RPG Fan's Scores

  • Games
For 2,297 reviews, this publication has graded:
  • 70% higher than the average critic
  • 8% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 5.2 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Xenoblade Chronicles X: Definitive Edition
Lowest review score: 25 Arcania: The Complete Tale
Score distribution:
2311 game reviews
    • 74 Metascore
    • 55 Critic Score
    Writing these reviews feels gross, because I know this is a small studio that worked hard on Echo Generation 2, but I have to be honest—I did not enjoy myself much at all. Playing felt akin to biting into a chunky voxel burger that had no flavor whatsoever. Just mushy, cubey goop hanging down the sides of my mouth. I see good ideas here that needed fleshing out, and maybe that the developers were trying to do too many things at once—including taking a chance with the tone shift. I’m hopeful they keep at it and find their stride.
    • 70 Metascore
    • 60 Critic Score
    As it stands, these core design problems, coupled with a host of technical issues (frequent crashes, bugs that softlock the game, textures loading improperly half the time, etc.), leave me unable to give a wholehearted recommendation. Perhaps if the developers tweak the combat system and iron out some of the technical problems, a trip to Zoz will become one worth taking. For now, it’s better to spend your summer vacation elsewhere.
    • 81 Metascore
    • 88 Critic Score
    While a few flaws make The Adventures of Elliot fall slightly short of a perfect experience for me, it’s still a bold experiment. It is filled with characters that, although sometimes lacking in complexity, win you over with sheer heart, especially Casper and his companion Mao, a troubled woman from a feline beast tribe. It’s never less than a good time, and it doesn’t outstay its welcome.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, LumenTale: Memories of Trey is a fascinating and occasionally frustrating experiment. It represents a bold new evolutionary branch for monster-collecting RPGs. Time will tell whether this specific branch can survive the harsh ecosystem of the genre, but its successful mutations give it some strong fitness factors. A highly commendable first outing for Beehive Studios.
    • tbd Metascore
    • 79 Critic Score
    Like a swarm of Bydo filling the screen, R-Type Tactics I • II Cosmos is beautiful and compelling, but difficult and overwhelming at times. It’s evidently a huge labour of love, and long-time fans who know their Arrowhead from their Cerberus will have a lot of fun with the game’s clever nuances. For the standard strategy RPG enthusiast, it will require a significant time investment and a willingness to overlook clunkiness in the UI, as well as a rather threadbare story, even in the sequel, where the branching plot points and enhanced characterization are welcome. All those years ago, R-Type initially challenged gamers with, “the fate of two races depends on you. Blast off and strike the evil Bydo Empire!” You’ll have to decide if that fate truly compels you to the far reaches of space and back again. Buckle up: you’re in for a hard fight.
    • 79 Metascore
    • 87 Critic Score
    Birushana: Winds of Fate is a strong visual novel follow-up to an excellent otome. Its strength lies in letting returning players see what happened after the credits rolled in the first title through five epilogue stories. Players can also experience the main story again from four wholly different, yet fully fleshed out, new character arcs. All are immensely enjoyable in their own ways. Shanao is a nuanced main character with a captivating personal quest, and her tale features many interesting and memorable characters. Revisiting them is wonderful, making Birushana: Winds of Fate a follow-up with quite the strong wind behind its sails. It’s a must-buy for established fans, and even newcomers might find charm in the new story routes.
    • 90 Metascore
    • 88 Critic Score
    Soulsy in difficulty yet beautifully accessible, I find Mina the Hollower an outstanding amalgamation of other titles. Yacht Club Games has poured heart and soul into this title, and the genre change has allowed them to flex their muscles and showcase what they can truly do; Mina the Hollower makes Shovel Knight‘s 2D sidescrolling feel like training wheels in terms of game design. DLC’s inevitable, but I honestly just can’t wait for their next big title that I hope crosses genres once again.
    • 84 Metascore
    • 92 Critic Score
    If you consider yourself a fan of Love-de-Lic games or RPGs like Earthbound, Undertale, OFF, and Hylics, play this game. Stray Children is nothing short of a masterpiece, and while it won’t appeal to everyone, it’s essential for its intended audience.
    • 81 Metascore
    • 91 Critic Score
    Coffee Talk Tokyo is a delightful return to form for a heartwarming series, seamlessly celebrating the quiet moments and connections we build in life (and even beyond). The game is relaxing, cozy, and altogether touching—like the third sip of a much-needed cup of coffee, meant to soothe a weary soul. Furthermore, the new setting and characters help make this title approachable for series newcomers, serving as a comfortable home away from home during a video game outing. Coffee Talk Tokyo is one refill you shouldn’t miss!
    • 83 Metascore
    • 90 Critic Score
    If you own all three games but never got around to them, this collection is not worth the extra money for a few new playable characters and additional episodes. It’s difficult to justify the full price when YouTube has the character episodes and added characters are playable in other Ryza games (e.g., Serri in 2, playable in 3 via DLC), and the episodes themselves only add up to a half-dozen hours. For people who have yet to dive into the games, or stopped midway through Ryza 1, the proposition is much more attractive. Mercifully, the Atelier series went from rarely ever having sales to being on sale frequently as part of publisher sales on Steam and seasonal sales, so fans and newcomers won’t have to wait long if they want to save some cash on the definitive versions of three of the best Atelier games to date.
    • tbd Metascore
    • 90 Critic Score
    Galaxy Princess Zorana is an addictive, choice-heavy visual novel with a compelling, though sometimes frustrating, gameplay loop and excellent replayability. I initially struggled to learn the mechanics, but I always enjoyed myself. After my first successful run, I immediately began planning alternative decisions for my next playthrough and wishlisted Long Live The Queen. If that doesn’t show the stellar appeal of Galaxy Princess Zorana, I’m not sure what will. This game absolutely has my vote!
