Push Square's Scores

  • Games
For 3,623 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Journey
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 55 Metascore
    • 60 Critic Score
    While the motion and camera controls leave much to be desired, there is a huge amount of gameplay in this title for anyone looking to discover all areas and level up all their skills.
    • 55 Metascore
    • 40 Critic Score
    Criminal Girls: Invite Only is a niche title at best, and it'll appear strange to any outsiders looking in. Despite that, the content isn't overly offensive in context, and it's handled about as well as you could expect.
    • 55 Metascore
    • 30 Critic Score
    If there’s one bright spot, it’s the new “trails” game mode, a checkpoint-type race that has more varied terrain. It’s quite fun, and very chaotic, serving as the high point amid innumerable lows. And that about sums MX vs. ATV Legends up: at its core, this is a buggy, flawed mess that falls far short of other racers on the market.
    • 55 Metascore
    • 50 Critic Score
    With such stellar source material, it’s a real shame that The Seven Deadly Sins: Knights of Britannia is so disappointing. What could have been an exciting, funny, and rich game has turned out to be a dull experience, offering nothing to players but repetition with little challenge.
    • 55 Metascore
    • 50 Critic Score
    Fade to Silence is an amalgamation of mechanics and systems that only work some of the time. Extensive survival procedures and dynamic weather patterns provide the potential for a memorable experience, but nothing takes advantage of that. Controls frustrate, crafting is lacklustre, and combat is missing any sort of depth. Keen survivalists will find something to like here, but those with only a passing interest should probably steer clear.
    • 55 Metascore
    • 40 Critic Score
    With a friend, there’s certainly some mindless fun to be had with Narco Terror, especially during the opening hour or so – but even then the title misfires on a technical level, and shoots blanks when it comes to providing a truly addictive hook. As a single player game, though, this is the epitome of a bad trip, with an explosive difficulty curve that eventually detonates any sense of prior enjoyment into tiny little pieces.
    • 55 Metascore
    • 50 Critic Score
    Like the bald hero himself, Dragon Fantasy: Book II emerges from the dungeon victorious, boasting of pretty graphics, a glorious soundtrack, and solid gameplay. But its celebration of JRPGs is cursed with unnecessary mechanics and cut short by technical shortcomings. Ogden would have been better off fondly reminiscing about his previous, more enjoyable adventures.
    • 55 Metascore
    • 40 Critic Score
    The Park is a bit of an oddity. A walking simulator with an incredibly brief runtime – 90 minutes at a leisurely pace – that nonetheless has some fun ideas sprinkled in.
    • 55 Metascore
    • 50 Critic Score
    Babel Rising is an intriguing game, but it never comes close to scaling the heights of its inspirational tower. A dull single-player campaign and poor presentation take away from the appeal of the concept, and while the well integrated multiplayer adds some replayability to experience, it's not enough to prevent the flaky fortification from ultimately falling to the floor.
    • 55 Metascore
    • 60 Critic Score
    A simple but ultimately enjoyable brawler, Saint Seiya: Brave Soldiers is a good attempt at turning an anime license into a solid video game. Fans should enjoy the title's retelling of the source material, while newcomers will find the combat system refreshingly accessible.
    • 55 Metascore
    • 50 Critic Score
    So is this an improvement over the original version of the remake? Absolutely. Tower Five seems to have done its best to re-work the experience without completely starting over, but it could only take it so far. This is one remake we really don't need.
    • 55 Metascore
    • 40 Critic Score
    Anamorphine is a very unique walking simulator which explores very mature themes and has a very well presented intriguing story that successfully raises awareness of depression and the impact it can have on people’s lives. Although Anamorphine’s story is interesting, it ultimately fails to be a truly entertaining and fun experience due to the overwhelming amount of performance issues throughout. If you’re looking for a new walking simulator to enjoy, we’d recommend hopping on your bike and cycling the other way.
    • 54 Metascore
    • 50 Critic Score
    Given time, ANTHEM could slowly start to bloom into a much more cohesive experience, but the worry is that it won't be given a chance. There's a good game in here somewhere, but only the flashy, satisfying combat stands out amongst a background mess of shockingly bad design decisions and woefully undercooked systems. ANTHEM feels unfinished and, frankly, undeserving of your time when there are much better live titles currently available on PS4. Check back in a year from now, and we might be onto something.
    • 54 Metascore
    • 70 Critic Score
    Knack offers a refreshing return to the PSone platformers of old. The title may not be particularly ambitious, but it has a nostalgic quality that can make it difficult to put down. Checkpoint hiccups, framerate issues, and difficulty spikes prevent it from reaching its maximum potential – but much like the titular hero himself, the title will definitely grow on you.
    • 54 Metascore
    • 50 Critic Score
    All three mainline GTA games from the PS2 era are seminal pieces, and they still hold up to modern scrutiny – the outstanding GTA San Andreas especially. But as remasters these are weak: they chug on modern hardware and are undone by questionable artistic decisions. Rockstar built its reputation on attention to detail, and while all three of these games still come highly recommended, this disappointing compilation will go down as a stain on the label’s record.
