Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 70 Metascore
    • 62 Critic Score
    A strategy equivalent of a summer blockbuster, wiped from your memory as soon as the credits start rolling. It’s not as intense as Verhoeven’s movie, not as varied or expensive as other games in this genre, a simplified Company of Heroes, if you will.
    • 62 Metascore
    • 62 Critic Score
    Necromunda: Hired Gun throws the player into a series of fast-paced, noisy shootouts, but it’s never lavish on highlights, and the lack of emotion devolves the gameplay into a purely mechanical process. This poor man's Doom Eternal is utterly forgettable.
    • 85 Metascore
    • 61 Critic Score
    If you value humor and atmosphere above all else, go forth and enjoy Tales from the Borderlands. If not, you will have a hard time enjoying a cartoon without gameplay, freedom and bedazzling graphics.
    • 73 Metascore
    • 61 Critic Score
    This adaptation is hardly worthy of the great writer and her memorable character.
    • 79 Metascore
    • 61 Critic Score
    Everspace looks charming, but after 2-3 hours even these beautiful space vistas and intense dogfights will tire you out. Problem is, the whole game is just it: you kill AI enemies and collect their loot.
    • 73 Metascore
    • 61 Critic Score
    Whatever the reason was for making Shadow Fall in the first place, the result is a mixture of bland, annoying and weird.
    • 66 Metascore
    • 61 Critic Score
    It’s a pity that this once high-concept project devolved into a mindless imitation of Mass Effect.
    • 71 Metascore
    • 61 Critic Score
    Days Gone could have been much better if the developers cut it by at least a third, and added more varied missions into the mix.
    • 70 Metascore
    • 61 Critic Score
    The remaster of Onimusha 2: Samurai's Destiny is neat, but it's impossible to hide the age of the game from the PS2 era.
    • 63 Metascore
    • 60 Critic Score
    King’s Bounty 2 feels slapdash. It selectively ignores advances made by fellow role-playing and strategy games over the last 20 years. The role-playing part is underdeveloped while potentially stellar turn-based combat is playing the second fiddle. And the finale of this 35-hour journey is so abrupt that I had to ask the publisher if this is an actual ending.
    • 64 Metascore
    • 60 Critic Score
    Neocore should have billed this one as an expansion, as it looks very short and weak compared to the two previous offerings. It seems as if the developers were in a hurry to wrap things up.
    • 73 Metascore
    • 60 Critic Score
    Treyarch should have created one awesome sci-fi campaign instead of three mediocre ones.
    • tbd Metascore
    • 60 Critic Score
    Sproggiwood is cute, but there is not enough substance to keep you interested after a couple of hours.
    • 64 Metascore
    • 60 Critic Score
    The best way to describe Pressure is “bland”. Aside from three entertaining boss encounters, it is monotonous and charmless.
    • 73 Metascore
    • 60 Critic Score
    I can’t shake the feeling that Mojang lives (or, rather, lived before the Microsoft buyout) in the perpetual brainstorm mode, as if everyone on the development team shouts their suggestions, and then, instead of sifting through them and selecting the best ones, they just go ahead and cram everything in the final product. Maybe Minecraft actually benefited from this chaos, but for Scrolls, which has been stuck in a quagmire of half-baked ideas for two years, this approach brings nothing but death.
    • 74 Metascore
    • 60 Critic Score
    Batman: The Telltale Series is off to a lacklustre start, and even if you're a die-hard fan of the Caped Crusader, or you simply hope to see a glimmer fresh ideas in Telltale's assembly line products, I'm afraid you're out of luck.
    • 60 Metascore
    • 60 Critic Score
    Shoddy graphics, clunky camera, a stump of a story - this game is rife with shortcomings. But, if you yearn for Commandos-style gameplay, this is probably the best option for you so far.
    • 61 Metascore
    • 60 Critic Score
    Indifference. You will feel absolutely nothing when playing Sword Coast Legends. There are a lot of elements that make a good RPG, but they do not meld into a coherent whole.
    • 77 Metascore
    • 60 Critic Score
    Avowed is a weak RPG focused on monotonous action. It's hard to take it seriously after the excellent Pillars of Eternity 1 & 2.
    • 77 Metascore
    • 60 Critic Score
    Tales of Graces f Remastered is a good re-release of a game with an extremely weak script. It can be given a chance for the sake of a good role-playing system, but if you want to find something better it won't be hard to find.
    • tbd Metascore
    • 60 Critic Score
    If you’re looking for a good hex-based wargame, don’t fall for the unusual card mechanic - go look somewhere else.
    • 73 Metascore
    • 60 Critic Score
    An excruciatingly boring game based on a very interesting concept. Unfortunately, I can’t rewind the hours I spent playing Iron Danger.
    • 77 Metascore
    • 60 Critic Score
    It’s not a horrible game per se, but there’s absolutely no reason to play it, even if you crave a co-op slasher.
    • tbd Metascore
    • 60 Critic Score
    Heroes of a Broken Land is smart, hardcore enough to be fun and quite charming, and it could have become a hit if its creators did not pursue the procedural ”infinity”. Ten hand-made dungeons would have been much better than billions of generic ones. So, enjoy the first few hours of game, take a tour of all the landmarks and then leave the game mid-campaign.
    • 65 Metascore
    • 60 Critic Score
    Stronghold Crusader 2 is hardly the worst representative of its niche sub-genre, but Firefly Studios is too stuck in the past to freshen the aging concept.
    • 78 Metascore
    • 60 Critic Score
    The first half of Indivisible is a somewhat fun romp, the second is pure disappointment.
    • 67 Metascore
    • 60 Critic Score
    An avalanche of poorly thought-out game design decisions makes it impossible to enjoy The Way.
    • 81 Metascore
    • 60 Critic Score
    Black Myth: Wukong is a mediocre game in a shiny wrapper. Reading descriptions of enemies is much more interesting than fighting them.
    • 61 Metascore
    • 60 Critic Score
    After getting an upgrade or a new gadget, you have to backtrack through already cleared out locations. And this is just one of Blackgate’s many missed opportunities.
    • 75 Metascore
    • 60 Critic Score
    While full of ambitious ideas, Chernobylite is incoherent and at times ludicrous, like a three-legged mutant with a fish tail.

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