Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 75 Metascore
    • 70 Critic Score
    Though production values aren't what we'd expect from EA, FIFA 2005 is a solid title all the same. [Spring 2005, p.75]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    All of the new multi-player options are the best reason to pick this one up. If you have one or more friends to link-up with, you're in for a great time. [Fall 2003, p.49]
    • Pocket Games
    • 75 Metascore
    • 90 Critic Score
    Not only the best brawler on the GBA, but one of the best brawlers period. Ther's no reason not to add this game to your collection. [Spring 2004, p.39]
    • Pocket Games
    • 75 Metascore
    • 85 Critic Score
    Has something for everyone, from hardcore gamers to players picking up their first GBA. [Spring 2004, p.33]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    At half the price it would be a must own. [Spring 2005, p.63]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    With eight character classes the possibilities for multiplayer and replay are endless. [Summer 2004, p.41]
    • Pocket Games
    • 74 Metascore
    • 80 Critic Score
    Although things can get tedious, it's a solid mix of adventuring and action. [Winter 2001, p.55]
    • Pocket Games
    • 73 Metascore
    • 70 Critic Score
    A short game that's fun while it lasts. Fans will appreciate the Brosnan and Dench-inspired character portraits. [Spring 2004, p.42]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    A fun, lighthearted romp that expands on an arcade classic instead of spoiling it. [Spring 2002, p.39]
    • Pocket Games
    • 73 Metascore
    • 75 Critic Score
    The levels are really fun - if you can get poast the slightly troublesome controls. Stick with it. [Winter 2001, p.54]
    • Pocket Games
    • 73 Metascore
    • 80 Critic Score
    This isn't the most unique racing game ever, but it proves that honest to goodness 3D is possible on the GBA. [Fall 2003, p.47]
    • Pocket Games
    • 73 Metascore
    • 60 Critic Score
    Sure to satisfy hardcore WWF fans, but it can't beat the GBA's real wrestling champ, Fire Pro Wrestling. [Spring 2002, p.39]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    A competent, challenging platformer that fans of the character will get the most out of, thanks to Wolverine's coolness. [Summer 2003, p.37]
    • Pocket Games
    • 72 Metascore
    • 75 Critic Score
    There are better portable RPGs on the market, but this stroll down memory lane will keep you busy. [Spring 2004, p.34]
    • Pocket Games
    • 72 Metascore
    • 75 Critic Score
    Comfortable controls and a refined presentation see featured switch-flipping, mushroom-hopping, pumpkin and peasant-bopping antics delight, despite the fact that they're hardly original. [Summer 2004, p.41]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    A must-own title for fans of the cartoon and a strong buy for fans of strategy games in general. [Summer 2003, p.52]
    • Pocket Games
    • 72 Metascore
    • 80 Critic Score
    The sheer amount of variety makes up for the game's simple design, and the story is positively adorable. [Summer 2003, p.41]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    The levels have too few checkpoints - die mid-way through, and you'll usually go all the way bck to the beginning. [Winter 2002, p.46]
    • Pocket Games
    • 72 Metascore
    • 85 Critic Score
    Great controls, graphics, sound and side characters - some of whom you can play in a variety of mini-game - round out a well-designed package. [Fall 2003, p.54]
    • Pocket Games
    • 72 Metascore
    • 70 Critic Score
    It doesn't stay exciting for long, but the puzzles are tough to pry yourself away from. [Summer 2003, p.50]
    • Pocket Games
    • 71 Metascore
    • 75 Critic Score
    Just. Plain. Cool. [Summer 2004, p.35]
    • Pocket Games
    • 71 Metascore
    • 65 Critic Score
    The perfect solution for gamers who play for half-an-hour at a crack. Just don't come looking for a lot of depth here. [Spring 2003, p.32]
    • Pocket Games
    • 71 Metascore
    • 40 Critic Score
    Limited attack options and flawed strategy on the map segments leaves Z.O.E. flat on its robot butt. [Summer 2002, p.26]
    • Pocket Games
    • 70 Metascore
    • 75 Critic Score
    If you know what a Kinniku Driver is, you'll enjoy beating the daylights out of people in this game. [Fall 2003, p.56]
