Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Xenoblade Chronicles
Lowest review score: 20 Toy Soldiers: War Chest
Score distribution:
391 game reviews
    • 80 Metascore
    • 100 Critic Score
    Only the great RTSs do it with this much flavor. And none do it with modern warfare, give or take thirty years, as well as AirLand Battle.
    • 80 Metascore
    • 60 Critic Score
    A central fact about San Juan is that you're playing against the shuffle more than you're playing against the other players. If you're willing to draw out a ten-minute solitaire game into however long your asynchronous matches take, San Juan has multiplayer support. And even if you're not into multiplayer, it has a nifty take on leaderboards.
    • 80 Metascore
    • 80 Critic Score
    Plague Inc even has a sense for the importance of meta-game progression. Pandemic has special traits you unlock for later games, but Plague Inc gives you entirely new "classes" to unlock and play, starting with a hearty bacteria and progressing all the way up to manufactured bioweapons.
    • 79 Metascore
    • 40 Critic Score
    Dungeon Raid was based on building up your RPG character and earning high scores. But with its crass Farmville skin, Puzzle Craft is ultimately a variation on one of those godawful free-to-play play-now-m'lord microtranscation boondoogles. It's like a time waster wrapped around a time waster. Time wasters all the way down.
    • 79 Metascore
    • 100 Critic Score
    It might not have all the detail a gearhead expects, but that doesn’t mean it’s superficial. The cars might look like toys, but the driving model is no joke. It might not have a first-person view, or upgradable cars, or a career mode RPG, or demanding graphics, or product placement, or a shouting co-driver, but that doesn’t mean it’s any less of a rally racing game. Instead, it’s an adoring and adorable idyll about taking a relaxing drive through a lovely countryside, and doing it as fast as you can.
    • 79 Metascore
    • 60 Critic Score
    It can be prohibitively tedious on the harder levels, or when you want to optimize your score. Furthermore, if you play too much, you can exhaust your stock of undos. Oh, look, QatQi will sell you more thanks to the miracle of Apple's in-app purchasing feature. Et tu, QatQi?
    • 79 Metascore
    • 80 Critic Score
    The question isn’t “why would you play a game about that?” The question is “why wouldn’t you play a game about that?” If only those people on that bus knew what they were missing.
    • 79 Metascore
    • 100 Critic Score
    A triumph of open world design, exploration, and writing. And one of the most endearing characters you'll meet in a videogame.
    • 79 Metascore
    • 80 Critic Score
    If I want to break stuff and collect things, there no way quite so mindlessly obliging as Lego Batman 2.
    • 79 Metascore
    • 40 Critic Score
    The problem with Orcs Must Die isn't necessarily Orcs Must Die. The problem is Toy Solders: Cold War, Plants vs. Zombies, Defender Chronicles, and Dungeon Defenders. Because a good tower defense game is just the first step to a good full-featured tower defense game.
    • 79 Metascore
    • 80 Critic Score
    The bottom line is that I’m complaining because the action, the gunplay, the visuals, the demanding teamwork, the ultimate sense of gratification from leveling up and mastering the levels are all pretty much unparalleled, even if they could have been situated into a better gameplay structure. Payday 2 is a wonderful shooter that stands alone in a genre full of me-toos, wanna-bes, and coulda-beens.
    • 79 Metascore
    • 100 Critic Score
    Suffice to say, A Hat in Time won’t waste your time. It has put you in the paint program for the same reason it does everything else: because whereas most games are content to occupy your time, A Hat in Time has something it wants to show you. Now get busy with the virtual crayons. It’ll be worth it.
    • 79 Metascore
    • 100 Critic Score
    Something as imaginatively conceived and cunningly executed as Song-froid needs a longer lifespan than its 20 calendar days. Games this good don’t come around often enough, and this one could probably only come from a group of independent and inexperienced developers who don’t know enough to know that what they’re doing is, well, kind of unprecedented.
