Playstation: The Official Magazine (US)'s Scores

  • Games
For 952 reviews, this publication has graded:
  • 48% higher than the average critic
  • 4% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 4.9 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Red Dead Redemption
Lowest review score: 20 NFL Tour
Score distribution:
  1. Negative: 89 out of 952
952 game reviews
    • 56 Metascore
    • 60 Critic Score
    With the sole exception of its occasionally genre-elevating aliens-invade-middle-America presentation, Blacksite is a servicable, unremarkable shooter; not bad, just excessively average. [Mar 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 40 Critic Score
    One small mistake will leave you eating robbot dust. That's just not the Sonic we used to know and love. [Apr 2008, p.87]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 70 Critic Score
    Boss fights are mundane affairs with no special mechanics, only larger health pools. [Oct 2009, p.82]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 40 Critic Score
    Stick to LEGO games, Traveler's Tales. [Aug 2008, p.75]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 20 Critic Score
    Bad game design is bad game design. [Feb 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 70 Critic Score
    Agarest 2 is a competent strategy RPG with satisfying gameplay, but there are better ones out there that we'd be less ashamed to share with our friends. [Sept 2012, p.,86]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 50 Critic Score
    Overall, this Dungeon Explorer experience is pleasurable enough for those with a fierce RPG itch, but those who require a compelling story in their RPGs may want to pass. [Mar 2008, p.88]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 70 Critic Score
    On so many levels, Inversion is like a cheesy action movie. Yet just as there's some joy in losing ourselves to the Under Siege movies, Inversion has undeniable charm once we switch our brain to "simple." [Aug 2012, p.82]
    • Playstation: The Official Magazine (US)
    • 56 Metascore
    • 60 Critic Score
    Occasionally, the gameplay is as good as the graphics. [Mar 2010, p.72]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    Sadly, this party will end quickly and the guests will leave unsatisfied. [Nov 2010, p.70]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    But for a Hulk title, that's utterly disappointing--the game just doesn't live up to its potential. [Aug 2008, p.75]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 60 Critic Score
    Consider Grave Danger a guilty pleasure, enjoyable more for its tongue-in-cheek tone than for its actual gameplay. [July 2008, p.81]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    At least the single-player campaign--that you can play through co-operatively with three friends--is mercifully short at around eight to 10 hours. [Aug 2008, p.76]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    Dimwitted enemies and bland looks also make for a subpar experience. [Apr 2012, p.56]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 30 Critic Score
    In fact, a character in the game even tells you that while you may not like all the mini-games, you have to play them all to get through the game. [Mar 2008, p.89]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    As it stands, this one needed more time before harvesting. [Holiday 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 70 Critic Score
    It's not entirely free from the monotonous grind that's so common to the genre, but the more repetitious moments are balanced by bursts of fun personality and outrageous antics that keep up the zippy pace. [Nov 2012, p.85]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 50 Critic Score
    The lack of variety leaves a sour taste. [Feb 2012, p.84]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 70 Critic Score
    For those who don't mind slogging through the story, though, there's plenty of comfortably familiar adventuring in Trinity. [Feb 2011, p.85]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 60 Critic Score
    Babel Rising can be fun and looks great, but needs a lot more refinement before it reaches a biblical level of gaming goodness. [Sept 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 55 Metascore
    • 30 Critic Score
    How the hell is this considered good enough on a system that just got Gran Turismo? [Dec 2009, p.81]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 50 Critic Score
    Give Chosen One credit for its polished presentation and solid story mode, but its focus on highlight-reel style gets in the way of its gameplay substance. [June 2008, p.73]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 50 Critic Score
    With a flashy but limited move list, it's nothing more than a basic arcade scrapper. [June 2012, p.83]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 60 Critic Score
    The game nails the atmosphere but fails to implement a single original idea. [May 2009, p.82]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 50 Critic Score
