Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 66 Metascore
    • 40 Critic Score
    Just to add insult to injury, Inferno Pool started out as an iPhone app - costing a paltry 59p. Boo. [July 2009, p.97]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 40 Critic Score
    A solid idea, but that's all. [Dec 2016, p.73]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 40 Critic Score
    The story is muddled and not engaging, which could be forgivable if the action was more involving. Using the monocle to see clues is a nice idea, but it’s underutilised and poorly implemented (though it’s possible some of this could be a porting error). The encounters with the Mother are successfully tense, and the (few) monster designs are good. It’s almost a shame you don’t see more of them. Silver Chains does achieve some solid jump scares and would be worth a run-through with friends if you can pick it up in a sale. Overall, though, it sadly lacks both substance and polish. [Issue#186, p.85]
    • Playstation Official Magazine UK
    • 38 Metascore
    • 40 Critic Score
    The lack of multiplayer is baffling. [July 2014, p.80]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    Frustration is bad enough, but pain? Unacceptable. [Issue#186, p.82]
    • Playstation Official Magazine UK
    • 52 Metascore
    • 40 Critic Score
    If you’re looking for a satisfying sneaky experience, then last year’s Sniper Elite delivers far more than Ghost Warrior 2, which is already destined to be filler for the pre-owned shelves at your local retailer. The odd joyful kill can’t make up for its appalling visuals, and this frustratingly hollow experience misses its target entirely.
    • 67 Metascore
    • 40 Critic Score
    Half-arsed superhero rubbish. [Christmas 2008, p.119]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 40 Critic Score
    Hell, Speedwalking Arcade would have more longevity than this. [Feb 2010, p.114]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    Juddering. [July 2014, p.93]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    This isn't an offensively bad game, merely a game with no purpose. [Sept 2012, p.115]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Brain-munchingly dull. [Aug 2012, p.111]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    The shooting is less responsive, because Space Junkies doesn’t allow you to use PS Move controllers. Instead, you aim by pointing the DualShock – something that can work in slower-paced VR shooters like Resident Evil 7, but just isn’t suited to frenetic head-to-head combat, especially when the game’s crossplay links you up with PC players using full motion controls. [Issue#162, p.82]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    A ham-fisted cover shooter with sloppy controls and dully weaponry (read: spells). [Sept 2011, p.116]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 40 Critic Score
    Poorly thought out and ultimately frustrating. [Oct 2007, p.108]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    A mobile freemium game in a poor disguise, then, Guns Up! feels soulless, with all the variety locked-up tight, early on, behind level gates and constant, nagging pleas for cash. [Feb 2016, p.90]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Little more than an unfortunate blip on the gaming radar. [Sept 2011, p.116]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 40 Critic Score
    Like olden days Command & Conquer. Only minus the combat, the war, and the fun. [Sept 2011, p.116]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    The on-foot sections provide passable, brain-numbing fun and fighting fans will enjoy collecting new combos and going up against familiar end-of-level bosses. But if you're expecting anything new or intellectually stimulating you're in for a bumpy ride. [Mar 2007, p.115]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    It's essentially a third-person hack 'n' slash with an RPG film laid over the top.