    • 54 Metascore
    • 60 Critic Score
    The Tomorrow Children is an extraordinary, mystifying game with a fantastic core concept of working together for a common goal. While there's a steep learning curve, and the fundamental gameplay is not all that fun, we'd be lying if we said that we weren't engrossed in our duties, and there's just enough depth to keep you absorbed for a while.
    • 54 Metascore
    • 30 Critic Score
    2Dark tries to do too many things at once. Its stealth mechanics, while occasionally satisfying, are frustrating and pedestrian. Similarly, its attempts at horror, while presented well, are undermined by bad writing and repetitive gameplay. A lack of clear signposting and a terrible UI do nothing to help this maddening experience.
    • 54 Metascore
    • 40 Critic Score
    Initially it's quite a novel experience, despite controls feeling fairly clunky. You solve problems, earning bricks with which to create new buildings and slowly unlock new business types, which expand your options. However, after a while, it becomes more difficult to manage; if a building is really lacking appeal, a circular meter will begin to fill. If you let it fill up, the building's business will close, and will be essentially useless. The trouble comes when you have buildings that won't move, and more than one suffering this red circle. This is just an example really, but the point is that the gameplay becomes too complicated. After a while, it loses the fun factor, and becomes a frustrating balancing act with too many plates to spin.
    • 54 Metascore
    • 60 Critic Score
    We really wanted to like Black Mirror more than we did, but a few too many technical hitches put a cap on our enjoyment. This mystery is absolutely one worth solving thanks to the captivating plot and engaging characters, but be prepared to wrestle with poor controls, glitches, and frequent load times.
    • 54 Metascore
    • 50 Critic Score
    It’s downright frustrating, then, that the title in its present state has so much potential, but asks for gamers to invest their time and money on the basis of what it could be.
    • 54 Metascore
    • 60 Critic Score
    While the game's underlying technology is impressive, there's just not enough content to keep you coming back.
    • 54 Metascore
    • 30 Critic Score
    Valkyria Revolution is like a bizarre, alternate reality version of Valkyria Chronicles in which everything that the original got right has somehow been twisted into something awful. The devolution of interesting and quasi-relatable characters into eye-roll inducing stereotypes is upsetting, and the technical shortcomings of the game are disappointing. But it's the combat of Revolution that suffers most in comparison to Chronicles, and indeed, in comparison to practically anything else in the genre. Where Valkyria Chronicles was a constantly rewarding strategy game, Revolution is an action RPG so utterly devoid of any potential to challenge or delight that the only strategy you'll require is working out the quickest bus route back to the shop to get your refund.
    • 54 Metascore
    • 40 Critic Score
    Nippon Marathon is a curious multiplayer game that unfortunately falls prey to its own over the top nature. Some might enjoy the off-piste humour and Japanese influences, but it sadly limits the game's appeal, and at the end of the day, the presentation leaves a lot to be desired. The frantic gameplay feels too clumsy and disjointed to remain fun for very long. The janky nature of the game is part of the joke, but the joke isn't particularly funny in this case, and others have told it much better than this.
    • 54 Metascore
    • 50 Critic Score
    Tenebris Pictura doesn’t ever establish itself as a game you feel you must see all the way through. The world and puzzles may intrigue you, but the combat made us continually want to walk away from the game.
    • 54 Metascore
    • 60 Critic Score
    For fans of the series, the four to six hour completion time coupled with good replay value will make the cheaper price tag worth a shot. For everyone else, though, this is a sometimes enjoyable but largely forgettable action romp.
    • 54 Metascore
    • 40 Critic Score
    The combat feels awkward; the game is buggy, and filled with abrupt cutscene transitions. At the end of the day, we’re left asking, ‘Who is this for?’ Children don’t care about Battlestar Galactica and The Thing, and adults won’t love the boring, simplistic gameplay loop.
    • 54 Metascore
    • 50 Critic Score
    Overpass has a neat idea at its core, but it's struggled to pull it off effectively. Surmounting treacherous terrain against the clock is sadly not as fun as it sounds, and you're more likely to get frustrated by the iffy handling and strict rules. There's the kernel of a good game here, and we don't doubt some people will enjoy overcoming this game's challenges, but a lack of polish where it matters most puts this game between a rock and a hard place.
    • 54 Metascore
    • 30 Critic Score
    Knee Deep makes a decent attempt at telling a dark, mysterious tale, but underneath lies a bland game with little interaction. The cast of characters aren't particularly likeable and the story they tell makes some bizarre missteps. Perhaps the murder mystery fans among you could get a small kick out of this, but we'd say that most of you can safely ignore this title, knee deep in problems as it is.
    • 54 Metascore
    • 40 Critic Score
    Time Carnage fails to do anything interesting with its gimmick, and thus this is nothing but just another shooting gallery. There’s a certain amount of fun to be found in the arcade and challenge modes, but slogging through the campaign to unlock the levels and perks contained within them is a complete borefest.
    • 54 Metascore
    • 30 Critic Score
    There’s still a lot of potential to be realised in a Left 4 Dead-like experience, but Earthfall is a complete miss. It fails to build upon the foundations abandoned by Valve, with repetitive AI spawns and an arsenal of weaponry that does nothing to distinguish themselves from one another. And with just four hours of content to work through, you’ll be left feeling short-changed by an experience that gives you no reason to return once the credits roll.

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