Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 10 Test Yourself: Psychology
Score distribution:
2966 game reviews
    • 70 Metascore
    • 60 Critic Score
    A patchy, unbalanced, and shallow racer with obvious technical issues on PS4. Chasing lap times is fun thanks to the superb pad control and track list, but everything else is disappointing. [Issue#180, p.78]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 80 Critic Score
    Substantial, and makes us excited to see what’s next in Remedy’s Connected Universe. Our only question is ‘Alan Wake remaster when?’ [Issue#180, p.81]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 80 Critic Score
    A colourful sonic wave of imagination and joy with possibly the best soundtrack of any videogame this year, No Straight Roads is sure to pluck your strings in the best possible way. [Issue#180, p.70]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 60 Critic Score
    Despite tweaks to the formula and some interesting ideas, Mortal Shell is tired and familiar while also much less than its inspiration. This Dark-Souls-like should stay dead. [Issue#180, p.77]
    • Playstation Official Magazine UK
    • 88 Metascore
    • 80 Critic Score
    Mastery is ultimately what will keep pulling you back in, and thanks to a wealth of modifiers, you can tweak the gunplay to be as accessible or as challenging as you want. Stick on Deadeye and you’ll discover just how much you’ve been relying on the default aim assist. Truly a whip-smart workout. [Issue#180, p.80]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 70 Critic Score
    From side-scrolling platforming to something that reminds us of Super Monkey Ball just a wee bit, there’s a good variety of levels in each world. While we say there are plenty of hidden collectibles to find, Lucky’s game doesn’t quite nail the sense of exploration and discovery in the way its mauve forbear does; you probably won’t need the finest-toothed comb to see all there is to see. But just because it doesn’t resonate in exactly the same way Spyro did for us all those years ago, it doesn’t mean that cute-as-a-button Lucky won’t be some small person’s favourite, or that the game won’t get them all nostalgic years down the line. [Issue#180, p.80]
    • Playstation Official Magazine UK
    • 41 Metascore
    • 40 Critic Score
    It’s not terrible, but it’s not the game we (or anybody else) wanted either. This game gets tired long before 90 minutes have passed. [Issue#180, p.80]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 50 Critic Score
    But losing it all still stings, not least since some runs stack the odds unfairly. You might wander into a room where two shooters are entirely shrouded by the inky shadows, where a wall obstructs your view of an advancing threat, or an enemy-stunning lantern stubbornly refuses to light. When the RNG is against you, too, West Of Dead feels someway south of a good time. [Issue#180, p.76]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 80 Critic Score
    There’s a lot of text, but you only have to read enough to get the information you need. It’s more of a detective game, offering just enough guidance to ensure your snooping genuinely feels like an investigation into the denizens of this strange, surreal internet. [Issue#180, p.76]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 70 Critic Score
    With patience you can master the fiddly battle menus, and the wealth of content2 banishes any frustrations to a deep, dark dungeon. Outside of combat menus are a joy to navigate on R2. The sense of immersion helps break down the barriers of the game’s PC origins, as whether it’s cooking campfire meals or using a character’s lore knowledge to seek new narrative pathways, there are roles here you’ll enjoy playing for weeks. [Issue#180, p.76]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 80 Critic Score
    With a focus on care and comfort, this is textbook cosy gaming. Its world of spirits is one you’ll want to get lost in and there’s unlikely to be a single guest you won’t be endeared to by journey’s end. Set sail under a snuggly blanket as the nights begin to pick up a chill, and let your heart be warmed. [Issue#180, p.74]
    • Playstation Official Magazine UK
    • 85 Metascore
    • 80 Critic Score
    Kaiju battles are fun, especially if you like huge damage numbers or big area-of-effect explosions catching hundreds of enemies, but be aware that 13 Sentinels is a drastic departure from the action-heavy antics of Odin Sphere and Dragon’s Crown, though Vanillaware’s signature hand-drawn art style remains intact. Safe in that knowledge, strap in for the wildest narrative ride since Nier Automata as you get lost in its messy conspiracy. [Issue#180, p.74]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 80 Critic Score
    The only downside to this year’s game, as with The Golf Club, are the visuals. Even knocking balls about a clifftop woodland can feel sterile. But then the game offers an easy-to-use course creator and all is forgiven. Placing accessibility on par with accuracy, this is a golf sim so realistic you can smell the freshly laundered acid-blue chinos. [Issue#180, p.72]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 80 Critic Score
    Where the game really excels is in its beautiful, colourful graphics and the relaxing atmosphere they help to create. There is also a deep lore to discover as you travel across the archipelago, culminating in a seafaring experience that’s sure to make waves. [Issue#180, p.72]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 70 Critic Score
    Long-time players will be disappointed at Joe Rogan’s absence from the commentary booth this time around, even if Daniel Cormier and John Anik’s excitable tones are perfectly serviceable. And that’s a phrase which perfectly sums up UFC 4 in general. It won’t surprise MMA fans, but it should delight. [Issue#180, p.72]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 80 Critic Score
