RPG Site's Scores

  • Games
For 738 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Best Friend Forever
Score distribution:
  1. Negative: 29 out of 738
743 game reviews
    • 73 Metascore
    • 80 Critic Score
    Steins;Gate Darling of Loving Vows is a charming VN that pleasantly surprised me with just how high quality it is. Its nothing groundbreaking, but if you go into it expecting a fun nostalgia trip with your favorite characters it’ll definitely deliver. The comedy made me smile, the translation is high quality, it felt great to revisit the original game with a different spin on the setting, and the characters were as just as enjoyable. Honestly, this is probably my favorite of the spin-off games, it captures the comedic spirit of Steins;Gate and doesn’t take itself too seriously. If you’re a fan, I recommend going through it. If you haven’t played Steins;Gate yet, you should definitely get on that (and then come back).
    • 73 Metascore
    • 70 Critic Score
    Marvel Ultimate Alliance 3: The Black Order doesn't try to be more than it is, a fun romp with characters everyone has come to know over the past decade. While fighting with the camera can be frustrating at times, the game itself is extremely enjoyable especially if you’re a fan of Diablo-style RPGs. Additionally, it serves as a great stepping on point for anyone unfamiliar with the franchise and is accessible to any and all fans.
    • 73 Metascore
    • 60 Critic Score
    Iron Danger is a unique tactical game unlike most others out there. Clocking in at around 12 hours long, it doesn't overstay its welcome. It's an interesting take on a tactical style, but I don't think it will leave a lasting impression on me.
    • 73 Metascore
    • 80 Critic Score
    Another Code: Recollection isn't perfect. There are any number of small issues with the controls I could nitpick, and even with some of the trimming that Another Code R received for its pacing - I still think more could have been done. Yet in a way, despite all of its changes, these little faults feel in line with the type of experiences that players would have received with the original releases, and recreates those feelings for a modern audience. I won't sit here and say that this is a perfect remake, or even that the original games were perfect in a vacuum. What I will say, is that even though the original versions of Another Code might end up lost to time, I'm glad that this remake exists to remember Cing's legacy, even if that legacy might have shifted in recollection.
    • 73 Metascore
    • 70 Critic Score
    The Walking Dead: A New Frontier may not always bring fresh ideas to the table, but what it does bring contains a lot of heart and charm. The cast is incredibly diverse, giving the spotlight to a Latino-centric cast but containing characters from different backgrounds and walks of life. Although some characters are inconsistently written, they all manage to be compelling enough that together, they create some of the most interesting moments without needing the help of Clementine. Clementine herself has established in A New Frontier that she is more than worthy of being one of gaming's most beloved female characters, displaying a growth and complexity that few female characters in the past have been allowed to have. With the series finale releasing next year, I hope Telltale Games pushes the boundaries of what she and the series itself can do and be.
    • 73 Metascore
    • 60 Critic Score
    I struggle to pinpoint any particular facet of Mandragora: Whispers of the Witch Tree that is exceptional. The combat is serviceable, the narrative is adequate, and the exploration is fine. There's some comfort in navigating the map & finding new secrets in a way that search action games tend to be comfortable, and there's some satisfaction in the gameplay in which soulslike games tend to be satisfying, but I'm mostly left with indifference.
    • 73 Metascore
    • 60 Critic Score
    Star Ocean: First Departure R is a fine port of a mediocre RPG. It's great that the game is playable now on modern platforms outside of a PSP UMD, but the all same flaws are still present, and a couple of small opportunities to potentially smooth out the experience weren't made. Check out the game if you are curious to experience the original Star Ocean story in some form, but it doesn't stand tall against its peers.
    • 73 Metascore
    • 70 Critic Score
    As a Dragon Ball love letter, Dragon Ball Z: Kakarot is nearly perfect, featuring an amazing world and attention to detail. But as an RPG and action-adventure game, it’s only good. Its combat can be fun and some of the more in-depth elements are a good change of pace, but a lot of it feels pointless or time-consuming. Dragon Ball Z fans have a lot to love here, but RPG fans might find themselves wishing for something more.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, I can't help but feel that Brilliant Diamond and Shining Pearl offer a bit of a disjointed experience - and while some parts make sense (I'm sure the buggy nature of the release comes due to the double-whammy of this both being ILCA's first attempt at a Pokemon release, as well as a direct result of the pandemic), I'm still left wondering why they chose to keep things so rigidly close to the originals. A more liberal reinterpretation of the game's map would've done wonders for the game feel on its own, for example. Were the games held back in scope to not step on Arceus: Legends' toes? I don't know, and I doubt we ever truly will. It's a shame either way - when it's firing on all cylinders, ILCA's first outing shows loads of promise and offers one of the most engaging Pokemon releases in years. I just wish the game itself didn't feel like it was constantly running up against limitations of its own design. Brilliant Diamond and Shining Pearl are good, but they could've been so much more.
