RPG Fan's Scores

  • Games
For 2,280 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2294 game reviews
    • tbd Metascore
    • 70 Critic Score
    Shadows of the Afterland is a better point-and-click adventure than the bulk of adventure games in the ’80s and ’90s, though it never quite reaches the heights of the giants of the genre. Its puzzles are simple, sometimes to the point of dissatisfaction, but it makes up for this with its setting and, to a lesser degree, its plot. To play it, you’ll think you’ve died and gone to… well, not quite heaven or hell, but a place between.
    • 64 Metascore
    • 52 Critic Score
    Death by Scrolling is a functional game. It controls well, is feature complete, and is mostly bug-free, but it lacks the spark needed to make it truly compelling. Recent updates have added new content and breathed some life into the experience, but the core remaining so bare still makes it a difficult game to recommend, unless you’re specifically looking for a stripped-down, low-commitment take on the genre.
    • 78 Metascore
    • 60 Critic Score
    So would I recommend Starfield? It depends on what you want out of it. If you’re chasing that perfect, seamless space fantasy, the kind where you lose yourself in the stars and never see the boundaries, this won’t get you there. If you’re here for the Bethesda loop, the busywork, the side quests that turn into five more, the slow creep of “one more thing” turning into another hour, this might help pass the time, though there are far better games for it. It barely gives me enough reason to keep going. It almost works, and then it crashes again.
    • 76 Metascore
    • 81 Critic Score
    From its engrossing and entertaining plot to the detailed and multifaceted gameplay, I had fun throughout my entire playthrough of the original Ys: Memories of Celceta, and I also had fun picking up this enhanced Switch version years later. Adol’s story has always been about the excitement and sense of adventure one gets when losing themselves in a journey, and Celceta captures that feeling poignantly. Ys Memoire: Revelations in Celceta might not be the most extensive remaster, but the original was such a solid ARPG experience that it still stands strong, despite its more dated graphics. Returning players may or may not be convinced to replay the game, but Ys Memoire: Revelations of Celceta is certainly worth newcomers trying out if they haven’t yet experienced the Celcetan journey.
    • 79 Metascore
    • 87 Critic Score
    Homura: The Crimson Warriors is an otome that Western audiences missed at launch, but it shows how timeless a good VN can be. Even without many extras, the game holds its own among the Switch’s strong otome lineup. If you’re a Hakuoki fan, Homura is worth a look, but it’s also a must-buy on its own merits.
    • 79 Metascore
    • 85 Critic Score
    Where To the Moon spoke to me when I struggled with the looming risk of my father’s death, Fishbowl speaks to me as I struggle to come to terms with it. I’m thoroughly impressed that two first-time designers made such a good game, especially during a pandemic, and I hope to see more in the future.
    • 86 Metascore
    • 92 Critic Score
    OPUS: Prism Peak is an outstanding adventure. Like its spiritual predecessor, OPUS: Echo of Starsong, it pairs a thought-provoking, emotional story with polished gameplay. At times haunting yet hopeful, it reflects life and reminds us how we grow from experience. I teared up often—sometimes from sadness, and sometimes from the bittersweet yearning to reach for something more, no matter the winding paths we take. The open-ended resolution of Eugene’s journey is moving and lingers with me. Developers SIGONO has once again created an artistic video game masterpiece with OPUS: Prism Peak.
    • 74 Metascore
    • 69 Critic Score
    Ultimately, Dosa Divas is aiming to be a snack-sized delight, but like an amuse-bouche, it still needs to offer enough flavour and texture for you to come back for more. You may find yourself leaving this one on the plate.
    • 79 Metascore
    • 86 Critic Score
    An average playthrough of Arcadia Fallen II takes roughly eleven to twelve hours. I genuinely had a blast with mine. Despite a slow start, I find Arcadia Fallen II to be even stronger than its predecessor. It brings us back into an evolving fantasy world where your choices feel impactful. The ending is satisfyingly conclusive and sets the stage for future adventures in a colorful landscape full of memorable characters and heartfelt bonds. Arcadia Fallen II is sure to delight both visual novel and RPG fans.
    • 79 Metascore
    • 90 Critic Score
    Like a great album, People of Note is all killer, no filler. It’s an excellent antidote for RPGFans who may be tired of repetitive, overly long experiences. Don’t be fooled by its puns and Disney-ish charms—People of Note is thoroughly challenging and thought-provoking with its gameplay. I truly hope that when talk comes about for great turn-based combat, this game is in heavy rotation.
    • tbd Metascore
    • 90 Critic Score
    For anyone looking to try a visual novel with a unique premise, cast, and gameplay, Gnosia is a great choice. It does require a fair bit of patience to make it to the end, as even if you know how to make progress, actually fulfilling the requirements can be quite difficult. But in my opinion, the highs are much higher than the lows are low.
    • tbd Metascore
    • 82 Critic Score
    As much as I admire Felvidek’s consistency across concept and execution, I do wish it took bigger swings in its design. It’s an RPG for players who appreciate the genre as a basis for vibes over mechanical evolution. This makes it an easy recommendation for such players and a tougher sell for anyone seeking a meatier game. As for me, I knocked it back like a bottle of plum wine, savored the distinct taste, and will look back upon its intoxicating experience fondly.
    • 71 Metascore
    • 87 Critic Score
    In all honesty, fans were right to be concerned about Deck Nine’s stewardship of Life is Strange after Double Exposure’s disappointing finale and cliffhanger. Thankfully, Deck Nine righted their course and stuck the landing with Life is Strange: Reunion, which takes the best of both, er, dimensions: the beautiful visuals and warm aesthetic of recent games applied to the much-loved dynamic of Max and Chloe. Some may miss the time-bending puzzles, but I preferred the way the narrative threads and character moments pulled me in for an intimate embrace.