    The moody graphics and compelling story remain impressive nearly a decade after its initial release, but Shadow of Destiny is showing its age. [May 2010, p.85]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 40 Critic Score
    Structurally it's a mess. [Mar 2009, p.77]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 60 Critic Score
    It's nothing groundbreaking, but it's simple fun for those looking for some self-made party-time entertainment. [June 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 50 Critic Score
    If you're a hardcore LOTR fan, you might play the game and then say you like it(while grimacing), but ultimately, Conquest doesn't do justice to either the movies or the books. [Apr 2009, p.80]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 60 Critic Score
    When it comes to pure Gundam geekery, though, there still isn't anything better than this. [July 2009, p.83]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 60 Critic Score
    It's too easy to beat enemies, even in the tournament, by simply running forward and punching repeatedly. [Oct 2009, p.82]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 60 Critic Score
    "Quotation Forthcoming"
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 50 Critic Score
    On PSP, it's a half-baked port of the already stripped-down PS2 version. [Jan 2010, p.86]
    • Playstation: The Official Magazine (US)
    • 54 Metascore
    • 80 Critic Score
    And considering that the game is $14.99, it would be illogical for fans of both strategic games and the Star Trek universe not to give Conquest a spin. [Feb 2008, p.85]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 60 Critic Score
    Where the Wild Things Are is basically Prince of Persia in footie pajamas. [Jan 2010, p.85]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 60 Critic Score
    Still, for a budget title, Time did manage to keep our attention longer than we anticipated. [May 2012, p.85]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 60 Critic Score
    Rent it for a weekend and collect the easy Trophies, then get back to Buzz! [Feb 2010, p.81]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    If you're into the cartoon 12-year-olds, adjust the score up a few points. Otherwise, avert your eyes and move along. [Apr 2012, p.77]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    This is a bargain-bin title. [June 2011, p.81]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 70 Critic Score
    It's no substitute for a dedicated title starring any one of its three duos, but it still packs plenty of fan-pleasing fun. [May 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 50 Critic Score
    Feel free to scrap this short, bland adventure. [April 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 70 Critic Score
    It may look harmless enough, but that colorful candy shell - which, admittedly, is delightfully goofy - disguises the ashen heart of a hardcore fighting game that, while occasionally quite frustrating, offers a satisfying challenge and an unexpectedly deep and demanding combat system. [Oct 2008, p.84]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 50 Critic Score
    Fairytale Fights defeats itself with tons of little niggling issues. [Holiday 2009, p.81]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 50 Critic Score
    Too bad non were very exciting to play. [Jan 2012, p.81]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    What makes this really disappointing, though, is that some aspects actually work well. But without good combat, it's all just academic. [July 2012, p.78]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    Arcana, save for a few inventive designs, looks like every other fantasy adventure that didn't go to the trouble, which is the root of its problems. [March 2011, p.79]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 40 Critic Score
    The core gameplay simply isn't enough to overcome the technical shortcomings. [Sept 2011, p.87]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 30 Critic Score
    A shallow, repetitive rhythm game. [Oct 2008, p.86]
    • Playstation: The Official Magazine (US)
    • 53 Metascore
    • 50 Critic Score
    Every step taken toward creating a cohesive, cinematic adventure is sabotaged by bugs and glitches that thwart the game's attempts at immersion. [Feb 2012, p.85]
    • Playstation: The Official Magazine (US)
    • 52 Metascore
    • 60 Critic Score
    It's a functional squad shooter, but it's one that's probably best suited for series diehards. [May 2012, p.82]
    • Playstation: The Official Magazine (US)
    • 52 Metascore
    • 40 Critic Score
    We love a challenge, but we can't begin to pretend this game is something for everybody. [Nov 2010, p.81]
    • Playstation: The Official Magazine (US)
    • 52 Metascore
    • 60 Critic Score
