Push Square's Scores

  • Games
For 3,623 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Journey
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 50 Metascore
    • 20 Critic Score
    Starlight Inception is a hot mess.
    • 50 Metascore
    • 60 Critic Score
    Carnivores: Dinosaur Hunter HD has some glaring flaws that refrain it from reaching prize catch status, but its accessible mechanics and decent sense of progression ensure that there's still room for it on the trophy wall – especially if you're a fan of overgrown lizards.
    • 50 Metascore
    • 60 Critic Score
    With clever puzzles, solid writing, and a smashing sense of style, Syberia remains a fantastic illustration of how a point and click adventure game can tell a deep and interesting story. However, this console port absolutely does not do justice to the original title, ultimately resulting in a fickle and frustrating experience.
    • 50 Metascore
    • 60 Critic Score
    Krinkle Krusher is a competent tower defence title with a colourful theme, but it's best played in short-bursts and doesn't really excel on the DualShock 4.
    • 50 Metascore
    • 50 Critic Score
    There is so much squandered potential in Armikrog it hurts. The voice acting is great, but there's not enough of it; the visuals and animations are superb, but let down by repeated puzzles.
    • 50 Metascore
    • 50 Critic Score
    Toby: The Secret Mine has plenty of great ideas that could make it a great game, but it quickly plummets down a mineshaft thanks to a number of missteps. It generally succeeds as a puzzle game, but the heavy focus on platforming doesn't work well and hampers the overall experience. By following the basic visual style and gameplay from such a highly regarded game like Limbo, The Secret Mine sets itself a standard it's never able to reach.
    • 50 Metascore
    • 70 Critic Score
    If nothing else, Night Trap is a historic document. A nostalgia trip for some and an insight into a rare gaming niche for others. Presented here with insightful extras and a modern lick of paint, it still stands up as a genre curio. There isn’t much content here and continued enjoyment will rely on how much you are willing to replay the main story. But, if you succumb to its corny charms, this is a game as entertaining to play as it is to watch.
    • 50 Metascore
    • 50 Critic Score
    Despite low expectations, AeternoBlade manages to show some promise in its time manipulating mechanics – especially when they're used to solve puzzles and explore. Ultimately, though, this single strength is compromised by the rest of the package.
    • 49 Metascore
    • 40 Critic Score
    Those Who Remain is a psychological horror experience completely lacking in scares and atmosphere. Its uninspired gameplay loop has already been done better time and time again, resulting in a dull, unnecessary title.
    • 49 Metascore
    • 40 Critic Score
    Despite lengthy loading times, problematic multiplayer and a dull story, there's definitely some fun and a decent amount of gameplay hidden deep inside the depths of Dungeon Hunter: Alliance for serious fans of the dungeon crawler genre. For the rest, it would be wise to sheath that sword and wait for a discount or significant patch, because even with the additional elements added to the game, the lack of overall improvement just doesn't justify the nearly quadrupled cost from the previous versions, and new functions feel added on for the sake of adding rather than improvement.
    • 49 Metascore
    • 50 Critic Score
    There’s a kind of dumb charm to Adam’s Venture Chronicles that makes it stand out – but this is still a decidedly average affair. For the right people – a religious family looking for something beneficial for their children – this is probably a solid purchase. The average gamer will probably expect a deeper experience, though – or at least a package where the jokes aren’t as old as the Bible itself.
    • 49 Metascore
    • 50 Critic Score
    There's nothing necessarily wrong with Wheels of Destruction, it's just distinctly average in almost every way. The controls lack precision and the weapons are limited and unbalanced, but, by contrast, the graphics are fantastic and the net code is the best in its class.
    • 49 Metascore
    • 50 Critic Score
    With tempered expectations, fans could get something out of this, but for everyone else, there are better brawlers for better prices already on the market.
    • 49 Metascore
    • 30 Critic Score
    If you have a burning nostalgia for early 2000s action titles, you might be able to squeeze some semblance of enjoyment from Captain Blood, but even then, you've got to wade through tedious, weightless combat and bafflingly overlooked audio issues.
    • 49 Metascore
    • 30 Critic Score
    Crude, sexist, and borderline racist, Blue Estate aims low in search of laughs – and still misses the target by a mile.
    • 49 Metascore
    • 50 Critic Score
    To be fair, the title does a good job of simulating the territorial battles that occur in real-world rugby matches, but it’s generally clumsy and there’s no real consistency to the way players move. The ball physics can be unpredictable, and the overall experience is glitchy. But it’s strangely moreish in a way that all arcade sports games can be, and its bargain bin adaptation of FIFA Ultimate Team deserves credit for eschewing microtransactions – even if its unlockable players are pooled from the depths of Ireland’s lower leagues.