    • 82 Metascore
    • 80 Critic Score
    Aether & Iron rises above its quirks with sheer creativity and artistic expression. I love the hand-drawn world, the characters I wish I could engage with far beyond the credits, and the struggle Gia and New York City’s citizens engaged in. A story worth telling, it’s a cliche noir tale told from an entirely different angle and elevated by a cast that stands above most others. My hope is that we see more tactical RPGs with imaginative systems like this, with their creative visions better realized.
    • tbd Metascore
    • 75 Critic Score
    Otome Daoshi -Fighting for Love- is a visually impressive otome visual novel that, unfortunately, fails to stand out narratively or mechanically in the crowded Switch market. While the artwork is a highlight, and the experience may appeal to those seeking light entertainment, many players may find better value picking the game up on sale versus its standard $49.99 USD price. Given the genre’s high competition, Otome Daoshi is best considered as a secondary choice rather than a must-play title.
    • 75 Metascore
    • 50 Critic Score
    Capcom deserves credit for preserving these games in a complete package. All versions are here, faithfully presented. For longtime fans, that preservation alone may justify the collection. But I cannot, in good conscience, recommend it to newcomers. The games are intact, and with them come all of their limitations. Once, it felt like an ambitious handheld experiment; now it plays like a trilogy stuck between ideas. Mega Man Star Force Legacy Collection is an honest time capsule, capturing a series that never found its footing.
    • 82 Metascore
    • 73 Critic Score
    My stance on Escape from Ever After is clear. The characters, music, and writing are tons of fun and exude plenty of charm. Unfortunately, the gameplay, especially the mushy controls, sharp difficulty spikes, and maddening puzzles, left me feeling cold. So, despite its potential, Escape from Ever After was a middle-of-the-road Paper Mario-style experience for me.
    • 86 Metascore
    • 92 Critic Score
    I think Monster Hunter Stories 3: Twisted Reflection is a great introduction to this spin-off series, especially to those with a fondness for detail and strategy-heavy monster collecting and explorable fantasy adventures. Given how fantastic Monster Hunter Stories 3 is, if the next game in the series can provide an even stronger outing, I’ll be paws-itively impressed.
    • 73 Metascore
    • 75 Critic Score
    In a way, Etrange Overlord is exactly what many of us hope for from smaller titles. It has flair, it is not some object forced out by cookie-cutter conformism, and most of all, it is experimental, reaching for something larger studios would be afraid to touch. It’s also compact, with play times unlikely to greatly exceed 16 hours, except for the most avid completionists. The end result does not quite achieve celestial perfection, falling some way short of the mark, but as a famous fallen angel once said, “It’s better to reign in Hell than serve in Heaven.”
    • 89 Metascore
    • 95 Critic Score
    Pokopia is a rare example of a game that takes inspiration from as many genre juggernauts as possible, yet ultimately exceeds them all. The building mechanics may not be quite as expansive as Minecraft, and not all of the 1000+ Pokémon creatures feature here (though weekly events are scheduled to add more). Yet, by combining the strongest core elements of city builders, social simulations, and creature-raising RPGs, Pokopia emerges from the rubble as a monumentally addictive achievement in game design that millions of players will enjoy for years to come.
    • 81 Metascore
    • 85 Critic Score
    I love the main cast of characters and many of their allies, with every new scene featuring a particular character making me want to know them just a little more. The fact that the routes themselves skew more towards heartwarming, non-problematic stories is also a nice touch. Temirana: The Lucky Princess and the Tragic Knights is a sentimental romantasy VN I can easily recommend to fans of the genre!
    • 76 Metascore
    • 85 Critic Score
    Scott Pilgrim EX appeals to me in many ways, mostly in how it lets me reflect on my life in and out of gaming. It’s endlessly entertaining on the eyes and ears, and it has the best belt-scrolling combat this side of Streets of Rage 4. The swings it takes in terms of pushing its genre or reaching towards a new audience don’t always connect, but it’s still a quick, joyful experience I’m happy to continue playing both solo and with loved ones (and you random people online, I guess).
    • 70 Metascore
    • 83 Critic Score
    Code Vein II is a game that’s in equal parts frustrating and entertaining. I spent hours on several challenging boss fights and sometimes, admittedly, wanted to cry from fruitless efforts to beat them, but the compelling narrative and characters kept me invested all the way to the end and even prompted me to take on optional fights to see things through to the fullest. It’s not perfect by any means, and it certainly isn’t the best Souls-like game out there, but it does show the heart and potential Shift puts into their games and has me hoping once more to hear about their future endeavors. If nothing else, Code Vein II is worth more than a cursory glance if it happens to catch your eye.
    • 79 Metascore
    • 80 Critic Score
    Age of Imprisonment’s plethora of options helps elevate it as an enjoyable Warriors experience. On the other hand, it suffers from its notable roster absences, especially for Zelda fans, since it’s common to go to Warriors games not for their canon-compliant stories but for the opportunity to throw fan-favorite characters at floods of enemies. Knowing what to expect helps alleviate the disappointment, and the Warriors format works wonders at conveying Tears of the Kingdom’s Imprisoning War. Hyrule Warriors: Age of Imprisonment’s seriousness and polish help it overcome its shortcomings, making it an overall good time. And like with most Warriors games, a good time is usually good enough.
    • 85 Metascore
    • 93 Critic Score
    I hope this review doesn’t sound overly critical because I am genuinely pleased with most of what Esoteric Ebb achieves. I just think the game could have been significantly improved, had it the confidence to shed its most conspicuous Disco-isms and dance to its own tune. Given everything that happened at ZA/UM and its creative core’s dissolution, we will likely never get a true successor to Disco Elysium. I am at peace with that. But if developers like Bodegård can iterate on its systemic expressiveness with the type of passion and intelligence that Esoteric Ebb manages, its legacy is in good hands.
