PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 85 Metascore
    • 90 Critic Score
    Sure, the game is lacking online play, but when a game is as masterful as VF5 is, we can survive without it. [Apr 2007, p.68]
    • PSM Magazine
    • 62 Metascore
    • 65 Critic Score
    The strategy is simple: run plays like Yo-Yo Post fade, score, repeat endlessly, rack up 100+ points, and win. [May 2007, p.83]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    If there were more track variation, more weapons, and a bit more effort in the presentation, M.A.C.H. could have easily have been a must-have PSP game. [Apr 2007, p.86]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    What there is of a plot doesn't hold any water until the final act of the game, but it'll take a miracle for you to get to it. [May 2007, p.85]
    • PSM Magazine
    • 57 Metascore
    • 60 Critic Score
    Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]
    • PSM Magazine
    • 85 Metascore
    • 85 Critic Score
    Part of what makes Size Matters so good, though, is that it eschews much of the combat-heavy, Clank-less stuff from "Deadlocked" in favor of a "back to basics" approach that works pretty well on the PSP. [Apr 2007, p.83]
    • PSM Magazine
    • 54 Metascore
    • 65 Critic Score
    It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]
    • PSM Magazine
    • 81 Metascore
    • 75 Critic Score
    Overall, it's a very good game, and it only costs $20, to boot. [Apr 2007, p.87]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    Gurumin might seem too easy for a lot of gamers, especially at the start, but don't be deceived: there are several harder difficulty modes to unlock. [Apr 2007, p.85]
    • PSM Magazine
    • 65 Metascore
    • 75 Critic Score
    Classic brick-busting and baloon-popping of yore comprise Capcom Puzzle World, with the biggest draw being Super Puzzle Fighter II Turbo. [Apr 2007, p.87]
    • PSM Magazine
    • 86 Metascore
    • 90 Critic Score
    Honestly, Winning Eleven 2007 is so fun we can almost forgive Konami for "Bomberman: Act Zero"...almost. [Apr 2007, p.82]
    • PSM Magazine
    • 76 Metascore
    • 85 Critic Score
    While the graphics are average, the overall presentation is decent--the addition of more conferences, great commentary, and authentic team fight songs make this feel unexpectedly modern for a current-gen...ahem, last-gen game. [Mar 2007, p.84]
    • PSM Magazine
    • 69 Metascore
    • 80 Critic Score
    RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    If you've enjoyed the past two "Altelier Iris" games, tonelico is more of the same. [Mar 2007, p.86]
    • PSM Magazine
    • 83 Metascore
    • 85 Critic Score
    Imbalances not withstanding, Rogue galaxy is definitely worth playing. [Mar 2007, p.78]
    • PSM Magazine
    • 43 Metascore
    • 20 Critic Score
    In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]
    • PSM Magazine
    • 58 Metascore
    • 60 Critic Score
    If you're looking for a bog-standard RPG that's light on thinking and heavy on repetition, this'll do ya. [Mar 2007, p.87]
    • PSM Magazine
    • 82 Metascore
    • 85 Critic Score
    Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]
    • PSM Magazine
    • 63 Metascore
    • 80 Critic Score
    The Lockdown Stick returns from last year, giving you the ability to force premature shots or even edge opponents out of bounds. Bottom line: It's fun! [Mar 2007, p.85]
    • PSM Magazine
    • 36 Metascore
    • 35 Critic Score
    Sadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]
    • PSM Magazine
    • 66 Metascore
    • 60 Critic Score
    To make matters worse, the game has some spotty A.I., repetitive combat, and some irritating portions that can be made even more so by the camera. [Mar 2007, p.86]
    • PSM Magazine
    • 78 Metascore
    • 75 Critic Score
    Unless you're a big fan of the show, base your purchase solely on how much you like the new songlist. [Feb. 2007, p.84]
    • PSM Magazine
    • 67 Metascore
    • 80 Critic Score
    Aside from those problems, Blazing Angels easily transports PS3 gamers back to the Big One, with action and excitement for all. [Feb. 2007, p.78]
    • PSM Magazine
    • tbd Metascore
    • 60 Critic Score
    The average gameplay, long load times, and hitchy performance from last year's "Blitz: The League" is worse on the PSP, and Blitz: Overtime needs more than some ridiculously unnecessary roughness to make it a good game. [Mar 2007, p.87]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]
    • PSM Magazine
    • 67 Metascore
    • 65 Critic Score
    The fuzzy A.I. and lack of more spectacular weapons work against the game's great sense of speed and carnage. [Feb. 2007, p.82]
    • PSM Magazine
    • 61 Metascore
    • 65 Critic Score
    It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]
    • PSM Magazine
    • 78 Metascore
    • 80 Critic Score
    It's like a mash-up of the old and new control schemes, which works pretty well. [Jan. 2007, p.82]
    • PSM Magazine
    • 87 Metascore
    • 95 Critic Score
    This is a game--actually the game--to buy a PSP for. [Feb. 2007, p.74]
    • PSM Magazine
    • 64 Metascore
    • 70 Critic Score
    Aside from a few bum mini-games and some confusing pre-game setup, RRR is a very amusing collection of random delights. [Mar 2007, p.86]
    • PSM Magazine

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