Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 Xenoblade Chronicles
Lowest review score: 20 Toy Soldiers: War Chest
Score distribution:
391 game reviews
    • 78 Metascore
    • 100 Critic Score
    It’s a wonderfully gratifying take on the idea of a collectible card game, on the concept of leveling up, on rewarding failure as well as success, on marking progress through defeat and victory.
    • 78 Metascore
    • 100 Critic Score
    The balance of combat, stealth, scavenging, and environmental interactivity is perfect.
    • 78 Metascore
    • 40 Critic Score
    Ships that trip over each other and bumble around islands and pivot in the water and soak up an indeterminate amount of damage and, worst of all, relate poorly to the rest of the game. This is not the naval counterpart to Eugen’s smart implementation of air power. Why couldn’t they come up with a similarly graceful way to head out to sea? Why is Wargame: Red Dragon yet another RTS added to the wet heap of naval systems worth ignoring?
    • 78 Metascore
    • 40 Critic Score
    Get ready for a new generation of zombie-slaying thrills where there's only minimal gameplay to get in the way of the thrills!
    • 78 Metascore
    • 100 Critic Score
    What perfect videogame comfort food for at least, say, another 205 days.
    • 78 Metascore
    • 80 Critic Score
    For parents, this is a sure-fire hit. For Gamers, keep an open mind. There is something under the cuddly hood. For Gamer parents, don't pass this up.
    • 78 Metascore
    • 60 Critic Score
    In this situation, my diplomatic standing with a neighboring regime, the loyalty of some of my leaders, my regime’s profile, the units I can use in my army, the stratagem cards I’ll be able to draw, and global bonuses for diplomacy, food income, and combat are all connected. I hope it’s not a spoiler to tell you that a war with Tiefmark — an avoidable war — broke out a few turns later.
    • 78 Metascore
    • 60 Critic Score
    When it tries to be something beyond an aquarium, Abzu is as inscrutably intricate as a black light poster from your neighborhood head shop. That’s not necessarily a criticism. Besides, sharks really are misunderstood.
    • 78 Metascore
    • 100 Critic Score
    It is every bit as thrilling as something with constant explosions. It’s the sort of game you’ll be thinking about at work. It’s the sort of game you just might want to try online. It’s the sort of game with a campaign you can play and replay and replay some more. It’s the sort of game with so many settings and options and variables that you might never need another RTS.
    • 77 Metascore
    • 60 Critic Score
    The biggest problem with Starhawk - and unfortunately, it's a doozy - is a crushing lack of identity.
    • 77 Metascore
    • 80 Critic Score
    With the emphasis on fighting, the co-op survival mode is a great way for two players to jump right into the combat, defending piles of supplies from waves of attackers and earning money to buy power-ups. Since it's on a single screen, this is about as perfect a local co-op game as you could ask for.
    • 77 Metascore
    • 80 Critic Score
    Among the many insights offered in Rebel Galaxy Outlaw, it knows that if there’s one thing better than cruising around in a sweet ride blowing stuff up and flying through their explosions, it’s cruising around in a sweet ride blowing stuff up and flying through their explosions while listening to sweet tunes.
    • 77 Metascore
    • 40 Critic Score
    The new character customization is either much better or much worse, depending on what you're looking for in character customization. If you want to put stickers on your cape or make a short Asteroth, Soulcalibur V is the game for you. But if you want Soulcalibur IV's indepth unlockable stat-based equipment RPG, well, Soulcalibur IV is the game for you. Because Soulcalibur V has none of that. What a disappointing step backwards.
    • 77 Metascore
    • 80 Critic Score
    Unlike Spelunky, most players will see the end before their hundredth death. Onwards! There are cute monsters to kill.
    • 77 Metascore
    • 20 Critic Score
    Tomb Raider was personal because it was personal. But now it’s come full circle to yet another vapid videogame character muddling through bad writing, rote familiar gameplay, and fewer features than the last time. Wake me when the next reboot is here.
    • 77 Metascore
    • 80 Critic Score
    Like any great action RPG, the game is about tuning a character build, and shepherding it through increasingly difficult variations of the same things you’ve been doing all along, with friends, strangers, or an AI along for the ride. But unlike many such games, it’s got one hell of a story, insidiously barbed gameplay hooks, and the sort of infinite lifespan that makes your Vita worth the money you spent.
    • 77 Metascore
    • 60 Critic Score
    Dragon’s Crown’s unique beauty goes a long way. But it doesn’t go quite long enough.
    • 77 Metascore
    • 40 Critic Score
    Grey Goo is a dry and forgettable B-side RTS with no advantage over other RTSs save the fact that it was more recently released.
    • 77 Metascore
    • 80 Critic Score
    Zombie U is the single most promising, enthralling, and unique game on the Wii U and I would definitely say this is the best multiplayer game of the year.
    • 77 Metascore
    • 40 Critic Score
    Hero Academy is simple, simplistic, and ultimately unsatisfying. You might as well find a friend and take turns punching each other in the arm to see who gives up first.
    • 77 Metascore
    • 60 Critic Score
    Choose a lane, endure, upgrade, push, endure, upgrade, push, repeat. I forget, does familiarity breed contempt or content?
    • 76 Metascore
    • 60 Critic Score
    For better and worse, Destiny is open-ended and nearly content-free gunplay for as long as you want it to last.
    • 76 Metascore
    • 40 Critic Score
    These canned side quests are a pretty poor substitute for whatever entertainment you and your friends might normally wring from a real-world copy of Talisman.
    • 76 Metascore
    • 80 Critic Score
    What hasn’t been done before is something this accessible, smartly paced, and most importantly, playful.
    • 76 Metascore
    • 80 Critic Score
    Eufloria is as unique, languidly haunting, and eminently playable as any of Introversion's brilliant Darwinia games. And now it's also a perfect fit for the iPad.
    • 76 Metascore
    • 40 Critic Score
    It’s a dry exercise in competitive mathing that happens to have pictures under the numbers.
    • 76 Metascore
    • 20 Critic Score
    I am astonished at the state of this game. Did they think that I wouldn’t notice the clumsy interface, the wretched documentation, the absolutely untenable naval combat, the weird bugs, the lock-ups, the game-killing glitches? Did they think I wouldn’t notice the AI? Did they really think this was an acceptable AI for a single-player game? A single player game with disappointing multiplayer compared to the clever multiplayer in their last release?
    • 76 Metascore
    • 40 Critic Score
    With its forgettable competence, Dariusburst very nearly turned me off of the entire genre of iPad shmups.
    • 76 Metascore
    • 80 Critic Score
    Like Anno 1800, it gives you plenty of tools to watch and admire, but unlike Anno 1800, it’s got all the time in the world for watching and admiring. The scenery goes by, the tracks rattle, the whistle blows, the truck’s engine purrs, the boat drifts lazily downriver, the plane banks and dips toward the runway. No one is pushing me to get out and build new plantain farms. There is no opponent AI whose company might get in the way of whatever railroad route I build later. There is no multiplayer. It’s just me and a map of stuff that wants to get somewhere else, waiting patiently for me to build it a way.
    • 76 Metascore
    • 60 Critic Score
    It's a bit like a fighting game that offers distinct player characters, but no information about what the characters can do, or how you should play them, or their relative strengths and weaknesses. That's all for you to figure out because, apparently, the developers were too busy making the game to teach you anything. You have to take the initiative and set up solo games against the AI bots.

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