    • 77 Metascore
    • 87 Critic Score
    Did I still enjoy my time with Tales of Berseria Remastered? Oh yes. In spite of all its flaws, I was still moved to tears and goosebumps multiple times. I don’t even mind all the backtracking because I got to spend more time with the amazing cast. Put simply, the narrative and the characters still carry the load.
    • 83 Metascore
    • 90 Critic Score
    Ys X: Proud Nordics is an odd duck: though it’s most certainly the definitive edition of the tenth Ys game, it’s a tall order to get someone to pay full price for a game that could’ve easily been a cheaper DLC expansion, especially if they’ve already played Ys X: Nordics. I greatly enjoyed this game myself and was thoroughly entertained by this new installment of Adol the Red’s adventures, but I’m in the position of not having had a chance to try the original beforehand. I think any newcomers to Ys X should certainly add Proud Nordics to their collection, but those who’ve already crossed these waters might want to wait for a price reduction before doing so again.
    • 82 Metascore
    • 84 Critic Score
    It helps that Another Crab’s Treasure is also a Souls-like with a soul. The game will stick with me not only because of the finest moments from its levels or boss fights, but in how cleverly and effectively its environmental concerns are baked into the whole of the experience. By the end, I was looking into ways of reducing my waste output and microplastic exposure while reflecting on what individual human “goodness” looks like in a world ravaged by our collective impact. Not bad for a game about a crab.
    • 63 Metascore
    • 80 Critic Score
    Calamity Angels is most excited to direct you quickly to its unique combat, which the game supports by investing heavily in your fighters. When I say it’s experimental, I don’t mean it’s half-baked; in fact, it’s refined and confident in itself. There have been other games where your party members don’t do what you want them to, but I can’t recall any other case where that was this fun. Here, it’s so exciting that it feels like opening your eyes to something new and special. It’s frustrating to see how a little more here and there outside of combat could have built Calamity Angels up into a classic. You know the item was sold “as is,” but you get what you paid for. At least it delivers on its main draw.
    • 85 Metascore
    • 88 Critic Score
    Fans of the first will feel right at home on the shores of The Mermaid's Curse as it cements the Paranormasight formula.
    • 78 Metascore
    • 75 Critic Score
    Under the Island falters in its combat and storytelling, but more than makes up for those shortcomings with engaging world design, clever puzzles, and creative boss encounters. Link’s boots are admittedly difficult to fill, but Under the Island has enough good ideas to set itself apart from its inspiration. The journey is a short one at only eight to ten hours, but I enjoyed my time with the game. It’s no Link’s Awakening, but in its best moments, it gets close enough to scratch the old-school Zelda itch.
    • 69 Metascore
    • 79 Critic Score
    It’s difficult to fault Disciples: Domination for what it does well. The game delivers a tight tactical experience, supports a wide range of distinct factions, and offers plenty to explore. Its visuals are detailed, and the UI holds up well across long play sessions. Where the game stumbles, it does so in familiar ways: a disjointed narrative, forgettable voice acting, and the risk of loot overload. The game doesn’t push far beyond its predecessor, nor does it significantly shift expectations within the genre; its systems, story, and presentation all feel largely familiar. Like a friend whose dress sense hasn’t changed in twenty years, Disciples: Domination struggles to be truly relevant or fresh, but if you’re willing to dance to her older tunes, this is a queen who will happily conquer your doubts.
    • 80 Metascore
    • 80 Critic Score
    Players will undoubtedly judge REANIMAL for its price versus gameplay hours, but the quality of storytelling, visuals, and sound design cannot be argued. The promise of DLC suggests to me that some degree of story clarity will be offered, which I’m not sure how I feel about, but I’m eager for more. Some will call this arthouse schlock, but I remain firm that there’s something here, and even if your last impressions of REANIMAL are slightly less enigmatic days and weeks later, the journey is worthwhile if you don’t fuss over the almighty Dollar.
    • 73 Metascore
    • 59 Critic Score
    Yakuza Kiwami 3 and Dark Ties left me deeply concerned about the future direction of the Like a Dragon franchise. Since the very first time I played Yakuza Kiwami, this series held a special place in my heart. But if there is one thing that Kiwami 3 lacks, it’s heart. If you’re craving some modern Yakuza action, play any of the recent Dragon Engine brawlers. But if you really want to play Yakuza 3, my suggestion is to go play Yakuza 3 and leave Yakuza Kiwami 3 alone.
    • 88 Metascore
    • 79 Critic Score
    Mewgenics is best enjoyed as a marathon, not a sprint. Due to the sheer volume of content—with no clear end in sight aside from “collect all the achievements” and unlock all the stuff—Mewgenics can feel overwhelming right out of the gate. Despite how incredible the game design, balance, and mechanics are, the lack of any real story makes getting attached to a team or battle impossible. This is a “wow, that’s so weird and cool” sort of game that you move on from every once in a while until you want to hop back in so that it all feels fresh and new...Make no mistake: I love this game, and I’m almost definitely going to 100% it, but there’s no telling when that’s going to happen.
    • tbd Metascore
    • 80 Critic Score
    Jimmy and the Pulsating Mass‘ release onto consoles allows new players access to Jimmy’s dream, which I would recommend most do, with the caveat that this is not for everyone. Those who like the sub-genre will have a blast, but others may find some aspects of the gameplay offputting, so keep that in mind before getting yourself tucked into this nocturnal novelty. Existing fans are promised the most complete version of the game available to date. Either way, you’re unlikely to find a more distinctive digital journey this year.
    • 86 Metascore
    • 81 Critic Score
    Nioh 3 may not be the peak of the series, but it remains a strong title that understands what makes Nioh special. For fans, it’s an experience worth diving into. For newcomers, it’s a deeply rewarding introduction. And for me, it’s another reminder of why this series still stands above most Soulslikes chasing the same crown.
