Push Square's Scores

  • Games
For 3,626 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3643 game reviews
    • 82 Metascore
    • 80 Critic Score
    Yakuza 5 has just about everything that you could ever dream of -- from karaoke and darts to fishing and, er, snowball combat -- but it's the immensely in-depth character-specific activities that steal the show. Whether it's Kiryu's horribly addictive taxi driving quests or Saejima's reflective survival-based hunting expeditions, you can lose hour after hour after hour to Yakuza 5, but it always feels like there's a new obsession just around the corner.
    • 75 Metascore
    • 70 Critic Score
    Draugen is an exploration of mental illness, but it doesn't have the chops to pull it off. The game's twists are clearly telegraphed ahead of time, its narrative becomes less interesting the more you play, and gameplay fails to pick up the pieces. Exploring the gorgeous Norwegian countryside is a pleasure, but it's just about the only thing the title has going for it in terms of interaction. Edward can analyse and pick up certain objects, select dialogue options which have no effect on the story, and hold the R1 button to learn of where he should be heading next. That is quite literally all there is to it.
    • 59 Metascore
    • 50 Critic Score
    Ultimately, the biggest problem is the technical hitches. During the game's two hours, we experienced two hard crashes, and the framerate was almost never stable. Despite such a short run time, this made the experience feel much longer than it should have.
    • 81 Metascore
    • 70 Critic Score
    Bayonetta may not look the part anymore despite a bump in visual resolution to 4K, but the enhancements this remaster brings to the game's load times and frame rate make it the definitive PlayStation release. Combined with a phenomenal, flashy combat system, the PlatinumGames classic shines brighter than ever.
    • 77 Metascore
    • 80 Critic Score
    It may be basic as a remaster, but Vanquish manages to hold up in the PS4's twilight year. Brimming with enjoyable, fast-paced action which is exemplified by the knee slide, one of PlatinumGames' best experiences has a new lease of life that it's going to take full advantage of. Vanquish doesn’t look the part, but it most certainly plays like it.
    • 70 Metascore
    • 70 Critic Score
    Ultimate, er, ultimately transforms Warriors Orochi 4 into a much more complete package. That said, it's a shame that many of these improvements come courtesy of paid DLC -- pretty expensive DLC at that. For newcomers, Warriors Orochi 4 now gets a recommendation. For existing fans, you'll have to weigh up whether the additions are enough to pull you back in.
    • 77 Metascore
    • 60 Critic Score
    What may have been a solid experience a few years back feels too stale in 2020. Darksiders Genesis is completely competent in its own right, but it doesn't do enough to differentiate itself from previous iterations despite a change in perspective. Combat is a highlight and the Creature Core system provides some depth, however, they're about the only two features we can muster any enthusiasm for.
    • 89 Metascore
    • 100 Critic Score
    It may have taken the better part of a decade to make, but the arrival of Dreams feels significant. It represents a whole new way for people to make things and share them with the world. Media Molecule has made a suite of tools that feels intuitive to use, but more than that, it's built a social platform where players can collaborate and explore the imaginations of others. It's a technical marvel, a creative miracle, and one of the most innovative games in years.
    • 70 Metascore
    • 60 Critic Score
    To be fair, the physics are impressive, requiring you to find a rhythm as you hit the undulations in the mud. And there’s a lot to get busy with, including a reasonable if ultimately ignorable track editor. But the reality is that unless you’re already deeply engrossed in supercross as a sport, there’s very little here that’s going to give you the aftereffects of a Monster Energy-induced high.
    • 49 Metascore
    • 50 Critic Score
    To be fair, the title does a good job of simulating the territorial battles that occur in real-world rugby matches, but it’s generally clumsy and there’s no real consistency to the way players move. The ball physics can be unpredictable, and the overall experience is glitchy. But it’s strangely moreish in a way that all arcade sports games can be, and its bargain bin adaptation of FIFA Ultimate Team deserves credit for eschewing microtransactions – even if its unlockable players are pooled from the depths of Ireland’s lower leagues.
    • tbd Metascore
    • 60 Critic Score
    The gameplay mechanics are simple: you collect a pill-shaped McGuffin and then take it to the exit door. Stages include all kinds of challenges, such as platforms that appear and disappear when you jump, robots that chase you down, and Pong balls that bounce around. The gameplay is a little floaty, but it generally feels okay. And this means that you’ll have to put any errors down to your own poor judgment rather than the title’s hellish difficulty curve. It demands obscene levels of patience, but it’s moreish and satisfying once you find the “zone”. A decent soundtrack accompanies the action, while a Hardcore mode challenges you to beat as many levels as you can with one life.