    • tbd Metascore
    • 42 Critic Score
    Traysia is no Phantasy Star or even Vay. It is an absolute slog that’s only playable if various cheats and exploits are used. A few good pieces of music are not enough to save Traysia from itself. Even if you have morbid curiosity about obscure 16-bit RPGs and/or poorly reviewed games, there are far better games to spend your time and money on than Traysia.
    • tbd Metascore
    • 77 Critic Score
    Starbites is derivative, almost to a fault. Much like its protagonists’ scavenged mechs, it finds a way to bolt on different parts from established systems and influences to create a close approximation to many of the original inspirations. But it’s only an approximation, and while imitation is the sincerest form of flattery, Starbites might have had its time in the sun. You might feel the need to explore a fresher experience. But for those who’ve never had the pleasure of bathing in a JRPG light, they could do a lot worse than take Lukida and the gang for a spin.
    • 83 Metascore
    • 65 Critic Score
    What troubles me about Zero Parades is that its journey to release is more typical of the industry: numerous canceled projects, mass layoffs, all culminating in an almost entirely new team building a new game using the tools and design template established by creatives long since disposed of, meant for an entirely different world and built for an entirely different purpose, repurposed for this title. In that context, it’s a miracle the game is as competent, humorous, and well-realized as it is, despite not fully standing on its own or carrying the torch for what made Disco Elysium so special.
    • 74 Metascore
    • 77 Critic Score
    The core of the experience is an intense strategic puzzle, even if the game occasionally mumbles its instructions like a poorly dubbed transition scene. If you are happy to forgo a deep plot or memorable characterization in favor of a challenging combat system rewarding meticulous min-maxing, this game could easily become your next obsession. For those who live for the tactical dance and the glow of a well-animated explosion, Nitro Gen Omega is a mecha well worth the investment. PJs and Sugar Puffs optional.
    • 77 Metascore
    • 75 Critic Score
    Vultures – Scavengers of Death proves that strategy and horror can coexist and even thrive when paired together. The uncertainty derived from hit percentages and fog of war complements the tense exploration and foreboding atmosphere of the carefully crafted horror locations. I’d love to give a firm recommendation to survival horror fans and turn-based strategy veterans alike, but only under the condition that you wait for the technical issues to be ironed out. There is a real diamond in the rough here, but only if you wait for the cleanup crew to wipe away the blood and viscera first.
    • 72 Metascore
    • 91 Critic Score
    Directive 8020 is that perfect short experience that can break up your gaming rut, with its eight episodes of intense storytelling, each around 1-2 hours in length. You can stop there or go back for more, exploring alternate pathways in a way I’m rarely drawn to, but I immediately felt compelled to do after reaching one of Directive 8020’s conclusions. You can play the game multiplayer if you wish, either in couch co-op or online, although the former is obviously the way to go for the ultimate communal horror experience. However you choose to play, please do, as you don’t want to be the one left behind on this doomed planet once the Cassiopea starts its voyage.
    • tbd Metascore
    • 70 Critic Score
    Shadows of the Afterland is a better point-and-click adventure than the bulk of adventure games in the ’80s and ’90s, though it never quite reaches the heights of the giants of the genre. Its puzzles are simple, sometimes to the point of dissatisfaction, but it makes up for this with its setting and, to a lesser degree, its plot. To play it, you’ll think you’ve died and gone to… well, not quite heaven or hell, but a place between.
    • 64 Metascore
    • 52 Critic Score
    Death by Scrolling is a functional game. It controls well, is feature complete, and is mostly bug-free, but it lacks the spark needed to make it truly compelling. Recent updates have added new content and breathed some life into the experience, but the core remaining so bare still makes it a difficult game to recommend, unless you’re specifically looking for a stripped-down, low-commitment take on the genre.
    • 78 Metascore
    • 60 Critic Score
    So would I recommend Starfield? It depends on what you want out of it. If you’re chasing that perfect, seamless space fantasy, the kind where you lose yourself in the stars and never see the boundaries, this won’t get you there. If you’re here for the Bethesda loop, the busywork, the side quests that turn into five more, the slow creep of “one more thing” turning into another hour, this might help pass the time, though there are far better games for it. It barely gives me enough reason to keep going. It almost works, and then it crashes again.
    • 76 Metascore
    • 81 Critic Score
    From its engrossing and entertaining plot to the detailed and multifaceted gameplay, I had fun throughout my entire playthrough of the original Ys: Memories of Celceta, and I also had fun picking up this enhanced Switch version years later. Adol’s story has always been about the excitement and sense of adventure one gets when losing themselves in a journey, and Celceta captures that feeling poignantly. Ys Memoire: Revelations in Celceta might not be the most extensive remaster, but the original was such a solid ARPG experience that it still stands strong, despite its more dated graphics. Returning players may or may not be convinced to replay the game, but Ys Memoire: Revelations of Celceta is certainly worth newcomers trying out if they haven’t yet experienced the Celcetan journey.
    • 79 Metascore
    • 87 Critic Score
    Homura: The Crimson Warriors is an otome that Western audiences missed at launch, but it shows how timeless a good VN can be. Even without many extras, the game holds its own among the Switch’s strong otome lineup. If you’re a Hakuoki fan, Homura is worth a look, but it’s also a must-buy on its own merits.
    • 79 Metascore
    • 85 Critic Score
    Where To the Moon spoke to me when I struggled with the looming risk of my father’s death, Fishbowl speaks to me as I struggle to come to terms with it. I’m thoroughly impressed that two first-time designers made such a good game, especially during a pandemic, and I hope to see more in the future.
    • 86 Metascore
    • 92 Critic Score
    OPUS: Prism Peak is an outstanding adventure. Like its spiritual predecessor, OPUS: Echo of Starsong, it pairs a thought-provoking, emotional story with polished gameplay. At times haunting yet hopeful, it reflects life and reminds us how we grow from experience. I teared up often—sometimes from sadness, and sometimes from the bittersweet yearning to reach for something more, no matter the winding paths we take. The open-ended resolution of Eugene’s journey is moving and lingers with me. Developers SIGONO has once again created an artistic video game masterpiece with OPUS: Prism Peak.