    • 87 Metascore
    • 95 Critic Score
    I came to Hermit and Pig expecting a cute, humorous take on timing-based combat, and I got that, but I also got so much more. It’s truly rare for a game to have such thematic cohesion in both storytelling and mechanics, but Hermit and Pig delivers on that promise without coming off as pretentious or preachy. Heavy Lunch has something deeply important to say about our current moment, but they say it with a smile and laugh, enough to make the herbal remedy for humanity’s worst excesses go down easy. It’s clear that the developers understand and love human beings, despite all our flaws, and believe in our potential to create a better world than the one we have now, if only we could focus less on the “I,” and more on the “We.”
    • 83 Metascore
    • 95 Critic Score
    Dragon Quest VII Reimagined is true to the spirit of the original while sporting the best look and combat in the series.
    • 73 Metascore
    • 65 Critic Score
    There are flashes of brilliance in Cassette Boy; the perspective gimmick applied to a top-down Zelda framework is delightfully novel. The game has a cozy retro aesthetic and a breezy, lo-fi soundtrack. If only the game had not been so slavish to its inspirations, ditched the lackluster combat & levelling system, and leaned into the complexity the shrine puzzles hint at underneath the surface. Instead, I’m left with a game brimming with promise that goes frustratingly unrealized.
    • 75 Metascore
    • 65 Critic Score
    I don’t think any of the themes really landed, because there were just too many to tackle in a twelve-hour jaunt, and the song selection made the best part of the game a chore to embrace. The Tenzerk have bold, imaginative design, but after learning a Tenzerk, timing notes and falling into a pattern happens too quickly. For its novelty, I can recommend Steel Century Groove, but as a lasting, packaged deal, I am not sure I would suggest anyone grab this.
    • 83 Metascore
    • 84 Critic Score
    It demands a specific mood and mindset, but if there’s a match there, it’s like cracking a code and your reward for meeting these demands is thoughtful, flow-like immersion to reveal an engaging story. One that decidedly does not feel fake when you experience it.
    • 89 Metascore
    • 90 Critic Score
    The stories of art and media shift over time, but when treated with care their impact remains the same. Final Fantasy VII Remake is a stunning example of this, and this portable, more accessible version reflects that same level of care.
    • 84 Metascore
    • 90 Critic Score
    Trails beyond the Horizon is truly a massive game with an impressive amount of content and a thought-provoking storyline replete with memorable characters and powerful moments. It’s a true delight to play so long as you’re not a series newcomer.
    • tbd Metascore
    • 65 Critic Score
    Riviera: The Promised Land Remastered is not a bad game, but my taste in games has moved on. It’s probably the perfect game for someone, but I suspect its appeal is limited. Things that were new and exciting to me 20 years ago are now mind-numbingly boring or just annoying. It has taken me almost a full year to finish replaying the game because I quickly grew bored every time I resumed playing. Unfortunately, this is one game I think should have stayed in the past, and it’s a shame that my fond memories of it have been so broken.
    • 95 Metascore
    • 96 Critic Score
    The Legend of Zelda: Tears of the Kingdom sets a new standard for the open-world Zelda formula. It’s a truly unforgettable experience that manages to encapsulate everything good about its predecessor while setting itself apart from what came before. When combined with the power of the newly released Switch 2, it truly comes into its own and exemplifies exactly why Zelda is so revered within the gaming landscape.
    • 80 Metascore
    • 85 Critic Score
    For first-time players, Tales of Xillia Remastered is still a great way to experience this Tales of classic, as there’s currently no other official way to play it on current-generation consoles, and no system is backward-compatible with PS3. While the original may not be the absolute brightest in the series, Tales of Xillia Remastered is a solid way to play a solid Tales of title that hasn’t had a chance to shine in a while.
    • 83 Metascore
    • 70 Critic Score
    This is still a huge, fun to play, absolutely sprawling game in the tradition of classic RPGs of yesteryear, and is really only one of a very few of its kind available on the iPad.
    • 89 Metascore
    • 85 Critic Score
    It’s clear that AdHoc plans to continue telling stories in this universe, and the end of this game sets up a potential future season or two, so despite the occasional questionable narrative choices, when and where it counts, Dispatch does not disappoint, standing proudly amongst Telltale’s titans with good storytelling, an excellent cast of characters (propped up by equally excellent performances from the cast) and a truly fantastic soundtrack, both from the licensed songs in-between each episode, as well as the original score by Andrew Arcadi & Skyler Barto.
    • 70 Metascore
    • 68 Critic Score
    Rue Valley has something to say; in fact, it has some things to say. Unfortunately, philosophical intrigue is mired in inconsequential tongue wagging and book reading, as well as gameplay mechanics that feel left at the side of the road close at the start. While I love the vision and ideas, Rue Valley misfires on the launchpad and never makes it into the stratosphere.
    • 84 Metascore
    • 87 Critic Score
    Detective Instinct: Farewell, My Beloved is a fantastic indie visual novel-mystery-adventure with a lot of depth and heart. Its polished presentation stands out, and its overall gameplay is solid and engaging. I honestly wished it had been a longer game, not because the title itself was too short or lacking in some way, but because I enjoyed my time with it so much that I would’ve been over the moon to have the opportunity to continue playing in the game’s universe. That’s a strong testament to how enjoyable Detective Instinct: Farewell, My Beloved is. Overall, this is one detective train trip worth taking.
    • tbd Metascore
    • 90 Critic Score
    Although there are many great examples of hybrid strategy/turn based tactical games out there, Cyber Knights: Flashpoint sets itself apart by offering both a uniquely dynamic and reactive strategic layer and a turn-based tactics layer with nail-bitingly satisfying stealth and great combat. This is one of the most rewarding games of its kind to come out in this generation. It is perhaps one of the best to come out since XCOM: Enemy Unknown revived the genre.