    • 76 Metascore
    • 60 Critic Score
    The atmosphere is perhaps the game's best achievement, though, with an ominous synth soundtrack and creepy environmental storytelling going on around you. It does just enough to keep you curious, but it's held back by some overly tough puzzles and enemies. It's not as smooth a ride as Playdead's efforts, then, but it's absolutely singing from the same hymn sheet. If you're into this brand of weird, wordless narrative adventures, it could be worth wiring up to 7th Sector.
    • tbd Metascore
    • 60 Critic Score
    It’s probably the most simplistic 16-bit title you’re going to find on the PS4 and PS Vita, and thus the difficulty options – which include circumventing either the combat or puzzles entirely – make sense. You’re going to find next to no challenge here besides the inexplicable absence of a map, but it’s a bright and breezy romp that will almost certainly keep your kids entertained for a few hours.
    • 72 Metascore
    • 80 Critic Score
    Zombie Army 4: Dead War is one of the best co-operative focused games on PS4. Its meaty campaign boasts of impressive level variety, a superb control scheme, and enjoyable gameplay mechanics while a Horde mode tests your abilities to the max. Rebellion has crafted an experience with so much to see and do that it could take a group of players weeks to master everything on offer -- a crowning success for this type of game. Zombie Army 4: Dead War is an absolute riot of a title that is just as cheeky as it is fun to play.
    • 33 Metascore
    • 50 Critic Score
    Dawn of Fear is not what you would typically consider a good video game and it most definitely does not perform like one. However, when it works, there hasn’t been anything else quite like it for the best part of two decades. Dawn of Fear is the best and worst tribute to Resident Evil at the same time, and we can't think anything more intriguing than that.
    • 75 Metascore
    • 70 Critic Score
    Patapon 2 Remastered makes it easy to fall in love with those adorable eyeball creatures all over again. It follows in the footsteps of the first game's PS4 revival, and in doing so it repeats all the highs and lows. You'll struggle to find a gameplay experience as unique as this, and it remains an addictive time sink, but somewhat obtuse design and hectic battles can easily throw you off. It has its flaws, but it's an eccentric and charming game that will eventually have you dancing to its rhythm.
    • 88 Metascore
    • 90 Critic Score
    Even with a downright cavalcade of triumphs, Kentucky Route Zero’s strongest asset is its ability to redefine itself from episode to episode. The deeper your journey goes, the stranger things get, but the more they make sense too. While the game will definitely be a bit too bizarre and densely obtuse for some, this is a game unlike anything you’ve ever played before.
    • 58 Metascore
    • 60 Critic Score
    Sisters Royale: Five Sisters Under Fire doesn’t reinvent the shmup rulebook, but it leverages some interesting wrinkles first introduced by the Castle of Shikigami series to excellent effect. The presentation – aside from its epilepsy-inducing patterns – leaves a lot to be desired, but the unique gameplay attributes of its protagonists makes for a surprisingly replayable arcade affair.
    • 77 Metascore
    • 70 Critic Score
    Pillars of Eternity II is a 9/10 RPG tragically trapped inside a 7/10 game. The quality of the writing and the world-building is second to none, and the tried and tested combat mechanics are meticulously tuned, but the outrageous loading times and other technical issues are too upsetting to ignore. It's like sitting in a fine Italian restaurant, sipping a glass of wine and nibbling on breadsticks, enjoying your date, and then the waiter comes over and drops a dead dog on the table. Wrong table, mate. I ordered the carbonara. Now get that dead dog out of my sight.
    • 70 Metascore
    • 70 Critic Score
    One novel inclusion that helps repalyability is a challenge mode, where you go against a timer to craft as many accurate beverages as you can. As the descriptions get progressively more obtuse, things get harder and we found ourselves really rather enjoying the action.
    • tbd Metascore
    • 60 Critic Score
    The title’s as straightforward as side-scrollers come, but its chunky pixel art and biting chiptune soundtrack make it an entertaining distraction for an hour or two. The game’s priced accordingly and competently constructed, so while it’s never going to invoke the passion of a fox hunting debate, there are much worse wares on the PlayStation Store.
