Playstation Official Magazine UK's Scores
- Games
For 2,964 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Final Fantasy VII Remake | |
|---|---|---|
| Lowest review score: | NBA Unrivaled |
Score distribution:
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Positive: 1,105 out of 2964
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Mixed: 1,535 out of 2964
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Negative: 324 out of 2964
2966
game
reviews
- By Date
- By Critic Score
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- Critic Score
A brilliantly put together game, ambitious but not over-extended, lovingly crafted and devilishly designed. [June 2007, p.96]- Playstation Official Magazine UK
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- Critic Score
The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115]- Playstation Official Magazine UK
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- Critic Score
It can be restrictive, but overall The Warriors works thanks to its recreation of '70s NYC. The clothes, music and graffiti combine to lift a simple fighter into an atmospheric trawl through the Big Apple. [Apr 2007, p.111]- Playstation Official Magazine UK
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- Critic Score
Gurumin isn't quite essential, but it is a warm, fluffy, approachable RPG that fits the PSP format like a cashmere-lined glove. [Aug 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
Sadly the world has moved on, and so have our gaming tastes. [Mar 2007, p.120]- Playstation Official Magazine UK
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- Critic Score
The real-time battles open the game's appeal up beyond the hard-nosed RPG fan. [Sept 2007, p.112]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
It's so weighted down by uninspired foundations. [Aug 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
Among clumsy PS2 ports and tedious retro collections, it comes as a bracing gust of sea air. [Apr 2007, p.103]- Playstation Official Magazine UK
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- Critic Score
Did the developers even watch the show before they made the game? [Aug 2007, p.112]- Playstation Official Magazine UK
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- Critic Score
Even with its lack of storyline and focused goals, the micro-mangement gameplay is as insidious as it is familiar. [Mar 2007, p.116]- Playstation Official Magazine UK
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- Critic Score
If you're wondering why pilots don't use tilt sensitive joypads, just try the woeful Sixaxis option. [May 2007, p.120]- Playstation Official Magazine UK
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- Critic Score
This feels an awful lot like the Hollywood blockbusters it's trying to out-kaboom - look past the pyrotechnics, and you'll see Full Auto 2 hasn't got a lot of soul. [Apr 2007, p.116]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
Original, compelling, and a technological marvel, it's just as essential for Metal Gear fans as "MGS3" is on PS2. [May 2007, p.84]- Playstation Official Magazine UK
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- Critic Score
The only truly next-gen element is the powerhouse visuals. [May 2007, p.104]- Playstation Official Magazine UK
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- Critic Score
The stylistic, themed pieces (aquatic, chaos, etc.) all look the same unless you squint, and the lacklustre animations have no purpose other than slowing down play. [Apr 2007, p.118]- Playstation Official Magazine UK
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- Critic Score
Project 8 is a breath of fresh air after Tony Hawk's Underground disappeared up its own halfpipe. [Oct 2007, p.112]- Playstation Official Magazine UK
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- Critic Score
Got a PSP and WiFi at home? You've found your next shooter. [June 2007, p.104]- Playstation Official Magazine UK
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- Critic Score
This has to be every comic fan's wet dream. [Apr 2007, p.118]- Playstation Official Magazine UK
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After a couple of years in the wilderness for the series, this more thoughtful Hawk's is a welcome reboot. [May 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
Such a simple yet intensely satisfying and addictive experience. [Apr 2007, p.102]- Playstation Official Magazine UK
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This is exactly the kind of simple but hugely playable offering that the PlayStation Store was made for. [May 2007, p.93]- Playstation Official Magazine UK
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- Critic Score
Back out on the streets and nothing much has changed. Eyes forward, pedal down. [May 2007, p.94]- Playstation Official Magazine UK
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- Critic Score
The real appeal of Mega Drive Collection is as an interactive history lesson. [Mar 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
This mess somehow gets worse with every play...It's like buying a Ferrari only for it to fall to pieces as you drive out of the dealership. [May 2007, p.118]- Playstation Official Magazine UK
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- Critic Score
Not quite a classic, then, but Call of Duty 3 can justifiably call itself the best shooter on PS3. Over to you, then "Killzone." [Apr 2007, p.90]- Playstation Official Magazine UK
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- Critic Score
Resistance is a fine game, and easily capable of standing up to the scrutiny a big launch title attracts. But it doesn't quite do enough to make us add 'the Chimera, on Tower Bridge, with the Bullseye' to our list of classic shooter moments. [Apr 2007, p.104]- Playstation Official Magazine UK