    • 89 Metascore
    • 87 Critic Score
    All in all, The Séance of Blake Manor is a great little detective game that is perfect for players who want to use their deductive skills in a creepy, but not necessarily frightening, environment. Of course, spooky season has passed by this point, but I would argue that it’s never too late for a spooky game, especially one that you can comfortably get through in just a few days. So whether it’s now or next Samhain, fans of horror games and mysteries alike will find something to enjoy at Blake Manor.
    • 76 Metascore
    • 80 Critic Score
    Demonschool’s hard to score, because most titles—including the AAA variety—don’t have the bold vision and intense style of Demonschool. We play indies to witness new ideas with a healthy degree of polish, though they also come with their issues. All in all a memorable and pleasurable experience, Demonschool is at times a slog, at others food for the soul. If you have the time to enjoy a novel jaunt through early adulthood, settle in for an otherworldly experience.
    • 84 Metascore
    • 85 Critic Score
    Octopath Traveler 0 reminds us that what we chase often changes who we become. The game asks you to consider what it truly means to rebuild: whether it is a town, a life, or even yourself. I very much enjoyed this journey, particularly for its incredible story. However, I recognize it’s not a game for everyone, with its repetitive battles and remnants of its mobile origins. But for those who have the patience, this is an adventure well worth taking; just make sure you bring a comfortable chair and a strong cup of tea.
    • tbd Metascore
    • 75 Critic Score
    Kingdom of Night is a dark tale, steeped in nostalgia for its setting and story inspirations, as well as its action-oriented combat. While it won’t earn accolades for originality or deep character stories, the combat remains satisfying, capturing that “git gud” feeling of progress and mastery—especially when you combine abilities or play a class in ways its progression encourages. Kingdom of Night can be frustrating at times, particularly with inventory management and quest tracking, as the UI struggles to keep up with growing loot piles and multiple active quests. If you enjoy wandering through nightmare-infested small-town Americana at night, this is a realm worth visiting. If not, there are certainly stranger things to explore elsewhere.
    • tbd Metascore
    • 70 Critic Score
    Of the retro titles out there, Shrine’s Legacy is a cut above. Several games like this may feel like cheap-to-develop cash grabs, or like someone made them just to relive the old days but doesn’t know how to make a good game. I’m critical of this style of game. Despite its failings and mediocrity, I enjoyed my time with Shrine’s Legacy. A bit simple, a bit weak, a bit buggy, but full of outstanding map design, charm, and great ideas. I hope the developers find some success and make an even better game in the future. I’ll be waiting.
    • tbd Metascore
    • 79 Critic Score
    Sacred Earth – Reverie is a game with surprising depth, held back in particular by a crushing difficulty spike regarding most boss battles. I enjoyed my time within its multilayered story, appreciating the various ways the narrative could evolve, but I also found some aspects of the game offputting. Gamers who can get past those hurdles and overcome the demanding boss fights that await could encounter a potentially engaging experience in Sacred Earth – Reverie.
    • tbd Metascore
    • 81 Critic Score
    The Tale of Relm is an enjoyable indie traditional RPG experience, provided you can get past its foibles and are okay with an ending that’s not yet conclusive. Developer EG Games consistently updates and patches the game, ensuring it plays smoothly. By the end of my playtime, I simply wanted to play more of The Tale of Relm, and I think that speaks to the title’s inherent strength of heart more than anything else. It’s a tale I wouldn’t mind diving into again.
    • 74 Metascore
    • 83 Critic Score
    While The Red Alchemist & the White Guardian is an improvement over its predecessor, it doesn’t match Atelier Yumia’s bold steps forward. A lowered scope and lowered stakes return the franchise to a comfortable position, and that’s not a bad thing per se. It serves as a look back on the franchise. After taking a wild turn on the mobile gacha path, a step back was necessary to recenter the series and continue moving forward with the two Atelier pillars. Ultimately, the game feels like a greatest hits album that is missing a couple of those unique B-sides that stood out and tested the limits of the genre. Atelier Resleriana: The Red Alchemist & the White Guardian is a fantastic course correction and follow-up to the gacha, sure to appease series veterans, and an excellent starting point for new players to find their footing with the series.
    • 75 Metascore
    • 65 Critic Score
    Overall, I do like Wild Hearts S as a faster and flashier alternative to the games that inspired it. It may not be as newcomer-friendly as Monster Hunter Wilds seems to be, but it’s still a fun time, especially if you’re coming off of that game and looking for something slightly different. It’s a shame that this new Switch 2 version doesn’t offer quite enough to justify the purchase, but if you’re looking for a fun, yet flawed, Monster Hunter clone to play on the go, there’s enough here to scratch that itch.
    • 72 Metascore
    • 50 Critic Score
    As it stands, Artis Impact is an audiovisual masterpiece that fails to convey a cohesive narrative or engage the player beyond its spectacular presentation.
    • tbd Metascore
    • 87 Critic Score
    Mistonia’s Hope -The Lost Delight- tells the tale of how one woman’s search for vengeance ultimately transforms into something else entirely, and it accomplishes this in a surprisingly thoughtful manner. The game’s strong-willed and complex protagonist, buoyed by a colorful and memorable cast of supporting characters, is a true standout in the otome genre. I enjoyed watching Aprose’s character growth throughout the various narrative routes. Maybe that’s where the once-lost delight found in the title truly comes from!
    • 70 Metascore
    • 81 Critic Score
    The way Legends: Z-A pulls from the traditional mainline games and Legends: Arceus but ultimately doesn’t incorporate the best elements of either is similarly unsatisfying. Still, a vacation must be truly catastrophic to be considered “bad,” and Legends: Z-A is plenty fun with its real-time battles and Rogue Mega-Evolved raids. Yet the game’s itinerary feels like it isn’t making the most of what the Legends sub-series has to offer. Instead, Pokémon Legends: Z-A feels like yet another in a long line of Pokémon game with growing pains. With the commonplace around every corner, you may feel the experience is one big tourist trap, but it’s still a trip worth going on and making the most of while you’re there.