    The Ms.-Marvel-centric campaign is almost worth the cover price alone. Deep hero customisation sets the stage for a strong online mode with plenty more to come. [Issue#180, p.67]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 80 Critic Score
    A short, tightly designed, and satisfying puzzler. Changing perspectives to alter sizes and shapes is intriguing. It stumbles awake but sweet dreams are made of this. [Issue#179, p.73]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 70 Critic Score
    Ultimately, it’s more Superhot – stylish, thrilling, reliably weird – and that’s no bad thing. But it’s the first game in the series that doesn’t feel like a revelation. [Issue#179, p.77]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 70 Critic Score
    We’re in love with the unique control system, but the longterm appeal of the launch version is questionable. If/when more features arrive to fill in the gaps, it’ll be an essential purchase. [Issue#179, p.74]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 60 Critic Score
    Sker Hotel is a beautifully realised survival horror location to get lost in for an afternoon– it’s just a shame about the monstrous staff. [Issue#179, p.81]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 80 Critic Score
    Worth playing for the visuals alone, to take in and explore these strange and beautiful environments, which will be timeless. The puzzles are fun, but not as revolutionary. [Issue#179, p.68]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Mission objectives are simplistic and the multiple sandbox maps are small by modern standards, but creative abuse of the game’s destructive weapons never fails to raise a smile. A welcome reinvasion. [Issue#179, p.70]
    • Playstation Official Magazine UK
    • 86 Metascore
    • 80 Critic Score
    Despite an occasional mean streak, when Cuphead plays fair it’s as much a treat for the thumbs as it is for the eyes– and with these distinctive, cartoon-inspired looks that’s no small feat. [Issue#179, p.78]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 70 Critic Score
    Neon Abyss really shines when you you have unlocked enough upgrades to experience the carnage in full.2 Getting to that point, however, can feel like a long, hard slog. If you’re up for the challenge, persevere and this will offer you a dense, addictive experience that you’ll keep coming back to. [Issue#179, p.80]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 80 Critic Score
    This one’s definitely a lighter course overall but feels substantial as it’s filled to the brim with its own unique blend of flavours. Puzzle fiends looking for their next meal absolutely shouldn’t pass up this refreshing snack. [Issue#179, p.80]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    At various points you need to choose how you feel about the other characters using the star-chart-like Senses Sympathy System, rating them on a scale. This is the only way you make decisions and branch the narrative. It’s a nice idea that works for the most part, but also feels a little clunky. For a visual novel that released in Japanese in 2012 it still holds up well, and it’s a mature story that relies on sci-fi disaster thrills more than romance, which leaves it on top. [Issue#179, p.80]
    • Playstation Official Magazine UK
    • 71 Metascore
    • 60 Critic Score
    The turn-based combat is Gust at its best, and watching skills evolving into stronger versions, rather than characters learning new moves and making old ones irrelevant, is a nice way to show the characters growing in strength that feels right out of the anime. Mechanically it’s punching above its weight and is more magically charged than some bigger JRPGs, but it’s let down outside combat by stiff animations that feel a generation old, actions rarely feeling like they match up in conversations. Plus, multiple tedious side-quests to level up your guild bottleneck story progression. We love the characters and combat, and it feels like a beloved PS3 game we missed out on, but in 2020 the magic wanes. [Issue#179, p.76]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 60 Critic Score
    Sadly, many monsters end up feeling repetitive, and the environments are bland. You only have three true party members too (characters from the first game become usable, but to all intents and purposes aren’t an actual presence in your squad). As enthralling as the horrors in La Choara may be, it can be a slog to reach credits even when the game’s only 17 hours or so long. [Issue#179, p.76]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 60 Critic Score
    There’s a lot to enjoy here if you need a Monkey Ball itch scratched, but Rock Of Ages 3 is a mixed, scrappy ball of ideas that never quite lands. [Issue#179, p.76]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 70 Critic Score
    The level of control this system gives is compelling, and creatively arranging dialogue fragments is rewarding. The need to find the ‘right words’ creates an interesting tension throughout – unless you’re a people pleaser in real life, in which case this may hit a little too close to your everyday. Its short length and focussed story allows for an engaging variety of dialogue options and social scenarios, but it does also feel more like a proof-of-concept in the end. But it’s less than a tenner, which feels like a reasonable price, and we’re going to enjoy seeing how Insatiable Cycle fleshes out this dialogue system in future as what we’ve overheard here presents a tantalising snippet of conversation. [Issue#179, p.72]
    • Playstation Official Magazine UK

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