    From dialogue that loads one line at a time to the lack of PS3-level graphics (high-res static art aside), everything seems like a remnant from the early 2000s. [July 2009, p.77]
    • Playstation: The Official Magazine (US)
    • 52 Metascore
    • 60 Critic Score
    The game does very little to dispel the notion that if you've played one Warriors game, you've played them all. [Dec 2008, p.92]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 60 Critic Score
    More frustrating than funny. [May 2009, p.84]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 70 Critic Score
    That said, 40 bucks is pretty steep for what's basically an arcade action game. To a certain breed of driver, though, the stress relief might be worth it. [Holiday 2012, p.85]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 50 Critic Score
    Level design and AI are similarly hit-or-miss, and the combat never advances past button-mashing. [Oct 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 70 Critic Score
    Stormrise's innovation is heartilly applauded, but basic gameplay glitches and flaws weaken the experience. [June 2009, p.74]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 60 Critic Score
    As children's fare, How To Train Your Dragon more than suffices. [Jun 2010, p.83]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 60 Critic Score
    It features an engaging mix of levels. [Oct 2008, p.85]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 30 Critic Score
    There are better games out there, even for the youngest sprogs. [Jan 2010, p.87]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 70 Critic Score
    It doesn't exactly harness the power of the PS3, but Denied Ops is one of this spring's pleasant surprises. [Apr 2008, p.80]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 60 Critic Score
    The budget price is nice, but all that's keeping Secret Wars from feeling like a PSN title are its decent length and online dogfighting options. [Nov 2011, p.87]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 30 Critic Score
    Forever eschews any hope for a decent story or interesting gameplay in favor of shoving as many boobs in our face as possible. As a result, the game comes up short in every way possible.
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 50 Critic Score
    While Beowulf doesn't completely shed the stigma that licensed games are by definition mediocre, it does an admirable job of trying to leap beyond your typical hack-and-slash fare. [Jan 2008, p.80]
    • Playstation: The Official Magazine (US)
    • 51 Metascore
    • 50 Critic Score
    Unfortunately, the flow of battles and Gretchen's finishing moves aren't enough to overpower the linear "stop the villain from attaining ultimate power" storyline. the conventional action-adventure gameplay, or the near non-existent A.I. [April 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 70 Critic Score
    Its detail-starved environments and lackluster narrative can't compete with its contemporaries' richly rendered worlds, but Bodycount's back-to-basics approach shines like a welcome beacon of simple fun in a sea of increasingly complex shooters. [Nov 2011, p.81]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Ixnay on the X-Blades. [Apr 2009, p.82]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 60 Critic Score
    There's still some impact here, but the blow is certainly blunted. [July 2010, p.85]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 60 Critic Score
    Nice enough for retro fans, but not so much for new gamers. [Jan 2012, p.81]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 50 Critic Score
    NeverDead does show some promise. Still, these bright spots aren't nearly enough to elevate NeverDead above its frustrating combat and flawed concept. [Mar 2012, p.84]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Seriously, if this dungeon crawled any slower, it'd be going backward. [Dec 2008, p.82]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 60 Critic Score
    Zero could easily be seen as a reimagining of the first game...only the developers really held back on the "imagining" part, leaving us basically the same game with minor improvements. [July 2011, p.86]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 60 Critic Score
    Mindless fun, and it's at its best when you don't pay too much mind to the incoherent story and limited gameplay. [Holiday 2008, p.88]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Think twice before exploring this planet. [Jan 2010, p.83]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 20 Critic Score
    That it costs money is criminal. [Feb 2011, p.85]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 50 Critic Score
    Silicon Knights just forgot to give us anything fun to do with our powers, making it hard to recommend Destiny to even diehard fans. [Holiday 2011, p.84]
    • Playstation: The Official Magazine (US)
    • 50 Metascore
    • 40 Critic Score