    • 68 Metascore
    • 69 Critic Score
    Ultimately, Dosa Divas is aiming to be a snack-sized delight, but like an amuse-bouche, it still needs to offer enough flavour and texture for you to come back for more. You may find yourself leaving this one on the plate.
    • 79 Metascore
    • 86 Critic Score
    An average playthrough of Arcadia Fallen II takes roughly eleven to twelve hours. I genuinely had a blast with mine. Despite a slow start, I find Arcadia Fallen II to be even stronger than its predecessor. It brings us back into an evolving fantasy world where your choices feel impactful. The ending is satisfyingly conclusive and sets the stage for future adventures in a colorful landscape full of memorable characters and heartfelt bonds. Arcadia Fallen II is sure to delight both visual novel and RPG fans.
    • 79 Metascore
    • 90 Critic Score
    Like a great album, People of Note is all killer, no filler. It’s an excellent antidote for RPGFans who may be tired of repetitive, overly long experiences. Don’t be fooled by its puns and Disney-ish charms—People of Note is thoroughly challenging and thought-provoking with its gameplay. I truly hope that when talk comes about for great turn-based combat, this game is in heavy rotation.
    • tbd Metascore
    • 90 Critic Score
    For anyone looking to try a visual novel with a unique premise, cast, and gameplay, Gnosia is a great choice. It does require a fair bit of patience to make it to the end, as even if you know how to make progress, actually fulfilling the requirements can be quite difficult. But in my opinion, the highs are much higher than the lows are low.
    • tbd Metascore
    • 82 Critic Score
    As much as I admire Felvidek’s consistency across concept and execution, I do wish it took bigger swings in its design. It’s an RPG for players who appreciate the genre as a basis for vibes over mechanical evolution. This makes it an easy recommendation for such players and a tougher sell for anyone seeking a meatier game. As for me, I knocked it back like a bottle of plum wine, savored the distinct taste, and will look back upon its intoxicating experience fondly.
    • 71 Metascore
    • 87 Critic Score
    In all honesty, fans were right to be concerned about Deck Nine’s stewardship of Life is Strange after Double Exposure’s disappointing finale and cliffhanger. Thankfully, Deck Nine righted their course and stuck the landing with Life is Strange: Reunion, which takes the best of both, er, dimensions: the beautiful visuals and warm aesthetic of recent games applied to the much-loved dynamic of Max and Chloe. Some may miss the time-bending puzzles, but I preferred the way the narrative threads and character moments pulled me in for an intimate embrace.
    • 82 Metascore
    • 80 Critic Score
    Aether & Iron rises above its quirks with sheer creativity and artistic expression. I love the hand-drawn world, the characters I wish I could engage with far beyond the credits, and the struggle Gia and New York City’s citizens engaged in. A story worth telling, it’s a cliche noir tale told from an entirely different angle and elevated by a cast that stands above most others. My hope is that we see more tactical RPGs with imaginative systems like this, with their creative visions better realized.
    • tbd Metascore
    • 75 Critic Score
    Otome Daoshi -Fighting for Love- is a visually impressive otome visual novel that, unfortunately, fails to stand out narratively or mechanically in the crowded Switch market. While the artwork is a highlight, and the experience may appeal to those seeking light entertainment, many players may find better value picking the game up on sale versus its standard $49.99 USD price. Given the genre’s high competition, Otome Daoshi is best considered as a secondary choice rather than a must-play title.
    • 75 Metascore
    • 50 Critic Score
    Capcom deserves credit for preserving these games in a complete package. All versions are here, faithfully presented. For longtime fans, that preservation alone may justify the collection. But I cannot, in good conscience, recommend it to newcomers. The games are intact, and with them come all of their limitations. Once, it felt like an ambitious handheld experiment; now it plays like a trilogy stuck between ideas. Mega Man Star Force Legacy Collection is an honest time capsule, capturing a series that never found its footing.
    • 82 Metascore
    • 73 Critic Score
    My stance on Escape from Ever After is clear. The characters, music, and writing are tons of fun and exude plenty of charm. Unfortunately, the gameplay, especially the mushy controls, sharp difficulty spikes, and maddening puzzles, left me feeling cold. So, despite its potential, Escape from Ever After was a middle-of-the-road Paper Mario-style experience for me.
    • 86 Metascore
    • 92 Critic Score
    I think Monster Hunter Stories 3: Twisted Reflection is a great introduction to this spin-off series, especially to those with a fondness for detail and strategy-heavy monster collecting and explorable fantasy adventures. Given how fantastic Monster Hunter Stories 3 is, if the next game in the series can provide an even stronger outing, I’ll be paws-itively impressed.
    • 73 Metascore
    • 75 Critic Score
    In a way, Etrange Overlord is exactly what many of us hope for from smaller titles. It has flair, it is not some object forced out by cookie-cutter conformism, and most of all, it is experimental, reaching for something larger studios would be afraid to touch. It’s also compact, with play times unlikely to greatly exceed 16 hours, except for the most avid completionists. The end result does not quite achieve celestial perfection, falling some way short of the mark, but as a famous fallen angel once said, “It’s better to reign in Hell than serve in Heaven.”
    • 89 Metascore
    • 95 Critic Score
    Pokopia is a rare example of a game that takes inspiration from as many genre juggernauts as possible, yet ultimately exceeds them all. The building mechanics may not be quite as expansive as Minecraft, and not all of the 1000+ Pokémon creatures feature here (though weekly events are scheduled to add more). Yet, by combining the strongest core elements of city builders, social simulations, and creature-raising RPGs, Pokopia emerges from the rubble as a monumentally addictive achievement in game design that millions of players will enjoy for years to come.