    • 73 Metascore
    • 60 Critic Score
    Interesting companions, a unique framework, and a strong story were all enough to force me to keep going, to hope that I could somehow navigate the bugs, ignore the failed questlines I wanted to finish, and persevere through wonky balancing in an attempt to reach the game's conclusion, only to be stonewalled on the last lap. In 6 months or so, once the many numerous issues are dealt with both on a performance front as well as balance, this game could be amazing. But right now it's not, and sadly, it's not close.
    • 73 Metascore
    • 60 Critic Score
    Haven is a really enjoyable time if you have a significant other to play with you. It is a decent experience alone, but many of its core systems are designed to be enjoyed with another person. Severe problems with its narrative tone later into the game that sabotage its themes dampened my enjoyment, and I still struggle to understand why the game twisted itself that way. There is so much to like about this game from its clean cel-shaded look, its ethereally evocative soundtrack, its compelling voiceovers for the main couple, and its intuitive co-op friendly user interface. I am left simply mixed at what could have been a strong title in a largely untapped subsection of modern RPGs.
    • 73 Metascore
    • 70 Critic Score
    While Minoria is far from perfect, it does show a lot of promise for future titles. Minoria is not connected to the Momodora for a few reasons, but it’s clear Bombservice wanted to try some new things within the Metroidvania framework and it succeeds in some aspects but needs work in others. If anything, Minoria makes me excited for a Minoria 2, where a lot of the wrinkles are ironed out and all of the gameplay mechanics gel together better.
    • 73 Metascore
    • 70 Critic Score
    Sakura Wars (2019) is a fresh start for the long-dormant series and understands what made them great for the most part. It has its fair share of downfalls and still very much feels like a work-in-progress in de-rusting what aspects of the Sakura Wars franchise it wants to keep and let go. Despite my gripes with its leap to an action RPG for its small battle sections and how the overall story leaves off on an incomplete note, it manages to revitalize the incredible, comfortable atmosphere Sakura Wars games bring in their wake. There are refinements to be made around the edges, for sure, should a follow-up game ever come and I believe the foundation laid out in Sakura Wars (2019) is solid enough to pave the way for something truly special.
    • 73 Metascore
    • 90 Critic Score
    Ikenfell is a great game wrapped in a small package. Even with small pacing issues and a battle system that I often wanted to skip, I had a surprisingly good time with this game. Almost every aspect of it shines on its own and put together it’s a great retro-style RPG that takes the commonplace world of teenage magic and proves that it can be an inclusive space full of introspection and growth.
    • 72 Metascore
    • 60 Critic Score
    If you're looking for a Persona spin-off, Persona Q is a much better use of your time and money. Meanwhile, if you're looking for a rhythm game first and foremost, there are much better options for you to pursue. Persona 3 and 5 Dancing aren't bad, but in today's rhythm games climate - they needed to offer a lot more to stand out from the crowd.
    • 72 Metascore
    • 70 Critic Score
    I managed to get through the campaign in twenty hours, even though I went out of my way to complete some quest chains. Thankfully there’s a decent post-game with more quest lines, and an endless dungeon you can challenge. While there are performance issues and lackluster bosses, I always treasure a game that encourages exploration and gives me plenty to do. Dragon Quest Treasures has some trash in the hoard but is a quality addition to the series.
    • 72 Metascore
    • 80 Critic Score
    I’m excited for a whole new generation to give the world of Fa’Diel a look. I appreciate that in recent years, Square Enix is giving their other franchises like Mana and SaGa time back in the spotlight. My best advice to take advantage of all that Legend of Mana has to offer is to use guides while playing, especially if you plan to tackle New Game+ and the post-game content! Now, hopefully, we will hear about a brand new Mana game before too long.
    • 72 Metascore
    • 70 Critic Score
    Besides a few odd choices that don't affect the overall quality, Return to PopoloCrois is a nice, simple, and short RPG.
    • 72 Metascore
    • 60 Critic Score
    Even though Atomfall didn’t fully click for me, I believe its unique approach to the survival genre will attract a passionate community. I applaud Rebellion for its extensive accessibility settings and innovative “Lead” system, which I hope they refine in future games. However, for every aspect I enjoyed, there were two or three strange omissions or design choices that held the game back. I hope Rebellion revisits this IP in the future, but next time, I’d like to see Atomfall feel more cohesive and fully realized.