    • 49 Metascore
    • 40 Critic Score
    Vane is exhausting, ponderous, bewildering, endlessly frustrating, needlessly obtuse, narratively unsatisfying, mechanically clumsy, and technically shoddy, all shot through a camera so ill-equipped to deal with the rudimentary task of showing you what's happening on screen that you might as well pop a blindfold on and try using The Force.
    • 49 Metascore
    • 40 Critic Score
    If you simply can't resist the urge to use the Force against piggy Storm Troopers, then put that wallet away and buy the mobile version.
    • 49 Metascore
    • 50 Critic Score
    This is a generic brawler that feels like it was rushed to market, and is a huge disappointment considering it's a sequel to an already lacklustre game.
    • 49 Metascore
    • 50 Critic Score
    A good time loop mechanic is supposed to give you enough variety so that repetition doesn't set in. Unfortunately, this is where Loop8 falls flat. You’ll be going over the same conversations and they’re just not interesting enough to make it worthwhile. It also doesn’t help that there’s only a small variety of enemies, and that the underworld is mostly just the town with a different colour palette. It's hard not to get annoyed when you realise that you’re still not strong enough to take out the next boss, and have no choice but to repeat the last few weeks.
    • 49 Metascore
    • 50 Critic Score
    While there’s nothing horribly wrong with the experience, there’s just not enough here to recommend it, especially when there are more engaging and polished experiences readily available.
    • 49 Metascore
    • 40 Critic Score
    Immortal: Unchained isn’t inherently an awful game, but it has very little going in its favour. Its level design is one shining beacon among a sea of bang average gameplay, unacceptable technical flaws, and a combat system that does little to distinguish itself from its inspirations. Those enamoured with the Souls formula may discover something to like, but they’ll have to sort through a mountain of mediocrity to find it.
    • 49 Metascore
    • 70 Critic Score
    While Milanoir does a whole lot of things right with its fair share of positives and highly stylized aspects, it still manages to drop the ball on some key elements like crucial gameplay mechanics. Regardless, this game is a fun play, and we'd say it's definitely worth your money, assuming you are looking more for a solid story and over the top experience than you are for the smoothest, frame-perfect gameplay.
    • 49 Metascore
    • 40 Critic Score
    Double Dragon 4 plays the nostalgia card harder than most, but its narrow-sighted reliance on this has left it feeling like a relic that perhaps shouldn't have been disturbed. The combat can be simplistic fun but is ruined by cheap AI, and the trio of modes don't offer much to stick around for. The presentation is a cool look back at the 80s school of design, but once the novelty wears off, you're left with a frustrating beat-em-up that inadvertently highlights the leaps in gameplay, animation, and visuals that games have made over the last three decades.
    • 48 Metascore
    • 50 Critic Score
    After capturing our attention with a strong concept and an intriguing open world, Homefront: The Revolution struggles with the basics: weapons feel unsatisfying to use, side quests are repetitive, characters are under-developed, and the online multiplayer represents a step back for the series. Sadly, for all of its ambition, there's just not much here worth fighting for.
    • 48 Metascore
    • 60 Critic Score
    There's nothing quite like Champion Jockey on PS3, and Tecmo Koei is to be commended for an in-depth portrayal of the horse racing world: what could have been a cheap throwaway is instead a surprisingly lengthy pursuit. The Move controls are enjoyable without being essential and the career mode would have seemed out-dated five years ago, but if you want something original and don't mind a gamble you could find yourself backing a winner.
    • 48 Metascore
    • 30 Critic Score
    Slender: The Arrival was a solid horror title on the PC when it came out in early 2013, and that fact remains unchanged. This PS3 port is unfortunately a shambling nightmare, though, with very few elements working as intended.
    • 48 Metascore
    • 40 Critic Score
    If you can overlook the eroticisms, tune out the monotonous story, and focus purely on the relatively enjoyable button-mashing combat, then you’re gold. But if you're like the rest of us who can’t, Valhalla Knights 3 is probably best left for a really, really rainy day.
    • 48 Metascore
    • 30 Critic Score
    The story mode will be wrapped up within five hours but there is an exploration mode if you haven’t quite had your fill of bugs. Here you’ll be able to take control of other creatures and, as the title suggests, explore. There are short video logs dotted around the place if you want to try to find out more about what happened to the world. Although, once you realise that the other creatures are even harder to control than the sugar glider, and have encountered your fair share of crashes, you’ll probably decide that you don’t actually care that much about the reasons for humanity’s demise.
    • 48 Metascore
    • 20 Critic Score
    Horror games can be tricky to get right, but Daylight fails on virtually every front. It’s a shame to see such a promising product slump so spectacularly, but despite being a rather short affair, this is still a pain to play through.

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