    • 81 Metascore
    • 85 Critic Score
    I love the main cast of characters and many of their allies, with every new scene featuring a particular character making me want to know them just a little more. The fact that the routes themselves skew more towards heartwarming, non-problematic stories is also a nice touch. Temirana: The Lucky Princess and the Tragic Knights is a sentimental romantasy VN I can easily recommend to fans of the genre!
    • 76 Metascore
    • 85 Critic Score
    Scott Pilgrim EX appeals to me in many ways, mostly in how it lets me reflect on my life in and out of gaming. It’s endlessly entertaining on the eyes and ears, and it has the best belt-scrolling combat this side of Streets of Rage 4. The swings it takes in terms of pushing its genre or reaching towards a new audience don’t always connect, but it’s still a quick, joyful experience I’m happy to continue playing both solo and with loved ones (and you random people online, I guess).
    • 70 Metascore
    • 83 Critic Score
    Code Vein II is a game that’s in equal parts frustrating and entertaining. I spent hours on several challenging boss fights and sometimes, admittedly, wanted to cry from fruitless efforts to beat them, but the compelling narrative and characters kept me invested all the way to the end and even prompted me to take on optional fights to see things through to the fullest. It’s not perfect by any means, and it certainly isn’t the best Souls-like game out there, but it does show the heart and potential Shift puts into their games and has me hoping once more to hear about their future endeavors. If nothing else, Code Vein II is worth more than a cursory glance if it happens to catch your eye.
    • 79 Metascore
    • 80 Critic Score
    Age of Imprisonment’s plethora of options helps elevate it as an enjoyable Warriors experience. On the other hand, it suffers from its notable roster absences, especially for Zelda fans, since it’s common to go to Warriors games not for their canon-compliant stories but for the opportunity to throw fan-favorite characters at floods of enemies. Knowing what to expect helps alleviate the disappointment, and the Warriors format works wonders at conveying Tears of the Kingdom’s Imprisoning War. Hyrule Warriors: Age of Imprisonment’s seriousness and polish help it overcome its shortcomings, making it an overall good time. And like with most Warriors games, a good time is usually good enough.
    • 85 Metascore
    • 93 Critic Score
    I hope this review doesn’t sound overly critical because I am genuinely pleased with most of what Esoteric Ebb achieves. I just think the game could have been significantly improved, had it the confidence to shed its most conspicuous Disco-isms and dance to its own tune. Given everything that happened at ZA/UM and its creative core’s dissolution, we will likely never get a true successor to Disco Elysium. I am at peace with that. But if developers like Bodegård can iterate on its systemic expressiveness with the type of passion and intelligence that Esoteric Ebb manages, its legacy is in good hands.
    • 77 Metascore
    • 87 Critic Score
    Did I still enjoy my time with Tales of Berseria Remastered? Oh yes. In spite of all its flaws, I was still moved to tears and goosebumps multiple times. I don’t even mind all the backtracking because I got to spend more time with the amazing cast. Put simply, the narrative and the characters still carry the load.
    • 83 Metascore
    • 90 Critic Score
    Ys X: Proud Nordics is an odd duck: though it’s most certainly the definitive edition of the tenth Ys game, it’s a tall order to get someone to pay full price for a game that could’ve easily been a cheaper DLC expansion, especially if they’ve already played Ys X: Nordics. I greatly enjoyed this game myself and was thoroughly entertained by this new installment of Adol the Red’s adventures, but I’m in the position of not having had a chance to try the original beforehand. I think any newcomers to Ys X should certainly add Proud Nordics to their collection, but those who’ve already crossed these waters might want to wait for a price reduction before doing so again.
    • 82 Metascore
    • 84 Critic Score
    It helps that Another Crab’s Treasure is also a Souls-like with a soul. The game will stick with me not only because of the finest moments from its levels or boss fights, but in how cleverly and effectively its environmental concerns are baked into the whole of the experience. By the end, I was looking into ways of reducing my waste output and microplastic exposure while reflecting on what individual human “goodness” looks like in a world ravaged by our collective impact. Not bad for a game about a crab.
    • 63 Metascore
    • 80 Critic Score
    Calamity Angels is most excited to direct you quickly to its unique combat, which the game supports by investing heavily in your fighters. When I say it’s experimental, I don’t mean it’s half-baked; in fact, it’s refined and confident in itself. There have been other games where your party members don’t do what you want them to, but I can’t recall any other case where that was this fun. Here, it’s so exciting that it feels like opening your eyes to something new and special. It’s frustrating to see how a little more here and there outside of combat could have built Calamity Angels up into a classic. You know the item was sold “as is,” but you get what you paid for. At least it delivers on its main draw.
    • 85 Metascore
    • 88 Critic Score
    Fans of the first will feel right at home on the shores of The Mermaid's Curse as it cements the Paranormasight formula.
    • 78 Metascore
    • 75 Critic Score
    Under the Island falters in its combat and storytelling, but more than makes up for those shortcomings with engaging world design, clever puzzles, and creative boss encounters. Link’s boots are admittedly difficult to fill, but Under the Island has enough good ideas to set itself apart from its inspiration. The journey is a short one at only eight to ten hours, but I enjoyed my time with the game. It’s no Link’s Awakening, but in its best moments, it gets close enough to scratch the old-school Zelda itch.
    • 69 Metascore
    • 79 Critic Score
    It’s difficult to fault Disciples: Domination for what it does well. The game delivers a tight tactical experience, supports a wide range of distinct factions, and offers plenty to explore. Its visuals are detailed, and the UI holds up well across long play sessions. Where the game stumbles, it does so in familiar ways: a disjointed narrative, forgettable voice acting, and the risk of loot overload. The game doesn’t push far beyond its predecessor, nor does it significantly shift expectations within the genre; its systems, story, and presentation all feel largely familiar. Like a friend whose dress sense hasn’t changed in twenty years, Disciples: Domination struggles to be truly relevant or fresh, but if you’re willing to dance to her older tunes, this is a queen who will happily conquer your doubts.
