Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Xenoblade Chronicles
Lowest review score: 20 Toy Soldiers: War Chest
Score distribution:
391 game reviews
    • 71 Metascore
    • 80 Critic Score
    The end result is a glittering construct of stunningly good prose.
    • 71 Metascore
    • 40 Critic Score
    The scripted sterility of a Ridge Racer and the destructibility of a FlatOut go togther like peanut butter and fish oil. This arcade racer deserves credit for elevating the Ridge Racer name above the level of a punchline. But it doesn't manage to crucial task of giving you a reason to play it instead of the current standards of arcade racing likeSplit Second, Midnight Club: Los Angeles, or Driver.
    • 70 Metascore
    • 80 Critic Score
    Even though the visuals suffer in their tininess, none of the basic Assassin's Creeding is compromised. This is a full-blown counterpart to Assassin's Creed 3, with its own setting, style, character, and location. Bravo, Ubisoft.
    • 70 Metascore
    • 80 Critic Score
    For a wonderfully plucky exercise in territory control, chess-like simplicity, mana management, landscaping, and rampaging bears, A Druid Duel has dropped its gauntlet at your feet.
    • 70 Metascore
    • 60 Critic Score
    An occasionally horrific game with a memorable character and some fantastically grotesque artwork, it’s absolutely worth the journey.
    • 70 Metascore
    • 80 Critic Score
    It’s all very cheerful, friendly, cute. Fat pharaohs and stubby boars and hopping sarcophagi spitting out midget mummies and some sort of weird Cirque du Soleil gymnasts hanging from ceiling poles shooting fire and dog-headed archers and hordes of hopping toads. Dopey, but self-aware dopey. Polished. Slick. Smart. In other words, not what you’d expect from something with the word “redneck” in the title.
    • 70 Metascore
    • 20 Critic Score
    If you want to play a shallow fighting game that combines bad humor, cheesecake, and gore, Splatterhouse would be delighted to get a little of your attention. It knows what it is and it delivers. But the gravest insult in Lollipop Chainsaw is that it's such an obvious and vapid attempt at Buffy the Vampire Slayer and Bayonetta. You, ma'am, are no Bayonetta.
    • 70 Metascore
    • 20 Critic Score
    But Beyond: Two Souls is far worse than convenient, facile, and ridiculous. It’s overall tone is low-key and morose, without energy or enthusiasm. Scenes drag out, with long pauses. Glances shift awkwardly. Character models fidget. This is about an eight hour game, but I’d estimate two or three of those hours are pregnant pauses.
    • 70 Metascore
    • 40 Critic Score
    What it all comes down to is this question: Is Caylus a good candidate for porting to the iPhone? Given the length of games, given the poor multiplayer support, given that the elegance of the boardgame is lost entirely, I suspect the answer might be "no". Which is a real shame after Big Daddy Creations so successfully ported Neuroshima Hex to the iPhone.
    • 69 Metascore
    • 20 Critic Score
    The bottom line is that Zombie HQ is not a game. It's a shameless business model.
    • 69 Metascore
    • 60 Critic Score
    I'd say that literally more than half of the game's systems are entirely unexplained, if not completely hidden from anyone who doesn't accidentally stumble onto them. All downloadable games have a "How to Play" section, but few are as devoid of useful information at Fusion: Genesis'.
    • 69 Metascore
    • 40 Critic Score
    Ghost Recon Wildlands is what it would be like if Disney World had a section called Shootland. A swathe of geography dedicated to the theme of shooting guns, expensive looking, consisting of simple and contrived thrills interspersed with waiting in line, built to impress in a compressed burst rather than entertain over the long run. Great place to visit, sure.
    • 69 Metascore
    • 60 Critic Score
    The fundamental fact about Desync is a paradox. Its difficulty level is an obstacle and a draw. When I’m playing Desync, it takes me about thirty minutes to decide “this is too hard, f.ck it”. And when I’m not playing Desync, it takes me about a week to decide “hmm, I should give Desync another try”.
    • 69 Metascore
    • 60 Critic Score
    The bigger problem is that the framerate is godawful, which seems like a networking issue, since it’s much more pronounced during games with more players. I suspect I’m being dropped into servers with terrible pings. I’ve even joined game where I literally can’t move because the warping is so bad. Here’s me, connected to EA servers.
