PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]- PSM Magazine
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- Critic Score
Fans will undoubtedly want to check Fantasm out, but there isn't much here that hasn't been seen before. [June 2007, p.82]- PSM Magazine
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- Critic Score
Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]- PSM Magazine
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- Critic Score
The witty dialogue, quirky character interactions, and thrill of pursuing totally hot babes are what make Brooktown High a thoroughly engrossing and entertaining sim. [July 2007, p.83]- PSM Magazine
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- Critic Score
While fun in concept (and on the PC), this game suffers from really awkward controls that don't respond nearly fast enough to keep pace with the customers. [July 2007, p.85]- PSM Magazine
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- Critic Score
So, as you've gathered, Odin Sphere is an incredibly deep, incredibly detailed, spectacularly beautiful game--and it doesn't hurt that it plays like a dream, proving that gaming excellence doesn't necessarily require a third dimension. [July 2007, p.76]- PSM Magazine
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- Critic Score
Enemies fight identically; thus, so do you. [Aug 2007, p.86]- PSM Magazine
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- Critic Score
You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]- PSM Magazine
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- Critic Score
The Path of the Warrior is the real gem here. [Aug 2007, p.87]- PSM Magazine
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- PSM Magazine
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- Critic Score
Really, Harvest Moon isn't about leveling up skills, getting rich, or beating the system; it's about enjoying idyllic surroundings and having some old-fashioned, farming fun in the process. [July 2007, p.82]- PSM Magazine
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- Critic Score
There isn't much variety once you've mastered all four levels, but CAC's multiplayer makes it worth buying. [July 2007, p.84]- PSM Magazine
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- PSM Magazine
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- Critic Score
Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]- PSM Magazine
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- Critic Score
Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]- PSM Magazine
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- Critic Score
A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]- PSM Magazine
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- Critic Score
Maybe Heatseeker would be more fun if we weren't already so darn spoiled by the Ace Combat series. [July 2007, p.84]- PSM Magazine
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- Critic Score
An elegantly designed game, Cube also has a chill soundtrack, always a welcome facet in a puzzle game. [July 2007, p.85]- PSM Magazine
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- Critic Score
While a sloppy port doesn't completely ruin what is otherwise a solid shooter, it does make it the last-resort option when compared to the polished PC and Xbox 360 versions. [June 2007, p.86]- PSM Magazine
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- Critic Score
While Aedis Eclipse, the sequel to 2006's tepid "Generation of Chaos", adds quite a bit to the character development aspect, the core problem of the series remains: combat is almost entirely non-interactive. [June 2007, p.84]- PSM Magazine
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- Critic Score
The Red Star may have been entertaining during the era that influences its design, but it simply can't keep up with the offerings of the present day. [July 2007, p.85]- PSM Magazine
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- Critic Score
Assuming you played the first Eureka Seven game--which was long on convoluted story and bloated text-box dialogue, and short on fun--don't expect any major differences this time around. [June 2007, p.84]- PSM Magazine
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- Critic Score
Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]- PSM Magazine
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Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]- PSM Magazine
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- Critic Score
If it weren't for the host of visual and audio glitches that scream "rush job," this would rank as one of the best PS2-to-PSP ports ever. [July 2007, p.83]- PSM Magazine
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- Critic Score
Enchanted Arms uses all the familiar constructs of the genre, playing as if developers went down a checklist of what a Japanese RPG should feature and made sure to include them all. [June 2007, p.82]- PSM Magazine
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- Critic Score
Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]- PSM Magazine
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- Critic Score
The whole experience is definitely still good, but undeniably anticlimactic. [July 2007, p.84]- PSM Magazine
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- Critic Score
Unfortunately, the fun factor is only so-so. [June 2007, p.84]- PSM Magazine
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- Critic Score
As an FPS, the game offers steady action and decent A.I., but is often repetitious and does very little to shake the formula. [May 2007, p.84]- PSM Magazine