Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | Xenoblade Chronicles | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
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- Critic Score
The draw of the Cold War setting, the visual aesthetic, and the soundtrack only last so long. And all too quickly, Counterspy gets left out in the cold.- Quarter to Three
- Posted Aug 29, 2014
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- Critic Score
Yes, this is just like Raccoon City all over again: stilted, awkward, ridiculous, embarrassing, tedious. Except for the parts where it's like Call of Duty, which are equally stilted, awkward, ridiculous, embarrassing, and tedious, but with more NPC soldiers milling about. Resident Evil 6 is thoroughly oblivious to so many of the things that make a good game these days.- Quarter to Three
- Posted Oct 2, 2012
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- Quarter to Three
- Posted May 3, 2012
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- Critic Score
Biomutant is what happens when someone makes an Ubisoft game, but without Ubisoft’s resources, experience, talent, or even willingness to take risks. With the exception of the art design, everything about Biomutant feels safe and familiar, but without the confidence or polish needed to make it effective. Safe, familiar, and hopelessly lost in the detritus-littered wasteland between design document and actual game.- Quarter to Three
- Posted May 25, 2021
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- Critic Score
What a delight to re-appreciate The Crew all over again! The first one. Not this underdeveloped and terribly misguided sequel.- Quarter to Three
- Posted Jul 6, 2018
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- Critic Score
In the 80s, these choose-your-own-adventure books were novel and exciting, particularly on your way to discovering some of the well written Infocom adventures. But today, on an iPad, Blood of the Zombies is a tedious relic, not unlike playing Adventure on an Atari 2600 emulator. It might sound like a cool idea until you're actually doing it. Some things are better off remembered instead of experienced.- Quarter to Three
- Posted Oct 23, 2012
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- Critic Score
Oh, and my sweet Lord, this game does wonders in the space battles department. You’ll fly around Star Destroyers and through Death Star debris, zipping between laser blasts and missiles. Eventually, just as in Galactic Assault, in Starfighter Assault games, you’ll spawn in hero ships like the Millenium Falcon and Slave I. Or that one green ship that looks like a bathtub turned upside down. Is it Bossk’s ship? Regardless, you can fly in it, if the cool ships are taken.- Quarter to Three
- Posted Nov 23, 2017
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- Critic Score
Danger Zone is good for a couple of fancy crashes, and not much else, before an uninstall. It’s like a mild hit-and-run where it was never really worth taking the other driver’s insurance information anyway.- Quarter to Three
- Posted Jun 1, 2017
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- Critic Score
Defiance is mostly lacking meaningful connective tissue. It fails at the fundamental task of feeling like a thoughtfully designed and polished game. It fails at feeling like a world. It fails at giving you much to look forward to once you’ve realized you’ve seen most of what it’s ever going to do. You can only get so far with “it’s fun to shoot stuff”. About Defiance far.- Quarter to Three
- Posted Apr 15, 2013
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- Critic Score
This game is crazy Neapolitan through and through, with a sense of mad glee for how frequently and flagrantly it breaks the rules.- Quarter to Three
- Posted Mar 1, 2012
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- Critic Score
If Electronic Arts is going to make a game with the basic premise being that no city is an island, if they're going to stress the interaction among cities, if they're going to make playing alongside other people a cornerstone of the design, if they're going to force my creations into tiny boxes that cannot exist past a certain point without the help of other tiny boxes, they're going to have to do the hard work of making it actually work. And ideally, that hard work should be done before they sell people the game, not after they've been caught flat-footed for botching it so completely.- Quarter to Three
- Posted Mar 8, 2013
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- Critic Score
I don’t mean to make light of someone who’s obviously — maybe too obviously — writing about things that make her sad. I get it. But being sad doesn’t make your poetry worth reading. I’m sorry, I know that’s a dick thing to say, but I’m not your therapist. I’m not even your friend. I don’t know you.- Quarter to Three
- Posted Jul 14, 2019
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- Critic Score
It’s clever enough, I suppose. But is it worth 100 floors of bare-bones rogue-like? Hardly.- Quarter to Three
