Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 10 Test Yourself: Psychology
Score distribution:
2966 game reviews
    • 81 Metascore
    • 70 Critic Score
    New endings mean the leading ladies feel slightly more fleshed-out, but those aforementioned old chestnuts have deep roots in the game’s numerous and extremely varied – er – routes. That is to say, it’s more of the same. Obviously that’s not a bad thing but, like marriage, it won’t be for everyone. [Issue@168, p.92]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 80 Critic Score
    There are minor irritations – some bosses have annoying stun-locks, enemies sometimes don’t load in properly, and platforming can be iffy at times. But trying again comes with minimal punishment. Like the twisted religion testing The Penitent One’s faith, the game’s willing to forgive – if you’re willing to try again. [Issue#168, p.78]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 90 Critic Score
    Superbly voice acted, and with great-looking animation and environments, AI: The Somnium Files is a decadent production giving you one of the best videogame detective mysteries this generation. [Issue#168, p.78]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 80 Critic Score
    Visual Concepts’ tireless scouting for new stuff hasn’t affected its immaculate eye for detail. [Issue#168, p.78]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 80 Critic Score
    More guns, more planets, more skills, more… more. If you liked the previous ones, this gives you plenty of the same to enjoy. Borderlands 3 is the very definition of the bigger and better sequel. [Issue#168, p.76]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 70 Critic Score
    Generic in places but ultimately redeemed by brilliant combat and some clever roguelike elements, this Dark Souls copycat is a (mostly) worthy contender. [Issue#167, p.87]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A visual treat and fun to play, Oninaki’s only failings are the fault of its retro nature – if that’s what you’re here for, you’ll find few faults. [Issue#167, p.93]
    • Playstation Official Magazine UK
    • 89 Metascore
    • 80 Critic Score
    For keen players, this expansion does what it’s supposed to – it doesn’t just add more space and monsters, it introduces new mechanics and nuances. Tough going for casual hunters, though. [Issue#167, p.84]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A short, spooky sail into seas that could be schlockier. For all its faults, we’d still recommend getting the gang together for Movie Night mode, and our hopes are still high for the rest of the anthology. [Issue#167, p.90]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 80 Critic Score
    A cycle trip down childhood memory lane that will put a smile on your face. A terrific thesis from the ex-Media Molecule team on charming co-op fun. [Issue#167, p.86]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 70 Critic Score
    An incredibly flawed RPG that we can’t stop playing. Whether you choose to unite or drive apart the island, playing this one feels like curling up under a moth-eaten but still cosy blanket. [Issue#167, p.82]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 80 Critic Score
    Interactive storytelling done right. A superb setting and impressive central performance heighten a relatively simple plot, demanding multiple playthroughs just so you can see everything. [Issue#167, p.88]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 90 Critic Score
    Impactful gunplay bolstered by a telekinetic twist, and a mystery you’ll be turning over for a long time afterwards. Welcome to the Oldest House, Director. [Issue#167, p.79]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 60 Critic Score
    Yes, the presentation is lacking in some areas, and the comic-aping cutscenes feel cheap, but this is one glitch in the system we’re happy not to fix. [Issue#167, p.92]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 70 Critic Score
    s. There’s certainly room to experiment and tinker. Yet for all the fun you’ll have in Wreckfest’s sandpit circuits the constant technical hurdles hold it back. [Issue#167, p.92]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 70 Critic Score
    There’s not a lot to the game besides pointing at enemies and blasting them, and it’s showing its age. But it’s so weird it’s hard to look away from, and tearing through it is a short but sweet blast. [Issue#167, p.92]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 80 Critic Score
    Even if you only want to do the main missions and enough side-content to level up sufficiently, you’ll get at least ten to 12 hours of play. What’s interesting is the endgame, providing daily and weekly challenges, and allowing you to replay missions for extra XP. Solo this will become tiring, but with a friend? Any excuse to kill Nazis is a good excuse. [Issue#166, p.79]
    • Playstation Official Magazine UK
    • 50 Metascore
    • 50 Critic Score
    A superb VR idea mercilessly crushed under the jackboot of mediocrity. Wolfenstein: Cyberpilot has neither the standout quality to be good, nor the memorable identity to be bad. [Issue#166, p.82]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 80 Critic Score
    This early bird seizes more than just earworms. A perfect all-ages-adventure with a slew of button-tapping musical numbers. Play it with your young chickadees. [Issue#166, p.85]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 70 Critic Score
    A contemplative seafaring adventure that tickles the brain in more ways than one. Occasionally the tide is choppy but you should stay the course nonetheless. [Issue#166, p.88]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 60 Critic Score
    Rad
    It isn’t bad but we’re sad that there’s not more to it. Mutations are pretty gnarly and this VHS vision is pleasingly neon but unfortunately there’s little to this roguelike beyond its ’80s infatuation. [Issue#166, p.90]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 90 Critic Score
    Who’d have thought smacking a ball back and forth could be such fun? This is one of the freshest multiplayer games we’ve played. [Issue#166, p.93]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 80 Critic Score
    The unveiling of Superstar X-Factors had long-term fans of the series cowering, but happily they inject welcome freshness into a stalwart that had grown a tad stale. [Issue#166, p.86]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 50 Critic Score
    I’m Hungry could’ve been PS VR’s answer to Overcooked. Sadly, all it offers is an empty grind and stomach-churning monotony that does not leave us hungry for more. [Issue@166, p.87]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 60 Critic Score
    Eventually, the game starts to drag as more drawn-out brawling dungeons get shoehorned into the plot, and the novelty of its rendition begins to wane as you realise how repetitive it all is. [Issue#166, p.92]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 70 Critic Score
    There’s very little in the way of modernity here but played solo or in co-op Blazing Chrome manages to faithfully ape the classics of yesteryear. Just don’t expect anything new. [Issue#166, p.92]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 60 Critic Score
    This game is best played up close – as you would with a computer monitor – and not half a room away on your sofa. While we don’t doubt that with its tight strategy gameplay and weekly challenges it’s a compelling title on its native platform, here it leaves much to be desired. [Issue#166, p.92]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 60 Critic Score
    With a light and airy story, a number of insubstantial game modes and a limited roster of characters, this is a package that has about as much substance as the twin protagonist’s battle suits. It’s one for Lady Satsuki’s Elite Four, assorted devotees and few others. We’d rather be watching the series. [Issue#166, p.84]
    • Playstation Official Magazine UK
    • 84 Metascore
    • 80 Critic Score
    Without a doubt, Wargroove has captured the genre on PS4. [Issue#166, p.84]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 80 Critic Score
    It also has some excellent riffs on Streets Of Rage, Shinobi III, and R-Type. The pixel art and lo-fi soundtrack are gorgeous throughout, both in-game and out. This bills itself as “part 1” of an episodic experience, but it’s a short, satisfying, and cheap experience on its own. [Issue#166, p.84]
    • Playstation Official Magazine UK

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