Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 54 Metascore
    • 68 Critic Score
    Moral dilemmas do not mesh well with low-brow humor, while the game’s Souls-like approach is hampered by poorly implemented combat. The Last Oricru might entertain you… but will not excite.
    • 72 Metascore
    • 68 Critic Score
    The developers did not fix all the flaws of the original game, but still, they righted a lot of wrongs.
    • 55 Metascore
    • 67 Critic Score
    The developers split DreadOut into two parts, and the first half is frustratingly short. It will take you 2-3 hours tops, and that’s only because the game sometimes forgets to tell you when an interactive object is nearby, forcing you to run in circles looking for it.
    • 83 Metascore
    • 67 Critic Score
    Life Is Strange is a very controversial game. On one hand, it sets a new quality standard in ‘cinematic’ adventure games — from now on, they must give freedom to players and make them emotionally invested in on-screen events. On the other hand, it’s packed with dumb gaffes and disastrous shortcomings. Still, if you managed to reach the end credits and spent the next couple of days thinking about the characters, then it was worth it.
    • 70 Metascore
    • 67 Critic Score
    Shadows of the Damned is back from oblivion and looks surprisingly fresh. Unfortunately, the remaster turned out to be too ascetic.
    • 66 Metascore
    • 67 Critic Score
    Despite BioShock trappings, Close to the Sun is a straightforward adventure with a pinch of puzzles, veering dangerously close to being labeled as a walking simulator.
    • 77 Metascore
    • 67 Critic Score
    “I have this strange feeling of déjà vu…”, utters Van Helsing 5 minutes into the story campaign. Don’t look at the number in the title – this is an expansion pack, not a full-fledged sequel.
    • 68 Metascore
    • 67 Critic Score
    It takes about 20-25 hours to finish the campaign, but you will get tired of it halfway through. A cooperative mode a la Saints Row could’ve livened up these copy/pasted, repetitive missions, but it’s nowhere to be seen.
    • 69 Metascore
    • 67 Critic Score
    OverBorder Studio is probably capable of creating a rival to Sekiro, but their first game is just an experimental try.
    • 77 Metascore
    • 67 Critic Score
    When Evolve plays nice and doesn’t annoy you with technical problems, it is kind of fun, provided you play not more than one campaign a day. But, really, you can get the same fun in any decent f2p shooter. Like Team Fortress 2, for example.
    • 71 Metascore
    • 67 Critic Score
    There are some bright spots in Battlefield: Hardline’s design, but they do not change the overall pointless of this game. If you’re thinking about playing it online, better splurge on the well-patched Battlefield 4 with all its expansions.
    • 77 Metascore
    • 67 Critic Score
    It’s a solid detective story, but gameplay-wise, Frogwares made a mistake by using its previous game, The Sinking City, as a basis for Sherlock Holmes.
    • 86 Metascore
    • 67 Critic Score
    Death Stranding is asking you to find variety in a daily rut, cooperation possibilities for a character who has fear of contact, scientific explanations in clear-cut mysticism. Today, you’re annoyed that the story doesn’t move forward, and you have to trek into the same ghost-infested area as before, but tomorrow you’ll gladly spend a few hours hauling resources for a new highway and feeling good about it. This source of joy is very weird and defies explanation.
    • 73 Metascore
    • 67 Critic Score
    With all its simplicity and a very short-lived campaign, Severed Steel offers a decent shooting practice for an evening or two.
    • 73 Metascore
    • 67 Critic Score
    Atomic Heart surprised me, this is a solid game. And it is very frustrating to see her flaws. I hope that in the sequel, Mundfish will not try to grasp the immensity and focus on what's important.
    • tbd Metascore
    • 67 Critic Score
    Braveland is a cute little thing for those who have never played turn-based strategy games before.
    • 69 Metascore
    • 67 Critic Score
    Alas, Valhalla Hills is too repetitive and simple, and its randomly generated maps are not a replacement for a normal single-player campaign.
    • 69 Metascore
    • 67 Critic Score
    Remove the lazy in-game shop, add gamepad support, give some brains to AI enemies and more freedom to players – and the inevitable sequel to Deus Ex: The Fall will be a great game.
    • 80 Metascore
    • 67 Critic Score
    It's easy to rule an entire genre of soccer management sims when your worst enemy is a weak indie title like Retro Football Boss. But now, Sports Interactive faces a rising threat of stagnation, and as the developers continue to go around in circles, the word "refund" will be cropping up more often in the user comments section on Steam.
    • 64 Metascore
    • 67 Critic Score
    In contrast to the original Elex, this awkward sequel is a typical Piranha Bytes game. And no, it’s not a compliment.
    • 71 Metascore
    • 67 Critic Score
    Banners of Ruin evokes a weird comparison to pictures painted by beginning artists. It’s nice to look at, painstaking, but ultimately unexciting.
    • 81 Metascore
    • 67 Critic Score
    True Colors is the most “alive” Life is Strange so far thanks to a technological leap, but it lacks spark and tries to compensate for it by referencing or imitating the original game.
    • 68 Metascore
    • 67 Critic Score
    Cool concept, decent multiplayer and horrible AI in the single-player campaign.
    • 79 Metascore
    • 67 Critic Score
    The Quarry is a retread of the familiar genre tropes and Supermassive's own debut game, Until Dawn, but the quality bar is somehow lower than 7 years ago. Still, it’s entertaining enough for one playthrough if you like ”QTE movies”.
    • tbd Metascore
    • 67 Critic Score
    This is basically the original Legends of Eisenwald with less content and at a lower price. It has only one "sandbox" map (plus the tutorial scenario), a couple of basic fractions, and minuscule amount of new gameplay elements all wrapped in a mildly interesting plot.
    • 80 Metascore
    • 67 Critic Score
    The story is short on emotions, the main characters lost their charm, the script is a messy patchwork, but the worst flaw is that the gameplay is repetitive and sluggish.
    • 77 Metascore
    • 67 Critic Score
    Do not expect anything breathtaking. Child of Light tells a by-the-numbers fairytale with a predictable twist and an even more predictable ending.
    • 78 Metascore
    • 67 Critic Score
    Insurgency: Sandstorm feels like a shoddy HD remaster of the original game rather than a full-fledged sequel, complete with annoying performance drops, popping up textures and bland map design.
    • 76 Metascore
    • 67 Critic Score
    I see no reason to pay a full price for a mediocre single-player campaign, watered-down (compared to last year's offering) multiplayer and a zombie mode with just one map. I’d recommend trying a free Warzone instead.
    • 70 Metascore
    • 67 Critic Score
    As I write this, Assassin’s Creed: Unity is a bugfest, but technical problems, however annoying, can and probably will be fixed. It is not cracks in textures that it is the most worrying thing about Unity, but the cracks in game design and writing.

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