    • 80 Metascore
    • 80 Critic Score
    Players will undoubtedly judge REANIMAL for its price versus gameplay hours, but the quality of storytelling, visuals, and sound design cannot be argued. The promise of DLC suggests to me that some degree of story clarity will be offered, which I’m not sure how I feel about, but I’m eager for more. Some will call this arthouse schlock, but I remain firm that there’s something here, and even if your last impressions of REANIMAL are slightly less enigmatic days and weeks later, the journey is worthwhile if you don’t fuss over the almighty Dollar.
    • 73 Metascore
    • 59 Critic Score
    Yakuza Kiwami 3 and Dark Ties left me deeply concerned about the future direction of the Like a Dragon franchise. Since the very first time I played Yakuza Kiwami, this series held a special place in my heart. But if there is one thing that Kiwami 3 lacks, it’s heart. If you’re craving some modern Yakuza action, play any of the recent Dragon Engine brawlers. But if you really want to play Yakuza 3, my suggestion is to go play Yakuza 3 and leave Yakuza Kiwami 3 alone.
    • 88 Metascore
    • 79 Critic Score
    Mewgenics is best enjoyed as a marathon, not a sprint. Due to the sheer volume of content—with no clear end in sight aside from “collect all the achievements” and unlock all the stuff—Mewgenics can feel overwhelming right out of the gate. Despite how incredible the game design, balance, and mechanics are, the lack of any real story makes getting attached to a team or battle impossible. This is a “wow, that’s so weird and cool” sort of game that you move on from every once in a while until you want to hop back in so that it all feels fresh and new...Make no mistake: I love this game, and I’m almost definitely going to 100% it, but there’s no telling when that’s going to happen.
    • tbd Metascore
    • 80 Critic Score
    Jimmy and the Pulsating Mass‘ release onto consoles allows new players access to Jimmy’s dream, which I would recommend most do, with the caveat that this is not for everyone. Those who like the sub-genre will have a blast, but others may find some aspects of the gameplay offputting, so keep that in mind before getting yourself tucked into this nocturnal novelty. Existing fans are promised the most complete version of the game available to date. Either way, you’re unlikely to find a more distinctive digital journey this year.
    • 86 Metascore
    • 81 Critic Score
    Nioh 3 may not be the peak of the series, but it remains a strong title that understands what makes Nioh special. For fans, it’s an experience worth diving into. For newcomers, it’s a deeply rewarding introduction. And for me, it’s another reminder of why this series still stands above most Soulslikes chasing the same crown.
    • 87 Metascore
    • 95 Critic Score
    I came to Hermit and Pig expecting a cute, humorous take on timing-based combat, and I got that, but I also got so much more. It’s truly rare for a game to have such thematic cohesion in both storytelling and mechanics, but Hermit and Pig delivers on that promise without coming off as pretentious or preachy. Heavy Lunch has something deeply important to say about our current moment, but they say it with a smile and laugh, enough to make the herbal remedy for humanity’s worst excesses go down easy. It’s clear that the developers understand and love human beings, despite all our flaws, and believe in our potential to create a better world than the one we have now, if only we could focus less on the “I,” and more on the “We.”
    • 83 Metascore
    • 95 Critic Score
    Dragon Quest VII Reimagined is true to the spirit of the original while sporting the best look and combat in the series.
    • 73 Metascore
    • 65 Critic Score
    There are flashes of brilliance in Cassette Boy; the perspective gimmick applied to a top-down Zelda framework is delightfully novel. The game has a cozy retro aesthetic and a breezy, lo-fi soundtrack. If only the game had not been so slavish to its inspirations, ditched the lackluster combat & levelling system, and leaned into the complexity the shrine puzzles hint at underneath the surface. Instead, I’m left with a game brimming with promise that goes frustratingly unrealized.
    • 75 Metascore
    • 65 Critic Score
    I don’t think any of the themes really landed, because there were just too many to tackle in a twelve-hour jaunt, and the song selection made the best part of the game a chore to embrace. The Tenzerk have bold, imaginative design, but after learning a Tenzerk, timing notes and falling into a pattern happens too quickly. For its novelty, I can recommend Steel Century Groove, but as a lasting, packaged deal, I am not sure I would suggest anyone grab this.
    • 83 Metascore
    • 84 Critic Score
    It demands a specific mood and mindset, but if there’s a match there, it’s like cracking a code and your reward for meeting these demands is thoughtful, flow-like immersion to reveal an engaging story. One that decidedly does not feel fake when you experience it.
    • 89 Metascore
    • 90 Critic Score
    The stories of art and media shift over time, but when treated with care their impact remains the same. Final Fantasy VII Remake is a stunning example of this, and this portable, more accessible version reflects that same level of care.
    • 84 Metascore
    • 90 Critic Score
    Trails beyond the Horizon is truly a massive game with an impressive amount of content and a thought-provoking storyline replete with memorable characters and powerful moments. It’s a true delight to play so long as you’re not a series newcomer.
    • tbd Metascore
    • 65 Critic Score
    Riviera: The Promised Land Remastered is not a bad game, but my taste in games has moved on. It’s probably the perfect game for someone, but I suspect its appeal is limited. Things that were new and exciting to me 20 years ago are now mind-numbingly boring or just annoying. It has taken me almost a full year to finish replaying the game because I quickly grew bored every time I resumed playing. Unfortunately, this is one game I think should have stayed in the past, and it’s a shame that my fond memories of it have been so broken.
    • 95 Metascore
    • 96 Critic Score
    The Legend of Zelda: Tears of the Kingdom sets a new standard for the open-world Zelda formula. It’s a truly unforgettable experience that manages to encapsulate everything good about its predecessor while setting itself apart from what came before. When combined with the power of the newly released Switch 2, it truly comes into its own and exemplifies exactly why Zelda is so revered within the gaming landscape.
