Playstation Official Magazine Australia's Scores
- Games
For 1,202 reviews, this publication has graded:
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47% higher than the average critic
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7% same as the average critic
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46% lower than the average critic
On average, this publication grades 3 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Mass Effect 3 | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 595 out of 1202
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Mixed: 529 out of 1202
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Negative: 78 out of 1202
1202
game
reviews
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- Critic Score
Umbrella Corps is basically its subject matter: an experiment that became a hideous-looking horror that does more harm to the company name than good. [September 2016, p77]- Playstation Official Magazine Australia
Posted Aug 24, 2016 -
- Critic Score
Inoffensive busy-work for the ankle-biters. Nothing more. Nothing less. [December 2013, p81]- Playstation Official Magazine Australia
Posted Nov 11, 2013 -
- Critic Score
There's a difference between a game that is wacky and a game that is wack. Kung Fu Rider desperately tries to be the former but winds up being the latter. [November 2010 p67]- Playstation Official Magazine Australia
Posted Oct 25, 2010 -
- Critic Score
We desperately wanted to give Damnation the benefit of the doubt, but everything about it just feels wrong. You need to do far better than this to cut the mustard. [July 2009, p.82]- Playstation Official Magazine Australia
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- Critic Score
This four-player top-down shooter is a one-note type of game, an ear-shattering drone of gunfire punctuated with occasional soundbites. You're on the ground, shooting guys. Then you're in a chopper, shooting guys. The repetition and lack of character kills any hope the XP system had for making this brown square of a game engaging. Play alone and suffer the AI. Play with mates and... actually, don't. [October 2012, p79]- Playstation Official Magazine Australia
Posted Sep 25, 2012 -
- Critic Score
It almost feels as though developer Terminal Reality ran out of money, right on the home stretch. If only the game was shot in the head long before it ever got to that point. [June 2013, p79]- Playstation Official Magazine Australia
Posted May 21, 2013 -
- Critic Score
On the topic of being rushed, this game was, to shelves. The combat isn’t fluid, collision detection is spotty, and we frequently got trapped in floors. [Christmas 2013, p83]- Playstation Official Magazine Australia
Posted Dec 2, 2013 -
- Critic Score
Declassified feels like a disappointing DLC bundle rather than a full release. In its best moments it proves that Call of Duty could work on the console, and it has some good ideas – earning XP across single-player for multiplayer unlocks is particularly neat – but it's exceptionally hard to justify how this ended up with a $70 price tag. The very best PS Vita games have proven that, in the portable market, size can still matter. This lesson has, ironically, been ignored by gaming's biggest franchise. [January 2013, p76]- Playstation Official Magazine Australia
Posted Jan 28, 2013 -
- Critic Score
This Hawk has had its wings clipped to the point where it resembles an ugly-looking, flightless dodo that deserves its own extinction. [Christmas 2015, p74]- Playstation Official Magazine Australia
Posted Dec 15, 2015 -
- Critic Score
The vehicle handling is awful, the graphics are rudimentary and the soundtrack is a three-riff wonder. Keep your cash and avoid. [May 2012, p80]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
Made with Ho Chi Minimal budget and effort. A 'crapocalypse now' that left us with PTSD. [September 2014, p79]- Playstation Official Magazine Australia
Posted Aug 25, 2014 -
- Critic Score
Basement Crawl is aptly named – for that's where it belongs, packed away in a dusty box. [May 2014, p76]- Playstation Official Magazine Australia
Posted Apr 27, 2014 -
- Critic Score
Rogue Warrior isn't a complete fiasco. We tried to like it, but it just wasn't worth releasing. [Feb 2010, p.73]- Playstation Official Magazine Australia
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- Critic Score
War may be hell, but it’s not as bad as this ugly, unbalanced, short excuse for a rail-shooter. [April 2014, p72]- Playstation Official Magazine Australia