    Also, the presentation is a mix of cheesy music, mediocre pre-rendered cutscenes, better in-game cutscenes, and bad voiceovers. [Holiday 2007, p.78]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 60 Critic Score
    We'll hope that this either gets improved and rolled into the main "MLB 2K" game, or fully revamped for its sophomore effort. [Mar 2009, p.76]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 50 Critic Score
    Alliance is plagued by some rather lengthy load times, which can put the kibosh on short commute playtime. [Apr 2012, p.59]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 40 Critic Score
    Merely a shadow of its console-based self. [Mar 2010, p.72]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 50 Critic Score
    Wants so desperately to be Burnout: Revenge. Unfortunately, the game feels more like a cheap knockoff than a compelling successor. [Apr 2012, p.60]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 30 Critic Score
    Factor in the semi-frequent bugs and Iron Man 2 bears the all-too-familiar mark of a game rushed to meet its tie-in movie's release date. [Aug 2010, p.85]
    • Playstation: The Official Magazine (US)
    • 49 Metascore
    • 60 Critic Score
    Again, it's not revolutionary but it's damned fun. [Feb 2008, p.87]
    • Playstation: The Official Magazine (US)
    • 48 Metascore
    • 40 Critic Score
    Lights out, indeed. [Jan 2011, p.82]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 40 Critic Score
    Getting to the little bit of original story just isn't worth the hours of tedious combat, frustrating level design, and finger-numbing R2-spamming. [July 2008, p.83]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 40 Critic Score
    Factor in frequent freezing issues and dialogue-tree selections that don't seem to correspond with the resulting actions and Venetica doesn't stand up to current-day RPG standards. [March 2011, p.82]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 50 Critic Score
    Quests do occasionally offer intriguing objectives, but they're a rarity, and simple kill/fetch structures are the norm. [Nov 2012, p.87]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 40 Critic Score
    Add in a dull audio track, glitches, and game freezes and Rush 'N Attack had us wishing it had stayed covert for a few more decades. [June 2011, p.80]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 50 Critic Score
    With shallow combat that still requires a time commitment to learn, most fights descend into strategy-free buttonmashing in short order. [Dec 2011, p.69]
    • Playstation: The Official Magazine (US)
    • 47 Metascore
    • 70 Critic Score
    There is, perhaps, no better group to mark for wholesale slaughter than zombies. [Jan 2010, p.84]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 60 Critic Score
    "Quotation Forthcoming"
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 40 Critic Score
    Overall, we recommend passing on this pirating adventure. [Jan 2008, p.84]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 20 Critic Score
    Take our advice, vote with your dollars and buy a used copy of "NFL Street 2" instead. [Apr 2008, p.76]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 30 Critic Score
    Even for a budget title the combat system is nothing short of a clunky mess, with slow animations and unsatisfying combos. [Holiday 2011, p.83]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 60 Critic Score
    This Wii-retread gets a second life courtesy of the Move controls and the results are passable yet ultimately forgettable. [Nov 2010, p.72]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 50 Critic Score
    Chasing a Mexican drug cartel through the streets of Los Angeles is boring at best, with outdated graphics and gameplay that feel a generation old. [Oct 2011, p.81]
    • Playstation: The Official Magazine (US)
    • 45 Metascore
    • 30 Critic Score
    Most everyone else can pass this one by and spare their teeth some trauma. [April 2011, p.79]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 40 Critic Score
    Dumb fun boils over into awful stew when we, as the Greek Achilles, are forced to stab toes during a two-part and cliche-addled boss fight against a giant statue complete with respawning zombie minions, quick-time events, and enough hamartia to choke mighty Zeus himself. [June 2011, p.75]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 60 Critic Score
    Combines a mix of good and bad design elements to create a flawed but memorable adventure. [May 2010, p.84]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 30 Critic Score
    If that wasn't bad enough, the glitchy, jerky graphics are further ravaged by a spastic camera that literally had me woozy at times. [Holiday 2008, p.84]
    • Playstation: The Official Magazine (US)
    • 44 Metascore
    • 50 Critic Score
    Paradise's bag of tricks is sadly limited, leaving only a violent juvenile romp we're reluctant to recommend. [Holiday 2012, p.73]
    • Playstation: The Official Magazine (US)

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