    • Pocket Games
    • 70 Metascore
    • 55 Critic Score
    A mixed bag. [Spring 2003, p.29]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    For portable action it works, but this isn't the type of game that should get a GBA makeover. Try before you buy. [Fall 2003, p.49]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    If you're craving a good fighter, you can't go wrong here. Gekido is the most visually impressive GBA game yet. [Fall 2003, p.46]
    • Pocket Games
    • 70 Metascore
    • 65 Critic Score
    Really appeals to players' sense of nostalgia, but together the four titles can still hang with today's crowd. [Summer 2003, p.47]
    • Pocket Games
    • 70 Metascore
    • 60 Critic Score
    It isn't quite as addictive as some of the others. [Spring 2002, p.43]
    • Pocket Games
    • 70 Metascore
    • 80 Critic Score
    A solid golf sim that will no doubt stand the test of time. Oh - and nice pants, man! [Winter 2001, p.52]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    A good entry point into the tactical espionage genre, but it isn't as detailed as it ought to be. [Summer 2003, p.51]
    • Pocket Games
    • 69 Metascore
    • 85 Critic Score
    Fast, fun, and impossible to put down. [Summer 2003, p.33]
    • Pocket Games
    • 69 Metascore
    • 60 Critic Score
    If you're a fan of the trading card game, you should find this enjoyable enough for practice or when no opponents are around. [Summer 2004, p.28]
    • Pocket Games
    • 69 Metascore
    • 90 Critic Score
    Stuffed with enough game modes and options to make many console fighting games jealous. [Spring 2004, p.46]
    • Pocket Games
    • 68 Metascore
    • 80 Critic Score
    Graphicall, this is an absolute treat as it combines Disney flair with 3D cameras and typical Konami polish. [Summer 2003, p.40]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    Blasting apart robots and thrashing pirates is awesome, but the game is wicked short at just eight levels. [Summer 2003, p.50]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    It does get a bit repetitive as the game goes on. [Spring 2005, p.70]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    As engrossing as it is nerve-wracking, the game could've been great. Instead, it'll just have you sweating - and dodging - bullets. [Summer 2004, p.32]
    • Pocket Games
    • 68 Metascore
    • 70 Critic Score
    One of the game's best traits is its open-ended nature. [Summer 2003, p.70]
    • Pocket Games
    • 67 Metascore
    • 55 Critic Score
    If the fighters were any smaller and harder to see against the dark backgrounds, this game would require night vision goggles and a microscope. [Winter 2002, p.38]
    • Pocket Games
    • 67 Metascore
    • 70 Critic Score
    Many play aspects suffer from minor quirks, hence its average marks. [Winter 2001, p.51]
    • Pocket Games
    • 67 Metascore
    • 70 Critic Score
    The game is never very exciting. Moments of tension are few and far between, and the action never really heats up enough to draw the player into the world of Middle-earth. [Spring 2004, p.49]
    • Pocket Games
    • 67 Metascore
    • 80 Critic Score
    By far one of the wackiest, most bizarre games out there, and it rocks. [Winter 2002, p.47]
    • Pocket Games
    • 67 Metascore
    • 50 Critic Score
    While Sheep is good for some sadistic fun, it gets suprisingly old after a while. A very short while, actually. [Summer 2002, p.33]
    • Pocket Games
    • 67 Metascore
    • 75 Critic Score
    When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    One of the very best sports titles available for the GBA - almost as good as "Mario Tennis" on the old SNES. [Summer 2002, p.24]
    • Pocket Games
    • 66 Metascore
    • 70 Critic Score
    A little more shallow than its console counterparts, yet totally gorgeous and simply entertaining. [Spring 2003, p.38]
    • Pocket Games
    • 66 Metascore
    • 70 Critic Score
    Pure, unadulterated, giggle yourself senseless fun. [Summer 2004, p.15]
    • Pocket Games
    • 66 Metascore
    • 55 Critic Score
    Flawed from the get go, this technically crippled game tries to incorporate many play styles and succeeds at mastering none. [Summer 2003, p.42]
    • Pocket Games
    • 66 Metascore
    • 80 Critic Score
    A game many will be surprised to be on this list, but it happens to be one of the best. [Summer 2004, p.15]
    • Pocket Games
    • 66 Metascore
