PSX Extreme's Scores

  • Games
For 1,504 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Death Stranding
Lowest review score: 18 World Championship Paintball
Score distribution:
1504 game reviews
    • 68 Metascore
    • 60 Critic Score
    There just isn’t a whole lot here, and we weren’t enthralled enough to recommend a purchase.
    • 67 Metascore
    • 60 Critic Score
    I do think the online component is rather decent, but the single-player campaign isn't enjoyable, thanks to the game's rubbish speed.
    • 50 Metascore
    • 60 Critic Score
    What I once pegged as a sleeper hit has left me disappointed. X-Blades is riddled with potential, but thanks to a series of poor design choices, the game lacks the core fundamentals that made games like Devil May Cry and Heavenly Sword so great. The tiny environments, the tedious and boring combat, poor audio, and lackluster control feel really bring down what could've been a solid game.
    • 50 Metascore
    • 60 Critic Score
    Sonic Team really did do a good job with what they had at their disposal and this new release still maintains its charm. It really does. But that charm just isn't enough for us to ignore the negatives that rear their ugly heads from the get-go, and it's tough to recommend it with so many great PSN originals and PS1 classics.
    • 61 Metascore
    • 60 Critic Score
    In the end, Create might be a decent option for the family, it works well with Move, there's a ton of ingenuity in many of the challenges, and the amount of satisfaction gleaned from completing a tough puzzle is worth the time invested.
    • 59 Metascore
    • 60 Critic Score
    The hack n’ slash genre has evolved quite a bit over the years, so people have come to expect more out of a game like this.
    • 58 Metascore
    • 60 Critic Score
    It’s quick, occasionally rewarding, and if you’ve got a few friends to play with, you can definitely have some fun. The control is fine and despite those technical imperfections, the game flows along relatively well. It’s just largely underwhelming and this free-to-play structure isn’t attractive.
    • 49 Metascore
    • 60 Critic Score
    The off-sync graphics are more humorous than they ought to be, the lyrics display makes it tough to keep up with subsequent verses, the censoring on some tracks is hit or miss, and the arrangement of some tracks puts focus on verses and choruses that aren't the main parts of the rap. Individually, any of those problems could be forgiven. Taken together, they make it tough to recommend this game to longtime fans of rap and hip-hop.
    • 60 Metascore
    • 60 Critic Score
    A menagerie of all the elements of bad game design. It takes many more steps backwards than it does forwards, and awkward (even game-stopping) bugs will frustrate you if the embedded elements don't.
    • 54 Metascore
    • 60 Critic Score
    Monopoly is Monopoly. Can’t make it much plainer than that.
    • 55 Metascore
    • 60 Critic Score
    The campaign is just a depressing mix of missed opportunities and one firefight that feels exactly like the one before it. The AI is erratic, the story isn't well presented, and the even the overall design doesn't feel inspired. The general control is reliable and responsive, some parts are quite satisfying, and the multiplayer really is entertaining for long periods of time.
    • 63 Metascore
    • 60 Critic Score
    For a $20 budget title, the game does feature a robust amount of gameplay options, characters, and even online play; but its repetitive presentation, sloppy controls, and slow pace of play remind you of why the game will only sent you back twenty bones.
    • 79 Metascore
    • 60 Critic Score
    The shooting is solid, the graphics are fine, the sound design and musical score are acceptable if uninspired, and yet the game is significantly less than the sum of its parts.
    • 61 Metascore
    • 60 Critic Score
    The pacing just kills the experience and the good ideas that the game brings to the table were never executed the way that they were drawn up.
    • 64 Metascore
    • 60 Critic Score
    Whilst Finding Frankie’s Fall Guys approach to mascot horror is a refreshing time, the overall package is a short horror breeze that will delight fans of the genre but won’t offer much to anyone else. There are some memorable moments, but they’re too far between, and you’re often brought back to a tedious gameplay loop inside a story that doesn’t offer all that much either.
    • 74 Metascore
    • 60 Critic Score
    It has some of the worst A.I. I've ever encountered, on top of a broken formula that only frustrates the player. No direct communication between the gamer and his controlled athlete mars the experience, as the gameplay feels more like guess work than anything else.
    • 46 Metascore
    • 60 Critic Score
    World Series of Poker, while delivering solid table action, just doesn't deliver the superstars and televised gloss that people are going to want out of a game carrying the WSOP license.
    • 72 Metascore
    • 60 Critic Score
    If the framerate hadn't been as jerky, we'd have a fairly enjoyable game -- nothing ground breaking, but enjoyable, nevertheless.
    • 70 Metascore
    • 60 Critic Score
    Wet
    It offers diversity for Bethesda, definitely. But at the same time, the gamble is that it's coming from an unproven developer, and as an all new I.P., it has a very small chance of selling well enough for Bethesda to consider it a good pick-up from Activision's table scraps.
    • 68 Metascore
    • 60 Critic Score
    The camera is atrocious, the graphics are bland, and the voice acting is lousy. The concept is cool, but after two mediocre games, it looks like it’s time for Sega to put down the Shinobi series once and for all.
    • 65 Metascore
    • 60 Critic Score
    The game is riddled with immense potential that is overshadowed by a myriad of amateur flaws that should've never been there in the first place. With poor a camera that is also permanently inverted, lack of depth, little replay value, poor platforming elements, and brutal difficulty in some boss battles, Afro Samurai is better off left alone.
    • 73 Metascore
    • 60 Critic Score
    Technical elements aren't impressive. Career setup is annoying and unrealistic. Gameplay isn't anywhere near authentic enough. Move functionality isn't quite right. General lack of solidarity and consistency.
    • 70 Metascore
    • 60 Critic Score
    It’s just that the path we’re led down isn’t all that fun. The pacing is too slow, the characters are irksome (and never seem to stop being irksome), the story takes absolutely forever to get going, and even when all aspects of the combat open up, you still feel as if it lacks that extra “oomph.”
    • 79 Metascore
    • 60 Critic Score
    Despite all of its time in development, Prototype feels hollow and uninspired. There are a number of great concepts here, such as the shapeshifting and being able to run vertically, but everything else falls apart when you realize how boring many of the missions are, how boring the world is, how boring the game looks, and...well, how boring the game is, overall.
    • 61 Metascore
    • 60 Critic Score
    The game doesn't take long enough to beat, there's no real reason to play it again, and there isn't anything even remotely special about the experience.
    • 70 Metascore
    • 60 Critic Score
    Sacred 2 has the potential to be a good game. Ultimately, it's combat, boring story, convoluted world map, and lack of character customization drags it down considerably.
    • 57 Metascore
    • 60 Critic Score
    Akiba's Trip: Undead & Undressed is a strange game that might satisfy the anime faithful. The technical elements are mediocre at best (even worse when compared with the best the PlayStation 4 has to offer), the story is absurd, and the gameplay mechanic is original yet flawed.
    • 55 Metascore
    • 60 Critic Score
    In the end, the Pirates 3 game comes out being the best of the movie-game trilogies, but that isn't saying much.
    • 54 Metascore
    • 59 Critic Score
    Had Pandemic and EA given this game fluid action elements in tune with more modern games such as Devil May Cry and Ninja Gaiden -albeit not to those extremes- we'd have a winner on our hands. But as it stands now, Conquest fails because it feels outdated, despite featuring a novel concept.
    • 70 Metascore
    • 59 Critic Score
    The epitome of mediocrity; it brings a few nice features with it, but ultimately adds nothing to the very crowded first-person shooter segment. Its A.I. is absurdly dumb, but requires more than a fair share of bullets to kill.

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