    • 57 Metascore
    • 40 Critic Score
    By no means a disaster, but it captures none of the majestic, mechaphiliac idiocy of the movies. [Sept 2011, p.117]
    • Playstation Official Magazine UK
    • 57 Metascore
    • 40 Critic Score
    Never has mass slaughter felt so pedestrian. [May 2011, p.103]
    • Playstation Official Magazine UK
    • 37 Metascore
    • 40 Critic Score
    With a fantastic lineup, interesting fresh mechanics like the minions, and a bounty target being placed on the player performing best, Bounty Battle was in a good position to succeed, but it’s frankly hampered by being clunky and not much fun to play. A real shame. [Issue#181, p.86]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    The combat system is leaden. [Aug 2007, p.114]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Misjudged difficulty and cumbersome controls. [Aug 2012, p.115]
    • Playstation Official Magazine UK
    • 41 Metascore
    • 40 Critic Score
    It's cheesily charming in its own way, but this is one of PS3's most low-rent titles. [Dec 2011, p.91]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 40 Critic Score
    Tedious enemies. [Aug 2012, p.117]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    Is it enough to make you forget you spent ten minutes trying to load a gun, or ignore the way the characters look like they were made in 1998, or forgive a story that delivers the emotional impact of Question Of Sport repeats? No. [Issue#176, p.74]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 40 Critic Score
    As far as being an actioner that's worthy of your time, this is not up to the standard we'd expect. In fact, it's nowhere Nier. [June 2010, p.105]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    Maybe with another update Surgeon Sim will be a slice of VR brilliance, but until then, it's time to pull the plug and call it. [Feb 2017, p.96]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 40 Critic Score
    Trials of the Not-Very-Good Dragon, more like. A collection of mismatched parts, haphazardly assembled, this has to be one of 2016's biggest disappointments so far. [Sept 2016, p.106]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 40 Critic Score
    It's a minor tragedy that there are so many false starts within. [June 2016, p.87]
    • Playstation Official Magazine UK
    • 48 Metascore
    • 40 Critic Score
    Botched and broken, irritating and offensive, this samey, soulless sandbox fails to overthrow the old regime's ruling shooters. Good guns, mind. [July 2016, p.75]
    • Playstation Official Magazine UK
    • 60 Metascore
    • 40 Critic Score
    It's ambitious, but there's no real spark of life. [Sept 2016, p.111]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Even at a penny shy of five quid, this is hard to recommend. [Issue#158, p.86]
    • Playstation Official Magazine UK
    • 66 Metascore
    • 40 Critic Score
    It just feels like it was made by children. And not in a cute way. [June 2016, p.94]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 40 Critic Score
    Shambles. [Aug 2008, p.104]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 40 Critic Score
    It's a solid enough bit of brain training, but there's nothing new here, nor anything more fun than a face full of yellow snow. [May 2011, p.113]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Only buy this game if you like watching little blue things die. [May 2011, p.113]
    • Playstation Official Magazine UK
    • 44 Metascore
    • 40 Critic Score
    Feeble mimic. [Spring 2011, p.108]
    • Playstation Official Magazine UK
    • 44 Metascore
    • 40 Critic Score
    Bland weapons and generic enemies. [Spring 2011, p.111]
    • Playstation Official Magazine UK
    • 42 Metascore
    • 40 Critic Score
    A lazy wasteful mess. [June 2008, p.103]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 40 Critic Score
    A technical marvel this is not, but beneath the detritus lie some good ideas, at least. Open-world survival horror is a scintillating concept, conjuring images of casing out suspects at will, perhaps stumbling upon situations that blow the mystery wide open by chance. The reality’s much grimmer, of course – with so little to do between missions except tedious driving challenges, you often find yourself sleeping through the day to hurry it along.
    • 36 Metascore
    • 40 Critic Score
    Lamely executed. [July 2016, p.94]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    Feels like the sort of shovelware your mate sneaked onto the school PCs in 1996. [Dec 2009, p.18]
    • Playstation Official Magazine UK
    • 45 Metascore
    • 40 Critic Score
    The only redeemeing feature is that you don't have to deal with the AI's incompetence as much when playing against a mate. [Apr 2008, p.104]
    • Playstation Official Magazine UK
    • 48 Metascore
    • 40 Critic Score
    More hands-on control makes for a marked improvement on last year's sadistically tedious effort. [Sept 2013, p.86]
    • 43 Metascore
    • 40 Critic Score
    A game that while atmospheric, turns monotonous very quickly, and whose ideas are never developed in a way that makes it interesting to play. [Issue#184, p.86]
    • Playstation Official Magazine UK
    • 59 Metascore
    • 40 Critic Score
    An interesting concept with half-decent story beats, dragged to hell by shonky puzzles, odd dialogue jumps and bugs that are far more terrifying than the subject matter. [Aug 2014, p.87]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    The game mostly consists of busywork. [July 2009, p.102]
    • Playstation Official Magazine UK
    • 65 Metascore
    • 40 Critic Score
    It's basically an 8-bit knock-off of Wipeout, without all the fun destructive bits like mines or rockets. [June 2010, p.113]
    • Playstation Official Magazine UK
    • 42 Metascore
    • 40 Critic Score
    Another of Sony's bite-sized attempts to make motion control work, and although skydiving's a better idea than skiiing (seek out "Feel Ski" for proof - or rather, don't), it still isn't much fun. [Mar 2008, p.113]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    In a game build around multiplayer, it's baffling that the developer would undermine any gains made through Infinity being freely available by making it so difficult to play once you have it. [Aug 2014, p.91]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    A Move interface would have worked better. [Jan 2012, p.114]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 40 Critic Score
    It takes a decent idea, then tries to compensate for its unpredictable framerate with grinding and shooting and powerslides that just make it a confusing mess. [Apr 2008, p.112]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Dull puzzles. [Sept 2008, p.96]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 40 Critic Score
    That those thrills are buried beneath so much frustration, however, is utter madness. [Aug 2014, p.94]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 40 Critic Score
    Just mildly incomprehensible. [May 2011, p.118]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    If you stripped away the beloved license and were left with the barebones mechanics on show here, this would be a [twenty]. It's only the appeal of the iconic leviathans and John Williams' wonderful score which push Jurassic Park ever so slightly above awful.