    • 72 Metascore
    • 80 Critic Score
    Clocking around 25 hours in length for one playthrough, Gurumin is a sweet romp through a colorful world that doesn't overstay its welcome. While you wont find deep gameplay or a complex narrative, Gurumin is worth checking out for its wonderful charm and satisfying yet simple combat system.
    • 72 Metascore
    • 70 Critic Score
    These are thrilling tales of adventure with witty writing, charming characters, and plots that will constantly surprise you. The gameplay is fun, but simple at the same time. There’s never a dull moment with these two games, and they’re beloved for just that reason.
    • 72 Metascore
    • 70 Critic Score
    Ray Gigant is an interesting mesh of dungeon crawling and visual novel elements. The combat is unique and the presentation is great for the genre, but the repetitive nature, lack of challenge, and disappointing conclusion prevent the game from reaching excellence.
    • 72 Metascore
    • 80 Critic Score
    Dragon Ball Xenoverse 2 is still a marked improvement over the original. Smoother gameplay, more options and a lessened focus on RNG really show the developers have learned a lot over the past two years. The new character additions help too, but it's clear Bandai Namco is on the right track to take the series even further going forward.
    • 72 Metascore
    • 70 Critic Score
    Fans of either series will find plenty to enjoy about Superdimension Neptune. Not only are there a ton of references to scratch that nostalgic itch, but the gameplay is more than satisfactory to help it stand up as its own entry, even if there's a fair amount of recycled content and concepts. Fans of the series probably know exactly what they're getting into here.
    • 72 Metascore
    • 80 Critic Score
    Stranger of Paradise Final Fantasy Origin is undoubtedly a fun chaotic romp that will delight number crunchers and action RPG aficionados. Even though I found the characters and some of the story lacking, I still had a really good time testing out new jobs, exploring the various levels, seeing all the easter eggs, and devising strategies to tackle the level bosses. I’m looking forward to grinding gear with friends and finding out what the future holds with this new spinoff series of Final Fantasy.
    • 72 Metascore
    • 80 Critic Score
    As a Dragon Quest fan, The Dark Prince feels like the first real RPG this franchise has seen since XI, and it has me hooked on this subseries. With this game officially being the third mainline entry in this series, what we got is nothing less than a triumphant return for this brand of monster-collecting RPGs. While the simplicity of the budget portable RPGs that preceded it lays dormant in Dark Prince’s DNA, this is a big step forward for the series.I had so much fun I grew to want more than what we got. I craved more to do by the end, and I wonder if that slight emptiness I feel with aspects of the game is a result of aspects being held back to make a Professional version down the road. Maybe that version could fix my qualms, or maybe being stuck on hypotheticals is pointless.
    • 72 Metascore
    • 60 Critic Score
    What Dream Daddy has to offer is pretty good, but ultimately it feels just a bit unfinished. It feels like this visual novel could have used a bit more time in the oven, fleshing out events and backstories, and providing proper epilogues for the Dads. For a visual novel subgenre that's underrepresented in the West, Dream Daddy is a decent title worth your time, but I can't shake the feeling that it could have easily been so much more.
    • 72 Metascore
    • 60 Critic Score
    Dark Devotion is a beautiful game that borrows from several of the best aspects of its inspirations, but it ends up sampling too many ideas at once to make for a cohesive experience. The quest design and incentives for exploring thoroughly are hindered by the one-way nature of progression from room to room. Too many benefits in terms of skills, blessings, and gear are given to the player as a leniency for dying, but they also end up trivializing many boss fights which would otherwise be spectacles. The bleak environments and low-density narrative are absolutely a perfect fit, but several of the roguelike and Metroidvania elements just stand at odds with each other too often. Dark Devotion is fine, but fails to stand out.
    • 72 Metascore
    • 70 Critic Score
    This new alternate storyline is one that long times fans will enjoy but still might leave new players on the out. If you’re looking for a solid brawler with a dramatic story that samples from perhaps one of the most iconic shounen manga you should definitely consider giving Fist of the North Star: Lost Paradise a shot.
    • 72 Metascore
    • 60 Critic Score
    There’s too much unsatisfying combat, too many contrived moral choices, and too much corny writing they expect you to take deathly seriously. By the time the credits rolled, I was more than willing to pound a stake through Vampyr’s proverbial heart.

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