Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 NBA Unrivaled
Score distribution:
2966 game reviews
    • 85 Metascore
    • 90 Critic Score
    A brilliantly put together game, ambitious but not over-extended, lovingly crafted and devilishly designed. [June 2007, p.96]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 70 Critic Score
    It can be restrictive, but overall The Warriors works thanks to its recreation of '70s NYC. The clothes, music and graffiti combine to lift a simple fighter into an atmospheric trawl through the Big Apple. [Apr 2007, p.111]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 80 Critic Score
    Gurumin isn't quite essential, but it is a warm, fluffy, approachable RPG that fits the PSP format like a cashmere-lined glove. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    Sadly the world has moved on, and so have our gaming tastes. [Mar 2007, p.120]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 70 Critic Score
    The real-time battles open the game's appeal up beyond the hard-nosed RPG fan. [Sept 2007, p.112]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    The most muddled and irritating Sonic game yet. [May 2007, p.110]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 50 Critic Score
    It's so weighted down by uninspired foundations. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 70 Critic Score
    Among clumsy PS2 ports and tedious retro collections, it comes as a bracing gust of sea air. [Apr 2007, p.103]
    • Playstation Official Magazine UK
    • 36 Metascore
    • 30 Critic Score
    Did the developers even watch the show before they made the game? [Aug 2007, p.112]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 70 Critic Score
    Even with its lack of storyline and focused goals, the micro-mangement gameplay is as insidious as it is familiar. [Mar 2007, p.116]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    If you're wondering why pilots don't use tilt sensitive joypads, just try the woeful Sixaxis option. [May 2007, p.120]
    • Playstation Official Magazine UK
    • 67 Metascore
    • 60 Critic Score
    This feels an awful lot like the Hollywood blockbusters it's trying to out-kaboom - look past the pyrotechnics, and you'll see Full Auto 2 hasn't got a lot of soul. [Apr 2007, p.116]
    • Playstation Official Magazine UK
    • 59 Metascore
    • 60 Critic Score
    While it lasts Lemmings remains as addictive as it is cute. [May 2007, p.114]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 70 Critic Score
    Not at all flashy, but genuinely absorbing. [June 2007, p.101]
    • Playstation Official Magazine UK
    • 87 Metascore
    • 80 Critic Score
    Original, compelling, and a technological marvel, it's just as essential for Metal Gear fans as "MGS3" is on PS2. [May 2007, p.84]
    • Playstation Official Magazine UK
    • 83 Metascore
    • 70 Critic Score
    The only truly next-gen element is the powerhouse visuals. [May 2007, p.104]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 20 Critic Score
    The stylistic, themed pieces (aquatic, chaos, etc.) all look the same unless you squint, and the lacklustre animations have no purpose other than slowing down play. [Apr 2007, p.118]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 70 Critic Score
    Project 8 is a breath of fresh air after Tony Hawk's Underground disappeared up its own halfpipe. [Oct 2007, p.112]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 70 Critic Score
    Got a PSP and WiFi at home? You've found your next shooter. [June 2007, p.104]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 70 Critic Score
    This has to be every comic fan's wet dream. [Apr 2007, p.118]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 80 Critic Score
    After a couple of years in the wilderness for the series, this more thoughtful Hawk's is a welcome reboot. [May 2007, p.114]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 80 Critic Score
    Such a simple yet intensely satisfying and addictive experience. [Apr 2007, p.102]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 70 Critic Score
    This is exactly the kind of simple but hugely playable offering that the PlayStation Store was made for. [May 2007, p.93]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 70 Critic Score
    Back out on the streets and nothing much has changed. Eyes forward, pedal down. [May 2007, p.94]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 70 Critic Score
    The real appeal of Mega Drive Collection is as an interactive history lesson. [Mar 2007, p.114]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 30 Critic Score
    This mess somehow gets worse with every play...It's like buying a Ferrari only for it to fall to pieces as you drive out of the dealership. [May 2007, p.118]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 80 Critic Score
    Not quite a classic, then, but Call of Duty 3 can justifiably call itself the best shooter on PS3. Over to you, then "Killzone." [Apr 2007, p.90]
    • Playstation Official Magazine UK
    • 86 Metascore
    • 70 Critic Score
    Resistance is a fine game, and easily capable of standing up to the scrutiny a big launch title attracts. But it doesn't quite do enough to make us add 'the Chimera, on Tower Bridge, with the Bullseye' to our list of classic shooter moments. [Apr 2007, p.104]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 60 Critic Score
    Boss battles are fun, but overall it feels like hard work. [Apr 2007, p.110]
    • Playstation Official Magazine UK
    • 42 Metascore
    • 20 Critic Score
