore. It's still probably worth picking up if you're a fan of rhythm games on Switch, especially if you want to try out the RPG modes, but it's difficult to say that it's a stand out rhythm game on the platform when titles like Project Diva Mega-Mix, Kingdom Hearts: Melody of Memory, and even Taiko no Tatsujin: Drum 'n' Fun are already there for players to enjoy.
    • 70 Metascore
    • 70 Critic Score
    Depending on your perspective, Soul Hackers 2 can be seen as a happy medium between dungeon crawler, RPG, and social simulation. Or it can be seen as being in a sort of no man's land, where it incorporates elements of each while not quite excelling at anything. I come away feeling more toward the latter here, where no singular element of the game really managed to excite me beyond base satisfaction. Soul Hackers 2 is an adequate, experimental Megaten entry with some bright spots, but it doesn't quite all come together as well as I hoped it would.
    • 70 Metascore
    • 50 Critic Score
    For a game that places so much weight on its cast and writing , Digimon Survive struggles to engage with poor characterization and weak storytelling.
    • 70 Metascore
    • 60 Critic Score
    Tokyo Dark isn’t necessarily breaking new ground for adventure games, but it’s one worth checking out. Its spin via S.P.I.N presents an intriguing approach to depict a psychological thriller. Instead of leaning heavily on environmental puzzles, Tokyo Dark focuses more on multiple solutions to character interactions. The uneven pacing and inconsistent artstyle hold Tokyo Dark back from being great, though it’s certainly an impressive first game from Cherrymochi.
    • 69 Metascore
    • 50 Critic Score
    While the combat system is enjoyable as you have the ability to change your classes, upgrade and discover new abilities, arm yourself with new gear or craft new ones, there is an ultimate feeling of emptiness to the game.
    • 69 Metascore
    • 70 Critic Score
    Despite these technical issues and occasional let-downs with the choice mechanic, Man of Medan represents a bright start for the Dark Pictures Anthology. It delivers almost exactly the same great stuff that Until Dawn did, although it does suffer from sticking to the formula a bit too much. With some polish and further innovation, the rest of the Dark Picture Anthology could be even better than what it follows on from.
    • 69 Metascore
    • 70 Critic Score
    Chocobo’s Mystery Dungeon: Every Buddy is a solid Mystery Dungeon game with a good amount of content. It, unfortunately, sticks to a somewhat repetitive gameplay loop and, even with a few challenge dungeons with unique rulesets, can get a little stale. I still enjoyed my time with Chocobo, and Mystery Dungeon fans will find something to enjoy here, but the appeal to a broader Final Fantasy fanbase might be a bit more narrow.
    • 69 Metascore
    • 60 Critic Score
    Wastelanders won't convince anyone who thought Fallout 76 was irredeemable to begin to believe otherwise, it's simply not enough of a marked improvement to wholesale change many people's minds. For those that left a sliver of a chance for redemption, however, it's one small, wobbly step in the right direction.
    • 69 Metascore
    • 60 Critic Score
    Sword Art Online: Hollow Realization is easily the best SAO game made by far. Not only is there plenty of things to do, but the combat, gameplay mechanics, and production is far better than the prior entries. It is clear a lot of work went into making this game, and they continue to add content with nearly every patch they've released so far. Unfortunately, it's weighed down by a low-stakes plot; awful party intelligence; and one too many systems at play. They've an ample amount of potential here, but unless you're a fan of the series or at least have a passing interest, it's difficult to recommend.
    • 69 Metascore
    • 70 Critic Score
    Front Mission 1st: Remake is a good time, if not quite a great one. For all its bumps in the road, and in a strange way, perhaps in part because of them, there is immense satisfaction in clearing each stage. Regardless, I’m glad the series is getting some love again, and I’m pretty pleased with Forever Entertainment’s crack at things overall. If their quality of work is maintained going forward, I suspect we’re in for some real treats with the second and third installments.
    • 69 Metascore
    • 70 Critic Score
    It is far superior to its original PSP version, but it only takes a small step as a sequel. The series needs to take a leap if it wants to compete. Fans should definitely pick this up, but newcomers would be better off testing the waters with God Eater Resurrection first.
    • 69 Metascore
    • 70 Critic Score
    Star Ocean: The Divine Force impressed me far more than I was expecting it to. I was hoping for an experience that wasn’t as dull as the previous game, and I came away with fond memories and hope for the series again. It doesn’t quite reach the highs of the first few Star Ocean games, but it easily is my favorite of the more modern entries of the franchise. I once again look forward to sailing through the ocean of stars.
    • 69 Metascore
    • 40 Critic Score
    I come away from Batora: Lost Haven greatly disappointed. With tedious dialogue, a mediocre narrative, and thin gameplay structure, Batora is only salvaged by its adequate combat, respectable art, and a mercifully short runtime.
    • 69 Metascore
    • 70 Critic Score
    For someone who isn’t a fan of the original Disgaea games, I was surprised at just how much I enjoyed my time with Prinny 1•2: Exploded and Reloaded. It’s not the best remaster I’ve seen and the challenge can be overly frustrating at times, but there’s still a lot of fun to be had in its simple-to-learn, hard-to-master mechanics and charming characters.
    • 69 Metascore
    • 70 Critic Score
    Shuten Order is a frustrating game to enjoy. The writing team at Too Kyo Games clearly has a lot of ambition, and I respect the kind of game Shuten wants to be. Every route felt hampered by something, held back by execution that didn’t match the full potential. Despite everything, it lands with such a tremendous note that I think it’s worth experiencing this at some point. Your mileage may vary on whether you find the core routes to be predictable, depending on how invested you are in ADV games, but I do respect what they were going for. What it lacks in cohesion, it makes up for in spirit. If you can get past the blemishes, and there are a lot to look past, I can see a certain kind of person really getting a lot out of Shuten Order.
    • 69 Metascore
    • 40 Critic Score
    It’s close to being greater than the sum of its parts, yet it falls apart in its execution.
    • 69 Metascore
    • 70 Critic Score
    Void Terrarium is a solid, simple roguelike with a neat style and endearing premise. It's doesn't do anything exceptional to stand at the peak of the genre, but it offers a satisfying experience and is generally a relaxing game. It stumbles a bit in gameplay variety and doesn't offer anything in terms of dense mechanics or an intricate storyline, but still manages to be a charming experience for those wanting something lighter in their roguelikes.
    • 69 Metascore
    • 70 Critic Score
    All in all, the game is serviceable for what it is, but the tone of the game throws me for a loop, and the dungeon-crawling aspects aren't that interesting to warrant bouncing back and forth from dungeon to school and back again for multiple sessions. While the game is retailing at $50, I still feel that this game is a little too expensive for what it offers. This feels like the perfect game to grab on sale, rather than rushing out to the store and getting it immediately on launch. That said, there's still enough here to satisfy people with a deep urge for dungeon crawling or anime slapstick, I suppose.
    • 69 Metascore
    • 80 Critic Score
    Dragon Marked for Death surprised me, even knowing I'd enjoy it after my time with it at Anime Expo last year. Quite a bit has changed since I last saw it, but that's not a bad thing. I'm not sure if I could recommend the game for anyone looking to play it without a group without a giant asterisk next to that recommendation, but there's really nothing else like it, and what it tries to accomplish it does so in spades. It's certainly not for everyone, but Dragon Marked for Death left its mark on me.

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