    • 68 Metascore
    • 40 Critic Score
    The wrestling element has been butchered. [May 2007, p.90]
    • Playstation Official Magazine UK
    • 62 Metascore
    • 40 Critic Score
    A swing and a miss, but a game that at least delivers an easily wieldable flying model and holds your attention for the first few missions by virtue of endless 'splosions. [Sept 2013, p.95]
    • 41 Metascore
    • 40 Critic Score
    Not just another fumbled tie-in but a painfully wasted opportunity.
    • 63 Metascore
    • 40 Critic Score
    Stop buying this crap and eventually they'll either cease making it, or make it better. [Sept 2009, p.104]
    • Playstation Official Magazine UK
    • 33 Metascore
    • 40 Critic Score
    AMY
    I wanted Amy to be good. It's a small developer trying to do something different, and a quality PSN survival horror game would have been perfect. But this is technically shoddy, poorly designed and unbearably frustrating. There's the odd moment when you care, but a dose of pure anger is never far behind.
    • 45 Metascore
    • 40 Critic Score
    Random turn-based combat and impenetrable inventory. [Spring 2011, p.116]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 40 Critic Score
    Mixed up and odd, like a platypus in a petting zoo. [Spring 2011, p.116]
    • Playstation Official Magazine UK
    • 54 Metascore
    • 40 Critic Score
    It's all too simple, and a little basic, and aside from brief moments of arcade fun brings little new to PS VR. [June 2018, p.80]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 40 Critic Score
    An incoherent mix of unattractive art styles and an absurd plot. [Apr 2011, p.114]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    An exercise in tedium. [Spring 2011, p.117]
    • Playstation Official Magazine UK
    • 49 Metascore
    • 40 Critic Score
    The menus are cumbersome. [May 2009, p.99]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 40 Critic Score
    Far too often, Sports Bar VR takes its ball and goes home. [Christmas 2016, p.86]
    • Playstation Official Magazine UK
    • 64 Metascore
    • 40 Critic Score
    Storm's thunderthighs remain strangely alluring though. [Apr 2011, p.118]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 40 Critic Score
    Placing your shots feels random. [July 2007, p.109]
    • Playstation Official Magazine UK
    • 41 Metascore
    • 40 Critic Score
    In a word, "poor." [July 2010, p.107]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    The only upside is the soundtrack. [Issue#51, p103]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    It's a brilliant idea, let down irreparably by a sub-bar fighting engine. [May 2007, p.114]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 40 Critic Score
    One of the worst lightgun titles ever. [Christmas 2010]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 40 Critic Score
    Punishingly samey environments. [Aug 2017, p.93]
    • Playstation Official Magazine UK
    • 53 Metascore
    • 40 Critic Score
    You realise that you've been driving across the same square of virtual earth for half of a real-life hour, and you feel empty inside. [Aug 2015, p.90]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 40 Critic Score
    While it's entertaining at first, the lack of variety leaves a sour taste. [Christmas 2011, p.104]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    Look, I didn't say they were fun objectives. [Feb 2010, p.104]
    • Playstation Official Magazine UK
    • 76 Metascore
    • 40 Critic Score
    Sometimes you'll want to hit yourself hard in the head with your controller, jus to break up the monotony. [Christmas 2011, p.105]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Gameplay is sandwiched between terrible cut-scenes. [Feb 2013, p.104]
    • Playstation Official Magazine UK
    • 75 Metascore
    • 40 Critic Score
    There's just too much wrong at the grass roots level. [Nov 2014, p.92]