- Posted Oct 6, 2015
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- Critic Score
Sir You Are Being Hunted has revealed all it has — much of which is tedious or repetitive — after a few hours.- Quarter to Three
- Posted May 4, 2014
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- Critic Score
A creative new take on space-themed videogames that merges the deep, thoughtful gameplay of real-time strategies with the intuitive accessibility of physics-based games.- Quarter to Three
- Posted Aug 24, 2015
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- Critic Score
Features writing so sophomoric, so unfunny, so stale, so trite, and so unskippable that it all but kills the game underneath.- Quarter to Three
- Posted Jan 5, 2012
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- Critic Score
Someday, maybe, the Mafia series will find its footing. It will stand tall, secure in its own skin. Until that day, Mafia III will sit at the back of the bus, waiting for something braver to defy convention.- Quarter to Three
- Posted Oct 13, 2016
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- Critic Score
Painkiller's nutso violence meets Titanfall's nutso nimbleness meets Doom's nutso pacing, all in a grimfuture Warhammer world cobbled together by a nutso French studio.- Quarter to Three
- Posted Jun 10, 2021
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- Critic Score
The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.- Quarter to Three
- Posted Sep 13, 2014
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- Critic Score
Since there’s no way to play the campaign multiplayer, you’re stuck beating up the sad confused AI players in space, while falling prey to its ruthless efficiency planetside.- Quarter to Three
- Posted Mar 31, 2015
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- Critic Score
Unfortunately, Betrayer falls apart quickly, and it can’t afford to do this given how short it is.- Quarter to Three
- Posted Mar 24, 2014
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- Critic Score
A little Startopia, a little Bridge Commander, a little Don’t Starve, a lot of FTL. But it’s all so awkwardly strung together, so charmless, so spreadsheety, so plodding, so dry.- Quarter to Three
- Posted May 4, 2016
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- Critic Score
Procedural generation is not an end. It is a means to an end. But there is no such end in No Man’s Sky. It’s endless randomness for the sake of endless randomness. It does what it does because it can, not because it should. I would describe it as procedural generation in search of a game, but it’s worse than that. It has found its game. And the game is hollow and awful.- Quarter to Three
- Posted Sep 1, 2016
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- Critic Score
A nice, boring, middle-of-the-road review score just to ensure no one will ever read this.- Quarter to Three
- Posted Jul 28, 2012
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- Critic Score
It feels disappointingly slight, partly for the writing, partly for all the repetition, partly for the weirdly useless local multiplayer, and mostly for the smallness of it, hemmed in as it is by doors for the inevitable DLC. Suddenly it's over and you're left to grind if you're so inclined.- Quarter to Three
- Posted Jan 11, 2012
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- Critic Score
Without a more effective delivery system than a single checkpoint overwriting all your other progress, the Faction Pack is a frustrating example of death by linearity.- Quarter to Three
- Posted Aug 2, 2013
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- Critic Score
The real problem is that your $30 gets you a shameful assortment of bugs, glitches, and control issues. You can’t control flying vehicles with a mouse. It doesn’t play well if you try to split control between a mouse and gamepad. The keybinds are listed incorrectly. Some of the graphics are clipped in half, as if they’re hiding behind an invisible wall.- Quarter to Three
- Posted Aug 18, 2015
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- Critic Score
How did BioWare, veterans of making games with fine-tuned progression systems, make this uninteresting slog of bad loot and dull advancement? How could the developers that gave us Dragon Age, Mass Effect, and even Sonic Chronicles: The Dark Brotherhood create such a technically incompetent mess of loading screens and disconnects?- Quarter to Three
- Posted Feb 25, 2019
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- Critic Score
If I was to make a game that I didn’t want anyone to actually play, it would look a lot like Clockwork Empires.- Quarter to Three
- Posted Nov 10, 2016
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- Critic Score
This glee is where Marvel Heroes has enough pull to make up for its various shortcomings. It might take time.- Quarter to Three
- Posted Jun 16, 2013
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