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- Critic Score
Boss battles are fun, but overall it feels like hard work. [Apr 2007, p.110]- Playstation Official Magazine UK
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- Critic Score
This is a farce of a game and "Super Smash Bros" has already done the cartoon, co-op, beat-'em-up with infinitely more flair and class, nine long years ago. [Mar 2007, p.111]- Playstation Official Magazine UK
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- Critic Score
Our biggest concern is the putting. The analogue control that's so effective for approach shots lacks sensitivity on the greens. [Apr 2007, p.110]- Playstation Official Magazine UK
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- Critic Score
Street only fails to score higher because of its Gamebreaker feature. Activated after you've nailed enough big hits, it virtually guarantees you'll score a touchdown or nab an interception. [Apr 2007, p.118]- Playstation Official Magazine UK
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With "Oblivion" looming, Untold Legends' one-noe gameplay feels woefully outdated. [Apr 2007, p.116]- Playstation Official Magazine UK
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Ridge Racer 7 is more of a highly proficient stop-gap, a lightning-quick and not-at-all dirty Playstation 3 update in lieu of the true reworking we'd really like to see this far down the line. Nice, then. Solid even. But not truly next-gen. [Apr 2007, p.112]- Playstation Official Magazine UK
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- Critic Score
All you have to do is hold R2 to activate the sprint and easily glide past the opposition. It works <I>every single time</I>. Initially, it's fun - but you soon realise it completely unbalances what should have been a giant of a game. [Apr 2007, p.118]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Critic Score
The striking visuals and varied soundtrack can't change the fact that every level is essentially the same. [Mar 2007, p.112]- Playstation Official Magazine UK
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- Critic Score
However exhausted (or not) you are with SOCOM, this still packs in excellent atmosphere, tense engagements and a great sense of achievement against the odds. [Mar 2007]- Playstation Official Magazine UK
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- Critic Score
Weaponry is dull and so are the contests - a mix of base capturing and amassing kills. Avoid like a landmine. [May 2007, p.120]- Playstation Official Magazine UK
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- Critic Score
The biggest challenge is dealing with the wonky physics. [May 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
The one notable downer is that the AI can be unforgiving. [Nov 2007, p.107]- Playstation Official Magazine UK
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- Critic Score
Buy the vastly superior "Ratchet & Clank: Size Matters" before going near this. [July 2007, p.114]- Playstation Official Magazine UK
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- Critic Score
It's like seeing all of "Street Fighter's" crazy uncles together in one room. [Mar 2007, p.120]- Playstation Official Magazine UK
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- Critic Score
Given that fans of the movie have surely long-since moved on, there is simply no reason for this game to exist. [May 2007, p.120]- Playstation Official Magazine UK
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A clever mix of real-time and turn-based battling keps combat fresh and there's real tactical depth. [Nov 2007, p.112]- Playstation Official Magazine UK
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- Critic Score
There's the usual workout option and a confusing career mode, but you'd be better off just going to a decent club. [Mar 2007, p.117]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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One of the most individual and visually striking games available on PSP. [July 2007, p.110]- Playstation Official Magazine UK
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RPGs can be emotional, sadly this one is all about raging dispair. [Mar 2007, p.111]- Playstation Official Magazine UK
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Outrageous special moves - Barrage of Lions, anyone? - will have anime fans squealing with glee. [Apr 2007, p.118]- Playstation Official Magazine UK
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A splendid adventure, but it's also one that never steps out of the comfort zone. [Aug 2007, p.112]- Playstation Official Magazine UK
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- Critic Score
It's a brilliant idea, let down irreparably by a sub-bar fighting engine. [May 2007, p.114]- Playstation Official Magazine UK
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Unless you're a disciple of the first "Digital Devil Saga," you'd be better off investing your RPG funds in "FFXII." [Mar 2007, p.116]- Playstation Official Magazine UK
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- Critic Score
The good stuff is hard to find among the mediocrity. [May 2007, p.120]- Playstation Official Magazine UK
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- Critic Score
The visuals are lovely, so that'll stave off some tantrums. [Mar 2007, p.120]- Playstation Official Magazine UK
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Had the developer spent a little more time on the haphazard real-time battling, Silverfall could have been so much more. [Sept 2007, p.116]- Playstation Official Magazine UK
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- Playstation Official Magazine UK
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- Playstation Official Magazine UK