    • 79 Metascore
    • 40 Critic Score
    It’s a bad sign that the weakest parts of Alien: Isolation are the parts with the alien. You’d think getting that right would be a priority. Instead, the best parts of the game involve running around space corridors and turning space handles and flipping space switches and pressing space buttons and getting through space doors and turning on space generators. But then an alien comes along and forces you to play something else entirely.
    • 79 Metascore
    • 80 Critic Score
    There’s something uniquely thriling about all the crazy futuristic touches in Trials Fusion, with sliding platforms and hoverships and weird purple alloys and force fields. I say that I couldn’t care less about all the customizable constume bits, but I still find myself playing dress up with my motorcyclist. I mean, I paid to unlock those costume bits, so I might as well use them.
    • 79 Metascore
    • 40 Critic Score
    If there's no payoff - or, as is the case here, if the payoff is hidden behind such a clot of unavoidable tedium that it ultimately overwhelms how much I care about reaching that payoff - then hasn't the game failed? The balancing act for any game designer is to make me care in proportion to the challenge level you throw at me. And given how close I must be to the end, and how little I care to push on, Final Fantasy XIII-2 ultimately fails.
    • 79 Metascore
    • 60 Critic Score
    At least Far Harbor was better than fighting the robots of the Automatron DLC.
    • 79 Metascore
    • 80 Critic Score
    At last, the single-player Netrunner videogame I've been waiting for someone to make!
    • 79 Metascore
    • 100 Critic Score
    Zen Pinball 3D is no quick n' dirty port. It's a lovely new way to enjoy Zen Pinball on the go.
    • 79 Metascore
    • 100 Critic Score
    What ultimately makes Little Inferno special is the story that swirls out like tendrils of smoke.
    • 79 Metascore
    • 100 Critic Score
    Race the Sun is far too gorgeously hypnotic to be an endless runner.
    • 79 Metascore
    • 60 Critic Score
    These are mostly the same guns, monsters, and combat sandboxes you already played, just arranged differently. Same gameplay, new framework. But given that this is currently my preferred way to get my Gears on, I can’t complain too loudly when I’m so busy trying to three-star each of the levels.
    • 79 Metascore
    • 40 Critic Score
    If only the game mechanics were as clearly laid out as the business model.
    • 79 Metascore
    • 100 Critic Score
    This sequel either improves on or extends the original in every way.
    • 78 Metascore
    • 100 Critic Score
    For its exuberance, intelligence, and absolute batshit over-the-top nonsense, Shadow Warrior 2 is the reason I play shooters.
    • 78 Metascore
    • 80 Critic Score
    Not that they don’t deserve a tip. Am I railing against this game in particular or the financial ecosystem in which it exists? Who can tell anymore? But rest assured that Dead Man’s Draw is a fantastic game only slightly tainted by the lure of filthy microlucre.
    • 78 Metascore
    • 80 Critic Score
    The first hour or so are intentionally insufferable. Some of the best horror takes its time establishing what’s normal, because it has to show you what it’s going to break. Without normal, you wouldn’t know what’s weird. Without real, you wouldn’t know what’s surreal. Without victims, you wouldn’t know what’s monstrous. Without the anime dating sim, you wouldn’t know Doki Doki Literature Club.
    • 78 Metascore
    • 20 Critic Score
    Imagine that your favorite history professor has written a sci-fi novel. You’re intrigued. You read it. It’s dry, bereft of imagination, and misses the point of sci-fi by light years. It’s even full of typos and some of the pages are blank. But you still read all 912 pages. It’s flat. It’s lifeless. It’s terrible. You’re crestfallen. That’s Stellaris.
    • 78 Metascore
    • 40 Critic Score
    All the cool stuff 1000000 gets right - the strategy, the long-term persistence, the loot, the leveling up - falls apart when I have to back up and align two tiles just so in order to convince the game that I want to move in the direction I want to move. It doesn't happen often. But it happens regularly enough to kill what would otherwise be a pretty cool game.
    • 78 Metascore
    • 80 Critic Score
    The best thing Skullgirls, a moderately demanding fighting game, has going for a fighting game dilettante like me is the character design, which focuses its considerably creativity and love on a few characters.

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