Posted Mar 18, 2014 -
- Critic Score
If you take only three sentences away from this review, let them be the next ones. Fast & Furious: Showdown is a cash-in that somebody didn’t use half their arse to create – they used one quarter of a buttcheek. The box may look pretty, but the disc inside is like a HD update of Burnout’s beta code. Like, the PS2 [August 2013, p80]- Playstation Official Magazine Australia
Posted Jul 12, 2013 -
- Critic Score
At some point during the development any wit and/or charm the series had left was quietly escorted out of the building and shot. [Sept 2009, p.67]- Playstation Official Magazine Australia
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- Critic Score
If The Last of Us is gaming’s Citizen Kane moment, this is its Plan 9 From Outer Space. [September 2013, p73]- Playstation Official Magazine Australia
Posted Aug 12, 2013 -
- Critic Score
Push beyond the first world and the erratic difficulty spike (thankfully you can skip stages and come back to them) and you'll have fun with Voodoo Dice. It's a welcome distraction from the currently slew of action titles, though not an essential one. [September 2010 p79]- Playstation Official Magazine Australia
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- Critic Score
Happy Feet Two may not be as broadly appealing as its Lego co-op competition, but is a decent kid's movie tie-in. Certainly much better than the first game, as KMM's attachment to the IP shows. [February 2012, p.78]- Playstation Official Magazine Australia
Posted Feb 2, 2012 -
- Critic Score
It has a lengthy runtime for the asking price, but it's basically a trap laced with nostalgia, and is only fun in very, very short bursts. To paraphrase Maverick's commander, we think many of you would rather fly a cargo plane full of rubber dogshit out of Hong Kong than finish this. [May 2012, p74]- Playstation Official Magazine Australia
Posted May 7, 2012 -
- Critic Score
It'll put your reflexes and your memory to the test. Addictive. [June 2012, p 81]- Playstation Official Magazine Australia
Posted Jun 12, 2012 -
- Critic Score
Along with an overreliance on stick waggling, Sixaxis tilting features frequently and it's shoehorned in at crucial points in the proceedings. As you can imagine, it's frustrating, inaccurate stuff and can only be avoided if you set the game to the easiest difficulty 'Instant Fun'. Which is a lie. [August 2012, p80]- Playstation Official Magazine Australia
Posted Jul 17, 2012 -
- Critic Score
Shaky camera work is the mortal enemy of the on-rails shooter, and it raises its ugly head far too often here. [September 2012, p75]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
The camera work is tight on this rollercoaster, and the generous unlockable content makes this feel like much more of a love letter to fans. [September 2012, p75]- Playstation Official Magazine Australia
Posted Aug 13, 2012 -
- Critic Score
Ugly to look at and tiring to play. The real thing is much better. [September 2012, p75]- Playstation Official Magazine Australia
Posted Aug 16, 2012 -
- Critic Score
The default end-to-end camera is still a massive pain when it switches for an intercept. Players, most notably the FRF and 2RF, love to drift out of position and hang out on the wings. Also, while expanded controls are welcomed, the game mishandles them – you'll punch walls when any tackle before an intercept gets interpreted as a grubber kick after you gain possession. [December 2012, p75]- Playstation Official Magazine Australia
Posted Nov 9, 2012 -
- Critic Score
If you're desperate for some dungeon dwelling, get a PS2 and play Baldur's Gate: Dark Alliance. We know the process of eBaying that equipment is going to be a pain, but we guarantee you it'll be less of a pain than playing this. [Christmas 2012, p.75]- Playstation Official Magazine Australia
Posted Nov 28, 2012 -
- Critic Score
Basic to look at, but totally delivers bite-sized sessions. Tough, too. [Christmas 2012, p.83]- Playstation Official Magazine Australia
Posted Nov 28, 2012 -
- Critic Score
Keep an eye on Thomas Hopper, he’s the digital devil. His latest platformer will put a serious dent in your free time and leave your scalp with pockets of bald patches. [May 2013, p77]- Playstation Official Magazine Australia
Posted Apr 3, 2013 -
- Critic Score
A tidy PS Mobile title who’s only crime is repetition. Loads of fun. [April 2013, p78]- Playstation Official Magazine Australia
Posted Apr 4, 2013