Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | Xenoblade Chronicles | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
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- Critic Score
I recall Bastion feeling far more open ended, offering me a scoring challenge and plenty of incentive to boost the difficulty level. But Transistor commits the cardinal sin of not making me want to keep going. It feels as if it’s ended before it’s over. The new game plus should be the opportunity to flex everything I’ve unlocked and yet here I am using the same tools, with no reason to raise the difficulty because I’m pretty sure I’ve seen all it has to offer.- Quarter to Three
- Posted May 20, 2014
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- Critic Score
Triple Town is yet another clever game hobbled by yet another mercenary business decision.- Quarter to Three
- Posted Jan 23, 2012
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- Critic Score
Playing will probably mean thinking about issues that you probably didn’t think about. This is something that should be valued in a videogame. I’m as content as the next guy to mindlessly shoot a hundred dudes in a Call of Duty. But I also value games that make me think about something I wasn’t thinking about yesterday. Games that make me feel a way I don’t usually feel. Games that aren’t afraid to present complex subjects in all their complexity, wrangling gameplay into a thought-provoking exercise that is both entertainment and edification. Games like Prison Architect.- Quarter to Three
- Posted Oct 17, 2015
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Omega Ruby and Alpha Sapphire don’t have the same groundbreaking feel as X and Y, but the solid combination of new systems with a familiar region shows that sometimes you can go Hoenn again.- Quarter to Three
- Posted Dec 8, 2014
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- Critic Score
There is absolutely nothing casual about this game. But it's incredibly gratifying to finally nail a puzzle in the same way that it's gratifying to nail a song in DDR or a level in Patapon. Rhythm Heaven Fever, which seems to know full well how hard it's pushing you, is eventually as satisfying as it is infuriating.- Quarter to Three
- Posted Feb 14, 2012
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What most surprises me about Skylanders is the effectiveness of these little toys. I mean, dolls. I mean, uh, action figures. Whatever you call them, I can’t deny that picking up pieces and moving them onto the base is a surprisingly effective hook.- Quarter to Three
- Posted Oct 28, 2013
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Resident Evil 7 has a strong opening, a sagging middle, and a disappointing finale. In other words, it hews closely to the arc of most horror. But to Capcom’s credit, this Resident Evil is taking pages from books it hasn’t previously read. I’m not convinced it understands those pages, but at least it’s attempting something other than the usual roiling mass of black goo with bright orange weak points you have to shoot. For a while at least. It’ll get to that. But before it plods through its sagging middle to its disappointing finale, Resident Evil 7 is at least trying.- Quarter to Three
- Posted Feb 6, 2017
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A grand rogue's gallery stuck in a small world and a disappointingly familiar game design.- Quarter to Three
- Posted May 17, 2021
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Snowrunner is what happens when an immovable object meets an irresistible force. As long as the irresistible force has a winch, the immovable object will lose.- Quarter to Three
- Posted Jan 4, 2021
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- Critic Score
Assuming that you accept that Resident Evil isn't a game about running backwards and spewing ammo, you'll find here another wonderfully tense shooter.- Quarter to Three
- Posted Feb 2, 2012
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- Critic Score
Think of it as the videogame equivalent of a brilliant short film. Wasn’t that great, and wouldn’t you be excited to see it developed into something feature length? Stranger things have happened.- Quarter to Three
- Posted Feb 29, 2016
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- Quarter to Three
- Posted Jun 28, 2012
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- Critic Score
Pinball Arcade fails one crucial part of videogame pinball. It has no sense for the social elements that make Pinball FX 2 so effective, and that are therefore an integral part of videogame pinball.- Quarter to Three
- Posted Apr 9, 2012
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- Critic Score
Even without the Aegean sparkle of Odyssey, this is an idyllic tapestry for Ubisoft’s artists. This sunlight streaming through the clouds, bathing rich greed fields and vine-covered ruins and burgeoning cathedrals in its golden benediction! Ubisoft’s artists are to open world games what Richard II is to words, and their talent shines throughout Valhalla’s England: this sceptered isle, this earth of majesty, this other Eden, demi-paradise, this little world, this precious stone set in the silver sea, this blessed plot, this earth, this realm, this England. So what if it’s not as good as Odyssey? I’ll take it!- Quarter to Three