    • 80 Metascore
    • 85 Critic Score
    For first-time players, Tales of Xillia Remastered is still a great way to experience this Tales of classic, as there’s currently no other official way to play it on current-generation consoles, and no system is backward-compatible with PS3. While the original may not be the absolute brightest in the series, Tales of Xillia Remastered is a solid way to play a solid Tales of title that hasn’t had a chance to shine in a while.
    • 83 Metascore
    • 70 Critic Score
    This is still a huge, fun to play, absolutely sprawling game in the tradition of classic RPGs of yesteryear, and is really only one of a very few of its kind available on the iPad.
    • 89 Metascore
    • 85 Critic Score
    It’s clear that AdHoc plans to continue telling stories in this universe, and the end of this game sets up a potential future season or two, so despite the occasional questionable narrative choices, when and where it counts, Dispatch does not disappoint, standing proudly amongst Telltale’s titans with good storytelling, an excellent cast of characters (propped up by equally excellent performances from the cast) and a truly fantastic soundtrack, both from the licensed songs in-between each episode, as well as the original score by Andrew Arcadi & Skyler Barto.
    • 70 Metascore
    • 68 Critic Score
    Rue Valley has something to say; in fact, it has some things to say. Unfortunately, philosophical intrigue is mired in inconsequential tongue wagging and book reading, as well as gameplay mechanics that feel left at the side of the road close at the start. While I love the vision and ideas, Rue Valley misfires on the launchpad and never makes it into the stratosphere.
    • 84 Metascore
    • 87 Critic Score
    Detective Instinct: Farewell, My Beloved is a fantastic indie visual novel-mystery-adventure with a lot of depth and heart. Its polished presentation stands out, and its overall gameplay is solid and engaging. I honestly wished it had been a longer game, not because the title itself was too short or lacking in some way, but because I enjoyed my time with it so much that I would’ve been over the moon to have the opportunity to continue playing in the game’s universe. That’s a strong testament to how enjoyable Detective Instinct: Farewell, My Beloved is. Overall, this is one detective train trip worth taking.
    • tbd Metascore
    • 90 Critic Score
    Although there are many great examples of hybrid strategy/turn based tactical games out there, Cyber Knights: Flashpoint sets itself apart by offering both a uniquely dynamic and reactive strategic layer and a turn-based tactics layer with nail-bitingly satisfying stealth and great combat. This is one of the most rewarding games of its kind to come out in this generation. It is perhaps one of the best to come out since XCOM: Enemy Unknown revived the genre.
    • 89 Metascore
    • 87 Critic Score
    All in all, The Séance of Blake Manor is a great little detective game that is perfect for players who want to use their deductive skills in a creepy, but not necessarily frightening, environment. Of course, spooky season has passed by this point, but I would argue that it’s never too late for a spooky game, especially one that you can comfortably get through in just a few days. So whether it’s now or next Samhain, fans of horror games and mysteries alike will find something to enjoy at Blake Manor.
    • 76 Metascore
    • 80 Critic Score
    Demonschool’s hard to score, because most titles—including the AAA variety—don’t have the bold vision and intense style of Demonschool. We play indies to witness new ideas with a healthy degree of polish, though they also come with their issues. All in all a memorable and pleasurable experience, Demonschool is at times a slog, at others food for the soul. If you have the time to enjoy a novel jaunt through early adulthood, settle in for an otherworldly experience.
    • 84 Metascore
    • 85 Critic Score
    Octopath Traveler 0 reminds us that what we chase often changes who we become. The game asks you to consider what it truly means to rebuild: whether it is a town, a life, or even yourself. I very much enjoyed this journey, particularly for its incredible story. However, I recognize it’s not a game for everyone, with its repetitive battles and remnants of its mobile origins. But for those who have the patience, this is an adventure well worth taking; just make sure you bring a comfortable chair and a strong cup of tea.
    • tbd Metascore
    • 75 Critic Score
    Kingdom of Night is a dark tale, steeped in nostalgia for its setting and story inspirations, as well as its action-oriented combat. While it won’t earn accolades for originality or deep character stories, the combat remains satisfying, capturing that “git gud” feeling of progress and mastery—especially when you combine abilities or play a class in ways its progression encourages. Kingdom of Night can be frustrating at times, particularly with inventory management and quest tracking, as the UI struggles to keep up with growing loot piles and multiple active quests. If you enjoy wandering through nightmare-infested small-town Americana at night, this is a realm worth visiting. If not, there are certainly stranger things to explore elsewhere.
    • tbd Metascore
    • 70 Critic Score
    Of the retro titles out there, Shrine’s Legacy is a cut above. Several games like this may feel like cheap-to-develop cash grabs, or like someone made them just to relive the old days but doesn’t know how to make a good game. I’m critical of this style of game. Despite its failings and mediocrity, I enjoyed my time with Shrine’s Legacy. A bit simple, a bit weak, a bit buggy, but full of outstanding map design, charm, and great ideas. I hope the developers find some success and make an even better game in the future. I’ll be waiting.
    • tbd Metascore
    • 79 Critic Score
    Sacred Earth – Reverie is a game with surprising depth, held back in particular by a crushing difficulty spike regarding most boss battles. I enjoyed my time within its multilayered story, appreciating the various ways the narrative could evolve, but I also found some aspects of the game offputting. Gamers who can get past those hurdles and overcome the demanding boss fights that await could encounter a potentially engaging experience in Sacred Earth – Reverie.
    • tbd Metascore
    • 81 Critic Score
    The Tale of Relm is an enjoyable indie traditional RPG experience, provided you can get past its foibles and are okay with an ending that’s not yet conclusive. Developer EG Games consistently updates and patches the game, ensuring it plays smoothly. By the end of my playtime, I simply wanted to play more of The Tale of Relm, and I think that speaks to the title’s inherent strength of heart more than anything else. It’s a tale I wouldn’t mind diving into again.