    • 40 Critic Score
    The tiny cars flicker badly, and every course is completely flat, so they all race virtually the same. [Spring 2002, p.41]
    • Pocket Games
    • 66 Metascore
    • 45 Critic Score
    Little more than an endless procession of switches. [Spring 2003, p.40]
    • Pocket Games
    • 66 Metascore
    • 60 Critic Score
    Good for a generic game but disappointing for Pitfall. Harry deserves better. [Summer 2004, p.38]
    • Pocket Games
    • 65 Metascore
    • 80 Critic Score
    Not the most addictive game in the world, but pretty damn addictive. [Winter 2001, p.53]
    • Pocket Games
    • 65 Metascore
    • 70 Critic Score
    If you have a youngster in the house and would like to see him play something other than Pokemon, you could do a lot worse. But it's for children only. [Fall 2003, p.50]
    • Pocket Games
    • 65 Metascore
    • 55 Critic Score
    Not the game you want for a car trip. The kids will be screaming for something more fun before the first bathroom break. [Summer 2004, p.37]
    • Pocket Games
    • 65 Metascore
    • 40 Critic Score
    It's boring - the worst crime you can commit. [Summer 2002, p.32]
    • Pocket Games
    • 65 Metascore
    • 30 Critic Score
    When you move Dexter around, it's far too common to simply fall off of cliffs or get caught in electricity fields - even though you were clearly safely away from the offending obstacle. [Winter 2001, p.48]
    • Pocket Games
    • 65 Metascore
    • 60 Critic Score
    Great multiplayer support gives it a long lifespan, though little ingenuity is here. [Winter 2001, p.52]
    • Pocket Games
    • 64 Metascore
    • 75 Critic Score
    A basic strategy-RPG that is great for beginners or veterans looking for a quick fix with a good story. [Spring 2004, p.45]
    • Pocket Games
    • 64 Metascore
    • 65 Critic Score
    The GBA version is less than enchanting. [Spring 2002, p.34]
    • Pocket Games
    • 64 Metascore
    • 60 Critic Score
    Fun in spurts, but there's no way you'll play it for months on end. [Winter 2001, p.51]
    • Pocket Games
    • 64 Metascore
    • 45 Critic Score
    Some games just can't be done justice on a hand-held system, and this is one of them. [Winter 2003, p.34]
    • Pocket Games
    • 64 Metascore
    • 85 Critic Score
    Surprisingly realistic for a hand-held video game. [Summer 2002, p.34]
    • Pocket Games
    • 64 Metascore
    • 30 Critic Score
    EA tries to innovate with their first DS golf game, the end result is double bogey with a penalty shot. [Spring 2005, p.63]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    The main problem with this game, though, is that the developers don't know Jack. [Summer 2003, p.46]
    • Pocket Games
    • 63 Metascore
    • 75 Critic Score
    A decent but extremely easy sequel to a classic. [Spring 2004, p.39]
    • Pocket Games
    • 63 Metascore
    • 80 Critic Score
    The controls work well even with the GBA's four-button layout, and most tricks come out smoothly onscreen. [Spring 2004, p.47]
    • Pocket Games
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tacked this revamped classic in Cooperative mode (but skip the dull four-man face-off). [Spring 2003, p.29]
    • Pocket Games
    • 63 Metascore
    • 50 Critic Score
    A great way to experience the Rocky story, but not really a good boxing game. [Spring 2003, p.38]
    • Pocket Games
    • 62 Metascore
    • 65 Critic Score
    The graphics are ridiculously tiny, even close up. Oh well, at least it's playable. [Summer 2004, p.42]
    • Pocket Games
    • 62 Metascore
    • 75 Critic Score
    Hitting and pitching are great, but it'd be nice if you could make players jump and dive. [Winter 2001, p.55]
    • Pocket Games
    • 61 Metascore
    • 60 Critic Score
    Fun for some, probably too repetitive for most. [Spring 2003, p.37]
    • Pocket Games
    • 61 Metascore
    • 70 Critic Score
    The gameplay is repetitive, but with a save game feature there's no reason to complain. [Winter 2001, p.54]
    • Pocket Games
    • 60 Metascore
    • 60 Critic Score
    Decent for casual players or die-hard fans of "Star Wars," but not for someone looking for deep gameplay. [Spring 2003, p.39]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    If the level designs were more interesting, this could've been a great game. As is, it's a so-so imitation of "Ninja Gaiden." [Spring 2004, p.38]
    • Pocket Games
    • 60 Metascore