    • 77 Metascore
    • 80 Critic Score
    The campaign alone is worth playing, but Hardcore Mecha's extras give the package a real boost. Once you're done with the main missions (which can be replayed at any time), you unlock Simulation Mode, which pits you against a never-ending horde of enemies. Shooting them down nets you currency that you can then use to buy upgrades and new mechs for the simulation, resulting in a fiendishly addictive grind. On top of that, there are local and online multiplayer modes. The former can be quite good fun with the right opponent, but we struggled to find other players in the latter.
    • 74 Metascore
    • 60 Critic Score
    It might lack some polish, but Journey to the Savage Planet is an enjoyable jaunt across a strange, open-ended landscape. This is a game you play in order to explore its intriguing environment and interact with the wildlife -- combat is fairly dull, attempts at humour rarely land, and the story almost feels like an afterthought at times. If you're looking for an easy-going sci-fi action game, this just about does enough to satisfy.
    • 66 Metascore
    • 60 Critic Score
    There are video games designed for the fans, and then there's Kingdom Hearts III Re Mind. The expansion is sure to satisfy die-hard fans as it explores what happens after the events of the game's ending in the most convoluted way possible, leaving its casual audience behind in the process. That appears to be intentional, making way for fanatics to enjoy tough, climactic boss battles they've been waiting years for. It's ridiculously difficult to fully understand, charming in all the right ways, and enjoyable to play in the moment -- there probably never will be anything like Kingdom Hearts.
    • tbd Metascore
    • 50 Critic Score
    Unfortunately, the transition to the PlayStation 4 has not been overly kind to this experience, as it lacks the custom music functionality that its Steam-based counterpart includes. The gameplay is straightforward: there’s a highway and you must switch between lanes to dodge obstacles and collect points.
    • tbd Metascore
    • 40 Critic Score
    It’s basic puzzling action that has been done time and time again, so it’s perhaps even more disappointing when you take all of its flaws into account. An absolutely atrocious user interface which looks like it has been adopted from a cheap smartphone game slows the experience to a crawl, while the panels you must place throughout the levels take forever to drag and drop. What's more, unintuitive controls make it tough to work out what you’re selecting on-screen in the first place. It turns a title which should be all about pacey movement into something which operates at a snail’s pace, worsened further by the short two-hour run time.
    • 73 Metascore
    • 70 Critic Score
    Dragon Ball Z: Kakarot's inconsistent quality holds it back from being a great Dragon Ball game, but ultimately, its high points do outweigh its problems -- especially if you're a fan. This is quite easily the most accurate retelling of Dragon Ball Z in a video game, and it's packed full of additional character moments and thoughtful little details. That said, it's difficult not to feel as though the game could have used more time in development or a bigger budget. CyberConnect2's admiration of the source material shines through, but at times, it's hard to ignore all of the corners that have quite clearly been cut. Kakarot's good fun and a decent way to spend 40 anime-soaked hours, but it could have been something more.
    • 52 Metascore
    • 50 Critic Score
    Overall, the title is ridiculously restricted, and while there are different endings encouraging multiple playthroughs, you’ll have seen all that it has to offer in hours. The sprites are chunky and the environments pleasant, and there’s some earworm audio to add to the overall presentation, but you’re unlikely to find yourself dreaming of this once you’ve seen the credits roll a couple of times.
    • 79 Metascore
    • 70 Critic Score
    The world setting of the Dusk Trilogy is one of the bleakest of all the Atelier games but that doesn’t mean that it’s a depressing story. The enthusiastic and endearing alchemists persevere through this dark world to create a warm uplifting tale that’s sure to put a smile on your face. All three games will see you exploring, crafting, and battling monsters but there are plenty of differences between each game that keep things really engaging and a real pleasure to play though.
    • tbd Metascore
    • 60 Critic Score
    The strongest asset at the game’s disposal is its breadth of bite-sized content. A surprisingly solid number of ships with distinct variance complement a whole mess of game modes, including a few local multiplayer options. Most of the game modes take under a minute when you first start, and as you adapt to the game’s rhythms, you’ll start going upwards of five minutes. But ultimately, what you walk away with is a game that delivers enjoyment in small, concise doses at an exceedingly low price point. You probably won’t be thinking about it later this year once all of the big games have released, but it’s still worth a bit of your time.

Top Trailers