- Posted Nov 25, 2020
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Rebellion is nearly as revolutionary with its new subfactions, and it's easily as revolutionary with its new victory conditions.- Quarter to Three
- Posted Jun 12, 2012
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But what the elevator pitch and basic description don’t convey is Children of Morta’s unique charm.- Quarter to Three
- Posted Sep 10, 2019
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I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.- Quarter to Three
- Posted Sep 17, 2019
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Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you.- Quarter to Three
- Posted Nov 15, 2013
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- Critic Score
But there's something mildly sadistic about Crusader Kings II's complexity and reach. Maybe even passively aggressively sadistic. I'm not saying it's not accessible, becuase it is, to an extent.- Quarter to Three
- Posted Mar 1, 2012
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- Critic Score
As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.- Quarter to Three
- Posted Oct 2, 2014
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- Critic Score
Many of its elements never quite come together, so there’s no payoff. The clumsy human stories, the botched difficulty curve, the dangling gameplay threads, the pointless decisions, the cool 3D printer scavenging economy, the coral, the hunters, the various survivors who need saving. If I never had fewer than a dozen mana potions, what did it matter whether I did the quest to put mana healing into the water supply?- Quarter to Three
- Posted Nov 15, 2017
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The overall takeaway I get while playing SSX: sometimes EA gets it exactly right. Sometimes their experience from a dozen misguided games, and a half dozen decent games, and two or three really good games is distilled into one perfect example of how some AAA titles are every bit as awesome as they're supposed to be.- Quarter to Three
- Posted Mar 15, 2012
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Bring the Van Morrison with your shotgun and you should be fine.- Quarter to Three
- Posted Sep 3, 2018
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If you were to take someone who’s played his share of shooters, someone who cares about the story between and around the shooting, someone who can appreciate games that offer new takes on familiar experiences, Crysis [3] will feel like a soulless blockbuster to the auteur’s art film of Metro: Last Light.- Quarter to Three
- Posted May 13, 2013
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Wildstar, which has very little sense of identity, which has very little pull, which feels like a collection of features, which has a subscription fee, was a relic as soon as it was released. And I’m afraid one of the most trenchant facts about it is one of the worst things you could say about any MMO: it’s going to be easy to stop playing.- Quarter to Three
- Posted Jul 3, 2014
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It is the anti-Forza. It luxuriates in the dents on a day-to-day sedan instead of the aerodynamic swoop of something Italian and impossibly expensive. It’s too serious for Electronic Arts, but too wild for Papyrus. It’s not interested in car culture or faux social media or sexy street racing. It hasn’t seen any of the Fast and Furious movies. It loves tough cars, not sleek cars. It knows dents add character. You don’t need to drive these beasts around in the desert to make them look like they’ve been scavenging the wasteland. They come that way.- Quarter to Three
- Posted Jun 24, 2018
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Injustice’s traditional one-on-one structure, coupled with its thorough ingame documentation, is a casual player’s dream. We want to play fighting games, too. It’s nice to see a developer recognize that.- Quarter to Three
- Posted Apr 20, 2013
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Battlefield 4′s most spectacular failing is its lack of technical stability. I literally cannot play for more than two or three matches without something failing catastrophically and either locking up my computer or booting me from the server.- Quarter to Three
- Posted Nov 10, 2013
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The latest from the creator of Gravity Bone and Atom Zombie Smasher is a weird and heartfelt espionage adventure you won't soon forget.- Quarter to Three
- Posted Jul 27, 2016
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Online and locally, alone or with strangers, with one friend or with a group of friends, there is no shooter as accommodating as Plants vs Zombies: Garden Warfare 2. This is my game. It does not belong to someone else’s conception of fair play, of narrow restrictive grinding, of recognizing skill or merit or enforcing something so ridiculous as fairness among people who want different things from their games. Here is a great shooter you can play the way you want, enjoying all its benefits in full alongside everyone else. Now that Electronic Arts has arrived here, it’s time for everyone else to catch up.- Quarter to Three
- Posted Mar 1, 2016
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