PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 51 Metascore
    • 50 Critic Score
    A disappointment. [Nov 2007, p.87]
    • PSM Magazine
    • 63 Metascore
    • 85 Critic Score
    It feels much more fun and fresh than its predecessor. [Aug 2007, p.83]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    That said, GH Encore is a great game that's just as fun to play as GH1 and 2, and although it's not for everybody, if you're an '80s fan it's absolutely worth the price of admission. [Sept 2007, p.72]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    The game doesn't look bad or play like a PS3 title shood, and is barely an upgrade over "NASCAR 07." [Nov 2007, p.87]
    • PSM Magazine
    • 56 Metascore
    • 60 Critic Score
    If you already own NASCAR 07, there's really substantially nothing new here. [Nov 2007, p.87]
    • PSM Magazine
    • 77 Metascore
    • 70 Critic Score
    We witnessed serious hitches in the framerate that oddly enough actually impacted the gameplay. [Nov 2007, p.85]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Beats the pants off the PS3 version. [Nov 2007, p.85]
    • PSM Magazine
    • 66 Metascore
    • 80 Critic Score
    An engaging RPG adventure that's well-suited to the PSP. [Aug 2007, p.85]
    • PSM Magazine
    • 70 Metascore
    • 80 Critic Score
    Thoroughly enjoyable. [Aug 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    Why isn't this game a PS Store download? [Aug 2007, p.87]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The tutorial expects you to know the core rules, so complete noobs will be lost instantly. [Sept 2007, p.82]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    The controls are tight, and the playbook is plenty deep. [Oct 2007, p.80]
    • PSM Magazine
    • 68 Metascore
    • 80 Critic Score
    Like Sega's "Virtua Tennis", Namco Bandai's Smash Court 3 is very easy to pick up and play, but has significant depth beneath its deceptively simple exterior. [Sept 2007, p.79]
    • PSM Magazine
    • 88 Metascore
    • 90 Critic Score
    A very frustrating experience, it's also a very rewarding one. [Aug 2007, p.80]
    • PSM Magazine
    • 86 Metascore
    • 85 Critic Score
    Throw in some of the most comprehensive online options currently available on PS3, and Rainbow Six Vegas delivers great value for the combat sim-minded. [Sept 2007, p.76]
    • PSM Magazine
    • 54 Metascore
    • 30 Critic Score
    From the poorly encoded and nonsensical cutscenes to the broken level design and loads of bugs, it's one big mess. [Sept 2007, p.83]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    It's definitely old-school, but it's just as fun and charming as it was 20 years ago - only with modern tweaks that make it even better. [Aug 2007, p.83]
    • PSM Magazine
    • 79 Metascore
    • 80 Critic Score
    Fun, fresh, and fantastic. [Aug 2007, p.85]
    • PSM Magazine
    • 80 Metascore
    • 90 Critic Score
    The Darkness is brutal in its violence, language, and dark tone. [Aug 2007, p.70]
    • PSM Magazine
    • 77 Metascore
    • 65 Critic Score
    It can be a fun game, but it's not exactly baseball. [Oct 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 60 Critic Score
    Most will find the experience too juvenile. [Aug 2007, p.86]
    • PSM Magazine
    • 63 Metascore
    • 55 Critic Score
    It's a compelling concept, but the slow loading times, chunky controls, lackluster graphics, and easy puzzles sap the adrenaline right out of the game. [May 2007, p.85]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    The best thing that can be said about the PSP version of Transformers: The Game is that it's not as bad as its PS3 compatriot. [Sept 2007, p.83]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    It's definitely not for everyone, but some (like me) will adore it. [Sept 2007, p.83]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    If taking an I.Q. test shoots a thrill down your spine, you'll get a huge kick out of Hot Brain. [Sept 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    PQ2, like its predecessor, takes this simple idea and shapes it into an entertaining puzzle-solving experience. [July 2007, p.84]
    • PSM Magazine
    • 47 Metascore
    • 50 Critic Score
    Even franchise fans should be wary, because this game has fantastically little to offer. [Sept 2007, p.84]
    • PSM Magazine
    • 36 Metascore
    • 30 Critic Score
    The gameplay is similar to the PS3 version--but with a static camera, limited hero skills, boss fights that drag across multiple levels, and mediocre PS2 graphics, the end result is an irritating mess of pointless repetition. [Sept 2007, p.84]
    • PSM Magazine
    • 73 Metascore
    • 80 Critic Score
    Ultimate Ninja 2 is still undeniably fun so all that other stuff is just ancillary. [July 2007, p.82]
    • PSM Magazine
    • 59 Metascore
    • 40 Critic Score
    A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]
    • PSM Magazine

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