    • 65 Metascore
    • 69 Critic Score
    As much as I wanted to love Syberia, I was never fully grabbed and, in fact, was repelled by its straightforward and slow puzzles and the story that goes nowhere (and not even fast, at that!). If Amerzone was pure pulpy fun, Syberia is one of those disappointing magazines with an amazing cover illustration.
    • tbd Metascore
    • 80 Critic Score
    Avernum 4: Greed and Glory is akin to reading a good fantasy novel: it’s deeply engrossing at times, requiring a fair bit of imagination to bring the world to life, and likely not the most modern method of accessing such content. But in saying this, the subterranean stories of Avernum, and its many detailed factions and quests keep you moving forward and invested in what’s coming over the next hill cavern. The commitment to playing an open role and of exploring everything on your own terms and time is an element many modern games still cannot offer in the same way. For those with such a bent, and with a willingness to engage their imagination and forgive some older design elements, Avernum 4: Greed and Glory will suck you deep into its yawning, cavernous depths.
    • 83 Metascore
    • 84 Critic Score
    Ys vs. Trails in the Sky: Alternative Saga is a nostalgic fanservice game for Falcom’s PSP era. I happen to love both Ys and The Legend of Heroes: Trails, so indulging in this missing localized title was a true delight. It might only appeal to diehard Falcom fans or those who enjoy earlier Ys and Trails games, but if you fall into those categories, it’s undoubtedly entertaining. When all else fails, I’d bet on the little girl with the orbal cannon any day of the week!
    • 84 Metascore
    • 80 Critic Score
    All of those quality-of-life features of Dragon Quest III HD-2D are back, too, including quest markers, difficulty settings, and the ability to speed up battles. They’ve even added a few more that I happily imbibed in, including marking treasure chests and secret spots on the map. As always, you can turn off these features if you want a more pure experience, but especially in the still open-ended Dragon Quest II, I am delighted they are here, no matter what my grandma might have thought of them.
    • 60 Metascore
    • 75 Critic Score
    At the end of each character’s storyline is an “Inevitable Dialogue” between the character and someone involved in their traumatic past. As you select the right answers to the questions asked, the characters talk through their experiences and steel their newfound resolve to move forward. The importance placed here on communication only serves to drive the point home: it’s not just what you say but how you say it that determines if the message lands or not. Unfortunately, not all of Type-NOISE: Shonen Shojo‘s interesting ideas always land.
    • 79 Metascore
    • 62 Critic Score
    Play this if you love the setting and are prepared to sift through repetition for what looks like a diamond. But I’ll warn you now: when you finally dig it up, you’ll realize it’s just a rock. That’s the feeling this game leaves you with. The Outer Worlds 2 is not Obsidian at their best; it might be the worst Obsidian game I’ve ever played. For now, it is a sprawling failure of focus and pacing, a game that is often interesting by accident rather than by design.
    • tbd Metascore
    • 84 Critic Score
    Deep Sleep nails its story, setting, and the unusual blend of turn-based combat with item-driven adventuring. But a few frustrations hold the experience back, mostly tied to level progression and controlling Amy’s.
    • 62 Metascore
    • 55 Critic Score
    The isometric grid muddies the waters instead of providing meaningful depth, the companion and charm systems feel several iterations short of being finished, and the core deck mechanics lack the consistency and design work that make its inspirations so enduring. Shuffle Tactics is brimming with things to unlock but starved for meaningful ways to enjoy them, leaving it less a cohesive “greatest hits album” of roguelite elements and more of a confused compilation of good ideas played out of tune.
    • 75 Metascore
    • 69 Critic Score
    Slice-of-life games like Little Problems remind us that life’s little mysteries are story-worthy. I liked the brief snapshots of Little Problems’ setting and the characters in it. I just wish Little Problems were a longer game with a more cohesive storyline, a smoother narrative, deeper character development, less repetitive puzzles, and a stronger detective theme. McGurk, this is not. Hopefully, DLC or a sequel will expand on what Little Problems started.
    • 71 Metascore
    • 68 Critic Score
    Towa and the Guardians of the Sacred Tree has some big ideas that never feel fully fleshed out. This game screams “potential,” but the only aspect that really sticks the landing is the town and inhabitants changing as time moves on. I enjoyed witnessing growth, stagnation, and death. The writers have poignant stories to tell and that is TGST’s best quality. Unfortunately, a commendable combat design that runs out of ideas and creativity quickly languishes the entire experience as I, unfortunately, was eager for the developers to wrap things up.
    • 87 Metascore
    • 82 Critic Score
    Absolum is what’s on the tin: a beat ‘em up with level progression, equipment, and spells. Runs can get samey, but Dotemu have done a commendable job of not overwhelming players, while adding just enough to runs to keep us from getting bored. Though not revolutionary, Absolum is worth any fan of the genre’s time.
    • tbd Metascore
    • 90 Critic Score
    Illusion of Itehari is a narrative-heavy otome VN with beautiful artwork, excellent voice acting, a good English script translation, memorable characters, and some phenomenally written romance. So far, it’s probably my favorite otome of 2025. I enjoyed it so much that I sincerely hope its fan disc might also see an English localization in the future. A perfect utopia floating through the clouds might be just an illusion, but the entertainment gleaned from playing Illusion of Itehari is very much real.
    • tbd Metascore
    • 84 Critic Score
    Lucy Dreaming represents an astounding achievement when you consider the size of the development team and the results they achieved. Playing feels like chancing upon long-forgotten memories of better days. Despite this, the game pushes forwards, making these narrative adventures no longer just abandoned nocturnes summoning dreams of the past, but hopes for what we might see again in the future.
