Pocket Games' Scores

  • Games
For 238 reviews, this publication has graded:
  • 55% higher than the average critic
  • 3% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Classic NES Series: The Legend of Zelda
Lowest review score: 0 Operation Armored Liberty
Score distribution:
  1. Negative: 38 out of 238
238 game reviews
    • 51 Metascore
    • 40 Critic Score
    Serious Sam isn't a terrible game, but it's one that's better left to more advanced hardware than the Game Boy Advance. [Summer 2004, p.40]
    • Pocket Games
    • 50 Metascore
    • 30 Critic Score
    Even people who love the cartoon will realize how cheap and incomplete this game is. [Spring 2003, p.34]
    • Pocket Games
    • 50 Metascore
    • 30 Critic Score
    Abysmal. The graphics are terrible, the control is loose, and the gameplay is incredibly repetitive. [Spring 2004, p.48]
    • Pocket Games
    • 50 Metascore
    • 80 Critic Score
    With abundant action tied into a good story, Daredevil has a larger appeal than most movie-licensed games. [Summer 2003, p.39]
    • Pocket Games
    • 49 Metascore
    • 100 Critic Score
    The only thing you'll be jamming is your head into a wall. [Summer 2002, p.38]
    • Pocket Games
    • 49 Metascore
    • 50 Critic Score
    Repetitive and uninspired gameplay. [Fall 2003, p.45]
    • Pocket Games
    • 49 Metascore
    • 20 Critic Score
    Every fight and puzzle "packed" into this game's 20-plus levels would be found in the first level of most other games. [Fall 2003, p.51]
    • Pocket Games
    • 48 Metascore
    • 65 Critic Score
    Handling isn't exceptional, nor is replay value, but it'll pass muster. [Summer 2003, p.39]
    • Pocket Games
    • 47 Metascore
    • 30 Critic Score
    Anyone who ever loved Looney Tunes cartoons will be disappointed at this poor representation of the timeless characters. [Spring 2004, p.43]
    • Pocket Games
    • 47 Metascore
    • 65 Critic Score
    Despite the decent visuals, the repetitive action drags this one down. Thankfully the game can be completed in about two hours. [Summer 2003, p.49]
    • Pocket Games
    • 46 Metascore
    • 40 Critic Score
    With "Doom II" and "Nightfire" on the market, there's no reason whatsoever to go near this title. [Summer 2003, p.43]
    • Pocket Games
    • 46 Metascore
    • 20 Critic Score
    One of the worst port jobs in history. Just playable enough to make you wish that it weren't so broken. [Summer 2004, p.39]
    • Pocket Games
    • 44 Metascore
    • 30 Critic Score
    A complete waste of the Jurassic Park license. [Winter 2001, p.53]
    • Pocket Games
    • 44 Metascore
    • 35 Critic Score
    Add in the poorly executed control scheme, muddy graphics, tinny sound and less than five hours of gameplay, and you're looking at a game that simply doesn't justify the price of admission. [Fall 2003, p.43]
    • Pocket Games
    • 43 Metascore
    • 60 Critic Score
    A so-so system that doesn't offer enough action to counter the lack of depth. [Summer 2003, p.49]
    • Pocket Games
    • 42 Metascore
    • 50 Critic Score
    The main problem with this game is that it's too easy and repetitive. Enemy A.I. offers almost no resistance, aside from instances where they physically block a corridor. [Spring 2004, p.44]
    • Pocket Games
    • 40 Metascore
    • 20 Critic Score
    There is no reason for such a simplistic, thrown-together game. It doesn't even have any excerpts from the original story! [Spring 2004, p.40]
    • Pocket Games
    • 40 Metascore
    • 40 Critic Score
    There are better fighting games out there for GBA, even for hardcore fans of Dragon Ball Z. [Spring 2004, p.40]
    • Pocket Games
    • 39 Metascore
    • 20 Critic Score
    Not even the most hardcore Star Wars fans should go anywhere near this game. [Spring 2004, p.47]
    • Pocket Games
    • 38 Metascore
    • 20 Critic Score
    Overall, we'd prefer death to torture, and perhaps both to an extended session playing this game. [Winter 2002, p.47]
    • Pocket Games
    • 37 Metascore
    • 20 Critic Score
    A slow, ugly, frustratingly bad adaptation that doesn't even deserve to have the Gauntlet name attached. [July 2003, p.32]
    • Pocket Games
    • 37 Metascore
    • 50 Critic Score
    The main part of the game is a complete mockery of the Defender franchise. [Spring 2003, p.31]
    • Pocket Games
    • 36 Metascore
    • 20 Critic Score
    Midway's GBA effort falls flatter than a microbe run down by a rampant cartoon steamroller. [Spring 2004, p.46]
    • Pocket Games
    • 35 Metascore
    • 30 Critic Score
    Single-player mode has you spending more time trying to avoid getting hit than aiming for the hoop, which gets annoying real quick. [Fall 2003, p.54]
    • Pocket Games
    • 33 Metascore
    • 35 Critic Score
    Despite a wealth of material to draw from, it's a poorly-executed game that lets down anime fans and gamers alike. [Summer 2004, p.44]
    • Pocket Games
    • 33 Metascore
    • 70 Critic Score
    Mildly intriguing, this action-adventure - based on the motion picture of the same name - offers thrills and chills in limited amounts. [Summer 2004, p.43]
    • Pocket Games
    • 33 Metascore
    • 45 Critic Score
    Has the feel of a hasty port, which is par for the course with Mortal Kombat games these days. But fun for a short while. [Summer 2003, p.30]
    • Pocket Games
    • 27 Metascore
    • 10 Critic Score
    If this were the last game on Earth, we'd probably leave in a spaceship that we'd built for the express purpose of avoiding it. [Summer 2002, p.36]
    • Pocket Games
    • 26 Metascore
    • 10 Critic Score
    I'd be embarrassed to gift it to a drooling infant - Lucha is irresponsibly bad. [Spring 2004, p.44]
    • Pocket Games
    • 24 Metascore
    • 20 Critic Score
    You could compile a flip-book with photographs of your favorite wrestlers and make a better game than this. [Aug 2003, p.35]
    • Pocket Games
    • tbd Metascore
    • 90 Critic Score
    The ball reacts to the table and flippers exactly how you would expect. [Summer 2003, p.41]
    • Pocket Games
    • tbd Metascore
    • 30 Critic Score
    A complete waste of time for everyone. [Summer 2003, p.45]
    • Pocket Games
    • tbd Metascore
    • 60 Critic Score
    The cars are more like self-driving robots than dangerous vehicles. [Summer 2003, p.38]
    • Pocket Games
    • tbd Metascore
    • 0 Critic Score
    Everywhere you look, this game screams cheap. The weak A.I., the stale graphics, the password-save system, the fact that you can complete the entire thing in under an hour... It's no wonder this game hit the bargain bin the day it came out. [Spring 2004, p.45]
    • Pocket Games
    • tbd Metascore
    • 85 Critic Score
    The most comprehensive GBA ballgame available. [Summer 2003, p.42]
    • Pocket Games
    • tbd Metascore
    • 50 Critic Score
    Even with 24 missions and six other play modes, this is strictly a two-day play thorugh at best. [Summer 2004, p.42]
    • Pocket Games
    • tbd Metascore
    • 40 Critic Score
    Being 3D isn't impressive for its own sake anymore. [Spring 2005, p.77]
    • Pocket Games
    • tbd Metascore
    • 60 Critic Score
    There isn't as much depth as Konami's classic series, but there are enough secret levels and items to find to keep you entertained for quite a while. [Fall 2003, p.47]
    • Pocket Games

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