Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | Xenoblade Chronicles | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
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- Critic Score
Without a solid foundation — namely, a better RTS at the bottom of everything — Dragon Commander is a frail novelty that will fall apart shortly after you’ve handled it.- Quarter to Three
- Posted Aug 13, 2013
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Perhaps most disappointing of all is the actual world. The map consists of long wending noodles of road draped over Frostbite landscapes. It’s built for you to drive fast and bang into cars, so it minimizes the concept of mastering a route or reacting to the road. It’s all long, thin, shallow. This means there’s little sense of place. There is minimal traffic. There are too few opportunities to actually turn onto another road or take a shortcut. The world even feels small. You’ll be chasing someone, or running from someone, and suddenly you’re back where you were just a little while ago. It all feels so constrained.- Quarter to Three
- Posted Nov 26, 2013
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Is it a good game? That’s the wrong question. The truest thing about Far Cry Primal is that above all else, and at the expense of all else, it’s an effective game.- Quarter to Three
- Posted Feb 23, 2016
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Did I mention the unique gameplay touches designed into some of the nations? The excellent interface that makes it easy to jump to whatever information I need, whether it’s the size of the Carthaginian navy, the closest source of amber, if there’s a river crossing on the way to the next province, or how good that unit is at besieging fortifications? The scattered tidbits of historical flavor text, especially on each of the buildings? The post-release support, which includes a new diplomacy system currently available in a beta build? And did I mention that I haven’t played a strategy game this unique and absorbing since Victoria and Imperialism before it?- Quarter to Three
- Posted Jan 22, 2020
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Firewatch probably should have been a short movie. Or a short story. Or a radio play. It should have been something other than a minimally interactive multi-hour first-person perspective videogame. It’s too modest an undertaking, too divorced from any meaningful player involvement. It is not the stuff of videogames. It doesn’t work.- Quarter to Three
- Posted Feb 8, 2016
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I admire what League of Geeks has attempted because I’m their target audience. But it’s deeply frustrating to peer down through this smear of bad decisions at a design I really want to play. This should be a great fifteen-minute adventure. It has the necessary components: smart interlocking gameplay systems, snappy pacing, adorable artwork and animation, a truly imaginative setting. But it’s not a fifteen minute adventure. It’s an hour-long interface nightmare. Armello, which would be a great boardgame, is a terrible videogame.- Quarter to Three
- Posted Sep 10, 2015
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Does it sound complicated? It eventually is. It takes a while to get here, and there are plenty of lower level achievements to chase. Once you get to the harder challenges, Reus can be a little bit brutal.- Quarter to Three
- Posted May 27, 2013
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Jared is concerned that you're not guiding him through appropriately leveled encounters and bosses. Is he supposed to actually fight that dragon by the lake? What about the huge cyclops lumbering out of the forest? Shouldn't there be a word or a number in red? Shouldn't there be a sign?- Quarter to Three
- Posted May 30, 2012
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Infested Planet is all about the flow of this dynamic give-and-take, back-and-forth, thrust-and-parry, feint-and-regroup, upgrade and counter upgrade. Other real time strategy games are battle lines smashing into each other, often won by sheer force or snowballing advantages, messy, fraught with loss. Infested Planet is a dance.- Quarter to Three
- Posted Apr 4, 2014
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Tropico 5 just doesn’t do anything with its new mechanics to advance the franchise. It’s an old man, wearing a shabby uniform, drunkenly partying in the palace. Sometimes it has moments of brilliance, but it’s mostly just waiting for the next revolution.- Quarter to Three
- Posted Jun 2, 2014
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What’s most remarkable about Stars in Shadow is that it holds it own among arguably better games like Endless Space 2, Galactic Civilizations III, Star Ruler 2, and Stellaris. Those games all embrace the epic sweep of science fiction with detail and breadth. They must do everything and they must do it epicly. After all, if it’s out in space, it has to be as vast and formidable as space itself. But Stars in Shadow, by contrast, knows how to do something too few games do. It knows how to focus.- Quarter to Three
- Posted Jul 20, 2017
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It’s splashy and accessible, but intricate and skill-based. It’s alternately frantic and methodical. You can just plow through it mindlessly or you can optimize your character build and hone your favorite gear. You can tweak the difficulty as you go, keep it breezy, or crank it up to 11. Explore the wide-openness or follow the main quest marker to the end. But if you’re into action RPGs, whether you’re a Sacred 2 fanatic or Diablo III weekender or someone in between, Victor Vran is a name worth noting.- Quarter to Three
- Posted Aug 2, 2015
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Dirt Showdown is all the in-between stuff from other racing games. It's those filler events you had to play to get to the next actual race. Basically, driving game gametax, now given its own game. It's as if someone lifted up all the rally races from the previous Dirts, swept out the detritus that was left, collected it into a tidy little pile, and then slapped a name on it. Dirt Showdown.- Quarter to Three