    • 83 Metascore
    • 70 Critic Score
    Disgaea 7 is a mixed bag: while it addresses many of the issues present in its predecessor, it also fails to match the sereis’ best games it is trying to emulate. I enjoyed my time with the game, but I’m left wondering where the series can go from here. Disgaea 7 does what it needs to, but I feel the series has exhausted the concept and taken it about as far as possible without a significant shakeup.
    • 83 Metascore
    • 91 Critic Score
    Wander Stars proves to be a major delight, especially if you’re a fan of the classics that the developers obviously have a lot of love and respect for. Yet, being a phenomenal RPG with an innovative turn-based combat system and a found family of characters you can’t help but grow to love for their own merits makes it a worthwhile experience on its own. While I find the ending satisfactory, much like many classic anime season closings it honors, I wouldn’t mind seeing further adventures of Ringo and company either. The stars may be far apart, but given constellations and the like, they can always find each other again. The creative Wander Stars is one of the brightest video game stars I’ve played this year so far.
    • 78 Metascore
    • 85 Critic Score
    Digimon Story: Time Stranger has a lot to offer as a monster-taming RPG. A heartfelt story lies at its core, despite some dissonance regarding its target audience, and the gameplay mechanics are polished and thoroughly entertaining. You could find yourself spending hours and hours playing the game and experimenting with customization alone! I had a great time playing the primary story campaign in particular, and found myself growing to care about the characters. As far as an interactive Digimon experience goes, I think that sentiment proves just how much Digimon Story: Time Stranger ultimately delivers.
    • 87 Metascore
    • 91 Critic Score
    I’m still impressed by how at home Trails in the Sky 1st Chapter feels in its new form two decades down the line. It’s the opening act of an epic, long-running narrative and yet manages to feel down-to-earth and personal. It maintains its tone while updating it to a modern standard of presentation, and despite the stumbles in its dialogue, its characters are relentlessly charming. It’s more than just a great game—it’s a great starting point for a celebrated series, and that’s an utterly invaluable quality for one as daunting as this.
    • 95 Metascore
    • 90 Critic Score
    So does Hades II live up to the original? Absolutely. It retains much of what made the first title great while offering a different kind of gameplay. With Hades II, Supergiant Games proves that even Zeus can’t claim a monopoly on lightning striking twice.
    • 88 Metascore
    • 99 Critic Score
    I could complain about how The Ivalice Chronicles doesn’t have a revamped soundtrack like we got with the Pixel Remasters, that the PSP content wasn’t included, or that it didn’t have new cinematics, but you know what? This is an outstanding remaster with a subtle touch to rebalancing that fans—and newcomers—will clamor for. Having Final Fantasy Tactics accessible on modern hardware with all the furnishings Square Enix was kind enough to bestow upon us—all I can say is “thank you.” In truth, while an updated soundtrack would have been my biggest ask, I still cannot believe how good this voice acting is. The localization team and actors have absolutely done us a service with this masterpiece, treating this title with the respect it deserves. This epic fantasy that tonally draws from different styles into one coherent, beautiful voice is available to all of us, and if communication from its creators is to be believed, we might see more of this world if we support Ivalice Chronicles. Do yourself a favor and enjoy what is, without question, one of the greatest tales ever told. One of the greatest RPGs ever created.
    • 64 Metascore
    • 73 Critic Score
    Varlet could’ve been another pleasant surprise by FuRyu, similar to The Caligula Effect 2, but sadly, it doesn’t reach that level. There’s some mild enjoyment here if you can temper expectations and be patient, but that isn’t something everyone can or should have to do. I think there’s potential here, should FuRyu decide to explore Varlet further in future game projects, but as it stands now? I’d advise waiting to get Varlet on a discount, even if you think you’re the target audience for it.
    • tbd Metascore
    • 73 Critic Score
    Despite not living up to its potential, Hyke: Northern Light(s) still has its charms, and I don’t regret the time I spent hanging out under the stars with Hyke and her friends. Hopefully, if she gets another outing, she will pitch up on more pleasant ground and serve us a meal we can properly enjoy.
    • 83 Metascore
    • 90 Critic Score
    Strategic yet led by its narrative and decision-making, Sultan’s Game sinks its venomous fangs in, forcing addled players to say: just one more turn. I had several instances in which I wanted to set up my team’s positions so that I didn’t forget what I wanted to do before I quit for the day, but I was so curious about the outcomes that I clicked to end the day and see the events play out, telling myself that I’d save right after the stories finished. Then the next in-game day rolled around and four new events popped up with their dazzling clinging sounds. I hovered my cursor over just to see the titles. That title! I just had to see what that title meant for the event. Before I knew it, I was placing characters into a whole new set of events. That’s the kind of game this is. Of course, like any venom, a little bit over time builds a tolerance, and while the content in Sultan’s Game may feel endless, there is, indeed, an end. Two-hundred, in fact.
    • tbd Metascore
    • 87 Critic Score
    I have nothing but praise for Upwards, Rain! The Post Office of Farewells. If I had one critique, it’s that the game does such an excellent job building up its fantasy world setting and the characters who inhabit it that I simply wish there’d been more time with them! But I can’t say that the game doesn’t offer a satisfactory and heartfelt conclusion, despite its shorter length. Upwards, Rain! The Post Office of Farewells‘ underlying message is hopeful and healing, one that I hope many others experience for themselves.
    • tbd Metascore
    • 73 Critic Score
    Mado Monogatari: Fia and the Wondrous Academy earns a passing grade, but just barely. Honestly, I did have fun playing through this one… most of the time. But in a market saturated with clever and impressive games of a similar vein (say, Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island), there was no way I could allow Fia and her friends a spot on the honor roll. If you can’t get enough of anime-infused dungeon-crawling adventures, the latest in the Mado Monogatari series might be for you.
