Playstation Official Magazine UK's Scores
- Games
For 2,964 reviews, this publication has graded:
-
37% higher than the average critic
-
5% same as the average critic
-
58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Red Dead Redemption 2 | |
|---|---|---|
| Lowest review score: | Test Yourself: Psychology |
Score distribution:
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Positive: 1,105 out of 2964
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Mixed: 1,535 out of 2964
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Negative: 324 out of 2964
2966
game
reviews
- By Date
- By Critic Score
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- Critic Score
Nuance comes from special moves which don’t use up one of your three goes (Rainbow feint! Olympic kick!) and the sense of challenge in deciding how to spend in-game credit. Success brings riches, but it’s not always wise to splurge it on players – investing £14K in a youth academy limits transfer options, but guarantees a promising youngster every six months. Which sounds like a long wait, yet at seven minutes per match seasons fly by in evenings just like those dugout sims of yore. This time with no threat of the tape wearing out. [Issue#172, p.80]- Playstation Official Magazine UK
Posted Feb 9, 2020 -
- Critic Score
Flat Heroes is great if you want to square off against a friend. Just don’t expect it to change your life or linger in your memory. As much as it keeps your brain in shape, the developer hasn’t thought too far outside the box for this one. That said, if you’re a platformer fan, then be here or be square! [Issue#172, p.80]- Playstation Official Magazine UK
Posted Feb 9, 2020 -
- Critic Score
Creating new items isn’t just the purpose of quests, it helps you get stronger so you can explore further afield. It’s a satisfying loop that makes you feel in control. Each game offers something unique, and together they’re a huge saga that’s still well worth playing, and represents Atelier at its most ambitious. [Issue#172, p.80]- Playstation Official Magazine UK
Posted Feb 9, 2020 -
- Critic Score
Less polished than PS4’s big-money sporting contingent, AO2 nonetheless pleases thanks to user-friendly controls, cute details and a clever creation-sharing mechanic. [Issue#172, p.92]- Playstation Official Magazine UK
Posted Feb 9, 2020 -
- Critic Score
Zombie Army 4: Dead War offers few variations on the horde survival template… but what it does, it does it so well. If you love arcade shooters, it’s a no-braaaaaainer. [Issue#172, p.77]- Playstation Official Magazine UK
Posted Feb 7, 2020 -
- Critic Score
Joyful and strange, Wattam’s a hard game to explain, but not a difficult one to play. Once it wraps you in its welcoming arms you won’t want to let go. Until you end up kaboomed, that is. [Issue#171, p.90]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
In places it feels like a rush job, but there are also enough fresh ideas to challenge any co-op team. That’s reason enough to grab a brush and get involved. [Issue#171, p.89]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
Good ideas are undermined by overuse and a lack of tension, but Blair Witch does leave you thinking ‘What if?’ and demands to be replayed . [Issue#171, p.97]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
A refined followup with a totally new cast to fall in love with. You should absolutely play Life Is Strange 2. But you might want a box of tissues ready for the ending. [Issue#171, p.85]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
A beautiful puzzle platformer with a clear artistic and mechanical vision. However, its story holds you at arm’s length and makes it tricky to find its heart. [Issue@#171, p.96]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
Simply a joy to play from start to finish. It allows you to relish the feeling of being an utter nuisance and a white-winged menace without being in any way cynical. [Issue@#171, p.88]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
An entire ancient city for you to explore at will and combat that regularly rewards is undermined by constant motion sickness; Golem sadly puts the Vomit in VR. [Issue@#171, p.93]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
The attention to detail and the way the original atmosphere has been maintained is wonderful, and something Final Fantasy remasters should take note of. [Issue@#171, p.92]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
It’s always nice when a rhythm game’s story is as strong as its action, and Deemo’s gentle and touching narrative is a great example of one that works. Refreshingly for its genre, it revels in its tranquillity rather than strives to be a wild night out encapsulated in a screen. Simple, yet satisfying. [Issue@#171, p.92]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
While making a tricky headshot is always satisfying, the environments, enemies, tasks, and plot simply don’t grab your attention in the way they need to. It doesn’t help that the dull enemy dialogue, where present, has a tendency to loop if you linger nearby. AI is greatly improved from the last game, but there are still line-of-sight issues. Ultimately, the experience doesn’t have the tension of Sniper Elite, nor the ingeniousness or replayability of Hitman. Sadly, SGWC misses its mark. [Issue@#171, p.92]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
A pretty picture concerned with memory and mortality that strides through its emotional beats with confidence. A 3D puzzle platformer that trips where so many others have before. [Issue@#171, p.94]- Playstation Official Magazine UK
Posted Jan 9, 2020 -
- Critic Score
One of the best retro shooters in a long time, Valfaris mixes a smart combat loop with pixelperfect design, wrapped in a bombastic heavy metal silliness that oozes fun. [Issue#170, p.91]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
While far from being the Uncharted-meets-Sekiro-meets- Star-Wars we expected, and plagued by problems, Fallen Order still manages to feel like a Star Wars epic. [Issue#170, p.81]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
You have to admire the commitment to staying true to the series. In so doing, it remains a wholly unique, slowpaced detective game that fans will love. Not a fan? Maybe you should be. [Issue#170, p.84]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
Moments of fan service and an ambition to do more than simple shooting can’t overshadow the aged feeling of Terminator: Resistance. [Issue#170, p.93]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
The Heat meter effectively turns GTA’s wanted level into score attack, which is awesome. But the open-world busywork, generic city, and too-flimsy obstacles dilute the otherwise decent gameplay. [Issue#170, p.88]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
An escape room adventure that’s thrilling, frustrating, and rewarding. Last Labyrinth is an enjoyably disturbing workout for the brain that ought to go a little easier on you. [Issue#170, p.87]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
Minor gripes aside, this is a great PS4 port of a proven game. If you’re a fan of the Civilization series or the turn-based strategy genre, prepare to move in and get building. [Issue#170, p.92]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
Well-intentioned training minigames don’t really help, and nor does the multiplayer mode. There’s always something in the environment that seems more interesting than the game itself, such as a Japanese garden you can’t explore, or arcade cabinets that you can’t use. Give the table tennis experience this game serves up a miss. [Issue#170, p.92]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
Whenever you die, you are returned to the Refuge and the world resets, with the order and position of the ‘rooms’ changing. But while death means you lose any consumables you may have picked up on your adventures, you keep any Sparklite you’ve collected, taking the sting out of what could otherwise be a frustrating mechanic. And while it’s not in the realm of soulslike difficulty, there’s enough challenge for this game to feel rewarding and make you want to keep playing. [Issue#170, p.92]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
There’s a lot to love about Ryza’s new adventure – Atelier’s cutesy charm is still infectious – but it ends up feeling less sure of itself as a game about alchemy than prior entries (such as the great Atelier Lulua), while also being a promising setup for things to come. [Issue#170, p.86]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
Considering there’s the touch of an interesting puzzle here and there, we’d have loved something a little stronger than the tasty but weak cocktail we got. [Issue#170, p.86]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
Patches may rescue this to some degree. For now, it’s an unfinished game which should remain unpurchased by your wallet. [Issue#170, p.86]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
It’s got passion but is far from having all the answers. We can’t recommend what we played but hope that a patch has addressed the bugs obscuring its bright ideas. [Issue#170, p.90]- Playstation Official Magazine UK
Posted Dec 17, 2019 -
- Critic Score
Oozing with things to do and inventive classes to do them with, it elevates the act of shooting plants and zombies to fresh heights. [Issue#169, p.97]- Playstation Official Magazine UK
Posted Nov 18, 2019