PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 83 Metascore
    • 85 Critic Score
    Our only real complaint is that 40-odd levels weren't enough to satisfy us, but the fact that Crush left us wanting more speaks volumes about its quality. [Sept 2007, p.79]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    Fans will undoubtedly want to check Fantasm out, but there isn't much here that hasn't been seen before. [June 2007, p.82]
    • PSM Magazine
    • 57 Metascore
    • 65 Critic Score
    Picture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]
    • PSM Magazine
    • 51 Metascore
    • 80 Critic Score
    The witty dialogue, quirky character interactions, and thrill of pursuing totally hot babes are what make Brooktown High a thoroughly engrossing and entertaining sim. [July 2007, p.83]
    • PSM Magazine
    • 55 Metascore
    • 60 Critic Score
    While fun in concept (and on the PC), this game suffers from really awkward controls that don't respond nearly fast enough to keep pace with the customers. [July 2007, p.85]
    • PSM Magazine
    • 83 Metascore
    • 90 Critic Score
    So, as you've gathered, Odin Sphere is an incredibly deep, incredibly detailed, spectacularly beautiful game--and it doesn't hurt that it plays like a dream, proving that gaming excellence doesn't necessarily require a third dimension. [July 2007, p.76]
    • PSM Magazine
    • 55 Metascore
    • 55 Critic Score
    Enemies fight identically; thus, so do you. [Aug 2007, p.86]
    • PSM Magazine
    • 54 Metascore
    • 35 Critic Score
    You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    The Path of the Warrior is the real gem here. [Aug 2007, p.87]
    • PSM Magazine
    • 77 Metascore
    • 80 Critic Score
    The online features are terrific. [Aug 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Really, Harvest Moon isn't about leveling up skills, getting rich, or beating the system; it's about enjoying idyllic surroundings and having some old-fashioned, farming fun in the process. [July 2007, p.82]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    There isn't much variety once you've mastered all four levels, but CAC's multiplayer makes it worth buying. [July 2007, p.84]
    • PSM Magazine
    • 57 Metascore
    • 55 Critic Score
    You're better off sticking with GTA. [Aug 2007, p.87]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Its intriguing premise (involving "The World," a futuristic MMO besieged by a deadly virus) is muddied by repetitive dungeons, stale combat, and lengthy cut scenes--which sorta describes the first series, actually. [July 2007, p.84]
    • PSM Magazine
    • 59 Metascore
    • 65 Critic Score
    Expect to button mash your way through a bunch of weaksauce tracks. [Aug 2007, p.87]
    • PSM Magazine
    • 60 Metascore
    • 50 Critic Score
    A messy, unfinished title, Spider-Man 3 barely manages to squeeze any fun out of its 12-plus hours of gameplay. [July 2007, p.80]
    • PSM Magazine
    • 60 Metascore
    • 65 Critic Score
    Maybe Heatseeker would be more fun if we weren't already so darn spoiled by the Ace Combat series. [July 2007, p.84]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    An elegantly designed game, Cube also has a chill soundtrack, always a welcome facet in a puzzle game. [July 2007, p.85]
    • PSM Magazine
    • 72 Metascore
    • 75 Critic Score
    While a sloppy port doesn't completely ruin what is otherwise a solid shooter, it does make it the last-resort option when compared to the polished PC and Xbox 360 versions. [June 2007, p.86]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    While Aedis Eclipse, the sequel to 2006's tepid "Generation of Chaos", adds quite a bit to the character development aspect, the core problem of the series remains: combat is almost entirely non-interactive. [June 2007, p.84]
    • PSM Magazine
    • 72 Metascore
    • 60 Critic Score
    The Red Star may have been entertaining during the era that influences its design, but it simply can't keep up with the offerings of the present day. [July 2007, p.85]
    • PSM Magazine
    • 40 Metascore
    • 55 Critic Score
    Assuming you played the first Eureka Seven game--which was long on convoluted story and bloated text-box dialogue, and short on fun--don't expect any major differences this time around. [June 2007, p.84]
    • PSM Magazine
    • 61 Metascore
    • 60 Critic Score
    Raiden III is stale comfort food for arcade fans; it's pleasant, but will make you wonder why the old games still taste so much fresher. [July 2007, p.85]
    • PSM Magazine
    • 65 Metascore
    • 60 Critic Score
    Brave: The Search for Spirit Dancer is the type of game that's geared for a very specific market: kids. [May 2007, p.84]
    • PSM Magazine
    • 74 Metascore
    • 80 Critic Score
    If it weren't for the host of visual and audio glitches that scream "rush job," this would rank as one of the best PS2-to-PSP ports ever. [July 2007, p.83]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Enchanted Arms uses all the familiar constructs of the genre, playing as if developers went down a checklist of what a Japanese RPG should feature and made sure to include them all. [June 2007, p.82]
    • PSM Magazine
    • 45 Metascore
    • 40 Critic Score
    Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    The whole experience is definitely still good, but undeniably anticlimactic. [July 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 55 Critic Score
    Unfortunately, the fun factor is only so-so. [June 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 70 Critic Score
    As an FPS, the game offers steady action and decent A.I., but is often repetitious and does very little to shake the formula. [May 2007, p.84]
    • PSM Magazine

Top Trailers