    • Playstation Official Magazine UK
    • 28 Metascore
    • 40 Critic Score
    Looking past the glitches, Wander's environment fails to reward your curiosity. [Aug 2015, p.94]
    • Playstation Official Magazine UK
    • 56 Metascore
    • 40 Critic Score
    Plagued with loading times and bad dialogue. [Dec 2012, p.117]
    • Playstation Official Magazine UK
    • 81 Metascore
    • 40 Critic Score
    Pinball is awesome - this is just a massively unsatisfying version of it. [Dec 2009, p.18]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 40 Critic Score
    There's some mild appeal. [Christmas 2010]
    • Playstation Official Magazine UK
    • 59 Metascore
    • 40 Critic Score
    Given that fans of the movie have surely long-since moved on, there is simply no reason for this game to exist. [May 2007, p.120]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 40 Critic Score
    Repetitive gameplay, soulless visuals, and uncomfortable fan service. [May 2018, p.80]
    • Playstation Official Magazine UK
    • 44 Metascore
    • 40 Critic Score
    There's an element of novelty in the first few minutes of play, but it doesn't last long. It isn't even the sketchy gameplay that sinks this Battleship – it's the abhorrently commercial objective apparent in every second of rushed gameplay. There's no artistic vision here, and the original idea at its core hasn't been given the time and love needed to build a coherent or enjoyable game.
    • 44 Metascore
    • 40 Critic Score
    It's not worth it, mate. [Christmas 2008, p.116]
    • Playstation Official Magazine UK
    • 72 Metascore
    • 40 Critic Score
    If the tracking listing consisted of Lady Gaga and Crystal Castles, twiddling a little arrow around and hitting the face buttons might be more satisfying. [Sept 2010, p.117]
    • Playstation Official Magazine UK
    • tbd Metascore
    • 40 Critic Score
    A platformer in a supremely pixellated visual style. [Feb 2013, p.107]
    • Playstation Official Magazine UK
    • 58 Metascore
    • 40 Critic Score
    There's nothing amazing about this Spidey. [Christmas 2011, p.115]
    • Playstation Official Magazine UK
    • 55 Metascore
    • 40 Critic Score
    A good narrative could have saved Saint Seiya from bargain bin oblivion. [Feb 2014, p.94]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    Fleeting moments of fun and an improved Escalation mode aren't enough to save Spark from becoming yet another bland tie-in destined for the bargain bin base. [Sept 2014, p.106]
    • Playstation Official Magazine UK
    • 63 Metascore
    • 40 Critic Score
    Travis Strikes Again spends so much time calling back to other games, it forgets to be fun itself. [Issue#169, p.92]
    • Playstation Official Magazine UK
    • 43 Metascore
    • 40 Critic Score
    Among the rubble there are elements of what could be a good game, but it's not worth your time to excavate them. Technically disastrous, it lets down its own story. [Sept 2014, p.111]
    • Playstation Official Magazine UK
    • 61 Metascore
    • 40 Critic Score
    But MLB 09 instead. Now. [June 2009, p.96]
    • Playstation Official Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Trouble is, whichever character you pick, the game ends up largely the same. [Nov 2007, p.112]
    • Playstation Official Magazine UK
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 89 Metascore
    • Critic Score
    A once-in-a-generation release that changes absolutely everything, and resets what a ‘game’ can be. Dreams is essential and should be on every PS4. Especially yours. [Early Access Review score = 100]
    • Playstation Official Magazine UK
    • 85 Metascore
    • Critic Score
    Bungie's blaster offers some of the best shooting on PS4, but right now, it feels more like a bumper expansion than a full-blown sequel. The Strikes are amazing, mind. [Nov 2017, p.75]
    • Playstation Official Magazine UK

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