Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
-
37% higher than the average critic
-
7% same as the average critic
-
56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | Xenoblade Chronicles | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
-
Positive: 192 out of 391
-
Mixed: 69 out of 391
-
Negative: 130 out of 391
391
game
reviews
-
- Critic Score
It’s a wonderfully gratifying take on the idea of a collectible card game, on the concept of leveling up, on rewarding failure as well as success, on marking progress through defeat and victory.- Quarter to Three
- Posted Apr 9, 2015
- Read full review
-
- Critic Score
The balance of combat, stealth, scavenging, and environmental interactivity is perfect.- Quarter to Three
- Posted Jun 21, 2013
- Read full review
-
- Critic Score
Ships that trip over each other and bumble around islands and pivot in the water and soak up an indeterminate amount of damage and, worst of all, relate poorly to the rest of the game. This is not the naval counterpart to Eugen’s smart implementation of air power. Why couldn’t they come up with a similarly graceful way to head out to sea? Why is Wargame: Red Dragon yet another RTS added to the wet heap of naval systems worth ignoring?- Quarter to Three
- Posted Apr 23, 2014
- Read full review
-
- Critic Score
Get ready for a new generation of zombie-slaying thrills where there's only minimal gameplay to get in the way of the thrills!- Quarter to Three
- Posted Jul 2, 2014
- Read full review
-
- Quarter to Three
- Posted Apr 16, 2018
- Read full review
-
- Critic Score
For parents, this is a sure-fire hit. For Gamers, keep an open mind. There is something under the cuddly hood. For Gamer parents, don't pass this up.- Quarter to Three
- Posted Oct 23, 2012
- Read full review
-
- Critic Score
In this situation, my diplomatic standing with a neighboring regime, the loyalty of some of my leaders, my regime’s profile, the units I can use in my army, the stratagem cards I’ll be able to draw, and global bonuses for diplomacy, food income, and combat are all connected. I hope it’s not a spoiler to tell you that a war with Tiefmark — an avoidable war — broke out a few turns later.- Quarter to Three
- Posted Jul 5, 2020
- Read full review
-
- Critic Score
When it tries to be something beyond an aquarium, Abzu is as inscrutably intricate as a black light poster from your neighborhood head shop. That’s not necessarily a criticism. Besides, sharks really are misunderstood.- Quarter to Three
- Posted Aug 7, 2016
- Read full review
-
- Critic Score
It is every bit as thrilling as something with constant explosions. It’s the sort of game you’ll be thinking about at work. It’s the sort of game you just might want to try online. It’s the sort of game with a campaign you can play and replay and replay some more. It’s the sort of game with so many settings and options and variables that you might never need another RTS.- Quarter to Three
- Posted Apr 28, 2016
- Read full review
-
- Critic Score
The biggest problem with Starhawk - and unfortunately, it's a doozy - is a crushing lack of identity.- Quarter to Three
- Posted May 22, 2012
- Read full review
-
- Critic Score
With the emphasis on fighting, the co-op survival mode is a great way for two players to jump right into the combat, defending piles of supplies from waves of attackers and earning money to buy power-ups. Since it's on a single screen, this is about as perfect a local co-op game as you could ask for.- Quarter to Three
- Posted Mar 20, 2012
- Read full review
-
- Critic Score
Among the many insights offered in Rebel Galaxy Outlaw, it knows that if there’s one thing better than cruising around in a sweet ride blowing stuff up and flying through their explosions, it’s cruising around in a sweet ride blowing stuff up and flying through their explosions while listening to sweet tunes.- Quarter to Three
- Posted Jan 15, 2020
- Read full review
-
- Critic Score
The new character customization is either much better or much worse, depending on what you're looking for in character customization. If you want to put stickers on your cape or make a short Asteroth, Soulcalibur V is the game for you. But if you want Soulcalibur IV's indepth unlockable stat-based equipment RPG, well, Soulcalibur IV is the game for you. Because Soulcalibur V has none of that. What a disappointing step backwards.- Quarter to Three
- Posted Jan 31, 2012
- Read full review
-
- Critic Score
Unlike Spelunky, most players will see the end before their hundredth death. Onwards! There are cute monsters to kill.- Quarter to Three
- Posted Nov 11, 2013
- Read full review
-
- Critic Score
