Playstation Official Magazine UK's Scores
- Games
For 2,964 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Final Fantasy VII Remake | |
|---|---|---|
| Lowest review score: | NBA Unrivaled |
Score distribution:
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Positive: 1,105 out of 2964
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Mixed: 1,535 out of 2964
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Negative: 324 out of 2964
2966
game
reviews
- By Date
- By Critic Score
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- Critic Score
The gameplay is so repetitive and robotic. [May 2009, p.101]- Playstation Official Magazine UK
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Perhaps worst of all, Wanted just doesn't progress after the first couple of hours. [May 2009, p.105]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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Amazingly it works - particularly in online co-op. [May 2009, p.97]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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"FIFA 09" feels like the better representation of actual football, while PES is the more fun, accessible game. And the end result is a score draw. [Nov 2008, p.100]- Playstation Official Magazine UK
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In too many ways this is identical to the last game. That's not necessarily a bad thing - "RE4" is one of the greatest games ever made because it rewrote the rules for action games, setting a template for everything from "Dead Space" to "Dark Sector." Because of that this is still a damn near essential purchase. It's just a shame that the lack of evolution means it occasionally feels like it's lagging behind the very competitors it inspired. [Mar 2009, p.80]- Playstation Official Magazine UK
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To be fair, SBK-08 feels built down to a [stringent] price rather than unloved or uninspired. [Oct 2008, p.105]- Playstation Official Magazine UK
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It's a nauseating barrage of flattery, hand-wringing commiseration, and toothlessly apologetic joshing. [June 2009, p.103]- Playstation Official Magazine UK
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The original's art style divided fans, but at least in Epilogue we can all agree to being disappointed. [June 2009, p.107]- Playstation Official Magazine UK
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In a game that's only two hours long, being this gnawingly repetitive is actually quite an achievement. [May 2009, p.103]- Playstation Official Magazine UK
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Solid flying, familiar mission structure and some new ideas that don't work out. [Apr 2009, p.90]- Playstation Official Magazine UK
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Once you've fallen into the arms of The Show, no other sports game you own will ever feel quite the same again. [May 2009, p.106]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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Ask yourself: how much do you care about fictional weaponry? [June 2009, p.95]- Playstation Official Magazine UK
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Visually it's so far ahead of anything else out there it shatters your expectations...This is a PS3 showing what it's truly capable of and delivering a landmark piece of explosive entertainment you can't afford to miss. [Feb 2009, p.88]- Playstation Official Magazine UK
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There's crippling slowdown and the excruciating script. [May 2009, p.102]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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The framerate is pathetic and the textures are sub-PS2. [Apr 2009, p.96]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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It's taken nearly two decades, but SFII finally has a sequel that does it proud. [Mar 2009, p.96]- Playstation Official Magazine UK
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Lighthearted, loveably manic, and shamelessly fun, this is a great fit for PSP. [Aug 2009, p.118]- Playstation Official Magazine UK
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Just enjoy the intensity: like all great art it leaves you wanting more; leaves you with the feeling that somehow you've connected with the universe. That's right, I said art. [Mar 2009, p.100]- Playstation Official Magazine UK
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The ending is so wrong you'll want to scrub your brain clean. [Mar 2009, p.92]- Playstation Official Magazine UK
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It's enough to make it feel new and shiny again, and well worth buying. [Jan 2009, p.100]- Playstation Official Magazine UK
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Best of all, technically it's fairly good. [Apr 2009, p.103]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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Even the core combat pales after a bit, because it lacks the exacting precision of Gaiden. [Apr 2009, p.93]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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It loses whatever grip it has on your attention too quickly. [Mar 2009, p.103]- Playstation Official Magazine UK
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A seemingly endless succession of chaotic, murky scraps in which it's a toss-up as to what will do you in first - wrestling the camera, the stabbing of grim-faced opponents off-screen or the growing feeling that this is a game that's missed its sweet-spot of public interest by a good six years. [Feb 2009, p.98]- Playstation Official Magazine UK
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- Critic Score
If you want fun, play Elefunk, but for a sterner challenge, Cuboid is your man. [Apr 2009, p.94]- Playstation Official Magazine UK
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Play it right and it builds into a hypnotically rhythmic blur of colour and sound. [Mar 2009, p.91]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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This is not destined to join the pantheon of action greats. [Mar 2009, p.90]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
Where this version loses out to its bigger bro is that the zoomed-in perspective feels claustrophobic by comparison. [Mar 2009, p.94]- Playstation Official Magazine UK
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After a few hours the only thing keeping you coming back will be a furious determination to beat the sodding game, rather than actually approaching enjoyment. [Mar 2009, p.105]- Playstation Official Magazine UK
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The combat's a bit bust but not a deal-breaker, and the characters are deep and likeable enough to make for good company for the 12 or so hours you'll spend with them. [Christmas 2008, p.84]- Playstation Official Magazine UK
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In terms of doing what it says on the box, SingStar Abba simply can't be faulted. [Jan 2009, p.99]- Playstation Official Magazine UK
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The brilliant core gameplay remains deep like the Mariana Trench. Go get. [Jan 2009, p.90]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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Running around robbing ancient artefacts, desecrating temples and cracking intense puzzles is just as satisfying as ever, and feels like vintage Tomb Raider through and through. [Dec 2008, p.92]- Playstation Official Magazine UK
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A worthy companion piece to the film - against all odds the stealth is actually fun. [Feb 2009, p.100]- Playstation Official Magazine UK
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It's an awkward fudge, and compared to the full sex that is "Call of Duty", feels like five minutes of unsatisfying over the sweater action. [Feb 2009, p.99]- Playstation Official Magazine UK
