PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
Sure, the game is lacking online play, but when a game is as masterful as VF5 is, we can survive without it. [Apr 2007, p.68]- PSM Magazine
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- Critic Score
The strategy is simple: run plays like Yo-Yo Post fade, score, repeat endlessly, rack up 100+ points, and win. [May 2007, p.83]- PSM Magazine
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- Critic Score
If there were more track variation, more weapons, and a bit more effort in the presentation, M.A.C.H. could have easily have been a must-have PSP game. [Apr 2007, p.86]- PSM Magazine
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- Critic Score
What there is of a plot doesn't hold any water until the final act of the game, but it'll take a miracle for you to get to it. [May 2007, p.85]- PSM Magazine
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- Critic Score
Overall, it's fun and somewhat novel, and there's quite a bit to discover, but there's not enough substance to keep most gamers occupied for long. [May 2007, p.85]- PSM Magazine
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- Critic Score
Part of what makes Size Matters so good, though, is that it eschews much of the combat-heavy, Clank-less stuff from "Deadlocked" in favor of a "back to basics" approach that works pretty well on the PSP. [Apr 2007, p.83]- PSM Magazine
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- Critic Score
It's just too bad that the game gets so repetitive and has some rather unengaging story sequences. [Apr 2007, p.86]- PSM Magazine
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- Critic Score
Overall, it's a very good game, and it only costs $20, to boot. [Apr 2007, p.87]- PSM Magazine
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- Critic Score
Gurumin might seem too easy for a lot of gamers, especially at the start, but don't be deceived: there are several harder difficulty modes to unlock. [Apr 2007, p.85]- PSM Magazine
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- Critic Score
Classic brick-busting and baloon-popping of yore comprise Capcom Puzzle World, with the biggest draw being Super Puzzle Fighter II Turbo. [Apr 2007, p.87]- PSM Magazine
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- Critic Score
Honestly, Winning Eleven 2007 is so fun we can almost forgive Konami for "Bomberman: Act Zero"...almost. [Apr 2007, p.82]- PSM Magazine
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- Critic Score
While the graphics are average, the overall presentation is decent--the addition of more conferences, great commentary, and authentic team fight songs make this feel unexpectedly modern for a current-gen...ahem, last-gen game. [Mar 2007, p.84]- PSM Magazine
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- Critic Score
RotTK XI manages to breathe fresh life into a stagnant franchise and proves an infectious journey that markedly improves on its predecessors in both style and substance. [Apr 2007, p.84]- PSM Magazine
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- Critic Score
If you've enjoyed the past two "Altelier Iris" games, tonelico is more of the same. [Mar 2007, p.86]- PSM Magazine
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- Critic Score
Imbalances not withstanding, Rogue galaxy is definitely worth playing. [Mar 2007, p.78]- PSM Magazine
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- Critic Score
In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]- PSM Magazine
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- Critic Score
If you're looking for a bog-standard RPG that's light on thinking and heavy on repetition, this'll do ya. [Mar 2007, p.87]- PSM Magazine
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- Critic Score
Anyone who's played "Sid Meier's Pirates!" on the PC or Xbox knows that it's an open-ended pirate adventure that lets you roam the high seas as you please, and this recent PSP port holds true to that style. [Apr 2007, p.84]- PSM Magazine
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- Critic Score
The Lockdown Stick returns from last year, giving you the ability to force premature shots or even edge opponents out of bounds. Bottom line: It's fun! [Mar 2007, p.85]- PSM Magazine
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- Critic Score
Sadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]- PSM Magazine
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- Critic Score
To make matters worse, the game has some spotty A.I., repetitive combat, and some irritating portions that can be made even more so by the camera. [Mar 2007, p.86]- PSM Magazine
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- Critic Score
Unless you're a big fan of the show, base your purchase solely on how much you like the new songlist. [Feb. 2007, p.84]- PSM Magazine
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- Critic Score
Aside from those problems, Blazing Angels easily transports PS3 gamers back to the Big One, with action and excitement for all. [Feb. 2007, p.78]- PSM Magazine
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- Critic Score
The average gameplay, long load times, and hitchy performance from last year's "Blitz: The League" is worse on the PSP, and Blitz: Overtime needs more than some ridiculously unnecessary roughness to make it a good game. [Mar 2007, p.87]- PSM Magazine
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- Critic Score
That basically sums up College Hoops 2K7--it plays well enough, but it's basically no better than "College Hoops 2K6", and it pales in comparison to the next-gen version. [Mar 2007, p.86]- PSM Magazine
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- Critic Score
The fuzzy A.I. and lack of more spectacular weapons work against the game's great sense of speed and carnage. [Feb. 2007, p.82]- PSM Magazine
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- Critic Score
It's rough around the edges, but it's still pretty fun overall. [Feb. 2007, p.84]- PSM Magazine
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- Critic Score
It's like a mash-up of the old and new control schemes, which works pretty well. [Jan. 2007, p.82]- PSM Magazine
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- Critic Score
This is a game--actually the game--to buy a PSP for. [Feb. 2007, p.74]- PSM Magazine
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- Critic Score
Aside from a few bum mini-games and some confusing pre-game setup, RRR is a very amusing collection of random delights. [Mar 2007, p.86]- PSM Magazine