    This is a farce of a game and "Super Smash Bros" has already done the cartoon, co-op, beat-'em-up with infinitely more flair and class, nine long years ago. [Mar 2007, p.111]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 70 Critic Score
    Our biggest concern is the putting. The analogue control that's so effective for approach shots lacks sensitivity on the greens. [Apr 2007, p.110]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Street only fails to score higher because of its Gamebreaker feature. Activated after you've nailed enough big hits, it virtually guarantees you'll score a touchdown or nab an interception. [Apr 2007, p.118]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 50 Critic Score
    With "Oblivion" looming, Untold Legends' one-noe gameplay feels woefully outdated. [Apr 2007, p.116]
    • Playstation Official Magazine UK
    • 78 Metascore
    • 80 Critic Score
    Ridge Racer 7 is more of a highly proficient stop-gap, a lightning-quick and not-at-all dirty Playstation 3 update in lieu of the true reworking we'd really like to see this far down the line. Nice, then. Solid even. But not truly next-gen. [Apr 2007, p.112]
    • Playstation Official Magazine UK
    • 79 Metascore
    • 60 Critic Score
    All you have to do is hold R2 to activate the sprint and easily glide past the opposition. It works <I>every single time</I>. Initially, it's fun - but you soon realise it completely unbalances what should have been a giant of a game. [Apr 2007, p.118]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 80 Critic Score
    The most authentic sports game available on PS3 at present. [May 2007, p.112]
    • Playstation Official Magazine UK
    • 33 Metascore
    • 30 Critic Score
    Pretty far from brilliant. [May 2007, p.120]
    • Playstation Official Magazine UK
    • 74 Metascore
    • 70 Critic Score
    The striking visuals and varied soundtrack can't change the fact that every level is essentially the same. [Mar 2007, p.112]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 80 Critic Score
    However exhausted (or not) you are with SOCOM, this still packs in excellent atmosphere, tense engagements and a great sense of achievement against the odds. [Mar 2007]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 20 Critic Score
    Weaponry is dull and so are the contests - a mix of base capturing and amassing kills. Avoid like a landmine. [May 2007, p.120]
    • Playstation Official Magazine UK
    • 32 Metascore
    • 30 Critic Score
    The biggest challenge is dealing with the wonky physics. [May 2007, p.114]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 70 Critic Score
    The one notable downer is that the AI can be unforgiving. [Nov 2007, p.107]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 50 Critic Score
    Buy the vastly superior "Ratchet & Clank: Size Matters" before going near this. [July 2007, p.114]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 70 Critic Score
    It's like seeing all of "Street Fighter's" crazy uncles together in one room. [Mar 2007, p.120]
    • Playstation Official Magazine UK
    • 59 Metascore
    • 40 Critic Score
    Given that fans of the movie have surely long-since moved on, there is simply no reason for this game to exist. [May 2007, p.120]
    • Playstation Official Magazine UK
    • 84 Metascore
    • 80 Critic Score
    A clever mix of real-time and turn-based battling keps combat fresh and there's real tactical depth. [Nov 2007, p.112]
    • Playstation Official Magazine UK
    • 73 Metascore
    • 50 Critic Score
    There's the usual workout option and a confusing career mode, but you'd be better off just going to a decent club. [Mar 2007, p.117]
    • Playstation Official Magazine UK
    • 77 Metascore
    • 60 Critic Score
    Frantic, violent and definitely worth a bash. [Nov 2007, p.112]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 20 Critic Score
    Horrible. [May 2007, p.114]
    • Playstation Official Magazine UK
    • 80 Metascore
    • 80 Critic Score
    One of the most individual and visually striking games available on PSP. [July 2007, p.110]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 50 Critic Score
    RPGs can be emotional, sadly this one is all about raging dispair. [Mar 2007, p.111]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 60 Critic Score
    Outrageous special moves - Barrage of Lions, anyone? - will have anime fans squealing with glee. [Apr 2007, p.118]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 70 Critic Score
    A splendid adventure, but it's also one that never steps out of the comfort zone. [Aug 2007, p.112]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    It's a brilliant idea, let down irreparably by a sub-bar fighting engine. [May 2007, p.114]
    • Playstation Official Magazine UK
    • 82 Metascore
    • 70 Critic Score
    Unless you're a disciple of the first "Digital Devil Saga," you'd be better off investing your RPG funds in "FFXII." [Mar 2007, p.116]
    • Playstation Official Magazine UK
    • 42 Metascore
    • 50 Critic Score
    The good stuff is hard to find among the mediocrity. [May 2007, p.120]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    The visuals are lovely, so that'll stave off some tantrums. [Mar 2007, p.120]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 60 Critic Score
    Had the developer spent a little more time on the haphazard real-time battling, Silverfall could have been so much more. [Sept 2007, p.116]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 70 Critic Score
    Way superior to rival "Beijing 2008." [Oct 2008, p.103]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 50 Critic Score
    It's almost completely joyless. [Oct 2009, p.116]
    • Playstation Official Magazine UK

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