    • 74 Metascore
    • 83 Critic Score
    While The Red Alchemist & the White Guardian is an improvement over its predecessor, it doesn’t match Atelier Yumia’s bold steps forward. A lowered scope and lowered stakes return the franchise to a comfortable position, and that’s not a bad thing per se. It serves as a look back on the franchise. After taking a wild turn on the mobile gacha path, a step back was necessary to recenter the series and continue moving forward with the two Atelier pillars. Ultimately, the game feels like a greatest hits album that is missing a couple of those unique B-sides that stood out and tested the limits of the genre. Atelier Resleriana: The Red Alchemist & the White Guardian is a fantastic course correction and follow-up to the gacha, sure to appease series veterans, and an excellent starting point for new players to find their footing with the series.
    • 75 Metascore
    • 65 Critic Score
    Overall, I do like Wild Hearts S as a faster and flashier alternative to the games that inspired it. It may not be as newcomer-friendly as Monster Hunter Wilds seems to be, but it’s still a fun time, especially if you’re coming off of that game and looking for something slightly different. It’s a shame that this new Switch 2 version doesn’t offer quite enough to justify the purchase, but if you’re looking for a fun, yet flawed, Monster Hunter clone to play on the go, there’s enough here to scratch that itch.
    • 72 Metascore
    • 50 Critic Score
    As it stands, Artis Impact is an audiovisual masterpiece that fails to convey a cohesive narrative or engage the player beyond its spectacular presentation.
    • tbd Metascore
    • 87 Critic Score
    Mistonia’s Hope -The Lost Delight- tells the tale of how one woman’s search for vengeance ultimately transforms into something else entirely, and it accomplishes this in a surprisingly thoughtful manner. The game’s strong-willed and complex protagonist, buoyed by a colorful and memorable cast of supporting characters, is a true standout in the otome genre. I enjoyed watching Aprose’s character growth throughout the various narrative routes. Maybe that’s where the once-lost delight found in the title truly comes from!
    • 70 Metascore
    • 81 Critic Score
    The way Legends: Z-A pulls from the traditional mainline games and Legends: Arceus but ultimately doesn’t incorporate the best elements of either is similarly unsatisfying. Still, a vacation must be truly catastrophic to be considered “bad,” and Legends: Z-A is plenty fun with its real-time battles and Rogue Mega-Evolved raids. Yet the game’s itinerary feels like it isn’t making the most of what the Legends sub-series has to offer. Instead, Pokémon Legends: Z-A feels like yet another in a long line of Pokémon game with growing pains. With the commonplace around every corner, you may feel the experience is one big tourist trap, but it’s still a trip worth going on and making the most of while you’re there.
    • 65 Metascore
    • 69 Critic Score
    As much as I wanted to love Syberia, I was never fully grabbed and, in fact, was repelled by its straightforward and slow puzzles and the story that goes nowhere (and not even fast, at that!). If Amerzone was pure pulpy fun, Syberia is one of those disappointing magazines with an amazing cover illustration.
    • tbd Metascore
    • 80 Critic Score
    Avernum 4: Greed and Glory is akin to reading a good fantasy novel: it’s deeply engrossing at times, requiring a fair bit of imagination to bring the world to life, and likely not the most modern method of accessing such content. But in saying this, the subterranean stories of Avernum, and its many detailed factions and quests keep you moving forward and invested in what’s coming over the next hill cavern. The commitment to playing an open role and of exploring everything on your own terms and time is an element many modern games still cannot offer in the same way. For those with such a bent, and with a willingness to engage their imagination and forgive some older design elements, Avernum 4: Greed and Glory will suck you deep into its yawning, cavernous depths.
    • 83 Metascore
    • 84 Critic Score
    Ys vs. Trails in the Sky: Alternative Saga is a nostalgic fanservice game for Falcom’s PSP era. I happen to love both Ys and The Legend of Heroes: Trails, so indulging in this missing localized title was a true delight. It might only appeal to diehard Falcom fans or those who enjoy earlier Ys and Trails games, but if you fall into those categories, it’s undoubtedly entertaining. When all else fails, I’d bet on the little girl with the orbal cannon any day of the week!
    • 84 Metascore
    • 80 Critic Score
    All of those quality-of-life features of Dragon Quest III HD-2D are back, too, including quest markers, difficulty settings, and the ability to speed up battles. They’ve even added a few more that I happily imbibed in, including marking treasure chests and secret spots on the map. As always, you can turn off these features if you want a more pure experience, but especially in the still open-ended Dragon Quest II, I am delighted they are here, no matter what my grandma might have thought of them.
    • 60 Metascore
    • 75 Critic Score
    At the end of each character’s storyline is an “Inevitable Dialogue” between the character and someone involved in their traumatic past. As you select the right answers to the questions asked, the characters talk through their experiences and steel their newfound resolve to move forward. The importance placed here on communication only serves to drive the point home: it’s not just what you say but how you say it that determines if the message lands or not. Unfortunately, not all of Type-NOISE: Shonen Shojo‘s interesting ideas always land.
    • 79 Metascore
    • 62 Critic Score
    Play this if you love the setting and are prepared to sift through repetition for what looks like a diamond. But I’ll warn you now: when you finally dig it up, you’ll realize it’s just a rock. That’s the feeling this game leaves you with. The Outer Worlds 2 is not Obsidian at their best; it might be the worst Obsidian game I’ve ever played. For now, it is a sprawling failure of focus and pacing, a game that is often interesting by accident rather than by design.
    • tbd Metascore
    • 84 Critic Score
    Deep Sleep nails its story, setting, and the unusual blend of turn-based combat with item-driven adventuring. But a few frustrations hold the experience back, mostly tied to level progression and controlling Amy’s.
