Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | Xenoblade Chronicles | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
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- Critic Score
An open-world waiting for you to conquer it, with varied types of areas offering varied types of gameplay. You don't even have to pay attention to the silly story! You just have to want to take over the map.- Quarter to Three
- Posted Jun 13, 2016
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Because it’s trying so hard to be a Metal Gear game, and falling so short, Metal Gear Survive is the wrong kind of off-kilter. Sometimes a Kojima game without Kojima just isn’t a Kojima game. Sometimes it’s just a snack to tide me over.- Quarter to Three
- Posted Apr 25, 2018
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- Critic Score
It's the latter-day high-octane car smashing ped mashing antidote to racing games.- Quarter to Three
- Posted May 31, 2015
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- Critic Score
Inversion drinks deeply from the Gears of War well, including the same basic combat model, the same generic space marines, and the same overwrought investment in its own bad story. But there's none of Gears' heft or kick. Instead, Inversion has that lightweight feel usually reserved for the first level of a game before you get the useful weapons.- Quarter to Three
- Posted Jun 11, 2012
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- Critic Score
A colossal disappointment for how it takes something I really want - an iPhone version of Pandemic - and manages to screw it up completely, reducing me to frustrated stabbing at impossibly tiny icons.- Quarter to Three
- Posted Apr 11, 2012
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- Critic Score
The best action RPGs are carefully calculated to go directly from the lizard brain to the index finger. Krater, an action RPG from a small Swedish studio, instead meanders, gets lost, and ends up in a quiet cul de sac somewhere around the cerebellum.- Quarter to Three
- Posted Jun 15, 2012
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Resident Evil: Operation Raccoon City is one of the worst games I've really liked in a long time.- Quarter to Three
- Posted Mar 26, 2012
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You can't take up the slack for the miserable AI by playing multiplayer, because there is no online multiplayer support, asynchronous or otherwise.- Quarter to Three
- Posted Nov 12, 2012
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- Critic Score
Saints Row 3 is a tough act to follow, particularly given how much awesome over-the-top stuff is already in there. But dribbling out forgettable and pointless content like Genki Bowl is exactly the wrong way to follow it.- Quarter to Three
- Posted Jan 18, 2012
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- Critic Score
Utterly flubs the fine art of shooting cool guns at freaky things in space dungeons. And it has a terrible weapon progression system and cut-rate production values, to boot. Plus, there are no predators, which is apparently what it takes to make an aliens game that isn’t awful.- Quarter to Three
- Posted Feb 12, 2013
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- Critic Score
A mess. This is no surprise given Egosoft’s penchant for releasing messes and then tidying them up after the fact. But the problem with X Rebirth is that it’s a different kind of mess than the previous games, in new and terribly wrong ways that are beyond tidying up. X Rebirth doesn’t seem to understand what people liked about the previous games. It is a game based on misguided assumptions.- Quarter to Three
- Posted Nov 18, 2013
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- Critic Score
I don't mind in the least the game's modest production values, but I do wish that Illwinter was more hip to certain modern game design principles, like how to play us out of a game.- Quarter to Three
- Posted Feb 23, 2012
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- Critic Score
The game is designed for me and my friends, except I can't play with them because there is no multiplayer. And when I play by myself, the AI commits suicide. The presentation and art sure are slick. They get five stars. The rest of it gets zero. Average it out.- Quarter to Three
- Posted Apr 5, 2012
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- Critic Score
But I love that someone is still making - and putting onto the iTunes store - something so barely this side of the theoretical stages. Fertang has about as much dressing as it can bear before becoming something else.- Quarter to Three
- Posted May 10, 2012
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- Critic Score
As an iPad game, Small World is a big disappointment. But as an advertisement for the boardgame…well, I've just ordered the basic set and two of the expansions. Mission accomplished, Days of Wonder! There aren't many iPhone games that end up costing me another $50 after I've bought them, much less disappointing iPhone games.- Quarter to Three
- Posted Jul 24, 2012
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- Critic Score
If you play shmups because you like to wrestle with cool scoring systems, there's not much here for you. But if you play shmups for the mindlessness of dodging bullets and watching things blow up, this is a viable choice: crisp, lively, loud, busy, obligingly World War II.- Quarter to Three
- Posted Aug 8, 2012
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- Critic Score
One of the brilliant touches in maniac mode is how Bug Princess 2 literally fills the screen with your score. When you convert bullets into points, the number appears on the screen where the bullet used to be. When you pull this off correctly, overlapping 9999s fill the screen. It's one of the most gratifying experiences you can have in a videogame (Cave's Espgaluda works similarly, but it's no Bug Princess).- Quarter to Three
- Posted Aug 20, 2012
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- Critic Score
I suspect Zen Studios intended it to be player friendly, designed to appeal to casual players unaccustomed to pinball. The result is minimal opportunities to lose the ball, lots of extra balls, frequent multiballs, and liberally activated kickbacks.- Quarter to Three
- Posted Sep 4, 2012
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- Critic Score
In a game where experience points and stress levels are role-playing elements, not visually presenting your earned experience or a level up screen is a serious omission.- Quarter to Three
- Posted Nov 13, 2012
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After the utter genius of Bug Princess, and the inspired lunacy of Deathsmiles, and the sleek clean action of Espgaluda, I can give Cave a pass for the generic robotery of their other Dodonpachi, subtitled Resurrection. But whatever's going on in Dodonpachi Maximum, a sprawl of sterile color and rote action without character, is perhaps the first Cave game I can easily do without.- Quarter to Three
- Posted Jan 3, 2013
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- Critic Score
Campus Life clearly wants you to come back more often so you sit through more full-screen ads.- Quarter to Three
- Posted Jan 15, 2013
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- Critic Score
A solid idea that needs a bit more work to be a good game. Right now, it’s as merely clerical as the name implies.- Quarter to Three
- Posted Feb 14, 2013
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- Critic Score
Totems is also the perilous guesswork of calculating who has how many of what left, with some brinksmanship about who will hold out with the last monkey or wolf. It’s not over until it’s over, and in the context of its clean simple gameplay and evocatively primeval artwork, there will many reversals of fortune along the way.- Quarter to Three
- Posted Mar 21, 2013
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- Critic Score
Hypatia is already far more interesting than anyplace I’ve previously settled in Sins of a Solar Empire. And that’s even before finding any of the new artifacts Forbidden Worlds introduced.- Quarter to Three
- Posted Jun 10, 2013
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- Critic Score
One failing of Shelter is that it takes a while to truly get underway, and it’s too simple a game to take so long to get less simple.- Quarter to Three
- Posted Jun 26, 2013
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- Quarter to Three
- Posted Jul 24, 2013
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- Quarter to Three
- Posted Jul 29, 2013
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- Critic Score
There’s no game like State of Decay for dropping you into a zombie apocalypse, and now there’s no survival game quite like Breakdown’s score-based challenge with its inevitable failure bearing down on you. it’s all futile, but what a grim drama you’ll unfold on the way to your demise.- Quarter to Three
- Posted Dec 1, 2013
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- Critic Score
Cute stuff, this is definitely the B-side table of this pack.- Quarter to Three
- Posted Feb 26, 2015
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- Critic Score
Fantasy Flight went to all the hard work of porting Battlelore without giving us a meaningful way to enjoy it.- Quarter to Three
- Posted Apr 1, 2015
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