    • tbd Metascore
    • 86 Critic Score
    Suffice it to say, this game is a solid otome VN experience if you’re the right audience! Those who couldn’t get enough of the first Bustafellows will surely find something to enjoy here, and those who enjoy mystery crime dramas and romance should take a closer look. I certainly wouldn’t mind a possible third season in the future or even a localization announcement for the Nintendo Switch port of its connected Side Kicks! game. More of this story-verse would undoubtedly be a plus. Like the citizens of New Sieg, we can only stay tuned to find out what could be in the works!
    • 74 Metascore
    • 85 Critic Score
    Newbies to soulslikes may want to look elsewhere, as boss fights can feel extremely punishing, and even with all of the experience I have with these games, I found a few bosses absolutely brutal and ridiculous in their attack patterns. Another way of looking at Wuchang: Fallen Feathers is this: if a Souls game never existed and this hit store shelves, we’d all be clamoring about what a marvel and game-changer this is. Although extremely paint-by-numbers, fun is fun.
    • 84 Metascore
    • 88 Critic Score
    Quartet not only excels with its fantastic ensemble cast, eclectic music, colorful visuals, engaging gameplay, and engrossing story, but its intangible “x factor” made my twenty-eight-hour or so jaunt a special experience. I would love to see character-centric post-ending DLC in the future, because Quartet’s cast is too cool not to revisit. I have nothing negative to say about Quartet beyond its lack of an auto-save. If this review does not put Quartet on RPG fans’ radars, then perhaps the notion of adventuring with Juna—a sage, sassy, and supportive talking hippo—will.
    • 81 Metascore
    • 86 Critic Score
    There are some minor elements of Story of Seasons: Grand Bazaar that feel like remnants from its outdated DS counterpart. But there’s so much more that is lovingly updated, elevating the experience to one that stands out among its predecessors. Grand Bazaar is a grand remake that’s easy to recommend to fans of the series and fans of farming sims in general. Just like the winds of change brought it richer character stories, an emphasized overarching narrative, and voice acting, hopefully Grand Bazaar’s eastward winds carry these new features and concepts into future Story of Seasons games.
    • 94 Metascore
    • 96 Critic Score
    The feeling of happening upon a village in your travels and discovering a whole questline that takes up hours of your time alongside a compelling story fraught with dicey moral dilemmas is truly unmatched, even now.
    • 84 Metascore
    • 93 Critic Score
    Cheers to you, System Shock 2, for living up to your own hype. And cheers to you especially, Nightdive Studios, for bringing it back in such a loving, passionate way so that others may experience such a titan of gaming once again, or for the first time.
    • 91 Metascore
    • 90 Critic Score
    As someone generally more motivated to complete a playthrough than get caught up in a cycle of experimenting and restarting, I’m not sure I’m the main audience for Caves of Qud. This makes me even more impressed by what a good time I had with it. Whether you’re signing up for one playthrough or one hundred, it’s hard not to be captivated by its depth and imagination once you get a sense of how the world works. And if I were the type of player who liked to invest the bulk of my gaming time in one single-player experience, this would be a rabbit hole worth falling into.
    • 75 Metascore
    • 84 Critic Score
    With its combination of rich character and ability design and the smooth way it integrates rolling and manipulating dice, it’s proven an addictive presence. The original Italian Renaissance art style is the finishing touch that drives home Dice Gambit’s unique style and approach, even if it does outstay its welcome. Excited as I am to see where the developers and the game go next, I’m off to try a new run where, whenever dice are spent, all remaining dice are rerolled. Crazy! But hey, this is the way Lady Luck dances; let’s roll the bones.
    • 83 Metascore
    • 84 Critic Score
    OFF
    OFF deserves a lot of credit for its creative accomplishments. I’m pleased that this remaster gives us the opportunity to pay it its dues while acknowledging the ways it has been artistically surpassed. It’s the type of creative project that lights a torch for others to carry into even more daring places. Still, with its arthouse stylings that resist easy interpretation, OFF retains its own identity enough to make it well worth recommending to this day. Whether you’re more interested in the game out of historical curiosity or to bask in the dread oozing from its presentation, OFF still has a lot to (don’t do it man, don’t do it)… offer.
    • 72 Metascore
    • 80 Critic Score
    Persona 5: The Phantom X is a free-to-play traditional RPG Persona 5 spin-off boasting a surprising amount of depth in terms of gameplay, storyline, and characters. Besides some wonky PC controls, the “gacha wall” you inevitably run up against if you’re trying to play it for completely free is the only thing truly holding the game back. Nonetheless, in a lot of respects, it’s a strong Persona title and one of the better free-to-play RPGs I’ve tried out. I enjoyed my time with the game, and can see myself playing it for a while into the future too. For me, that speaks volumes as to how decent a game Persona 5: The Phantom X can be.
    • 84 Metascore
    • 82 Critic Score
    Bravely Default: Flying Fairy HD Remaster provides a definitive way to experience an excellent JRPG from yesteryear. Flawed though it is, I would still recommend it as a truly unique experiment, blending classic vibes with an innovative spirit that earns it the right to be revisited in this more polished form over a decade after its original release.
    • 78 Metascore
    • 80 Critic Score
    Chained Echoes felt like an obsession, a product of many, many years of careful labor and planning. Ashes of Elrant feels like a set of solutions to problems. It comes across as something Linda wanted to make, but didn’t have to make. After spending 18 hours uncovering every little secret and poking around in every corner, some of the sloppiness wore on me. Don’t get me wrong: there’s still more than enough of the base game’s DNA here to have a great time. Exploration is still a blast, it still looks good, and it sounds incredible, accompanied by some beautiful new tracks from composer Eddie Marianukroh that fit right into the already stellar OST. But, like the new Reward Board, Chained Echoes: Ashes of Elrant looks the same and often feels the same, but the payoff just isn’t as strong.

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