    • 62 Metascore
    • 55 Critic Score
    The isometric grid muddies the waters instead of providing meaningful depth, the companion and charm systems feel several iterations short of being finished, and the core deck mechanics lack the consistency and design work that make its inspirations so enduring. Shuffle Tactics is brimming with things to unlock but starved for meaningful ways to enjoy them, leaving it less a cohesive “greatest hits album” of roguelite elements and more of a confused compilation of good ideas played out of tune.
    • 75 Metascore
    • 69 Critic Score
    Slice-of-life games like Little Problems remind us that life’s little mysteries are story-worthy. I liked the brief snapshots of Little Problems’ setting and the characters in it. I just wish Little Problems were a longer game with a more cohesive storyline, a smoother narrative, deeper character development, less repetitive puzzles, and a stronger detective theme. McGurk, this is not. Hopefully, DLC or a sequel will expand on what Little Problems started.
    • 71 Metascore
    • 68 Critic Score
    Towa and the Guardians of the Sacred Tree has some big ideas that never feel fully fleshed out. This game screams “potential,” but the only aspect that really sticks the landing is the town and inhabitants changing as time moves on. I enjoyed witnessing growth, stagnation, and death. The writers have poignant stories to tell and that is TGST’s best quality. Unfortunately, a commendable combat design that runs out of ideas and creativity quickly languishes the entire experience as I, unfortunately, was eager for the developers to wrap things up.
    • 87 Metascore
    • 82 Critic Score
    Absolum is what’s on the tin: a beat ‘em up with level progression, equipment, and spells. Runs can get samey, but Dotemu have done a commendable job of not overwhelming players, while adding just enough to runs to keep us from getting bored. Though not revolutionary, Absolum is worth any fan of the genre’s time.
    • tbd Metascore
    • 90 Critic Score
    Illusion of Itehari is a narrative-heavy otome VN with beautiful artwork, excellent voice acting, a good English script translation, memorable characters, and some phenomenally written romance. So far, it’s probably my favorite otome of 2025. I enjoyed it so much that I sincerely hope its fan disc might also see an English localization in the future. A perfect utopia floating through the clouds might be just an illusion, but the entertainment gleaned from playing Illusion of Itehari is very much real.
    • tbd Metascore
    • 84 Critic Score
    Lucy Dreaming represents an astounding achievement when you consider the size of the development team and the results they achieved. Playing feels like chancing upon long-forgotten memories of better days. Despite this, the game pushes forwards, making these narrative adventures no longer just abandoned nocturnes summoning dreams of the past, but hopes for what we might see again in the future.
    • 83 Metascore
    • 70 Critic Score
    Disgaea 7 is a mixed bag: while it addresses many of the issues present in its predecessor, it also fails to match the sereis’ best games it is trying to emulate. I enjoyed my time with the game, but I’m left wondering where the series can go from here. Disgaea 7 does what it needs to, but I feel the series has exhausted the concept and taken it about as far as possible without a significant shakeup.
    • 83 Metascore
    • 91 Critic Score
    Wander Stars proves to be a major delight, especially if you’re a fan of the classics that the developers obviously have a lot of love and respect for. Yet, being a phenomenal RPG with an innovative turn-based combat system and a found family of characters you can’t help but grow to love for their own merits makes it a worthwhile experience on its own. While I find the ending satisfactory, much like many classic anime season closings it honors, I wouldn’t mind seeing further adventures of Ringo and company either. The stars may be far apart, but given constellations and the like, they can always find each other again. The creative Wander Stars is one of the brightest video game stars I’ve played this year so far.
    • 79 Metascore
    • 85 Critic Score
    Digimon Story: Time Stranger has a lot to offer as a monster-taming RPG. A heartfelt story lies at its core, despite some dissonance regarding its target audience, and the gameplay mechanics are polished and thoroughly entertaining. You could find yourself spending hours and hours playing the game and experimenting with customization alone! I had a great time playing the primary story campaign in particular, and found myself growing to care about the characters. As far as an interactive Digimon experience goes, I think that sentiment proves just how much Digimon Story: Time Stranger ultimately delivers.
    • 87 Metascore
    • 91 Critic Score
    I’m still impressed by how at home Trails in the Sky 1st Chapter feels in its new form two decades down the line. It’s the opening act of an epic, long-running narrative and yet manages to feel down-to-earth and personal. It maintains its tone while updating it to a modern standard of presentation, and despite the stumbles in its dialogue, its characters are relentlessly charming. It’s more than just a great game—it’s a great starting point for a celebrated series, and that’s an utterly invaluable quality for one as daunting as this.
    • 95 Metascore
    • 90 Critic Score
    So does Hades II live up to the original? Absolutely. It retains much of what made the first title great while offering a different kind of gameplay. With Hades II, Supergiant Games proves that even Zeus can’t claim a monopoly on lightning striking twice.
    • 88 Metascore
    • 99 Critic Score
    I could complain about how The Ivalice Chronicles doesn’t have a revamped soundtrack like we got with the Pixel Remasters, that the PSP content wasn’t included, or that it didn’t have new cinematics, but you know what? This is an outstanding remaster with a subtle touch to rebalancing that fans—and newcomers—will clamor for. Having Final Fantasy Tactics accessible on modern hardware with all the furnishings Square Enix was kind enough to bestow upon us—all I can say is “thank you.” In truth, while an updated soundtrack would have been my biggest ask, I still cannot believe how good this voice acting is. The localization team and actors have absolutely done us a service with this masterpiece, treating this title with the respect it deserves. This epic fantasy that tonally draws from different styles into one coherent, beautiful voice is available to all of us, and if communication from its creators is to be believed, we might see more of this world if we support Ivalice Chronicles. Do yourself a favor and enjoy what is, without question, one of the greatest tales ever told. One of the greatest RPGs ever created.

Top Trailers