    • 75 Critic Score
    When all is said and done, I wanted to keep playing these games to the end, because I was having fun, even though I had seen it all a dozen times in previous levels. [Summer 2004, p.34]
    • Pocket Games
    • 60 Metascore
    • 50 Critic Score
    Gets the job done, but just barely. [Spring 2005, p.62]
    • Pocket Games
    • 59 Metascore
    • 45 Critic Score
    Stuart has to frequently move off the edge of the screen without any indication as to what's ahead. This often results in losing health or lives. [Winter 2002, p.48]
    • Pocket Games
    • 59 Metascore
    • 70 Critic Score
    A good melding of old Frogger gameplay with newer platform sensibilities. Might be too frustrating for some. [Spring 2004, p.41]
    • Pocket Games
    • 58 Metascore
    • 20 Critic Score
    The game is packed with cheap hits, such as enemies who shoot at you from off-screen... Poor controls. Ack! [Spring 2002, p.43]
    • Pocket Games
    • 57 Metascore
    • 60 Critic Score
    Like it or not, this is an old game, and the play mechanics are archaic by today's standards. [Winter 2002, p.36]
    • Pocket Games
    • 57 Metascore
    • 80 Critic Score
    A very solid, entertaining, and visually satisfying tribute to the RPG genre. [Spring 2003, p.31]
    • Pocket Games
    • 57 Metascore
    • 60 Critic Score
    THe game's just too darn basic. You can literally run right through each stage and arraive at the boss without firing a single shot. [Spring 2003, p.37]
    • Pocket Games
    • 56 Metascore
    • 35 Critic Score
    There's little depth or longevity, but simplified gameplay may appeal to young gamers. [Winter 2001, p.48]
    • Pocket Games
    • 56 Metascore
    • 60 Critic Score
    This racer needs more speed and extra helpings of Disney style. [Fall 2003, p.44]
    • Pocket Games
    • 56 Metascore
    • 65 Critic Score
    Very different from the PS2 games, but still a fast-paced and somewhat fun dogfighting sim. [Spring 2005, p.68]
    • Pocket Games
    • 56 Metascore
    • 70 Critic Score
    If it weren't for several minor problems with the game's mechanics (the collision detection is far from accurate, for one) the game would score a much higher mark. [Spring 2003, p.34]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    A sloppy and unimaginative attempt at turning Frogger into a platform hero. Uninspired and definitely tired. [Summer 2002, p.24]
    • Pocket Games
    • 55 Metascore
    • 40 Critic Score
    Six short levels of the most frustrating version of Simon Says ever put onto a cartridge. But me, Ulala. [Fall 2003, p.53]
    • Pocket Games
    • 55 Metascore
    • 60 Critic Score
    To quote Kent Brockman: "Forgive us if we don't shed a tear when this puppy is put to sleep." [Fall 2003, p.55]
    • Pocket Games
    • 54 Metascore
    • 50 Critic Score
    Comes nowhere close to using the GBA's potential. Run far, far away. [Summer 2003, p.45]
    • Pocket Games
    • 54 Metascore
    • 55 Critic Score
    It's hard to imagine Battle Chip Challenge appealing to anyone but the tiny, dedicated group of MMBN link battlers to whom it's a love letter. [Summer 2004, p.55]
    • Pocket Games
    • 54 Metascore
    • 60 Critic Score
    Although the control and level designs are excellent, the game suffers from a lack of originality. [Spring 2002, p.40]
    • Pocket Games
    • 53 Metascore
    • 70 Critic Score
    It may be too simple for some, but rubber monster fans will eat it up. [Spring 2003, p.33]
    • Pocket Games
    • 53 Metascore
    • 20 Critic Score
    As a game, Britney fails on every level. [Winter 2002, p.38]
    • Pocket Games
    • 53 Metascore
    • 65 Critic Score
    For all those who have ever yearned to toss pies and slap faces with reckless abandon, this is the game for you. [Winter 2002, p.46]
    • Pocket Games
    • 53 Metascore
    • 50 Critic Score
    Skip this one and pick-up the compilation instead. [Summer 2004, p.15]
    • Pocket Games
    • 53 Metascore
    • 40 Critic Score
    Potter fans may like the game because it lets them experience Quidditch first hand, but this isn't the kind of sport you play for hours on end. [Spring 2004, p.42]
    • Pocket Games
    • 51 Metascore
    • 65 Critic Score
    While LOTR hits a lot of highs, the overall quest and gameplay are just a little better than average. It's a strong rental. [Spring 2003, p.40]
    • Pocket Games

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