    • 69 Metascore
    • 100 Critic Score
    Besides, polish is overrated. Consider Dawn of the Dead. Both of them. Zack “Justice League” Snyder’s update is polished, contemporary, and appropriately dumb. But Romero’s original is raw, uneven, and still powerful. They each have their place, but only one of them is timeless. If you want the fullest and most thorough expression of zombie mythology in a movie, you watch Romero’s Dawn of the Dead. If you want the fullest and most thorough expression of zombie mythology in a game, you play Undead Labs’ State of Decay 2.
    • 69 Metascore
    • 80 Critic Score
    Hover isn’t just free-form faffing about. There’s a movement here and if you want to join it, well…I’ll let you discover that stuff. Even anarchists’ playgrounds can have structured activities.
    • 69 Metascore
    • 20 Critic Score
    It's all such an uninspired riff on Rocksteady's Batman masterpiece, with the stink of a mandate from a boardroom to make it like that Batman game that did so well. But Arkaham City was built from the ground up because it suited the character. The Amazing Spider-Man is entirely borrowed.
    • 68 Metascore
    • 100 Critic Score
    Agents of Mayhem stands mightily on its own. This is not just an open-world Overwatch. This is not just Saints Row with superheroes. This is a masterpiece that’s been waiting for 30 years to bust out from the collection of talent at Volition. For a number of reasons, it demands a place among the best of the best.
    • 68 Metascore
    • 60 Critic Score
    Dynasty Feud is a game that demands local friends, who must furthermore be willing to learn how to play a set of characters with unique abilities. But if you’ve got any such friends — Dynasty Feud will support four players at a time for maximal intricate insanity — this is the Starcraft of people running around punching each other.
    • 68 Metascore
    • 60 Critic Score
    A spirited shooter with an admirable commitment to aesthetic, but without the game design chops to pull off the progression system it wants to offer.
    • 68 Metascore
    • 40 Critic Score
    Red Wasp Design seems to prefer detail to elegance, and that's exactly the wrong call to make on the iPhone. It's also a damn shame in a game with such an obvious affection for its own characters and the Lovecraft mythos.
    • 68 Metascore
    • 60 Critic Score
    The quick and easy multiplayer for up to four players is a real asset, particularly with friends taking advantage of the Vita's voice chat support. Suddenly a brainless two-gun game turns into a loadout challenge for players attempting difficulty levels a notch too high, deciding who's going to hang back with the sniper rifle and healing drone.
    • 68 Metascore
    • 80 Critic Score
    At last a racing game carefully and entirely built around drive well instead of just driving fast.
    • 68 Metascore
    • 80 Critic Score
    It’s a minor miracle that Arcen Games could revise Valley Without Wind 1 so completely without simply upgrading it, that they have instead made a completely separate game that plays so differently and creates a unique type of experience based on getting your ass kicked.
    • 68 Metascore
    • 80 Critic Score
    If your kids/wife/girlfriend/parents can grok a finicky numbers game, this will be right up their alley. But otherwise, this is a videoboardgame for hardcore strategy nerds. Who don't mind playing with Miis.
    • 68 Metascore
    • 80 Critic Score
    Because of its smooth strategic flow, Planets under Attack is one of the best couch strategy games since Risk Factions. But since Planets under Attack is always and only real-time, it's arguably an even better couch game.
    • 67 Metascore
    • 40 Critic Score
    For the most part, this is a game about running around for five minutes and then a long grind of the winner winning until he wins while the loser loses. Press "F" to watch.
    • 67 Metascore
    • 100 Critic Score
    It’s not survival horror with trucks. It’s survival horror for trucks. You as a driver, as a person, as a foot on a gas pedal and a pair of hands, don’t exist. Whether it’s because Oovee didn’t want to fuss with character models or because it’s an intentional effort to focus on the element of machines vs nature without mere humanity in the middle to muck it all up, the world of Spintires is like Maximum Overdrive, that dopey horror movie where trucks come alive and drive themselves around. Not for the cheese factor, of course.
    • 67 Metascore
    • 20 Critic Score
    As I played - or tried to play - these games, I found myself wondering if Tiffany Melson is on Facebook. Which would never happen if I had playable versions of Gauntlet, APB, Rampage, and Defender.
    • 67 Metascore
    • 40 Critic Score
    The biggest problem for this game is every stealth game that has come since Thief: the Dark Project. Thief can’t match the visual flair and supernatural powers of Dishonored. It doesn’t have the lean efficiency and murderous creativity of the Hitman series; it trails the razor’s edge stealth and gadget lust of Splinter Cell; it lacks the vision and bombast of the Metal Gear series. Hell, it doesn’t even have a very good thief.

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