- Posted Jun 26, 2012
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The problem is the way the game is balanced. Instead of being a cool rogueishlike clicker with interesting busywork and a coherent, connected storyline, it’s balanced like a level-based arcade game where you need to learn the tricks to beat a particular level, with the concomitant arcade mechanism of arbitrary punishment to make the highs more high.- Quarter to Three
- Posted Dec 5, 2017
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- Quarter to Three
- Posted Apr 22, 2015
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- Quarter to Three
- Posted Mar 29, 2016
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But part of what I love about any good RTS is figuring out ways to trump any given strategy. The Swords & Soldiers games have small tech trees, but that makes the choices all the more meaningful.- Quarter to Three
- Posted Jun 8, 2015
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All the blood and gore and screaming and gnashing of teeth turn into an aggravating set of puzzles. The chaos grinds to a halt, waiting for you to parse some this-then-that-next puzzle logic. Do you even know where to go next? This tunnel looks like every other tunnel. There’s nothing left to eat. The roiling protoplasm is restless and impatient. It’s tempted to grow a foot just so it can tap it peevishly, but that would be too cheeky. It’s beneath a shoggoth’s dignity. So it waits while you lead it around and try to figure out how to open that door. Such an amazing monster, trapped in such a middling game.- Quarter to Three
- Posted Aug 17, 2020
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And that's about all Prototype 2 has to offer in terms of storytelling: insultingly obvious, overintentionally gritty, childish, churlish. Just shut up, already, Prototype 2. You're not impressing anyone. I have never skipped so many cutscenes so quickly and so willingly.- Quarter to Three
- Posted Apr 27, 2012
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The reason to play Our Darker Purpose is for a hopeful sense of what it might eventually become if the developers at Avidly Wild Games can make it less ponderous. Because it looks and sounds great, with scads of insidious Victorian style where Binding of Isaac has only its weird coarseness.- Quarter to Three
- Posted Feb 12, 2014
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If you don’t mind fighting over the same cluttered iraqi streets and desolate afghan hills that you’ve seen a hundred times before, Insurgency brings enough hardcore sensibility and competent execution to stand out from the other multiplayer shooters. The old-school gameplay combined with updated mechanics are a breath of fresh air in a genre crowded with games that don’t understand that failure can still be fun.- Quarter to Three
- Posted Feb 4, 2014
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Enlist for active duty with Arma 3 Apex and be deployed to a brand new warzone. With its distinct geographical features, the South Pacific island archipelago of Tanoa introduces fresh opportunities for all types of combat operations.- Quarter to Three
- Posted Jul 13, 2016
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I really can’t figure out why this game exists other than the desire to cash in on the work done by Rocksteady. The combat isn’t as good, the story is weak and meaningless, all tension drained from it because we know that nothing bad happens to anyone as they’re all around in Arkham Asylum, and the gadgets are either exactly the same or have the barest of cosmetic differences to distinguish them from previous games’ gadgets.- Quarter to Three
- Posted Nov 13, 2013
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I have no recollection of how the original game progressed - I mainly just remember the moment-to-moment glee of splattering pedestrians - but this iOS version is a series of unlockable levels, a collection of unlockable cars, a garage full of car upgrades, and variable goals for each level. If that's not enough, leaderboards, achievements, and challenges are all supported on Gamecenter. In other words, a whole lot of incentive to drive, smash, and splatter.- Quarter to Three
- Posted Oct 21, 2012
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Infused with the jovial DNA of Strange Brigade, Rebellion's canny combination of horror and absurdity is their best game yet and a grand example of how to add progression and scoring to a modern shooter.- Quarter to Three
- Posted Jul 20, 2020
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Less ambitious MMOs break less dramatically. But The Secret World breaks differently, crushingly, almost tragically. There are various explanations and workarounds and excuses, and it mostly comes down to the simple fact that making games is hard and making MMOs is even harder. Funcom is simply unable to make the game they designed.- Quarter to Three
- Posted Jul 9, 2012
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So as far as a tabletop game, Nightfall is just weird enough to be worthwhile. But as an iPhone port, Nightfall is a disappointing mess. That I'm no longer playing.- Quarter to Three
- Posted May 14, 2012
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It's every generic shooter you've forgotten you played, come back to be forgotten again...Oh, did I mention there's bullet time? Because there's bullet time.- Quarter to Three
- Posted Mar 2, 2012
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These tables aren't a very good fit for the 3DS. Instead, they're a good fit for sales. Paranormal Activity, Mars, Secrets of the Deep, and Epic Quest? What? Who? What movies were they in? But Iron Man and Captain America? Who can blame Zen Studios for making the most out of their licensing deals?- Quarter to Three
- Posted Jun 28, 2012
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The constant parallels to Super Smash Bros. eventually undermine Playstation All-Stars, which has nowhere near the generosity, enthusiasm, or longevity of a Super Smash Bros.- Quarter to Three
- Posted Dec 21, 2012
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