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Cars can be tricked out until they look like four-wheeled drag queens. [Christmas 2008, p.88]- Playstation Official Magazine UK
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Barge-like handing and joyless backgrounds. Pass. [Jan 2009, p.104]- Playstation Official Magazine UK
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The problem is, it's all a tiny bit unbalanced. [Christmas 2008, p.102]- Playstation Official Magazine UK
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A staccato, trick-land-trick-land experience. [Christmas 2008, p.118]- Playstation Official Magazine UK
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You've never played anything like Mirror's Edge. It's a genuine original. When it's good - like when you're soaring between two rooftop cranes, pigeons scattering and traffic thrumming below, or dashing between roaming sniper laser sights, breaking into an enormous needle-shaped skyscraper - it's a total rush. And even when it's not quite so good, when you can't work out how to get through a particularly tricky section, the compulsion to keep trying remains strong. [Dec 2008, p.84]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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Compared to Modern Warfare, World at War is loud and crass. [Christmas 2008, p.100]- Playstation Official Magazine UK
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If there's one reservation about Endwar it's that, offline and playing against AI opponents, victories will inevitably begin to feel a little hollow. Play against other people online, however, and Endwar's pleasures are only limited by teh callous deviousness of the human mind. [Dec 2008, p.108]- Playstation Official Magazine UK
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The undeniable charm of using automatic weaponry on magical monsters is just about enough to make it worth a look. [Christmas 2008, p.120]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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It's a lively way to breathe new life into RPG battles, which are often ugly and hard to follow. [Dec 2008, p.112]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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Resistance 2 is fixed in all the ways we wanted--it's bigger, tighter, meaner--and the online is trying extraordinary new things. [Dec 2008, p.78]- Playstation Official Magazine UK
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Everything from the ideas to the backdrops feels rushed. [Feb 2009, p.100]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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A framerate that's juddery like a hand-cranked projector. [Feb 2009, p.103]- Playstation Official Magazine UK
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A miserable cash-in...A poorly conceived and clumsily executed waste of time and money. [Mar 2009, p.101]- Playstation Official Magazine UK
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The map is smaller than Oblivion's but it's more tightly packed with action and rounded characters. [Christmas 2008, p.90]- Playstation Official Magazine UK
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As ever, what it comes down to is the track list - and Vol 2 is a belter. [July 2008, p.99]- Playstation Official Magazine UK
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Not fussy like GT or exhaustively varied like Grid, just simple, metal-crunching competition that delivers tons of reckless fun. [Dec 2008, p.96]- Playstation Official Magazine UK
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We'd be happier of the frame rate didn't stutter like a cartoon pig on busier corners. [Christmas 2008, p.115]- Playstation Official Magazine UK
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There simply isn't anything else like LBP on any system, anywhere. It's a beautifully elegant and powerful creative tool that puts unlimited potential in the palm of your hand. [Nov 2008, p.92]- Playstation Official Magazine UK
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Like LittleBigPlanet the scope is there to make just about anything, and you can fully expect to see some amazing versions of familiar songs, but you'll need to put the hours in. [Christmas 2008, p.108]- Playstation Official Magazine UK
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Classic is still worth the 7.99 entry fee. Just. [Jan 2009, p.95]- Playstation Official Magazine UK
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Open world Spyro though? Maybe next time. [Jan 2009, p.97]- Playstation Official Magazine UK
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It's a triple lightning strike of character, freedom and sound. [Dec 2008, p.90]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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Whatever happens you'll believe it's a real world and a fantastic setting for the action. It's not as dense or as varied as, say, Oblivion - you'll go somewhere, kill everyone, every mission - but it's utterly convincing and engrossing. [Dec 2008, p.98]- Playstation Official Magazine UK
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Like an internet date reaching for your hand over a candlelit dinner this feels much older than it looks. [Christmas 2008, p.119]- Playstation Official Magazine UK
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The only guarantee this brings is tears before bedtime. And that's with two ADULTS playing. [Jan 2009, p.99]- Playstation Official Magazine UK
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Hit your stride and the confluence of hard-won experience, favourite ride and the unmistakable kick of nitrous will see you threading through rush-hour traffic at speeds bystanders will scarcely believe possible. [Dec 2008, p.102]- Playstation Official Magazine UK
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The cost of this is a forgiving difficulty level and racing that subsequently feels a bit anodyne compared to MC on PS3. [Christmas 2008, p.119]- Playstation Official Magazine UK
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For what it's worth, those dice animations really are the best we've ever seen. [Christmas 2008, p.119]- Playstation Official Magazine UK
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The seamless integration of its previous content is a massive boon for Rock Band 2 that gives it depth "Guitar Hero" can't offer yet. [Christmas 2008, p.112]- Playstation Official Magazine UK
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Fun with friends, but best avoided like the press gang alone. [Feb 2009, p.103]- Playstation Official Magazine UK
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Above all Rock Revolution just doesn't have the charm or depth of its rivals. [Christmas 2008, p.111]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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It's just a shame it hasn't got a faster, snappier matchmaking system. [Christmas 2008, p.104]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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Unless you hate brown, gory toilets and machines that need power restoring via distant switches, make sure you drift off into Dead Space. [Dec 2008, p.104]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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This is a brilliantly presented, fluidly playable game of football overflowing with new features. Over to you, Pro Evo. [Oct 2008, p.82]- Playstation Official Magazine UK
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It's the best footy game on PSP, but isn't a big step up from last time out - and therefore stops short of a 9/10. [Christmas 2008, p.96]- Playstation Official Magazine UK
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Unapologetically haphazard. [Mar 2009, p.88]- Playstation Official Magazine UK