Tomb Raider was personal because it was personal. But now it’s come full circle to yet another vapid videogame character muddling through bad writing, rote familiar gameplay, and fewer features than the last time. Wake me when the next reboot is here.- Quarter to Three
- Posted Oct 11, 2018
- Read full review
-
- Critic Score
Like any great action RPG, the game is about tuning a character build, and shepherding it through increasingly difficult variations of the same things you’ve been doing all along, with friends, strangers, or an AI along for the ride. But unlike many such games, it’s got one hell of a story, insidiously barbed gameplay hooks, and the sort of infinite lifespan that makes your Vita worth the money you spent.- Quarter to Three
- Posted May 3, 2013
- Read full review
-
- Critic Score
Dragon’s Crown’s unique beauty goes a long way. But it doesn’t go quite long enough.- Quarter to Three
- Posted Aug 30, 2013
- Read full review
-
- Critic Score
Grey Goo is a dry and forgettable B-side RTS with no advantage over other RTSs save the fact that it was more recently released.- Quarter to Three
- Posted Jan 31, 2015
- Read full review
-
- Critic Score
Zombie U is the single most promising, enthralling, and unique game on the Wii U and I would definitely say this is the best multiplayer game of the year.- Quarter to Three
- Posted Dec 6, 2012
- Read full review
-
- Critic Score
Hero Academy is simple, simplistic, and ultimately unsatisfying. You might as well find a friend and take turns punching each other in the arm to see who gives up first.- Quarter to Three
- Posted Jan 17, 2012
- Read full review
-
- Critic Score
Choose a lane, endure, upgrade, push, endure, upgrade, push, repeat. I forget, does familiarity breed contempt or content?- Quarter to Three
- Posted May 5, 2012
- Read full review
-
- Critic Score
For better and worse, Destiny is open-ended and nearly content-free gunplay for as long as you want it to last.- Quarter to Three
- Posted Oct 6, 2014
- Read full review
-
- Critic Score
These canned side quests are a pretty poor substitute for whatever entertainment you and your friends might normally wring from a real-world copy of Talisman.- Quarter to Three
- Posted Apr 29, 2013
- Read full review
-
- Critic Score
What hasn’t been done before is something this accessible, smartly paced, and most importantly, playful.- Quarter to Three
- Posted Feb 8, 2019
- Read full review
-
- Critic Score
Eufloria is as unique, languidly haunting, and eminently playable as any of Introversion's brilliant Darwinia games. And now it's also a perfect fit for the iPad.- Quarter to Three
- Posted Jan 29, 2026
- Read full review
-
- Critic Score
It’s a dry exercise in competitive mathing that happens to have pictures under the numbers.- Quarter to Three
- Posted Jul 16, 2015
- Read full review
-
- Critic Score
I am astonished at the state of this game. Did they think that I wouldn’t notice the clumsy interface, the wretched documentation, the absolutely untenable naval combat, the weird bugs, the lock-ups, the game-killing glitches? Did they think I wouldn’t notice the AI? Did they really think this was an acceptable AI for a single-player game? A single player game with disappointing multiplayer compared to the clever multiplayer in their last release?- Quarter to Three
- Posted Sep 6, 2013
- Read full review
-
- Critic Score
With its forgettable competence, Dariusburst very nearly turned me off of the entire genre of iPad shmups.- Quarter to Three
- Posted Aug 7, 2012
- Read full review
-
- Critic Score
Like Anno 1800, it gives you plenty of tools to watch and admire, but unlike Anno 1800, it’s got all the time in the world for watching and admiring. The scenery goes by, the tracks rattle, the whistle blows, the truck’s engine purrs, the boat drifts lazily downriver, the plane banks and dips toward the runway. No one is pushing me to get out and build new plantain farms. There is no opponent AI whose company might get in the way of whatever railroad route I build later. There is no multiplayer. It’s just me and a map of stuff that wants to get somewhere else, waiting patiently for me to build it a way.- Quarter to Three
- Posted Jan 13, 2020
- Read full review
-
- Critic Score
It's a bit like a fighting game that offers distinct player characters, but no information about what the characters can do, or how you should play them, or their relative strengths and weaknesses. That's all for you to figure out because, apparently, the developers were too busy making the game to teach you anything. You have to take the initiative and set up solo games against the AI bots.- Quarter to Three
- Posted Feb 16, 2012
- Read full review